LIMBO (Xbox 360) Reviews

  • SashamorningSashamorning2,315,813
    22 Jul 2010 25 Jul 2010
    93 13 14
    How does one describe Limbo without giving anything away? Even the description of the game on the XBL Marketplace is cryptic: "Uncertain of his Sister's Fate, a Boy enters LIMBO."

    Yep, that's about all I can tell you about what the game's about. Or at least, that's about all I *should* tell you the game is about. Suffice it to say that I felt like I was wandering through a nightmare... and I'm not sure that's not how the designers wanted me to feel.

    Be warned, however... the game can be disturbing at times, and although it's only rated Teen, original rumors that it was rated Mature wouldn't have been out of the question. You will die... many, many times. In fact, the only way through much of the game is trial and error, with the error coming at a somewhat graphic cost. If gratuitous violence--not the type in Gears of War, etc., but graphic, realistic violence--bothers you, this is *not* your game. [Insert images of nasty things happening to small boy, and you'll get the idea.] Furthermore, it's hard not to feel empathetic toward the boy, even though there are no words or descriptions anywhere in the game. (Even the "How to Play" page lists simply "Move," "Jump," and "Action." Simple.)

    The game is all about style and artistic merit, while also being an unique platformer. The visuals are stunning, even though the game is shown in black and white (mostly black) with a million shades of grey. Mood is everything, and there are times where you wish there was more light, because just that glimpse isn't quite enough when timing is important.

    You will likely finish this game in an evening, and 11 of the 12 achievements are pretty straightforward. They are all linked to puzzles, and you will likely encounter none of them (except the conclusion) unless you hunt for them. To that end, the descriptions that the game provides for each achievement helps guide you to them if you want to solve the puzzles yourself. The last one... well, to sum up the game pretty well, the achievement is for finishing the game in one sitting while dying five times or less. Good luck with that.

    Comparisons to Braid are inevitable. While the two are about as diametrically opposite as two games can be visually (Braid's vibrant colors vs. Limbo's darkness) and dying (Braid's reverse-time trick vs. Limbo's violent ends), Limbo is much the same in that it is an incredible, immersive experience that shouldn't be missed.

    Like Braid also, Limbo is best experienced without guides. Solving a puzzle and continuing to the next chapter can be quite a challenge at times, but that makes it even more satisfying when you do solve it.

    In sum, Limbo is a fantastic, if somewhat disturbing, experience that you won't soon forget. The atmospheric elements and haunting visuals combined with solid gameplay make this worth playing. It may not offer much in terms of replay value, but it is definitely worth even a single run.
    Showing most recent comments. View all comments.
    NINja277I really don't understand what you mean by giving away details, there is nothing to give away because absolutely nothing is explained or even ( as in Braid's case ) hinted at. The story is almost completely non existent.

    That being said I loved the gameplay and it's definitely worth the MSP if it's on sale , I wouldn't recommend it for the full price though .
    Posted by NINja277 on 27 Dec 10 at 00:59
    Tory88Great review, I was indecisive about buying Limbo (on sale today for 800MSP) and am now fairly certain I shall buy it. Thanks and well done.


    Posted by Tory88 on 31 Dec 10 at 14:02
    HeroicZRCnice review
    Posted by HeroicZRC on 15 Aug at 09:14
  • Kaiser FlacoKaiser Flaco98,475
    22 Jul 2010 22 Jul 2010
    47 6 2
    You could be forgiven for questioning how the 360, or more specifically, the XBLA platform itself, has become such a neat home for innovative indie titles like Limbo. It’s not the only one, as games such as Flower remain PSN exclusive, and of course when these indie titles go on to make a name for themselves (see: Braid), their popularity snowballs them into the world of multiplatform. So while Limbo has launched just a few days ago as an XBLA exclusive, don’t be surprised to see it on Steam and PSN this time next year.

    Speaking of Braid, the comparisons between the two games are rife, so let’s get them out of the way. They’re both incredibly original 2D platformers, taking a spin on a dying genre in an industry poisoned with aggressive online services and cookie-cutter first-person shooters. Both games follow the same rough outline; you control a character on some sort of ambiguous mission that involves you holding the analog stick to the right a lot, jumping from platform to platform and interacting with various switches and other such devices. Believe it or not, the story of Limbo is much more ambiguous than the “up to player interpretation” tale of Braid, and is more or less summed up in one sentence on the game’s XBLA bio. And while recalling Braid may conjure up images of beautifully vibrant backdrop imagery and an enchanting soundtrack, Limbo disregards this, almost in a conscious effort to minimise comparisons to Braid.

