Mad Max Reviews

785,056 (519,134)
TA Score for this game: 2,217
Posted on 02 March 16 at 21:32
This review has 16 positive votes and 2 negative votes. Please log in to vote.
I have got to start by saying that I am very impressed with this title. Movie games usually seem to be lacking something whether it be content or quality or something else all together and this game does not do that. I have not seen the film so I cannot compare the content to the movie. Do you want to read the book before you see the movie or would you rather go to the movie first as the book always seems to have more in it than they can pack into the movie? I feel in many ways this title has to have far more stuff in it than the movie.

The gameplay is nice. There were a couple of occasions (maybe 3 in 80 hours) where it got a little choppy with many enemies on the screen. It locked up one time on a load screen. That is it. Pretty good I would say.

The story content is short, really, and if you did not have to clean up a few things in the world you could probably blow through the story missions in a couple of hours.

What makes this game is not necessarily the story, good as it was, but everything there is to do in the world of Mad Max.

I am done with talking about the story and off to the achievements. This IS an achievement site after all!

None of these achievements are terribly difficult. A few of them are story based and can't be missed but if you were to just try to blow through the story you could finish the game with as few as about 9 of the 49 achievements. This somewhat reinforces the fact that the story is not the main part of this game.

Collectibles are the love of some games for some and others' nemesis. I guess that if you want to be technical there is only one collectible achievement in this game and that is the history relics. It can be a bit tricky to find them in some of the locations, but really, if you are going to complete this title it won't be too much added to the plate as most of these are found in the scavenging locations (191 I believe) which you will have to clear for another achievement. I feel that other achievements should be considered collectible achievements as you are doing the same thing in pretty much all of the locations. Top Dogs camps drop your colors, convoys drop your hood ornaments, and all of your parts for the projects are in the camps and scavenging locations. So, when gazing at these achievements and you see that there are camps to clear, top dogs to kill, scavenging locations to loot, etc., etc., it really is not as much as it sounds like as they are all somewhat tied together. Scarecrow and sniper achievements are simple and there really aren't that many if you pick them off as you drive by. Clearing the territories of threat, well that comes with doing all of those other things while gathering those collectibles.

The one achievement that can become overwhelming if you let it is completing all of the non-repeating challenges. I think the number of completions on this game is rather low and it is probably because of this achievement. I didn't have a problem with it as I read up before hand and found that if you pay attention to these challenges as you play through the game they won't be very grindy at all. If you finish the game before doing the challenges, well you are probably going to be grinding your butt off as the enemies become rather sparse after you clear the threat.

My strategy for this was to do everything I could that was not story related as early as I could. I pretty much had all threat in the lower 3 territories completed and all the challenges that I could complete prior to the third act. You cannot complete all challenges before then simply because you don't have a V8. Once I completed that act, I then started working on the remaining challenges mixing in the actual game mission and by the time I was done with the game I had a very short road to travel to 100%.

Then you have the driving achievements. These achievements are not bad at all. I saved them until last simply because I usually don't really enjoy racing for achievements. This, however, may not have mattered at all as the races were not all easy but they were a heck of a lot of fun and ended up putting a tidy little bow on the game for me. Another thing about the racing is that if all you do is work on the Archangel vehicles you can complete all of the driving achievements without having to run all of the cars. You can't even try to do this until after you have the V8 which is another reason why I saved that until everything else was done. I think having threat cleared and just being able to go down the list of cars/locations made getting this one done rather simple and added to the fun.

I found a few things about this game amazing. One was that even though there were over 225 separate locations you had to visit whether it be camps, top dogs, or scavenging locations, every last one of them was unique. I recall a couple looking similar, but nothing was an exact duplicate. Another was just how different the kinds of cars drive. If you set up your car with different stuff, well it definitely changes how it acts. I have played many games where the difference was almost not even noticeable. Not in this game, it was definitely fun and worth the time I put into it. I couldn't take it out of the console!
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Lolo Keegan
178,647 (105,107)
Lolo Keegan
TA Score for this game: 929
Posted on 08 September 15 at 04:47, Edited on 09 September 15 at 05:40
This review has 12 positive votes and 7 negative votes. Please log in to vote.
Citizens of Gas Town...

