Legendary Reviews

AuthorReview
Doominatorx6
1,144,997 (506,820)
Doominatorx6
Posted on 25 June 10 at 17:35, Edited on 25 June 10 at 17:47
This review has 49 positive votes and 24 negative votes. Please log in to vote.
From the creators of the phenomenal flop (and recipient of the prestigious Doominator's biggest letdown of 2008 award) Turning Point: Fall of Liberty, comes Legendary, a game that similarly aims high with a great premise, but is sabotaged by embarrassing game design.

Before we start, lets look at everything Spark Unlimited (the developers) have done thus far:

Call of Duty: Finest Hour - 2004. Not a bad game (scored about mid-70's) but underwhelming. They actually GOT SUED BY ACTIVISION for not "meeting standards of the franchise." Because this came out inbetween Call of Duty and Call of Duty 2, I didn't know ONE GAME WAS A FRANCHISE.

Turning Point: Fall of Liberty - 2008.
http://www.metacritic.com/games/platforms/xbox360/turningpoi... << ouch

Which brings us to this....

If you played Turning Point, aside from the fact I feel sorry for you, you'll remember how cool it sounded: "Oh man, Nazi's invading 1950's America!" The premise was realistic and extremely interesting, but the actual game was packed with horrid AI, a pathetic control setup, and glitches abound.

Legendary is basically the same deal. The plot isn't as realistic, but it's still an interesting one. After your character mistakenly opens Pandora's Box, unleashing mythological creatures (such as werewolves, griffons, and so on) into the modern world, chaos ensues. The whole first level, set in New York, is terrific. You really get the sense that all hell has broken loose and people are reacting accordingly, fleeing for their lives. Then again, that's exactly how TP (Turning Point, but Toilet Paper works just the same) began...

The enemy types are limited. You get wolves, hairier wolves, fairy things, griffons, these things that look like sacks of vomit that crap out little suicide bomber larva, about 4 minotaurs IN THE WHOLE GAME, and various dudes shooting at you. That's it. Why are there guys shooting at you, you ask? Because you were supposed to be dead, obviously. Or you just SHOULDN'T HAVE BOUGHT THE GAME.

You can absorb energy from dead enemies to heal yourself (slightly better than that stupid regenerating health trend) or use a "pulse" attack, which is useless for the most part. I personally used it maybe once or twice in the entire game.

The assortment of weapons is generic but effective. You get a Pistol, Desert Eagle, something that kind of looks like an MP5 SMG, Shotgun, and a Bazooka. But like I said, standard. You do get an axe as a melee weapon though, but when you consider the guy from Doom got a chainsaw, it's pretty ineffective.

The levels are generic and weak overall. There's a cliche warehouse level, one in Times Square, and a lot of crawling around in the sewers. The game does pick up from time to time (a highlight being when a sea monster is smashing the hell out of the Parliament buildings in London) but it just feels so stock.

Turning Point was buggy as shit, but Legendary actually feels more refined, not that that's a big feat. That's like if they put "better than Hour of Victory" on the back of the TP box. The controls are responsive (mainly aiming and sprinting) but your guy can barely jump a foot off the ground. If the protagonist was 500 pounds I'd accept that, but the guy sprints like his ass is on fire, and pants like a dog for several seconds afterward. Is it too much to ask that game characters are in better physical condition?

The game isn't very long. It spans about 8 levels and you can blow through it in an afternoon on the easy setting, provided you don't stop to search for collectibles, or stop and rant about how bad of a developer Spark Unlimited is, and how dumb Gamecock (who got acquired by the slightly more pathetic SouthPeak games, publisher of such classics as Two Worlds and Monster Madness) is for actually distributing it.

Multiplayer is forgettable. It has an interesting concept, where you fight both AI creatures and other players (think Turok), but because a game requires 6 people to start, you'll never get a legit game going.

Achievement wise, Legendary is as bad as the game itself. You have to blow through the story 3 times (difficulties don't stack? FFFFFFUUUUUU...), find various PDA'S (AKA Collectibles... FFFFFFUUUU...) play 200 multiplayer games (and sometimes you have to play more, up to 300 in fact. FFFFFUUUUUU...), and do other menial tasks in the campaign, such as LOOK AT POSTERS WHILE A GIANT GOLEM STOMPS AROUND THE CITY, and GET YOUR HEAD STOMPED ON BY SAID GOLEM. It's not tough per se, it's just time consuming, and possibly rage inducing.

