GRAMMAR WARNING Translated from Danish to English using Google Translate.
A Danish produced XBLA games is rare. Yes, as far as we are informed, is Limbo, the first of its kind - but which one! After several years of development is Limbo finally ready for release, and we have taken the journey through this wonderful adventure in the company of a little boy searching for his sister. Limbo kickstarts Microsoft's Summer of Arcade, and that alone to be in this fine company, is a mark of quality in itself. Expectations have also been soaring but luckily drawers developer team from Play Dead no. Limbo is the year's best-ever Xbox 360-games!How Low Can You Go?
No, Limbo has nothing to do with the familiar dance to do but telling contrast, the story of a little boy who journeys into a hostile world of dreams to find out more about her sister's fate. Actually not told a single word about the story throughout the game, and one must therefore guess most of it. Nevertheless, the story extremely "well told" - but in images rather than words.
Limbo is Gameplay wise basically a classic 2D platformer with lots of puzzles and can probably best be compared with Braid, which we here in the editorial declared praise two years ago. While most puzzles in Braid question time manipulation, are the puzzles in Limbo of the more physical nature. That does not mean they're easy! Indeed, virtually all puzzles through the game's 24 chapters extremely well thought-out and will probably cause problems for most people. There are platform sequences that require precision and timing, while other parts of the game requires a very logical thinking. The solution seems obviously hurt easy, once you have found it, but the road to the solution will often be coated with the headaches of the worst (best) drawer. Without revealing too much, is an example of the game's unique style of a riddle, where a huge fly sit and enjoy themselves in a shit. One realizes quickly that it is the fly that will bring a further up to a ladder that is placed high up and just out of reach, but every time you approach, fly fly away. When you finally find the (simple) solution would most probably smile.In the dark all cats are gray
Otherwise, the mood somber right in Limbo. The graphic style is fantastic and implemented in black and white shades. The animations of the boy himself, who only appears as a black silhouette with two luminous eyes, and especially of the various enemies are also located in the closet and is extremely well produced. The biggest enemy in the game is a giant spider, which at one time being hounded by. I can not help but compare with Delphine Software's brilliant classic Another World from 1991, and the scene at the beginning of the game where you chased by a lion. Edderkoppejagten in Limbo are precisely equally nerve-wracking! The game is - despite the fact that it is presented in black and white - also quite bloody, as exemplified by the well designed animations, the boy is very unfortunate enter into a bear trap and literally cut to pieces, beautifully accompanied by an equally ominous sound effect. It is extremely powerful and emphasizes the quality rather than the macabre in the game. Fortunately, the game is filled with save points, so you rarely need replay long sections that have already been implemented.
The physics are well developed and controller works extremely well for a platform game, and in addition to managing the boy with the left stick, you simply use the A button to jump and B button to perform various special acts. A series of puzzles involving gravity, which you can manipulate with the B button, and again, the game's physics, its strength, as everything and everyone reacts naturally with respect to gravity direction.
The game's somber mood is supported by a fabulous sound, where it is evident that spent much effort to get the sound with integrated graphics and the mood of the game. Big cog in a large industrial complex sounds really like something heavy, moving, and spider skraslen get the hairs to rise on the back of one. Sometimes it even sounds the way to solving certain puzzles, so it is certainly worthwhile to pointy ears. Music is not really anything of the game, but the sound effects interaction sometimes creates its own music, and traditional games music is fun enough not something missing.
If you must point to a negative point in Limbo, so be it volume. It is obvious that the developers have been saying "quality over quantity" - and thanks for that! But before you have looked about, one is through Limbo. How does it feel, at least - almost as - but I'm not quite sure if it's just because I want more. At least I spent in the neighborhood of 6 hours to implement and solve all the game's puzzles, but when you have completed the game the first time, there is still more to come after. The developers have namely to various easter eggs out around, which of course is associated with many of the game's achievements. A total of 10 different easter eggs can sometimes be very hard to find and thus gives the game some enjoyable hours extra. In addition, there is even more playing time, if you go after the hardest achievement where you must complete the entire game and the maximum can die five times.Game of the Year?
Limbo meets all the expectations we had for the game. Expectations built up by the many awards that the game had won at various games fairs and various screenshots and gameplay videos that we could amuse ourselves with. A classic platform game one might say, but Limbo is doing what Braid also managed - to redefine the platforming and puzzle genre and put down new standards for this type of game. A bit short, some might say, but the experience is in turn 100% intense and unique. The game's graphic and sound level also reaches new heights, and I'd be very surprised if not Limbo, when the year is over, are among the nominees for this year's game the 2010th