Mars: War Logs Walkthrough

5. Chapter Three

CHAPTER THREE

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This is the final act of the game, and it's significantly shorter than the others in terms of quests. That being said, you'll likely find yourself in combat much more often than before. So remember to stock up on supplies and save when you can. There are just a few more missions to complete for the achievement. As usual, they're listed below in order:

  1. Romance Quests
  2. The Coin Killer Strikes Again
  3. Theft from the Stores
  4. Sympathy For The Farmers
  5. A Helping Hand for the Mutants
  6. A Job To Do
  7. Faction Storylines (quests will vary based on the faction)

The completionist achievement can pop at any time during this chapter, as many players have reported that there is not a specific number of missions required. So don't panic if it unlocks sooner/later for you than what the walkthrough says. Just focus on staying alive at this point, as the goal is really to just beat the game with each faction at this point. Good luck!


GREENHOPE

Please note: at this point, you should definitely have the Crowbar achievement. Therefore, the walkthrough will no longer be describing every loot location in the game. This is merely to save you time and effort in the long run, as you should have plenty of supplies already. If by some strange chance, you did not collect the achievement, you're still more than welcome to explore the map. You cannot miss any achievements by just exploring the areas. Just be careful about your quest objectives.

Selecting a faction in the previous chapter will make each playthrough slightly different in terms of characters and story. Any major changes in the guide will be marked by different versions; one version for the Resistance, and the other for General Honour. The walkthrough will side with General Honour first, though the order doesn't matter in any way. Depending on who you sided with, Innocence will have a different fate, as seen in the cutscene. Both factions, however, will start in the same location.

Once the cutscene is over, multiple quests will be added to your logs. The main story quest will be for your faction: STRENGTH AND HONOUR or RESISTANCE. In the side quest section will be the romance quests, however, the number will vary based on your choices. If you did not sleep with Mary (but showed interest), her quest called AN ELECTRICAL RELATIONSHIP will be available. However, Mary herself will not be available until later. Depending on your faction, either Devotion or Judy will be with you, each with their own romance quest: A PASSIONATE WOMAN or THE SPY WHO LOVED ME. Once again, none of the romance quests need to be completed. But if you want, you can start talking to your companion immediately.

FOR JUDY:

*** Spoiler - click to reveal ***

FOR DEVOTION:

*** Spoiler - click to reveal ***


Neither romance quest will be completed, but you can finish them later if you wish to, along with Mary's. We'll be finishing the completionist achievement either way. For now, the goal is to collect side quests. Don't forget, I won't be explaining where any of the loot is. So you'll need to explore on your own if you want it. In addition to this, be careful when you're visiting new areas. Some enemies (moles) will spawn on their own, and they're tough to beat. Don't forget to use the map, as it will help a ton.

We're currently in the Agricultural Zone, in a dead end. To the right is the edge of a cliff, with a scrap pile. And to the left is a path that leads up to our objective. Naturally, we want to go left, up the hill and towards the exit. You can stop at the gated garden for loot if you'd like. Going through the cornfield and back into the tents will reveal a few crates and a scrap pile. There's also a ladder to the right, but it won't be accessible at the moment.

Continue straight and past the buildings, and you'll find a door to the left. Enter to go inside the Village.

FARMING VILLAGE

When you enter, walk past the pipes and you'll see a small crowd gathered around a man named Impartiality. Beside the fence, in the back of the crowd, is a man named Equity. Speak to him first, and ask what's wrong. He will explain about a dead woman, and a new quest, THE COIN KILLER STRIKES AGAIN, will be added. Then turn to the Impartiality at the front of the crowd. Say "maybe I can do something". Note that, if Devotion is in your party, she will try to persuade you to ignore him. If Judy is present, she will persuade you to find out more. Respond with "alright", as you need the quest. The mission THEFT FROM THE STORES will be added.

From here, there are two different directions to travel in. However, we aren't going to venture further. Instead, turn back around past the pipes and into the Agricultural Zone. One of the quests will complete as soon as you enter, so be careful.

AGRICULTURAL ZONE

As soon as you enter, you'll see a familiar man attacking a woman named Patience. Defeat him (it's an easy fight) and the quest THE COIN KILLER STRIKES AGAIN will be complete. If you didn't let him live in Chapter Two, this quest won't appear at all, hence our previous decisions. Once you're finished, just head right back into the village. You can also speak to Patience as well, and she'll shed some light on your other quest, but it's not required.