It's amazing. Spark Unlimited worked on Medal of Honor: Allied Assault back in the day; the game that SINGLEHANDEDLY KICK STARTED THE WWII FPS GENRE. What the hell happened? After that, we saw 3 teams emerge: Infinity Ward, who is known for Call of Duty, and is now slowing burning to the ground, EA LA, who is currently working on a new Medal of Honor that TOTALLY DOESN'T LOOK LIKE CALL OF DUTY (I swear!), and the aforementioned Spark, who put out two of the worst games on the Xbox 360. Yes, it came out on the PS3 too, but without trophy support, nobody played that. Nobody who isn't in an asylum at this time.

Oh, and they tease a sequel at the end of the game. I could go on about this for a solid week, but we'll just quote a Gamespot review: "This isn't so much of a tease, as it is a full on threat." That sums up the whole thing.

Despite playing better than TP, Legendary was equally bashed by critics, earning scores in the 2.0 to 3.5 range, even lower than the 45% average Turning Point got. Official Xbox Magazine gave it a 7.5, and said it was a fun throwback to games like Doom and Serious Sam.
The key difference was Doom came out in 1993, and Serious Sam had personality and was properly designed.

Coincidentally, I never renewed my subscription to OXM after that.

Had Legendary been designed by a rookie team, or the handicapped, i'd look past its shortcomings. It's mindless yes, and it functions as it should, but it's so generic and laughable in today's world. But no, these are developers who pump up the public with interesting, thought provoking plots, and then take a dump on the actual programming.

Somebody pay those writers quadruple whatever they make now (which is likely a slurpee, a bag of Doritos, and 3.50$ a day) and send the programmers back to High School Computer Programming Class.

PS: Here's one more cheap shot at Turning Point, a memorable quote from a buddy of mine, known as Electro Crunch on Xbox Live:
"Abbreviated, Turning Point is TP, which also stands for Toilet Paper, toilet paper that isn't even of a high enough quality to wipe my ass with."

Thanks bro.
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Vitiated1
1,173,729 (552,470)
Vitiated1
TA Score for this game: 3,003
Posted on 05 June 14 at 19:41
This review has 11 positive votes and 5 negative votes. Please log in to vote.
Legendary is another one of "those games". You all know about "those games". You hear about the basic premise and think to yourself "Wow, that sounds awesome! I'll pick that one up soon" then play it and find out its extremely underwhelming. The concept is very interesting, you play as a hired thief that breaks into a New York museum to steal an artifact, and end up unleashing mythological creatures out of Pandora's Box. How can something like that go wrong? Well, let's take a look.

First off, Legendary was made by the same people as Turning Point, which is it's own nightmare to begin with. I'm comfortable in saying that Legendary was a HUGE improvement over Turning Point, but pretty much anything is. The controls are more responsive, the levels are more thought-out, and everything fits together nicely. My main complaint about the levels is that we could have been given so much more than we actually were. It seems like 80% of the game takes place underground, in sewers or subway stations, 10% taking place in buildings and alleys, giving us only 10% of time in nice, open areas like New York City and London.

The weapons are pretty standard, you get your pistol, shotgun, magnum, machine gun, RPG, and flamethrower like almost any other game. The enemies you fight are also very basic, its mostly werewolves and Nari (invulnerable flying enemies that can only be killed before they attack, or using your Pulse ability) with a few "boss" battles with Minotaurs, a Kraken, and Griffons. You also fight enemy soldiers, who are pretty annoying but not a real threat until the last level.

Speaking of the last level, 4 hours of play time will take you there. The game is very short and very easy, shooter aficionados will have no issues getting through it. That's the basics about the game itself, but I know why you're all here. You wanna know about the achievements, don't you? Well.....

The achievements are split into single and multiplayer, like most games. Single player is your basic list, progress through certain areas, kill certain enemies, pick up collectibles, complete the campaign, and a few miscellaneous things thrown in for good measure. The main difference between this and most games is that the difficulty achievements DO NOT stack. Spark Unlimited needs a reason for people to play through their games more than once, but luckily Turning Point had a fix for that. Legendary just doesn't. You'll need to play through on Easy, Normal, and Hard for the full completion. Luckily, collectibles carry over between playthroughs, so a missed PDA on Easy can be grabbed on Normal for the achievement. On top of that, Hard mode isn't very hard. It only takes about an hour longer than Normal, given that you don't get stuck in a bad checkpoint.

Multiplayer, that's a different animal. In multiplayer, you have to kill creatures and absorb their Animus (the force that gives you health and powers in campaign) to return it to your base and drop it off for points for your team. Very simple, very easy. However, Spark Unlimited not only likes for you to play their games campaigns 3 times, they like for you to get 8 people together for multiplayer achievements. But let's say you're a good booster, you got 7 other people, you're ready to go. The list is fairly simple, it just consists of delivering Animus, getting kills, and winning games. Multiplayer does have a main glitch though, and that's with the 200 games played. Many people say it doesn't unlock when it's supposed to, and that's because if you play multiplayer games, then get off Legendary, some or all of them may not count. Some people had to play up to 600 games for this to unlock. Me and my group sat down and went from 0-200 in a day, it took 10 hours and everyone involved got it. No one got off the game, dashboarded, or turned off their box. A simple boost made not-so-simple by a glitch, but an easy boost regardless.

