Majin and the Forsaken Kingdom Reviews

  • Darth BieberDarth Bieber145,777
    01 May 2011
    20 4 8
    Majin and the Forsaken Kingdom....so many things that worked and so many things that didn't. For the most part, Majin plays out very well, mixing platforming and teamwork puzzles that are sometimes frustratingly pleasant. Even the story, while wholly clichéd, flows somewhat smoothly. It is the small things that don't play out as well. So let's jump in and break it down bit by bit.

    Combat and Movement

    Played in the third person perspective, combat is smooth and simple. In fact through the 13-15 hours it stays simple. In fact it doesn't really change from the first 15 minutes. The combat revolves around the x button and ordering the Majin to attack or use his spells. He plays an integral part of comabt as your character, Tepeu, cannot defeat any of the enemies by himself at first, the Majin comes in handy. Since the game stresses the teamwork aspect there are combination attacks to employ that deal extra damage when used. Later in the game when the Majin gains spells you can deploy devastating attacks that use physical attacks of the Majin and Tepeu along with one of the four spells the Majin can obtain. These spells are Wind, Lightning, Flame and Petrification. These spells also work out during the puzzles from using lightning to power machines or the flame ability to suck up flame or blow up objects in the way of your forward movement.
    There is a leveling up system both for Tepeu and the Majin. Tepeu gains experience points through defeating enemies and getting blue shards (also obtainable through treasure chests) while the Majin levels up through fruit you collect for him and feed him. There is a third type of leveling up which is for you friendship with the Majin. This is gained from red shards which is gained by defeating enemies through combination attacks with the Majin. This was one of the items I felt was wrong with the game. Tepeu's leveling up feels almost worthless. It says he gets more strength, but that is never apparent. While he gets more health, the enemies scale in damage which offsets the health gain. The Majin's leveling up can been seen and felt through the gameplay and in all honesty is probably one of the more fun aspects of the game. When you bring his fruit to him and he gets excited and makes hungry noises is for lack of a better word, delightful. The friendship leveling up increases your combination attacks. This is the hardest thing to level up as you can only do combination attacks at certain times, which isn't very often and even when you do you get very little experience for it. Besides the Majin's leveling up, the other systems needed to be either more in depth or non-existent. Without the feeling of actual gain what's the point?
    Tepeu gains outfits throughout your adventure. These are made up of the pieces which are made up of a head piece, chest piece, and wrist guards. Each outfit gives Tepeu a defense against a certain type of enemy. Which once again is another one of the items I felt wasn't fully necessary. Why? Besides changing Tepeu's appearance, you don't really see much difference when in combat. The most useful outfit is the bandit's outfit. Actual only two pieces of it are worth anything as one gives you extra experience for Tepeu and one gives extra friendship experience. While you don't receive these till 3/4 of the way through the game they are still worth the price of admission if you are working towards the full 1k of achievement score since there are achievements based around them.
    Movement in the game as I have stated before is smooth. There are points where you can leave the Majin waiting and stealth around sneak attacking enemies. This is fun and when Tepeu sticks his spike through the back of an enemy it is very visceral. The platforming sections run well and the jumping is never frustrating. Once again platforming also involves the Majin as well. Using the Majin as a stepping stool or using his spells to work through puzzles is done well if done a little too much. By this I mean, there is almost always a section in the game that requires some form of the Majin's spells. Most of these sections are ways to access unobtainable treasure chests or fruit for the Majin. Which requires a ton of back-tracking throughout the game. In all reality you could probably run though the game in 7 hours, maybe less, if you skipped all the back-tracking. That's 8 hours of back-tracking. Ok, let's say 5 hours of back-tracking and 3 hours of combat to max Tepeu and friendship out. Even still you wind up running through each section of the game numerous amounts of time. There are teleportation rooms, however each one is locked and is only unlocked by beating the area's boss. The rooms only teleport you in between the rooms so you will still be back-tracking on foot. Rendering the rooms unnecessary. While there are save points in each section, there is no teleportation in between these points which is a missed opportunity. If it is a way to stretch out the gameplay they achieved it....to an almost completely boring point.

