MOTHERGUNSHIP Reviews

  • Darklord1899Darklord1899460,363
    16 Nov 2018
    3 1 0
    I got this game as a present.

    I loved Tower of guns and was stoked when I heard they were going to make a sequel of sorts. My pal got it for me a special surprise. The surprise was how bad the game was.

    As with the other review. The crafting is hopeless. It feels like a pc game that was unfinished. Certainly, when it was shipped it did not work properly with no inverted options. The crafting is horrible. Most of the time you get nothing you can use. There is no tutorial so you are left completely in the dark what the pipes that you get actually do. I would rate the crafting as a zero out of 10. Also, there is no option just to take default guns. You always have to build your guns at the start of each new campaign which is annoying, to say the least.

    Remember the haunting music from Tower of guns? It sounded like Philip Glass. Well, that is gone replaced by some really dodgy generic 80s rock. Yeah, that lasted a couple of hours before it was muted.

    Then there is the humour which basically tells you that you are terrible at the game. I am not sure what it says in later levels as I turned off the speech. Getting told you suck after the game has cheated you out of your weapons is really annoying.

    Mainly my review is about the co-op gameplay. My friend and I waited to play this together. Though I did play it for about 20 hours to boost my character up. A month after it was released the co-op finally came in. So what did you get? It is a one player co-op game. You get 1 coin at the start. So 1 player gets weapons and the other player gets their fists. Hardly conducive to playing the co-op experience. After trying it for a couple of hours. I deleted the game. I am sure not to play it again.

    Get it on sale at 5 if you buy it. I got it for free and still feel cheated.
    1.0
  • Removed Gamer
    Gamer has been removed
    6 4 4
    One of the absolute worst games ever made. Mothergunship was developed and shat out by the mental incompetents behind Tower of Guns, another horrible Roguelite-FPS thing that emphasized movement speed and "bullet hell" gameplay styles over anything that would actually be fun or make sense. Where Mothergunship proves to be infinitely worse is in its crafting system, which is one of the most poorly designed in all of gaming. You can construct guns with barrels, connectors, and upgrade parts that you acquire via the in-game shop and it is the most unintuitive process I have seen in years. Everything must be carefully placed as to not obscure other slots, with many connectors being at odd angles or straight up useless in some instances. Dying while any of these parts are equipped means you lose them permanently, the exact opposite mechanic of how a Roguelite game is actually supposed to work. In order to replace any lost parts you are forced to grind out coins in the side missions, which means experiencing the atrocious gameplay firsthand.

    Emphasis here is on movement, similar to Doom 2016. Bullets are constantly spammed at you, most of which do excessive amounts of damage in relation to the amount there are. A big bullet that fires slowly knocking off a large chunk of health is one thing, but when flying sawblades clustered in groups of 20 can take you from full health to dead in less than 5 seconds there are serious balance problems. Of course every room is randomly generated, so you're more likely going to depend on luck to give you rooms free of bullshit sawblade and landmine enemies if you hope to make any sort of progress. The difficulty spikes are horrifically balanced, quickly scaling from "cardboard box full of puppies" to "Vietnamese POW camp" within 5 rooms. Enemies rarely drop health items, meaning your best bet is to randomly find 20 points of health in a shop, which requires clearing a room of enemies first, something that is rarely viable in the late game stages.

    Overall, there is nothing here for anyone. The crafting is abysmal, the gameplay has no real balance, the Roguelite elements don't mesh well with the fast paced FPS bullet hell nonsense, and even putting yourself through the 10 laughably short "campaign" missions feels like being confined within the aforementioned Vietnamese POW camp. The game also blatantly lies about its intentions, making it seem like large scale boss fights would be commonplace when there are in fact 3. Something in the intro stage, a midgame boss that died when I coughed in its general direction, and the final boss about 15 minutes later. The only reason this should be played is so it can be reviewed on gaming sites across the internet and given the lowest possible score on all of them.

    1/10
    .5