    Limbo is minimalist in every sense of the term. There are no colours, no words, no music. No characters, aside from glimpses of a few NPCs here and there. Limbo uses this minimalism to create such a dense atmosphere that it is surprising how immersed it’s possible to become within a 2D world. The only noise, aside from a few ambient notes and the occasional panting of the boy, comes purely from sound effects. Chains clang, electric floors hiss, minecarts screech with every movement. It’s only upon taking that first missed step into a beartrap or misjudging a jump and falling into a spike pit that you realise how fragile the boy is. Each death takes its own gory turn, recalling side-scroller death marathon Heart of Darkness, and the amount of times he’s simply sliced by a saw and his guts come spilling out can be unnerving.

    Limbo’s animation assists such experiences in every way possible. Not only from the boy, who moves with such precision yet naivety that it’s hard not to find yourself feeling connected to him by the end of the game, but also from your enemies. Giant spiders move their legs carefully, each one poking out from off-screen as a daunting reminder of the constant dangers within Limbo. They’ll suddenly lash out, impaling the boy gruesomely, yet it's still easy to admire the painstaking precision of your foe's every slight movement.

    At 1200pts, Limbo comes under as much scrutiny as Braid did upon its release. Both games offer around a 4-5 hour experience the first time through, depending on how fiendish you find the puzzles, and offer little replay value. Most of Limbo’s achievements are easily missed the first time around, but it’s hard to see people going back for anything other than Gamerscore. Every subsequent playthrough is likely to last just over an hour, and atmospheric as it may be, monochrome is hardly the most enticing presentation for a game you’ve already sat through once. The demo, incidentally, is a very good indication of the game overall. Nothing much changes apart from the complexity of certain puzzles, and so to experience Limbo’s most revered features you could simply play through that a few times and save your points.

    It would seem there’s a certain niche market appearing for these quirky 2D platformers. Connoisseurs of the genre and Braid lovers will likely rejoice and remain unphased by the price tag; other may be more hesitant. This steady high pricing may itself be the reason why XBLA is fast becoming the indie platformer home, with developers not wanting to argue Microsoft’s policies in favour of simply having their game played. Is it possible to put a price on progress and innovation?

    As Nintendo now harvests the rewards of delving into the ‘non-gaming’ market and Sony and Microsoft follow suit, it becomes more and more appealing to get rid of the motion control sports games and casual shovelware. Presenting these to a person who has never played videogames before achieves nothing. Give them Limbo and show them what the medium is capable of.
  • Obi JaseObi Jase491,796
    28 Jul 2010 28 Jul 2010
    27 4 1
    Today's gaming successes are usually defined by over the top action, hard hitting game play, convoluted story lines and 'to-die-for' graphics; so it is with some sense of amazement that I find myself blown away by such simplicity.

    In saying that simplicity has never been so complex. Whilst this may sound confusing let me explain. Limbo is a completely stripped back, original 2D platform puzzler portrayed in black and white. There are only 3 controls (left stick to move, A to jump and X for multi purpose actions). Whilst this seems basic it is extremely refreshing and all the game mechanics require. Also refreshing is the fact that Playdead do not rely upon repetition to stretch the game time. Each puzzle is completely different and each chapter feels new.

    The basic plot is that you play a small boy fighting his way through limbo to find his sister, solving puzzles along the way. There is no intro, no cut scenes and absolutely no plot developments along the way. Just the boy and the unnerving sense of darkness. It soon become apparent that the game does not need any of this stuff and in fact would become a watered down experience if they were used. The story is reliant upon the player thinking for themselves and using their imagination. This is very rare these days but wholly welcome.

    Overall the simple elegance and style of the game come together to give a complex sense of completeness. The game world feels real and alive - more so than many triple A releases. The dark back drop and ever changing shadows gives an atmosphere like any other I've experienced in gaming. This mixed with the lack of a real soundtrack (just spooky sound effects and the odd note or two) creates a nightmarish effect that can be scary and disturbing in places.