FARMING VILLAGE

Once inside the village again, head to the right and up the path past the crowd. Up ahead and standing near the Hydroponic Fields exit is a man named Tolerance. Ask "what's wrong" to hear him out. Then choose "I'll look after it" to add SYMPATHY FOR THE FARMERS to your logs. To continue, you'll need to head into the fields to save the crops. I highly recommend saving here. This quest is very difficult on Extreme.

Expect to face plenty of enemies along the way. If you want, you're welcome to skip this quest for now and come back later. Alternatively, if you can pop the achievement from other side quests, then you won't need to do it at all. Either way, this quest is incredibly difficult, so if there's any chance that you can skip it, you should do so. If you still want to undertake the quest, you can visit the merchant to the left of you for supplies. Then, just head back to Tolerance and enter the fields up ahead.

HYDROPONIC FIELDS

Be careful when you walk forward, as the moles will spawn soon after. Move past the table up ahead and head up the ladder to the objective area. At the top is a mole queen. So immediately begin to attack. Unfortunately, there isn't much advice to give. You can rely on your nail gun and fight from a distance. Or you can try and use stun/wounding techniques. The latter option requires you to dodge meticulously though. So be careful. I personally had the best luck by using explosives which could knock out multiple enemies at once. It will likely take a few tries, so don't worry. Once the deed is done, return to Tolerance in the Farming Village, and the quest SYMPATHY FOR THE FARMERS will be complete.

FARMING VILLAGE

Even if you skipped the mole quest, you should now be in the farming village. Stop by the merchant again if need be, and check your upgrades as well. Remember, from here on out, most of the game is just combat. So any Serum you saved up can be put to good use. In addition to this, the merchant will have a few weapons and armor pieces that can help. I found that the technician uniform and the steel bar were both good choices. After this, turn away from the merchant and then right, down the path to the Industrial Complex.

INDUSTRIAL COMPLEX

Once inside, follow the dim hallway until you reach a set of stairs. You can't use the stairs. So go straight across the bridge and past all the machinery and towards the mutants. You can speak to all of them if you'd like. But only Garbage, the mutant to the left of the one with glasses, is needed to update the quest. He will admit to stealing from the stores. There are two options here. You can side with the mutants or the humans. Note that siding with the mutants will open a new quest, A HELPING HAND FOR THE MUTANTS.

Siding with the mutants: Ask "what do you mean?" to continue. Then select "I may be able to help you." After this, he will mention other mutants that are sick. Select "out with it!" to help them find medicine as well. End with "fine, I'll take care of it" and then exit the conversation. You'll need to lie to the farmers when you return to the area. When you enter the village again, turn right and approach the stairs in the corner. You can't climb them, but if you approach from the side, you will see the prompt to steal the supplies. Do so, then speak to Impartiality in the middle of the crowd again. You will automatically lie to him, so don't worry about what to say. Then, just return to the mutants in the complex to finish the quest.

Siding with the farmers: Respond with "give me what you took" when speaking to Garbage. Then respond with either option. Both will allow you to obtain the food, and you'll be able to return to the farmers and complete the quest immediately. This is the faster route, as you only need to take this step, and then return to the farming village. However, you do not receive the second quest.

Either way, both THEFT FROM THE STORES and A HELPING HAND FOR THE MUTANTS will be completed. Return to the Industrial Complex to continue. Ahead of the mutants is a path that leads to a wall that you can scale. There's nothing but enemies and loot on the other side. So explore if you wish. Otherwise, we're going to continue with the main storyline and wrap up the chapter as quickly as possible.

Note that this is when the walkthrough will split based on your choice of faction. In order to progress in the main questline, you will need to meet with the leader of your specific faction. Because these leaders are located in different sections of the map, the walkthrough will branch off to follow each path. Be sure to read along to the correct path, now and when you reload for the second faction.

FOR THE RESISTANCE

To meet with the Resistance, you'll want to turn back into the village and head to the fields. But instead of heading up the ladder, turn right and head through the door instead. Be careful, as moles will spawn almost immediately. Take them down, and then continue through the tents and past the cornfields until you reach a wall. Climb it, and then take care of the dogs on the other side. Once you're finished, head up the small set of stairs and through the door to the Resistance hideout. From here, you can switch out your companions, as well as finish your romance with Mary. See below for how to do so.

FOR MARY:

*** Spoiler - click to reveal ***

Once you're finished with your companions, speak to Marco to continue. Ask him questions if you wish. Otherwise, the quest RESISTANCE will be complete. Exit the conversation to add the quest SABOTAGE to your logs. From here, we need to head to the work site. So exit through the door you originally entered to continue. Hop the wall to the left again, and then head back through the tents until you reach the ladder from before. Head up to the fields, and take out the moles that spawn. Finally, head through the door in the back to reach the Work Site.