So we have a great concept that was turned into a mediocre game that demands multiple playthroughs but isn't very broken, not entirely fun but certainly not the worst. A nice completion for a dedicated achievement hunter.

3/5
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BioHaZArd 1989
177,370 (92,447)
BioHaZArd 1989
TA Score for this game: 3,003
Posted on 29 November 10 at 02:13
This review has 24 positive votes and 19 negative votes. Please log in to vote.
this game looked quite good when it was released,i picked it up 2 years after its release.so after spending too many unnecesary hours attempting to finish up my final achievement.

STORY SUMMARY 2/5- ok let me start this review by saying this the game is a budget game expect budget game quality.the story is the main character is a world class thief who is sent on a mission to open and steal the ark which is in a new york muesem.well without ruining the story for too many of you ,the story is when it opens mythical creatures are released and wreak havoc upon the new york citzens and its surroundings.at the same time the main character deckard hand is turn into something quit..e abnormal giving him a couple inhuman abilities.

GAMEPLAY 2/5 - The gameplay is somewhat interesting and sadly it gets repetetive quite quickly.the whole game is done through first person except for the cutscenes.you do not get many weapons to use at your disposal,the weapons you gain are the fire axe,9mm pistol,submachine gun,shotgun,assualt rifle,rocket launcher,Lmg, and the desert eagle.the variety of enemies are human soldiers,werewolves,fire drakes,minotaurs,harpies, i call these blood sacs they rease they explosive like creatures til the blood sac is destroyed.then for the bosses there is the kraken, and the golem.Ok now to wrap this part up i did not enjoy all the glitches they left in it,achievements are horribly glitched and the hit detection is quite flawed.

MULTIPLAYER 1/5 - This games multiplayer in this game is just ridiculous,the one achievement where you must play 200 ranked matches is completelly glitched.I have endured 500+ ranked matches and so far no achievement.there is only 4 multiplayer maps the werehouse,den,new york city streets, and cathedral.The multiplayer in this game is a bad joke thats all i can say about it.


SOUND 1/5 - The sound in this game gets repetive very quickly,both background and main sound just utter crap.


OVERALL 1/5 - Not enjoyable,do not waist your hard earned money on this terrible game.Two thumbs way down.warning
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This review has 2 positive votes and 4 negative votes. Please log in to vote.
From the creators of the phenomenal flop (and recipient of the prestigious Doominator's biggest letdown of 2008 award) Turning Point: Fall of Liberty, comes Legendary, a game that similarly aims high with a great premise, but is sabotaged by embarrassing game design.

Before we start, lets look at everything Spark Unlimited (the developers) have done thus far:

Call of Duty: Finest Hour - 2004. Not a bad game (scored about mid-70's) but underwhelming. They actually GOT SUED BY ACTIVISION for not "meeting standards of the franchise." Because this came out inbetween Call of Duty and Call of Duty 2, I didn't know ONE GAME WAS A FRANCHISE.

Turning Point: Fall of Liberty - 2008.
http://www.metacritic.com/games/platforms/xbox360/turningpoi... << ouch

Which brings us to this....

If you played Turning Point, aside from the fact I feel sorry for you, you'll remember how cool it sounded: "Oh man, Nazi's invading 1950's America!" The premise was realistic and extremely interesting, but the actual game was packed with horrid AI, a pathetic control setup, and glitches abound.

Legendary is basically the same deal. The plot isn't as realistic, but it's still an interesting one. After your character mistakenly opens Pandora's Box, unleashing mythological creatures (such as werewolves, griffons, and so on) into the modern world, chaos ensues. The whole first level, set in New York, is terrific. You really get the sense that all hell has broken loose and people are reacting accordingly, fleeing for their lives. Then again, that's exactly how TP (Turning Point, but Toilet Paper works just the same) began...

The enemy types are limited. You get wolves, hairier wolves, fairy things, griffons, these things that look like sacks of vomit that crap out little suicide bomber larva, about 4 minotaurs IN THE WHOLE GAME, and various dudes shooting at you. That's it. Why are there guys shooting at you, you ask? Because you were supposed to be dead, obviously. Or you just SHOULDN'T HAVE BOUGHT THE GAME.

You can absorb energy from dead enemies to heal yourself (slightly better than that stupid regenerating health trend) or use a "pulse" attack, which is useless for the most part. I personally used it maybe once or twice in the entire game.

