LEGO Star Wars II: The Original Trilogy Walkthrough

12. Undefeated: Episode VI

Now for the last of the Undefeated achievements, assuming you've been going in story order. By far, the most troublesome level people have out of all 18 is Into the Death Star, so don't beat yourself up too hard if you're struggling with that one for a long time. Hopefully the info provided here will make things as simple as possible for you as you complete your collection of the Undefeated achievements. On the bright side, there doesn't seem to be any achievements like this in any other LEGO game.

LEGO Star Wars II: TOT | Undefeated

Chapter 6-1: Jabba's Palace

Build the little stool and destroy the turrets so you can enter the palace, then immediately switch to your Ghost. The Gamorreans will only spawn out from the hatches if you're a target, and if you're a Ghost, you're not a target. Close any hatches you see without being bothered, then make your way through essentially half the palace without having to worry about anything. When you get to the large room where R2-D2 and C-3PO were being held, just run to the end and open up the two access panels yourself, since there's no need to go through the work anymore.

A little ahead of this is the room where you need to push three ramps in place based on height. You can now get by with a double jump on the two taller ramps, so do that and speed out of this room to the next. You'll need to kill all of the Gamorreans to continue, which won't take too long after a few Jedi slams and after closing the two hatches in the room. Run to the end of the next room and use the Force on the two guards in front of the bounty hunter access panel so you can use it without getting hit.

The level ends with the fight against the Rancor. I'd be surprised if you found out a way to die in this fight, since all you have to do is summon enemies using the droid panels on either side of the room to win.

Jabba's Palace - undefeated.

Complete this level without dying. No Extras should be turned on.

Jabba's Palace - undefeated.
1 guide

Chapter 6-2: The Great Pit of Carkoon

With the use of a Ghost and Boba Fett, you can make your way into the main ship without any major hassles. You can pull only two of the three switches to release big brown platforms and hover over them with Boba Fett to save yourself the trouble of going for the one up top.

The first barricade in the ship can be blown up with a detonator, but the lift on the other half of the room has to be built. The same goes for the disco floor above it. But once you're past that, you're practically at the end of the level. Just push the two blocks towards the lower engine and deactivate the shield on the other with C-3PO, and you'll be able to destroy them with detonators. Just make sure that the spacing between you and the detonators is far enough away so you don't die in the explosion.

Carkoon - undefeated.

Complete this level without dying. No Extras should be turned on.

Carkoon - undefeated.
1 guide

Chapter 6-3: Speeder Showdown

Getting through this level undefeated is explained very easily, but it's a lot easier said than done; it's one of the top five hardest achievements in the game for a reason, and that would be (I would assume) the speeder portions of the level. Before you hop on the speeders for the first time, fly up near the generator in this area and blow it up with a few detonators to save yourself the hassle for later. Then, when you hop on the speeder for the first time, ignore the troopers for now and focus on blasting everything or almost everything in the entire loop that you can, especially the satellite turrets. This will not only make things safer for later, but it'll also make these chases less clogged too, meaning you'll run into things less. The "actual" trees are the only things that can hurt you if you run into them, but having everything else off of your screen will make your mind a bit less confused when you're zooming around.

When you're all set, chase after the two troopers and destroy the next generator with more detonators. You might want to switch to a Ghost and kill enemies on the ground until it's safe to lob some detonators, then kill more for more health. Repeat this process until you end up in the starting area, and make your way to the base. It's going to be super easy to finish the level from here, since all you'll be up against now are stormtroopers, which Ghosts have no problems with.

Speeder Showdown - undefeated.

Complete this level without dying. No Extras should be turned on.

Speeder Showdown - undefeated.
3 guides

Chapter 6-4: The Battle of Endor

This level, like most of the others, is another easy run. Ghost your way through the entire Ewok village, and when you get to your first ledge on the forest floor, just jump up to the button to skip crawling through the hatch in the tree. Keep pressing on ahead, where you'll eventually be confronted with giant barricades. These can be blown up with detonators, saving you the hassle of using a catapult or an AT-ST.