Save before hopping the wall. Multiple enemies will be waiting. The guards on the other side won't be too difficult to handle, but there will be at least one with a rifle, so be careful. Once you're finished, loot the bodies. Then either turn right or continue straight and up the wall. The left-hand door will be locked. No matter which direction you choose, you will enter another area, standing behind a wall. Don't exit just yet, as you can use the wall to land a sneak attack on one of the soldiers. In addition to this, there is also a Technomancer ahead. So be careful. Loot the bodies once again and continue. Taking down the Technomancer will grant you to a key, but you don't need it for the Resistance.

Head to the back of the platform (where the Technomancer was) and drop down from the edge. From here, you have two directions to travel. Either head through the door on the left or continue straight and turn right to face more guards. Head straight, as the objective is in this direction. Around the piping will be a few more enemies, so just take them out as quickly as possible. Once you're finished, approach the gas valves in the back of the area. Interact with the handle and the quest will update. Then, head back behind the piping and enter the door from before to exit the area. Save, then climb the ladder. Enter the door and head towards the exit. You'll travel back to the fields afterwards.

Report back to Marco to continue. He's down the ladder and to the left like before. Upon reporting your success, the quest SABOTAGE will be complete and THE SHADOW COUNCIL will be added. Now you can head to the meeting location. It's incredibly close by; head left and hop the wall, and then just follow the path forward. Approaching the table to the right will initiate a cutscene, and multiple guards will attack alongside a Technomancer. Take them out to continue. It should be a simple fight. Defeating the Technomancer will earn you the key to the Technomancer HQ. When you're finished, speak to Marco by the table. THE SHADOW COUNCIL will then be complete and the quest IN ENEMY TERRITORY will be added.

This quest requires you to visit the Technomancer HQ. You can get there by heading through the tents in front of the table and out the door to the village, to the left. From within the village, stop at the merchant to the right if need be. You should start spending the Serum you've saved up. After that, turn left and then right to enter the Industrial Complex.

Once inside, follow the path ahead and stop after you cross the short bridge. Before reaching the mutants ahead from the previous quest, turn left to access the door to the HQ. There will a short wall on the other side, along with a small handful of guards and a Technomancer. Take them out as you normally would, and then loot the bodies. Enter the HQ through the door to the left when you're ready.

If you check the map, you'll notice that there are two different objectives up ahead. So you'll need to take two different directions to get the information you need. There are multiple paths you can take to reach this point, so don't worry too much about following the walkthrough. Just make your way through the rooms, either by sneaking past the guards or by taking them out one by one. I chose to go straight ahead through the door, then left around the corner, and then straight again. Inside the large room, you can head both left and right to collect both items. In the room to the left, climb down to the sewer grate to overhear a conversation with Wisdom. In the room to the right, search leftmost desk against the wall with the banners. Once you've searched both locations, exit the Technomancer HQ. Turn left and head through the door. Then turn left again across the bridge to exit to the village.

Stop by the merchant again if you'd like. Otherwise, head towards Tolerance and back into the Hydroponic Fields. Save after you enter, as you won't be coming back once you turn in this quest. Then, turn right, and follow the path to return to the Resistance hideout. Speak to Marco to reveal Jerry as the mole, which will then complete IN ENEMY TERRITORY. You will now be transferred to the Shadow Lines. A new quest, POLITICAL PRISONERS, will be added.

NOTE: At this point, if you haven't finished Judy's romance quest, now is the time. Speak to her to initiate the cutscene. Her quest A PASSIONATE WOMAN will then be complete. As stated previously, it's incredibly difficult to trigger the quest. So if you can't get it to work, just continue with the game.

FOR GENERAL HONOUR

From within the Industrial Complex, turn right from the mutants and enter through the door in the corner ahead. The main questline will update. Your companions will be scattered through the room as well; you can speak with them and change partners, or continue your romance with Mary if you've started it beforehand. See below for how to finish the romance.

FOR MARY:

*** Spoiler - click to reveal ***

Once you're finished with your companions, speak to Honour to continue. The quest STRENGTH AND HONOUR will now be complete, but you can continue to speak to him if you'd like. Exiting the conversation will add A STRANGE WORK SITE to your logs. Return to the village by exiting the room and turning left across the bridge. From inside the village, turn either left or right. It doesn't matter which. Stop by the merchant if you'd like. But then head to the Hydroponic Fields, through the entrance where Tolerance is standing.