    Like most good puzzle games the sense of achievement once a puzzle has been worked out is both rewarding and addictive. Limbo is one of those games you just want to keep playing - telling yourself 'one more puzzle' until the games ends. Without giving too much away the ending is rather abrupt and at first seems jarring. Yet on reflection fits perfectly into the simplistic style Playdead pull off brilliantly.

    A must buy game.
  • Trivial FactorTrivial Factor171,584
    23 Jul 2010 23 Jul 2010
    37 19 17
    Any game being compared to Braid and Portal in it's pre-release has got big shoes to fill. Not being one to buy into hype, I decided to check some reviews before I made my purchase. The first review of Limbo I read on IGN contained the words: "Limbo's final moment gave me chills -- one of my favorite game endings ever...This is one of my favorite games ever". With accolades like this and the excellent artistry present in the game, it wasn't 2 minutes before this game was in my queue.

    Comparing this game to Braid and Portal is extremely misleading, however. Sure they're all puzzle games, but that's about where the similarities end. The thing that made those two games great (thus the thing that should exist in any game being compared to them), is a unique and innovative game mechanic. Limbo has nothing new to offer in the name of game mechanics. It's about as basic as a game can be, truthfully. Also, there weren't that many portions of the game that truly felt like a puzzle of any kind. Most of the situations simply require you to know ahead of time what is going to happen, and by dying a few times knowing how to overcome it. The rewarding feeling of solving a difficult puzzle simply wasn't present.

    I feel that 1200 microsoft points is a bit steep. The game is short, has practically no replay value whatsoever, and is void of any comprehensive story. If you're big into game artistry or platformers, pick Limbo up immediately; for anyone else I would recommend holding off until the price comes down. It's a decent game, but a bit of a let down at full price.
  • ZementhZementh450,999
    07 Oct 2010
    16 1 0
    (WARNING: Minor Spoilers)

    When I saw LIMBO for the first time I was instantly reminded of the many 'Games are Art' Flash games that perpetuate the internet on places like Newgrounds and Kongregate, and after the demo I can safely say that these thoughts were reflected perfectly. Not to say this is necessarily a bad thing.

    The games starts off bleakly and with no introduction and in fact with no story or plot mentioned either, the only way you know what the hell is going on is the description on the Xbox Live marketplace description and even then it's hard to know if it was Playdead or Microsoft whoe wrote it there. A young boy lies still in a forest, pressing any button causes he's eyes to flicker open and he looks around unaware of the place he is in (unless the description is to be believed) and so gameplay starts. The controls consist of using the left stick to move, A (or Y) to jump and B is the action button so learning them is no stretch. As you move through the level the ambient lighting flickers and blurs, the black and white art style beautifly reflecting the bleakness of the boys situation with the only decernable features of our protagonist being the two white dots representing his eyes, they never stop glowing even in the dark.

    Thirty seconds in we're treated to out standard platformer puzzle, a spiked pit, so far so standard; we move on shortly to our first puzzle, an easy one to get us in the swing of things. The game is split into chapters but with no loading or titles as you progess though you can access them from the menu, the first few of these contain very simple puzzles eventually moving into complex and downright frustrating ones by the end of the game. All of the puzzles have checkpoints before them though (again unannounced), some have checkpoints in the middle of them so you're never too far from where you last died, that said a few puzzles could do with a few more.

    As you progress you change locales a few times, though all still in it's signature black and white bleakness, moving from a forest to caves, from cityscapes to industrial areas the game varies yet none of it is explained except that it's Limbo, purgatory, that place in-between. The first quarter yet is perpetuated with life; a giant spider trying to kill you, mind controlling worms and the confusing presence of several more children and teenagers; why are they here in Limbo? Why on earth are they trying to kill me? Frankly this and the main 'plot' of the game are the only two really the only downers on an otherwise quality made game; and just because it's an indie 'Art' game doesn't excuse it.

    These signs of life soon disappear as the game progresses into the last two-thirds with just a minor glimpse of another human-being slighter further on before it falls into the dirty city and industrial set pieces. These locales are accompanied by beautiful ambient sounds and the ocassional pieces of soundtrack which are equally as good but short, very short. Later in the game a puzzle involving two machine guns has a brilliant pieces of music that finishes when you solve it, the game is designed to be empty but a bit more ambient music could go a long way.

