As one would generally expect from its title, Mars War Logs is an action-adventure RPG of political intrigue set on Mars. To be as objective as possible, the game definitely possesses a decent deal of faults/oversights, but in spite of that - as is the case for all of the games developed by Spiders that I've played/finished - I'd also call it at least mildly/generally underrated, more than anything else due to the depiction of its very gritty and in so many ways too predictive of what society could become in early humanity's colonization of any foreign environment's landscape.
Beyond watching the initial cutscene narrated by the game's second most prominent/important character Innocence, (more on the reason for a name of that style in a moment) the player is thrust into the role of Roy, a both literal and figurative "renegade" present in a very dark and uncompromising world of a relatively recently colonized Mars. As is a staple of most if not all Spiders' games, there are an eclectic array of moral choices to make which can definitively shape the moral alignment of Roy's character - one can play as a true virtuous/heroic protagonist, sparing everyone where it's possible that gets defeated by Roy in combat, or one can play as an anti-hero at best, literally "finishing off" every foe that Roy confronts with a serum extraction syringe. Though there are benefits to playing as virtuous, in many ways the game does encourage pragmatism on the player's part especially on higher difficulties, as serum is a universally and wholly practical resource within the game, used as both currency and for crafting purposes within the game's interface.
In addition to moral choices/the specific moral alignment of Roy's person, the plot was generally interesting and enjoyable, though it's true it was relatively slow to pick up "steam" (reasons for the pun if one plays through at least chapter one of the game). Thematically the game also lives up to its namesake, as in addition to being set on Mars, chapters are divided by literal chapters of a diary initially kept/written by Innocence, and later in the possession of Roy who further adds to its contents as the game progresses.
In addition to the very few plot/universe depiction elements of what I've referenced without genuinely spoiling anything, the most unique piece of lore present in the game's universe is the presence of virtue names. All citizens that belong to a specific "guild" of government, (I can't say much more about that element without spoiling much of the game to be objective unfortunately) are issued a "virtue name", or as one might be able to infer, a name which literally is a positive emotion or concept of positive moral alignment, this being why Innocence's name is defined as such, and Roy's former name - preceding the point that he renamed himself as he didn't like to be cast into any specific role - was Temperance.
As opposed to both of "Mars'" successors, the weakest element of plot involves the game's peripheral characters. There are overtly fewer, and although I didn't actually choose those options myself, depending on a player's choices one might be only allotted one potential companion by the end of the game. Companions also don't have companion specific side quests, excepting "romance" options of a few characters which do grant experience, though the romance scenes themselves border on being jokes to be as objective as possible about that idea. Despite all the criticisms I've said about this point though, there were at least one or two characters I grew attached to/genuinely interested in beyond Roy's character, though it's true his was definitely the best defined/most interesting without any doubt.
As is the most important part of any game's attributes by my personal standards, this is the moment I will discuss the game's combat. As they all use the same engine, based off the other games I've played developed by Spiders, most core gameplay elements are retained, most notably the presence of very prominent slo-mo whenever one achieves a parry or critical hit, which is my personal favorite element of combat present in every real-time game developed by Spiders. With that said however, there were a couple very distinct gameplay elements unique to "Mars" as opposed to both of its successors "Bound By Flame" and "The Technomancer". As opposed to both the two other games aforementioned, the game features only one combat stance, which makes combat generally more practical and enjoyable as far as I'm concerned - while the ambition involving multiple stances might be commendable, applying this idea to an RPG is not exactly foolproof, as it's very difficult to completely balance all stances in terms of both general appeal and effectiveness in my personal view.