Tolerance will interrupt to discuss the disturbance in the area. Choose to help him, and a new quest, A JOB TO DO, will be added in response. Enter the fields after finishing the conversation. As with last time, climb the ladder, then approach the gardens. In the first set of fenced in crops, there's a man named Sympathy. Speaking to him will reveal that he's destroying the crops. Either dialogue choice will advance the quest, but I recommend speaking to him just to hear the story before making a decision. Either way, he will leave after you speak to him. Return to Tolerance to finish the quest, and you'll be presented with two different options. To denounce the worker is to give Sympathy's name to the farmer, which essentially puts him in trouble. But whether or not you choose to call him our doesn't matter. A JOB TO DO will be marked as complete. Return to the fields when you're done, and then enter the Work Site. It's just past the fields and through a door.

Save before hopping the wall. Multiple enemies will be waiting. The guards on the other side won't be too difficult to handle, but there will be at least one with a rifle, so be careful. Once you're finished, loot the bodies. Then either turn right or continue straight and up the wall. The left-hand door will be locked. No matter which direction you choose, you will enter another area, standing behind a wall. Don't exit just yet, as you can use the wall to land a sneak attack on one of the soldiers. In addition to this, there is also a Technomancer ahead. So be careful. Loot the bodies once again and continue. Taking down the Technomancer will grant you to a key.

Head to the back of the platform (where the Technomancer was) and drop down from the edge. From here, you have two directions to travel. Either head through the door on the left, or continue straight and turn right to face more guards. I recommend the left path, as it will take you to the objective much faster. Once through the door, turn right this time. The ladder to the left leads back the way you came. At the end of the path will be more guards and another Technomancer. Take them out, and then examine the metal structure in the back of the cavern.

Once finished, turn back down the path and head up the ladder. The Resistance will be waiting. They'll be in combat with other guards as well, so you have a decent chance of taking them out while they're preoccupied. Either way, once they're down, the quest will update. So return to Honour to finish the quest. Climb the wall back to the fields, and then travel through the village to reach the Industrial Complex. Then return to the room and speak to the general to mark A STRANGE WORK SITE as completed. Finishing the quest will immediately start yet another mission: GUARDIAN ANGEL.

Return to the village, and then head back through the Hydroponic Fields near Tolerance. This time, instead of climbing the ladder ahead, turn right and venture down the path and through the door ahead. Continue until you reach a group of men surrounding a table. A cutscene will ensue, and then combat will begin. Taking down the Technomancer will earn you yet another key. Once you're finished, return to Honour yet again. The quest HIGH RISK SPYING will be added.

Honour will ask that you bring Devotion along. This is merely for story purposes; you can decline if you'd like. Otherwise, exit the room and head towards the Technomancer HQ. You can access the area by going straight, past the mutants and through the door beside the steps. There will a short wall on the other side, along with a small handful of guards and a Technomancer. Take them out as you normally would, and then loot the bodies. Enter the HQ through the door to the left when you're ready.

NOTE: Although the quest states that you need to spy on Wisdom, you don't actually need to sneak around the complex. Just follow the quest markers and you'll finish the quest. Feel free to save beforehand.

If you check the map, you'll notice that the objective is up ahead and to the left. There are multiple paths you can take to reach this point, so don't worry too much about following the walkthrough. Just make your way through the room, either by sneaking past the guards or by taking them out one by one. I personally chose to go left and then follow the path up to a flight of steps, then left again in the next room. There's one final door to go through, but once you're inside, just approach the grate in the back of the room. You'll see a prompt to climb down; do so. You'll listen to a short cutscene with Wisdom, and the quest will update. Now, just return to Honour to finish the job.

NOTE: At this point, if you haven't finished Devotion's romance quest, now is the time. Speak to her, then select the option "come" to initiate the cutscene. Her quest THE SPY WHO LOVED ME will then be complete. Now continue with your journey.

The Resistance will interrupt you on the way out of the building, with Marco leading the group. Take them down as you normally would; it's not a difficult fight. And then exit the HQ building. Once outside, turn right and head through the door behind the wall. Follow the path until you reach the mutants once again. The room with Honour is just ahead. Save now, as you won't be coming back after you finish the quest. Speak to him when you're ready. You will have two dialogue choices available, but you can choose whatever you'd like. HIGH RISK SPYING will be complete, and SHADOWY EXPERIMENTS will be added.