    And so we come the end which, in true 'Art' game style is abrupt and lackluster and doesn't leave anyone except the Art Crowd happy as they will inevitably project their own meanings onto it while the rest of us go 'That's it...?' Plot and Endings have never gone hand-in-hand with 'Art' games, which is a shame since Limbo could really do with some closure, or at least an explanation as to why our hero is doing what he's doing.

    All-in-all though LIMBO is very much an enjoyable game, as frustarting as the puzzles get they are truly engaging with an extremely clever one that throws you completely off, the levels are designed beautifully and the ambience is perfect. Yet there's more style than substance for how much you pay for it; at 1200 MS points it's very steep for a relatively short indie game with no extras. So for all you 'Games are Art' enthusiasts it is the perfect game, for the rest of use however it would be better to save your points for something with a little more content.
  • Katosepe321Katosepe32199,444
    14 Oct 2010
    16 2 0
    First and foremost, it's important to realize that Limbo can't really be reviewed like other games. It is, at it's heart, a piece of art more than a game in it's own right. This doesn't mean it doesn't have fun gameplay but if you grade it purely on that, the game wouldn't be very noteworthy at all. In this review, I'll try to give you the best image I can of Limbo without ruining anything about the game and you can decide for yourself if it's for you or not.

    Limbo plays like an adventure/puzzle game where you will travel in a perpetual linear path to the right, solving puzzles as they arise. One of the coolest things about Limbo is that you will never see a tutorial box anywhere in the game. That being said, the creators have done such a great job with the artwork and the puzzles that it's never really necessary. What isn't obvious to the naked eye, you will discover through trial and error. The puzzles are never ridiculously difficult but most will leave you satisfied when you discover the answer, especially if you can do it on your first try. If you die, you will simply be respawned a short distance backwards. This encourages the trial and error nature of the game. Along with the puzzles, there are a few hidden easter eggs (literally) to find that will take a bit more thought and careful examination to discover.

    One of the defining features of Limbo is the black and white art style of the game. Everything is shown in black and white or shades of grey. Despite this extreme artistic limitation, the artists do a great job of showing you various settings including a forest, a dilapidated city and others. It's amazing how just from the silhouettes, you will always know exactly what you're looking at.

    Now, you may be thinking that it sounds like the game is ridiculously easy and you'd basically be right. The game isn't all that hard and you can probably be finished in about 3-5 hours but if you simply beat the game, say "that was easy" and forget it, you've missed the point entirely. You will notice right away that, while the game isn't gory at all, it's extremely disturbing in it's death scenes. If you don't jump the first time you are killed, you have nerves of steel or aren't human. Limbo will take you through an emotional roller coaster and, in spite of the lack of any type of death penalties, you will become emotionally connected to the little boy that you control. You will find that you will find yourself being more cautious than necessary to keep him alive. Even though you know next to nothing about the storyline, you will find yourself connected to his quest to find his sister after a very short amount of time. It's truly amazing the depth of this game.

    That being said, Limbo is very short and, if you are playing this for a great platformer, you will be sorely disappointed. I want to warn you just as an artist gives you no tools to interpret their paintings, you are given next to nothing to figure out Limbo. I hope that this review helps you decide whether or not Limbo is worth it for you!
  • buttnpresserbuttnpresser170,710
    24 Jul 2010 24 Jul 2010
    22 9 4
    Help The Boy find his way in LIMBO

    He wakes to find no one. The forest does not grant him a warm welcome. It is quiet, dark, and scary, the very epitome of a nightmare. Unaware of the danger ahead, he stands up, ready to begin his search.

    At it’s core, Limbo is a simple puzzle platformer in terms of it’s game-play, but that’s not the focus of what you will take away from this game. The dark and unforgiving atmosphere, and the journey to escape will draw you in from start to finish, making it one of the most immersive Arcade games out there.

    The story in Limbo can have many different meanings, but the focus is on a boy’s search for his sister. Throughout the journey, you will encounter many different obstacles in your way that will test your mind and reflexes. Puzzles fill up most of the game-play in Limbo, and increasingly get difficult over time. Failure to successfully figure them out, will usually grant you an unwelcome end.