I give you:
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Mad Max starts off as any player would expect, Max is being chased by Scrotus and his henchmen through the unforgiving wastes as he tries to make his journey to the Plains of Silence only to be pulled from his car and attacked. Fighting off meaningless warriors, Scrotus, and even a cute pup who affectionately is called "Dinki Di" ends up being meaningless as your kicked off the Land Mover. Sure enough Max loses his car and you're left to die in the sands. Praises to the Gods of Combustion as Dinki Di is there with you, and he leads you through the sands where you meet your cohort...

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An old Blackfinger from Gas Town, tossed away like used garbage. His name is Chumbucket, and he tried to eat your four legged companion!

I know... What a schlanger, right?

Thank the heavens he thinks you're some sort of Saint, sent by the Gods to help him in his quest of building the perfect vehicle:
The Magnum Opus
Your quest for your car... Your Life... And revenge starts now....

Given a 8.4/10 by, a 6/10 GameSpot, and a 3.5/5 by Metacritic just doesn't really say much about this game. You're probably sitting at home, on TrueAchievements thinking:
"Oh Great, another piece of movie crap that is going to disappoint so hard!"

WELL YOU'RE WRONG. Mad Max is filled with adventure! Explosions, Car racing, Fights, Explosions! Did I mention explosions?

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The Good:
Mad Max brings with it an open world sandbox style of gameplay set in the Post-Apocolyptic world we've all come to know and love from the series. As well as a Wasteland full of opportunities, and sometimes a bit of grinding. The fighting style is like that of the Batman series, but is less forgiving during combat so that you can keep your combos.

The Bad:
Some of the story missions are locked behind completing certain objectives in other areas of the map, or reducing threat levels in certain areas. The Plot is predictable, with a few "Oh wow, no way!" Moments but those are few and far between. The vehicle handling isn't at it's Max (Haha, get it.), but it isn't horrendous, with the upgrades to your car you shouldn't have TOO MUCH of a problem, if you can understand that a bigger engine = more speed, less handling (i.e.: Don't FANG IT!). The main thing you'll find challenging is keeping your controller from flying across the room when you first start as the scrap you need to upgrade your car is found in such small quantities (1 Scrap. No seriously... 1 scrap.) But that will change as you upgrade Max.

The Worst:
*** Spoiler - click to reveal ***

There are 16 comments relating to this Review | Please log in to comment on this solution.
216,597 (124,826)
TA Score for this game: 2,217
Posted on 17 December 18 at 07:08, Edited on 17 December 18 at 07:09
This review has 1 positive vote and 3 negative votes. Please log in to vote.
A direct prequel to the movie Mad Max: Fury Road Avalanche brings us the gaming treatment Max deserves. The game opens with an inciting action sequence that makes you crave the vehicular warfare that is sure to follow. A good story, however, is marred by several issues.

First off the game has a survival aspect. You must eat to regain health or drink water. Water is scarce as it should be but within an hour of game-play you can completely remove this obstacle. Rare was the time I needed water.

The scope of the game is quite large which is nice, however, it frequently takes an annoying amount of time time travel between points particularly when you get sent halfway across the map for a fetch quest.

If you are an achievement hunter be cautious. The car combat challenges are best done as early as possible as when you lower threat levels in regions enemy vehicles you need to destroy for specific reasons become scarce.

Boss battles, although enjoyable, are far to easy compared to many of the Top Dog sub-bosses. In particular the climatic convoy battle that finishes the game is actually easier than a couple convoys that are part of regions.

In my opinion the stronghold leaders never get sufficient development as characters and you never feel any true connection.

The game itself though is fun, rewarding, and if you are a fan of the movies you will love it. Just don't expect mind-blowing story telling as the game very much focuses of the combat over story. More so than other games by the developer such as the Just Cause franchise, and let us remember that franchise is all about the big booms.
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