Please note: from this point on, the factions will merge into one storyline. There will only be a few small differences between them until the end of the game, so just follow the walkthrough as you did previously.

THE SHADOW LINE

Both factions will meet up on the Shadow Lines but for their own reasons. So there will be some differences in dialogue from this point on. Other than that, the path they take is rather similar. Save if you haven't, likely on a different file so you don't override your last one, and then continue. Move forward down the path until a prisoner causes you to stop. Get through the dialogue, and then ask whatever questions you'd like. Then exit and the quest will update.

Continue forward to attack the guards that are just ahead. There's a Technomancer as well, so be careful as usual. Loot the bodies and then keep traveling down the path, hopping the wall at the end of it. Note the dialogue from Roy; this foreshadows an event later. Up ahead, after passing through a narrow stone entrance, is yet another set of enemies. Hop down when you're ready. You can jump just behind the guard for a stealth attack, but it's not necessary. You might notice during the fight that the dogs will attack their allies, so you might want to take them down last. In addition to this, moving farther into the area can give you a bit more space to fight.

When finished, save, and then head through the next door to face more enemies. I recommend sneaking around to the right to take out the man with the gun. Either way, finish the fight, and a cutscene will ensue after. This will begin a boss fight with the drilling worm from before. This can be a difficult fight on extreme, so be careful. I only have a few tips to give:

  • Waste your ammo: It's difficult to damage the worm with physical attacks, so use the nail gun at every opening. This worked really well during my playthrough, as I didn't have to be in its face to deal damage.
  • Avoid Technomancy: Unfortunately, Technomancer skills can be a bit too slow for the drilling worm. You can still charge your weapon, but I would avoid using the arc attacks or anything that keeps you from dodging attacks.
  • Watch for patterns: It might be difficult on your first try, but once you get the timing of the attacks down, you'll know how to avoid it. The attacks are:
    • Acid attack - covers a small area of the ground with acid that fades over time, later on, the number of areas will increase.
    • Double strikes - The left limb will slam down, and then the right. This is a good time for physical attacks.
    • Acid spray - covers a large section of area on the ground, but does not stay like the first acid attack. Move as far away as possible.

It might take a few tries, as mentioned earlier, but once you finish the fight, you'll return to the Technomancer. You'll need to fight him as well, but he works the same way as the rest of his kind. Just avoid his attacks at all costs, because his damage output is very high. Depending on your faction, the fight will end in two different ways:

  • Resistance: You have no choice but to finish the battle with the Technomancer. Fortunately, it's not too difficult with just one enemy.
  • General Honour: If you took Devotion with you, she will claim the Technomancer is her brother, and ask you to spare him. The choice is yours to make, but I recommend accepting her claim to avoid the fight.

Once you've learned what you needed to, you can go. Exit through the door that you entered originally, and then keep following the path until you reach the prisoners from before. Speak to the man from before, and respond with "I have the key" to continue. You will move locations after freeing the prisoners. From here, hop the wall ahead, and slay the next set of enemies. Continue through, past the HQ entrance, and through the walled alleyway ahead. You should be able to return to your faction leader from here.

If you sided with the Resistance, you will have some extra dialogue to handle when you report back to Marco. After revealing that he's a traitor, you have the choice to kill him or spare him. This choice is entirely up to you. It will result in a different ending, but neither makes a difference for finishing the game. Either way, you will need to speak him or Judy to continue to the final section of the game.

This marks the end of Chapter Three. So now is the time to make sure you're fully prepared for the final fight. Stop by the merchant and finish all side quests if you haven't!

At this point, if you have finished most, if not all, of the side quests in the game, you will have earned the Completionist achievement. If you haven't, be sure to check your logs to see what's left. Don't forget that romance quests count as well. If you've been following the walkthrough, you should definitely have it.

Completionist in Mars: War Logs
Finish all of the secondary quests in Mars: War Logs
  • Unlocked by 406 tracked gamers (8% - TA Ratio = 3.44) 4,830

In addition to this, one last achievement will pop when you head to the last section of the game. As said before, you should spend all of your serum now, as this is the final fight, and no other merchants will be available. So once you've purchased what you needed, return to your faction location and speak to the leader once again. Select "I'm ready" to begin, and you'll be transferred to the Frontlines, popping the Chapter Three achievement.

Plot smasher in Mars: War Logs
Finish Chapter 3 at any difficulty level
  • Unlocked by 1,186 tracked gamers (25% - TA Ratio = 2.01) 4,830

Mars: War Logs

CONTINUE TO THE FRONTLINES

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