    Death in Limbo is a constant element, as any mistakes you make will usually find the boy meeting a terrible end in many violent and brutal ways. We die often in games, but when it is a child being impaled or decapitated, it makes you want to avoid them more than usual.

    The moment you wake up in the forest, you are on your own. There are no hints, notifications, and any elements of a usual videogame would probably just take you out of the experience anyway. There is barely any music as well, instead ambient sound effects and the footsteps of the boy compose most of what you will hear, but this is what makes the game great to play.

    Limbo kicked off the 2010 Summer of Arcade in a great way, and the $15 asking price isn’t meaty enough to hold you over for long, but the experience is what Limbo is all about, and one that will stay with you long after the credits. compute
  • AccidentProne78AccidentProne78114,698
    23 Dec 2013
    11 2 4
    Achievers Review of: Limbo

    This review will touch on the main aspects of game design, as well as the game's fun factor, and its achievements. At the end will be a small set of positive and negative points for the game, as well as it's score. Enjoy, and any feedback is more than welcomed

    Gameplay (Story, mechanics, and difficulty)

    Limbo is the greatest example of a minimalistic game. You play as a little boy, with no age, or name listed. There is not told story here, except for the story that you take from it. It could be a game all about self discovery in a harsh world, or it could be about a boy on a journey to find something, or anything that you take from it. Although there is nothing outwardly told, the story here feels personal, and you want to see the little boy to the end.

    This game is primarily a puzzle platformer, and the puzzle elements and platforming elements switching or combining with each new section of the game. I will admit right off the bat, I am no puzzle expert, in fact, I am pretty dumb, but the puzzles here are mostly very approachable. The system of figuring out anything is trial and error. If you die, you try to figure out how to avoid death the next time. This can take tens of tries, or maybe one or two, but it is beyond interesting to test different things and ways in order to get around the obstacle. From beginning to end, I was so interested to see what the world of Limbo held next.

    The other part of the game is the platforming side. This is far from the greatest platformer in the world, but what is here is very suitable, and works for the game. Your jumps feel weighty, and you cant jump huge gaps, but it feels acceptable. Being a little boy, you are very limited to what you can do. You can move objects of your size to help with jumps and getting to ledges, but nothing seems to out there, meaning that it seems realistic for a boy of his size to be able to move things of such weight.

    As you move on in the game, limits, and more complicated obstacles come into play, such as reversing gravity, and rotating the world. Even though there are specifically listed levels or sections, the game is split up into about eight or nine different sections, each with their own puzzles and traps. You start off in a forest, riddled with bear traps and feral children, all ready to end you.

    This game can be very brutal both the puzzles and the platforming. The jumps are never anything beyond complicated, but its what stands in your way that can give you trouble. Giant spiders try to stab you with their legs, water raises that you have to try to keep above, and a ton of other things can all end in your death. In fact there is an achievement for dying less than five times. On the other hand, the puzzles are never anything completely obtuse, except for one or two specific ones I can think of. Most of the puzzles are usually just, drag this thing, or pull this lever, but yet again its the things that kill you that make the puzzles harder. The first playthrough, i guarantee that you will die alot, but thats the joy of the game, is getting past everything.

    Technical Aspect (Design, Graphics, and Bugs)

    From a technical standpoint, this is not the “best” looking game, like Uncharted 3, or Skyrim, or something along those lines. However, this game is beautiful in every remark. The game uses a monochromatic color scheme, using nothing but black, white, and gray, and varying tints and shades of each. Everything here is very alive, and it feels like an actual world.

    From the grass, to the sparks from electrical equipment, everything has motion, and looks great. The grass slowly moves as you walk past, and water will ripple when you step in it. Boxes, bodies, logs, and everything else has a weight to them, and this effects to how you can affect things. In the water, your weight will push down anything you stand on, and will float up if you move off it. Although the physics here are not the best the world has to offer, but they are pretty damn great.

    Each section features new things that completely make each area feel different from the last. Forests, industrial areas, and sewers are just some of the areas that you visit in your trip through Limbo. Although they look generally the same, there look distinctly different. The forest looks lush and full, whereas the sewer is dirty and wet looking.