The assortment of weapons is generic but effective. You get a Pistol, Desert Eagle, something that kind of looks like an MP5 SMG, Shotgun, and a Bazooka. But like I said, standard. You do get an axe as a melee weapon though, but when you consider the guy from Doom got a chainsaw, it's pretty ineffective.

The levels are generic and weak overall. There's a cliche warehouse level, one in Times Square, and a lot of crawling around in the sewers. The game does pick up from time to time (a highlight being when a sea monster is smashing the hell out of the Parliament buildings in London) but it just feels so stock.

Turning Point was buggy as shit, but Legendary actually feels more refined, not that that's a big feat. That's like if they put "better than Hour of Victory" on the back of the TP box. The controls are responsive (mainly aiming and sprinting) but your guy can barely jump a foot off the ground. If the protagonist was 500 pounds I'd accept that, but the guy sprints like his ass is on fire, and pants like a dog for several seconds afterward. Is it too much to ask that game characters are in better physical condition?

The game isn't very long. It spans about 8 levels and you can blow through it in an afternoon on the easy setting, provided you don't stop to search for collectibles, or stop and rant about how bad of a developer Spark Unlimited is, and how dumb Gamecock (who got acquired by the slightly more pathetic SouthPeak games, publisher of such classics as Two Worlds and Monster Madness) is for actually distributing it.

Multiplayer is forgettable. It has an interesting concept, where you fight both AI creatures and other players (think Turok), but because a game requires 6 people to start, you'll never get a legit game going.

Achievement wise, Legendary is as bad as the game itself. You have to blow through the story 3 times (difficulties don't stack? FFFFFFUUUUUU...), find various PDA'S (AKA Collectibles... FFFFFFUUUU...) play 200 multiplayer games (and sometimes you have to play more, up to 300 in fact. FFFFFUUUUUU...), and do other menial tasks in the campaign, such as LOOK AT POSTERS WHILE A GIANT GOLEM STOMPS AROUND THE CITY, and GET YOUR HEAD STOMPED ON BY SAID GOLEM. It's not tough per se, it's just time consuming, and possibly rage inducing.

It's amazing. Spark Unlimited worked on Medal of Honor: Allied Assault back in the day; the game that SINGLEHANDEDLY KICK STARTED THE WWII FPS GENRE. What the hell happened? After that, we saw 3 teams emerge: Infinity Ward, who is known for Call of Duty, and is now slowing burning to the ground, EA LA, who is currently working on a new Medal of Honor that TOTALLY DOESN'T LOOK LIKE CALL OF DUTY (I swear!), and the aforementioned Spark, who put out two of the worst games on the Xbox 360. Yes, it came out on the PS3 too, but without trophy support, nobody played that. Nobody who isn't in an asylum at this time.

Oh, and they tease a sequel at the end of the game. I could go on about this for a solid week, but we'll just quote a Gamespot review: "This isn't so much of a tease, as it is a full on threat." That sums up the whole thing.

Despite playing better than TP, Legendary was equally bashed by critics, earning scores in the 2.0 to 3.5 range, even lower than the 45% average Turning Point got. Official Xbox Magazine gave it a 7.5, and said it was a fun throwback to games like Doom and Serious Sam.
The key difference was Doom came out in 1993, and Serious Sam had personality and was properly designed.

Coincidentally, I never renewed my subscription to OXM after that.

Had Legendary been designed by a rookie team, or the handicapped, i'd look past its shortcomings. It's mindless yes, and it functions as it should, but it's so generic and laughable in today's world. But no, these are developers who pump up the public with interesting, thought provoking plots, and then take a dump on the actual programming.

Somebody pay those writers quadruple whatever they make now (which is likely a slurpee, a bag of Doritos, and 3.50$ a day) and send the programmers back to High School Computer Programming Class.

PS: Here's one more cheap shot at Turning Point, a memorable quote from a buddy of mine, known as Electro Crunch on Xbox Live:
"Abbreviated, Turning Point is TP, which also stands for Toilet Paper, toilet paper that isn't even of a high enough quality to wipe my ass with."

Thanks bro.
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Legendary805
61,073 (43,193)
Legendary805
TA Score for this game: 81
Posted on 23 February 10 at 13:17
This review has 1 positive vote and 4 negative votes. Please log in to vote.
This game has stuff that is still great about it. It is challenging at times but with health as a factor instead of rechargeable shields or health that charges on its own. It has unique enemies and an mediocre plot. But it isn't worth buying anymore because once you finish the game you won't want it anymore. This is due to the fact that noone plays online anymore so you won't be able to find a game on live. This may be a problem if you love live games and that's what you see in a gmem but if not then you should be fine.
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