4. Lost In Random Two TownUpdate notes

Two Town

Walk through the opening and take the first alleyway on the left next to the fish-like Uno Jinx to find your first Dice Door. Use cn_A to send Dicey through it and unlock;

Take the stairs up for another Dice Door, then take the straight path to Mannie Dex. You receive your Card Binder and can buy cards from him at this location after completing the dialogue choices.

Buy as many unique cards as you can from him to fill up the loyalty bar to unlock a Golden Pin and a new pack of cards to add to the stock. Turn right from the shop, follow the ghost further and after it goes through the gate, head up the stairs to an encounter with one guard. After it is completed, cross the bridge and enter another encounter with more enemies. Finish the fight to grab a Key and open the door that you came through.

Take the path back and, instead of going down to the gate, take the path on the right all the way up (talk to the wolf lady if you would like) to reach two glowing pads. Send Dicey onto one of them and stand on the other one yourself to reveal a switch. Hit it with the slingshot, then swap pads with Dicey to reveal another switch. Hit this one to create bridge across and pick up a Storybook page (3/10) as well as unlock;

Take the path down and go back to the gate. Unlock it and follow the ghost for a short scene of Little Joe being chased. Head through the archway and take the stairs to the right around the path and into an encounter to save Little Joe. After the conversation, take the ladders down to the right for another Dice Door. Drop further down and head to the left to reach Two Town Square which has a couple more quest-givers and a Mannie Dex shop. Head to the middle for another cutscene about the door to Threedom and your first board game battle.

The goal of the board game is to get the piece to the other side by rolling your Dicey. If the piece lands on certain tiles, it can trigger special effects like Slow Bubble or treasure carrying birds. Enemies spawn to provide Dice energy for you to roll and despawn as soon as the piece reaches the end. Get the piece to the other side of the board to unlock;

You should also have received a Game Master card. A door opens next to a Dice Door. Talk to Lisbette to pick up a quest for another Dice. Now head back to the middle of the board game and keep rolling Dicey with cn_Y until you can’t anymore to unlock;

Head over to Mannie Dex if you can buy some cards. If you have collected more than 15 cards by now, you should also unlock Deck Modification to keep it at 15 cards. Turn right from Mannie to find Jared/Jored and pick up another quest for Bloobs. Send Dicey through the Dice Door, then go further right to find Odo Thump and the first Bloob. Head up the path behind to reach a short conversation with the Bloob and pick him up afterward. Head back down the path. Odo gives you a reward as you pass by.

Take the path back to Scoundrel’s Alley and talk to Wanda. Offer her a rare word ‘adlubescence’ to get ‘oblectament’ in return. Head slightly further up the path and on the left you can find a ladder behind some crates next to a shadowy person. Climb up to find the second Bloob. Head back down and towards Seller Street to Threw Pipkin. Trade him the word ‘oblectament’ for a gubblegregger. Just next to him, on the broken ladder, you can find the third Bloob.

Head back towards in to Scoundrel’s Alley and take the right path up to Little Joe. Trade the gubblegregger with him to get a dead Four Sided Dice. Head down the ladders and into Two Town Square to turn in the quests. Talk to Jared/Jored and decide who you would want to give the Bloobs to in return for a Natalya’s Bell card, then talk to Lisbette. Turn in the Four Sided Dice to get some coins, then take the open path next to her.

Walk a bit further in for an introduction to Seemore. After accepting his quest, continue down the path to introduce yourself to the Mayor. After a few dialogue choices, take the only path to the right upwards to him. Finish the conversation up here to have him bring down an elevator. Take it up to talk to Royam.

After the talk, take the first path to the left all the way around to a Mannie Dex shop and an arena with an NPC (Big Red). Finish the encounter with a bunch of enemies and talk to Big Red for a reward. Pick up the inspirational poster here and then exit out the arena using the door on the right. Bill Welding and a Storybook page are on a platform above. Turn right and follow the path to the next Inspirational Poster. Pick it up, then turn around to hit a switch that brings the Storybook page down and unlocks;

Head back up the path to collect the Storybook Page (4/10) then take the left path to Royam again. Take the path at your 1’o clock from here and turn left to find the third Inspirational Poster. Now take the opposite path and follow it around to the final Inspirational Poster. Return to Royam and engage in the rhyming battle. Use the words you learned to rhyme with the verses after which you should unlock;

A short scene shows you the way to ladder that is now available to go further down. Head to it and take it down to a Mannie Dex shop and another Board Game with 3 arenas to clear. If blocked by an adversary card, you have to beat the enemy that the card spawned to be able to move the piece forward.

Walk forward a bit after the arena to talk to the Mayor. Talk to Mannie if you want to buy some cards, then head down to an encounter with a bunch of enemies. Keep following the path down to reach a boss battle with Royam.

With each phase, Royam engages in rhyme battles. After these choices, a bunch of enemies spawns to help you get Dice energy to keep attacking. You can attack Royam’s hands on either side or use arrows to do some ranged damage. After you defeat him, you should unlock;

Engage in a conversation with Dicey, then head through the only open path back to Two Town Square and a conversation with the Mayor.

Before going to Seemore, head back to Scoundrel’s Alley and take the path up to Little Joe (The stairs should be on the left next to Harry Twofold). Confront Little Joe and finish the dialogue to gain some coins and complete the last side quest of the area. Head back to Two Town Square and talk to Seemore. He adds the third pip to upgrade Dicey, allowing you to now roll 3s. Press cn_Y to roll Dicey and open the gate to Threedom.

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