    Each level is laid out completely differently than the others, due to the continually added threats that the game keeps throwing at you. The forest is known for its platforming, and running sections, whereas the sewer is known for its raising water and its water based puzzles. The layout is really great all around, and I can distinctly remember so many different points throughout the campaign.

    For being only in black and white, this game is brutal to all hell. There are a ton of ways to die in this game, and most of them are pretty hard to watch. From impaling to drowning, there are plenty of ways the game makes you feel uncomfortable at the sight of a young child dying. Certain deaths have your intestines being flung all over the place, where as others have you squirming until the screen goes black. The hardest points are when you are sitting there waiting to die, and finally you just see the boy’s eyes slowly close, creating a really emotional sight.

    The game runs perfect, never was there a point where I had slowdown, or screen tearing. The loading after death is about a second or two, which really makes the game feel like a continuous experience.


    This game is not a game for achievements, in fact there is only one you can get by going through the entire three hour campaign. The others are finding hidden eggs, that are harder to get than actual puzzles in the game, mostly. The one other achievement needs you to die less than five times in one play through, which will take complete knowledge of the entire game, so it will not be able to be completed in just one or two playthroughs. This shouldnt halt you from playing this game though, if you really want, you can fully get every achievement in three or four playthroughs.

    Fun Factor

    This is easily one of the most fun games I have played in the last generation (current generation being Xbone and PS4). Although there are some points that can make me feel uncomfortable, or bring the game to a slight stop, this game is a blast to play, which feels weird to say. The first time through was so much fun just getting through each new obstacle, and puzzle, where as each new playthrough is pretty exciting to do some speed runs or just play through it again.

    Limbo is one of the greatest games in the last generation, and to me, one of my all time favorite games. The experience is so somber and personal, while at the same time looking amazing, and being absolutely fun. If you even just, like, video games then buy Limbo on any system you can. Its available on every platform for I think $10.

  • Shannow87Shannow87205,456
    06 May 2012 07 May 2012
    9 1 0
    This is a game that I played throuh several times when it first came out and recently decided to play through it again. It's a love it or hate it game, it's a difficult game to score because if it was just based on the gameplay mechanics then it works. There is much more to Limbo then just the mechanics, the music, visuals and narrative come together to form a truly unique experience.

    Starting off the game plays on platform stereotypes right from the outset. It's simple, there are no prompts, no tutorials. It's up to the gamer to work out what needs to be done which sucks you into the game. Makes you feel more involved with the environment and character. Regarding the story the only info you get about it is when you download the game, a story about a boy looking for his sister. This doesn't work against the game but personally I'd have rather be given no story. This is becasue one of the strong points of the game is that there is no clear narrative but you get so involved with the character anyway. He is full of personality in the way he is animated, even the slight struggle to walk a slope shows his vunrability, and the brightness of his eyes, which may just off been used from a gameplay perspective. The visuals are contrasted by the realism of the sound effects which work to bring a sense of foreboding and melachony to the game.

    The gameplay works well with the story, only two buttons are used and the left stick to move. The beginning of the game starts with a strong slant towards platform puzzles with a change to an industrial setting in the second half of the game. Also a change it puzzle style coming with the setting. There are so many stand out points but to talk to much about them would be to spoil them, suffice to say watch out for the spider.

    The only negative aspect I have towards the game is that I feel most of the best moments come in the first half of the game. Apart from a brilliant ending, but opinion dividing, and the Hotel sign which visually stands out as a highlight of the game. For a game which is around 4 hours long, for me not a negative as I would rather pay 1200 points for 4 hours of good gameplay than £30 for 20 hours of repetitiveness, and a development time of 4 years the game could have been paced better.

    Taking everything into account this is one of the best examples of an XBLA game of this gen. The ambiguous nature of the story only works in its favour encouraging constant discussion (check out forums).
  • Bomb Jack DKBomb Jack DK1,108,137
    13 Jun 2011
    10 5 2
    GRAMMAR WARNING smile Translated from Danish to English using Google Translate.

    A Danish produced XBLA games is rare. Yes, as far as we are informed, is Limbo, the first of its kind - but which one! After several years of development is Limbo finally ready for release, and we have taken the journey through this wonderful adventure in the company of a little boy searching for his sister. Limbo kickstarts Microsoft's Summer of Arcade, and that alone to be in this fine company, is a mark of quality in itself. Expectations have also been soaring but luckily drawers developer team from Play Dead no. Limbo is the year's best-ever Xbox 360-games!

