7. Chapter 4
Exit the MOR and go down the hall. You will see a ghost walk in front of you. It can't harm you, so keep going forward and through the door at the other end. In the next room with 4 doors, open all the doors until they all close on you. Keep turning around until you see the green house, and then turn again until you see the man standing above a horse. Walk towards the door. When the lights go off, wait for the event to finish. A note will appear by the door. If it doesn't appear, go to the other end of the room, and then go toward it. This is W#11. Leave this room and find W#12 on the teddy bear. Leave the hall with the teddy (not literally leave with it) and you'll be in TJ. Turn left and search the drawers for M#9. There's a lamp beside it this one for reference.
Turn around and go through the door on the left. In the next room, check the small table on the far side for W#13. After this, stand in the corner nearest to the window and the painting. Then look at the glass doors. Turn and look at the painting and all the furniture should be drawn on the wall. Exit this room and search the makeup table drawers until the mirror shatters. Look at the mirror to find R#11. Exit this room and turn right, then go to the end. Look at the checkers table until the screen glitches for a second. Then search the nearby drawers and on the floor beside the checkers table for three checkers pieces. Then interact with the checkers board for W#14. Turn around and go through the door at the far end. In the next area you will see chairs stacked over a door. JSA! Go through and embrace death for:
Unlocked by 27,243 tracked gamers (57% - TA Ratio = 1.32)
After you wake, exit the room and continue down the path and through the same room three times. Upon entering the room for the fourth time, there is a JSA when you try to leave and turn around. Wait for all the commotion to end and then leave. Continue until you reach a room with dolls on shelves. Go over to the curtain, then turn around and go look at the yellow house for a second. Keep turning until a painting appears on the other side of the room. Go over and look at it and it will change. Then turn around, stand facing the doll on the table, and then wait 30 seconds until you can move again. Go over to the window, turn around twice and go forward. Keep going forward until you reach the final right turn. Go down and you'll see red light. Go over to the doll and wait for it to get up. You'll wake up in the previous room again.
You will see two doors on either side. Do not go through the glass double doors yet. Instead, turn around and open the single door. You will see dolls on the shelves. On the floor will be W#15. Turn around and exit the room through the glass double doors. Check the windowsill on the left to find W#16. You will find a few collectibles later in this exact spot. After picking up the perfume bottle, ignore the melting door in front, and go down the hall and through the door. Continue until you find a white door on the right side. Go through and look on the shelves opposite the entrance. Pick up R#12 here. Go over and search the shelves beside the bed to pick up the small key. Then use it on the toy in the middle of the room. You're going to have to wait for a cutscene for about two minutes here. After the cutscene is over, look on the bed for the ponytail. Pick it up. Upon opening the door to exit will be a JSA. After this, turn left and check the cabinet for W#17. Turn around and exit. You'll be back in the MOR. Interact with the painting to end this chapter.
Chapter 4 done!
Chapter 4 Collectibles (10 in total):
Word #11 (Child's drawing of horse) - Found in front of door after the event in which you see child's drawing of fire moving in the room. This is after the first hallway.
Word #12 (Party hat) - This one is unmissable. After the previously mentioned room, you will find a teddy bear. On top of it is the party hat.
Memento #9 (Photo of woman with child-like drawings on it) - The next room is TJ. Turn left and search the drawers for this one. There's a lamp beside it.
Word #13 (Baby shoes) - After leaving TJ, look on a small table.
Rat Drawing #11 ("Lice Mice") - In the room after the baby shoes. Search the makeup table drawers until the mirror shatters. Look at the mirror to find this one.
Word #14 (Checkers piece) - Turn right after leaving the previously mentioned room. Look at the checkers table until the screen glitches for a second. Then search the nearby drawers and on the floor beside the checkers table for 3 checkers pieces. Then interact with the checkers board.
Word #15 (Toy Soldier) - Later on in the chapter, directly after witnessing the doll stand up and look at you in the red light, you will wake up in a familiar room. You will see two doors on either side. Do not go through the glass double doors yet. Instead, turn around and open the single door. You will see dolls on the shelves. On the floor will be the toy.
Word #16 (Perfume bottle) - After leaving the previously mentioned room, check the windowsill on the left. You will find a few collectibles later in this exact spot.
Rat Drawing #12 ("Fluffy Fakers") - When you get into the Child's bedroom for the first time, check the shelves beside the couch.
Word #17 (Toy Gun) - After leaving the child's room, turn left and check the cabinet. (This one may not count, but pick it up just in case)
Collectibles video: Chapter 4 starts @ 11:40 CREDIT FOR VIDEO GOES TO PS4TROPHIES
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