    Graphics and Story

    The graphics somewhat confused me. The environments go from stunningly gorgeous to dull and pale. While the storyline is supposed to be the darkness taking life from the world it has nothing to do with the environments. The forest regions are beautiful, when you get inside structures like forts or a battleship seem very bland and not quite as detailed as the other regions. It is if the team for the environments have something against being inside. The character models are unbalanced. The Majin himself is a very wonderously created character, while his counterpart in Tepeu is very standard. He's a thief....does he really have to look like a forest Aladdin? The bosses, which are humans corrupted into creatures of darkness, are also very bland. Or maybe standard as well. Ranging from a giant spider to a sand worm, because they are made of darkness, there isn't much detail. While I don't want to spoil the ending let's just say the last boss comes right out of left field and will make you go "What the hell?"
    The core story is based around Darkness (Evil) engulfing the world little by little and The Guardian (Good) must stop it. The Guardian is the Majin, otherwise named as Teotl. Yeah, he has aka's. He has been imprisoned by the darkness for 100 years and you as a young boy with no name who can speak to animals, are charged by these animals to help free the Majin and defeat the Darkness and save the world. So upon freeing the Majin you learn he isn't strong enough to take on the darkness as the agents of darkness sucked his power out and hid it in fruit. Yes, evil is always hiding enchanted weapons is caves and dungeons so why not magic powers in fruit? So off you set on your adventure to bring the Majin back to full strength and defeat the four generals of the darkness.
    While adventuring, you do get small cut scenes to flesh out the story of the Majin. You learn how he was imprisoned by darkness and who his former human friends were. He even gives you the name Tepeu in remembrance of one of these friends. The scenes are not your standard cut scenes as they are done in a shadow puppet style. They are actually kind of neat and don't drag on for too long. The one snafu during this is the Majin himself. When you first meet him, he is very vulnerable and afraid. And his voice and the way he speaks is kind of a mish mash of kermit the frog and Yoda.....only if Yoda was born slow. At first this is endearing and in some ways cute. There is almost a child like quality to him. But by hour 5, the way he talks starts to drag on the nerves. And when you get his petrification spell hour 10, and he blurts out "Tepeu! My breath now sparkles!" you almost want to drive a pencil through your eye. He is both the most endearing of the characters and the most annoying. Tepeu has almost no back story. He says once he was an orphan and that is about all you hear about him. This is a shame since he is the character you play as and it would've been nice to know a little more about him.

    Achievements

    Full 1k'ing this game is a cinch. If you can take all the back tracking then you should be able to get it with ease. They are all pretty straight forward save for the Spell God achievements. Those might take some time to produce as pulling off Flame and Petrification spells will be hard to do. All the others are combat achievements such as defeat x amount of enemies or defeat x amount of enemies with certain attacks. And of course collecting all fruit and finding all chests. I will be also posting a solution to the Peace in Q'muakarj achievement for some clarity to that specific one.


    This game is a renter. There is no replay value besides the back-tracking which once completed well that's it. There is a piece of dlc for it, but as far as I know it doesn't add any levels just new weapons for Tepeu and new outfits for the Majin. I do recommend the game though, especially to the JRPG fans and the puzzle hounds out there. And, especially, to my completionist friends looking for an easy 1k with a somewhat decent ratio.
    3.0
    Showing all 8 comments.
    liner bronsonExcellent review. I agree with a lot of your points here. Absolutely no idea why you've had 3 negative votes. :(
    Posted by liner bronson on 04 May 11 at 16:01
    Darth BieberAppreciate that! I will admit it wasn't my best review. And I do believe everyone is entitled to their own opinion. but thanks for the positive!
    Posted by Darth Bieber on 04 May 11 at 16:07
    devourerplzwill not give either a positive nor a negative review. was fairly well written, but i respectfully disagree with a few of your points.
    Posted by devourerplz on 20 Jun 11 at 22:21
    Vballboy51great review, pretty much spot on. i did find the jumping frustrating at time, like a lot of these types of games. pretty much nailed everything on the head though! great job
    Posted by Vballboy51 on 09 Dec 11 at 14:05
    oxitranaside from a few technical glitches the game was excellent and deserves more recognition.
    the graphics are gorgeous throughout the game, especially the teleport room.
    I disagree with your dislike of the character majin. He does sound a bit childish at times but after all he is a forest monster who should have no ability to speak English. Majin is clumsy in battle and a bit of a pain but provides a interesting battle system.
    This review is good but i do not agree with a few points made, and these points which i do not agree with are expressed very strongly. for example your point about "bland graphics" is inaccurate and you emphasize your point with inaccurate references alot, ie: the interior graphics in the game are not bland just look at the transport room.
    Posted by oxitran on 18 Dec 11 at 23:28
    Darth BieberFair enough on the transport room, an area I think I used four times, the rest of the game has little to no variety in it's landscape change and when compared to other games around the same time it's outdoors graphics were bland. I respect your opinion on it I do but I didn't see what you see. And if The Majin didn't bug the crap out of you by game end you have far more patience than I.
    Posted by Darth Bieber on 19 Dec 11 at 01:14
    KungFuStu72Pretty good review I thought. Spot on most of the time, especially with the uselessness of the transporter rooms.
    The one thing you didn't mention was the annoying memory shards. A set of collectibles that's only present 40% of the time leaving the gamer with either even more backtracking than is already necessary or a whole bunch of waiting around for nightfall.
    Posted by KungFuStu72 on 08 Feb 12 at 22:54
    Darth BieberThat's a good point. I actually at a little over the halfway point decided not to go for them because the backtracking made me want to drown myself in a toilet.
    Posted by Darth Bieber on 08 Feb 12 at 23:59