    How Low Can You Go?
    No, Limbo has nothing to do with the familiar dance to do but telling contrast, the story of a little boy who journeys into a hostile world of dreams to find out more about her sister's fate. Actually not told a single word about the story throughout the game, and one must therefore guess most of it. Nevertheless, the story extremely "well told" - but in images rather than words.

    Limbo is Gameplay wise basically a classic 2D platformer with lots of puzzles and can probably best be compared with Braid, which we here in the editorial declared praise two years ago. While most puzzles in Braid question time manipulation, are the puzzles in Limbo of the more physical nature. That does not mean they're easy! Indeed, virtually all puzzles through the game's 24 chapters extremely well thought-out and will probably cause problems for most people. There are platform sequences that require precision and timing, while other parts of the game requires a very logical thinking. The solution seems obviously hurt easy, once you have found it, but the road to the solution will often be coated with the headaches of the worst (best) drawer. Without revealing too much, is an example of the game's unique style of a riddle, where a huge fly sit and enjoy themselves in a shit. One realizes quickly that it is the fly that will bring a further up to a ladder that is placed high up and just out of reach, but every time you approach, fly fly away. When you finally find the (simple) solution would most probably smile.

    In the dark all cats are gray
    Otherwise, the mood somber right in Limbo. The graphic style is fantastic and implemented in black and white shades. The animations of the boy himself, who only appears as a black silhouette with two luminous eyes, and especially of the various enemies are also located in the closet and is extremely well produced. The biggest enemy in the game is a giant spider, which at one time being hounded by. I can not help but compare with Delphine Software's brilliant classic Another World from 1991, and the scene at the beginning of the game where you chased by a lion. Edderkoppejagten in Limbo are precisely equally nerve-wracking! The game is - despite the fact that it is presented in black and white - also quite bloody, as exemplified by the well designed animations, the boy is very unfortunate enter into a bear trap and literally cut to pieces, beautifully accompanied by an equally ominous sound effect. It is extremely powerful and emphasizes the quality rather than the macabre in the game. Fortunately, the game is filled with save points, so you rarely need replay long sections that have already been implemented.

    The physics are well developed and controller works extremely well for a platform game, and in addition to managing the boy with the left stick, you simply use the A button to jump and B button to perform various special acts. A series of puzzles involving gravity, which you can manipulate with the B button, and again, the game's physics, its strength, as everything and everyone reacts naturally with respect to gravity direction.

    The game's somber mood is supported by a fabulous sound, where it is evident that spent much effort to get the sound with integrated graphics and the mood of the game. Big cog in a large industrial complex sounds really like something heavy, moving, and spider skraslen get the hairs to rise on the back of one. Sometimes it even sounds the way to solving certain puzzles, so it is certainly worthwhile to pointy ears. Music is not really anything of the game, but the sound effects interaction sometimes creates its own music, and traditional games music is fun enough not something missing.

    If you must point to a negative point in Limbo, so be it volume. It is obvious that the developers have been saying "quality over quantity" - and thanks for that! But before you have looked about, one is through Limbo. How does it feel, at least - almost as - but I'm not quite sure if it's just because I want more. At least I spent in the neighborhood of 6 hours to implement and solve all the game's puzzles, but when you have completed the game the first time, there is still more to come after. The developers have namely to various easter eggs out around, which of course is associated with many of the game's achievements. A total of 10 different easter eggs can sometimes be very hard to find and thus gives the game some enjoyable hours extra. In addition, there is even more playing time, if you go after the hardest achievement where you must complete the entire game and the maximum can die five times.

    Game of the Year?
    Limbo meets all the expectations we had for the game. Expectations built up by the many awards that the game had won at various games fairs and various screenshots and gameplay videos that we could amuse ourselves with. A classic platform game one might say, but Limbo is doing what Braid also managed - to redefine the platforming and puzzle genre and put down new standards for this type of game. A bit short, some might say, but the experience is in turn 100% intense and unique. The game's graphic and sound level also reaches new heights, and I'd be very surprised if not Limbo, when the year is over, are among the nominees for this year's game the 2010th