Despite the praise I just issued, some elements of combat often seem almost completely broken at times. What is arguably the biggest oversight of the game is the number of enemies one is forced to battle at times, especially as on occasion the player is without any companion, or otherwise they'll have just one, whose effectiveness ranges from not effective at all to mediocre at best. On a few occasions I was forced to fight at least seven enemies at once most notably - while I did address the game possessing a parry system which is at least moderately effective to be objective, it's nowhere near as unambiguously useful as a game such as Shadow of Mordor where the player is very easily able to manage several enemies at once. Frequently in War Logs, if one is swarmed with a large amount of enemies - most specifically moles as they attack the fastest in the game, and are nearly always in large packs - one can keep getting hit to the point it's impossible to perform any other action to combat anything. To look on the bright side here however, succeeding getting past a difficult fight - especially on higher difficulties which are truly no joke - I found a sense of accomplishment that I seldom have found in other games, though whether this experience will apply to everyone considering purchasing/playing this game I'm at least relatively skeptical about, as some might find this attribute just plain frustrating and/or patience trying.
The other most unique attribute about gameplay present in War Logs is the unlocking of the technomancy skill tree, which unlocks succeeding the end of chapter 1. Realistically all players will have leveled up to at least level 8 by that point in the game, or otherwise will have had at least 16 skill points to use already by that point, so if someone would like to specialize in the technomancy powers that its successor is both known and named for, this really isn't practical on higher difficulties as saving one's points will heavily handicap them preceding the unlocking of the tree in the game. If one doesn't have an issue with having either something they might prefer to utilize be unavailable to them until a decent deal later in the game though, or otherwise does wish to specialize in technomancy and doesn't mind a handicap, objectively this is a relatively trivial point to criticize or even generally point out.
Although auditory traits are peripheral to a lot of people, I thoroughly enjoy high quality audio in most of the games I play, which is why that's usually a focus of mine in reviews I write. The greatest highlight as far as the game's audio goes is without a doubt its soundtrack. I really didn't know if such a comparison would be merited for several reasons, but the closest parallel to the depiction/function of the game's soundtrack is the game Syphon Filter's as far as I go. Specifically most locales have ambient themes when one is simply scavenging/wandering, though while actively in combat tempos rapidly increase and generally become more synth heavy, suiting the game thematically as far as its sci-fi setting goes. The quality of the ambient themes ranged a bit to me, though none of them were worse than mediocre for sure, and most of the combat themes were generally very well composed and really made me enjoy combat, even at moments where I wasn't performing exceptionally well being fully honest.
Again to be as objective as possible, voice acting was not as much a feat as the soundtrack, but as far as major characters went most of them had generally above average actors. My greatest praise most definitely has to go to Roy's actor Ken Starcevic as opposed to all others though, as whether a true hero or pragmatist anti-hero he fulfills the role whenever he must thematically, so I most definitely enjoyed every bit of his acting :-). The only other actor I feel the need to single out/address by name is Kaycie Chase. Not only is she an actress present in the game, she actually voices two unique major characters, both of which have very distinct vocal styles and characterization, so I was thoroughly surprised when I learned they shared the same actress, as I'm sure most will be when they experience her acting should they choose to play War Logs.
Graphics are usually the least important attribute within games for me, though as that's a majorly important point to some gamers I'm aware, I suppose I'm obliged to address them. As this is a moderate at the best budget past gen game those points should definitely be taken into consideration - even acknowledging those facts though, the graphical quality of the game at least overall I found to be generally mediocre. Admittedly, as I don't have that much attention to details when it comes to visual depictions, I really wasn't sure what more I would need to say here, though to be as direct as possible anyone who expects graphics on par with modern big budget games should almost certainly watch clips of the game played or play its trial before purchasing.
As I established within my opening paragraph, War Logs is not a flawless game, however if one doesn't mind a general challenge, - obviously/especially on higher difficulties - and is a general fan of innovative sci-fi universes they likely will enjoy this game should they give it a try, especially for its standardized price and the presence of its free trial. I don't think that much needs to be made explicit, though those who played and enjoyed either of Spiders' higher profile games should also almost certainly play War Logs, as it's the predecessor to both in terms of gameplay and borders on being a prequel to The Technomancer. Assuming you do play the game due to my recommendation, enjoy the sands of Mars!
4.0