Outside of the satellite base, blow up the blockade preventing you from getting to the roof. You can double jump up to the button above it, and you'll be able to fly to the switch to the right with Boba Fett. From here, you can pull the switch and get onto the roof, which will eventually allow you into the facility. Once you're in, all you have to do is activate all four colored switches and build the bombs inside the satellite's main components to finish the level. You can do all of this with just droids, your Ghost, and a crawl back-and-forth between one of the little grates, so you're just about done with any sort of challenge this level might've once posed.

Endor - undefeated.

Complete this level without dying. No Extras should be turned on.

Endor - undefeated.
1 guide

Chapter 6-5: Jedi Destiny

Jedi Destiny has to be one of the easiest, if not the easiest, levels to get the Undefeated achievement for, especially with a Ghost character. Jedi slams are the best way to go, but when the Emperor wants to use Force Lightning, switch to Boba Fett and fire a shot at him; he'll be vulnerable to blaster bolts when he's trying to electrocute you, so go ahead and fire from a distance to speed things up.

Jedi Destiny - undefeated.

Complete this level without dying. No Extras should be turned on.

Jedi Destiny - undefeated.
1 guide

Chapter 6-6: Into the Death Star

Much like the Falcon Flight level, you need to destroy four Star Destroyers before you can get to the "real" start of the level. Since each Destroyer can only withstand two torpedoes before going down, you don't really need to use the TIE Bomber, so go with the Interceptor. Keep shooting down TIE Fighters until Bombers appear with more torpedoes that you can use. There isn't any particular order that you should down the Destroyers in, so just take them out as soon as you can.

Once inside the Death Star, keep using the Interceptor and fire constantly. You should also do barrel rolls (cn_A + cn_LSl/cn_LSr) consistently until you get to the first torpedo dispenser. From here, switch to the Bomber and take five torpedoes with you to the set of four targets ahead. There are two turrets in the corridor on your way to the targets; it's best if you shot them down now, either with the Interceptor or the Bomber. It doesn't matter which ship you use to destroy them since the dispenser is so close. Either way, take your torpedoes and destroy these four targets, then head into the second portion of the Death Star's interior.

Take five torpedoes with you and fly towards the core. If you're running out of hearts, shoot some enemies or the small chunks of the walls to the left and right to get one. There's not a whole lot of stuff in this hall, so just make your way over to the missile launchers guarding the core. You're going to want to fire a single torpedo at each launcher as soon as its door opens up; for whatever reason, the torpedoes just don't connect unless you strike really early. Make sure you're at full health before entering the core.

In the core, you need to destroy those electrical panels in the walls that zap you if you get too close. Avoid getting close at all costs; getting stunned leaves you open to TIE Fighter fire, and it's really frustrating to die here at the end of the level. Use the Interceptor to shoot the panels from afar, but at the same time make sure you're almost always moving so you aren't hit by enemies in the core. Hearts can spawn from enemies and the electrical panels, so there should be plenty of opportunities to refill your health. Just remember not to fly too fast into where a panel used to be, or you'll take damage from the impact with the walls. Once those panels are destroyed, head to the southern end of the core itself and shoot at it with the Interceptor until its walls come down. Then take a torpedo that spawns out of the mess (if you don't already have one) and use it to destroy the Death Star. By the end of this area, you've basically done everything hard with the level, but it's not over yet.

There are three areas of the level left, all of which consist of you flying ahead of the imploding Death Star's insides. Keep using the Interceptor, constantly shoot ahead, and fly cn_LSd away from the fire. Only when you make a turn will you really have to move cn_LS in a diagonal direction. Don't assume that you've finished the level undefeated until the achievement pops; don't celebrate early, don't do any tricks, don't do anything stupid. Dying in the easiest part of the level is the most frustrating thing this game, or any LEGO game for that matter, has to offer, and there's no need to subject yourself to that. I cannot stress this enough.

Death Star II - undefeated.

Complete this level without dying. No Extras should be turned on.

Death Star II - undefeated.
6 guides

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