6. The Frontlines
This is the final section of the game. Be aware that it's not technically a chapter; it's one specific area to progress through, without any side quests whatsoever. Which means it's also fairly easy to navigate. Finishing this area will reward you with your faction achievement, as well as the difficulty achievements. All you need to do is survive. So, as always, be sure to save, and the game will be over soon.
As you enter the building, there will be a small snippet of dialogue. At this point, it really doesn't matter what you choose, as your moral standing is pretty much permanent until the end of the game. So select whatever you like with either faction. Your previous faction quests (either SHADOWY EXPERIMENTS or POLITICAL PRISONERS) will be marked as complete. The quest THE HEART OF THE SOURCE will be added instead. Once the conversation is over, the fight will immediately begin.
As you slay the guards that block your way, note that the path ahead is almost entirely linear. You won't need to follow your map here. You just need to keep pushing forward. Each path leads to the same location in the end. So focus on taking down the guards for now. Don't forget that you have explosives and traps, as well as special abilities from your skill trees. The first section of enemies should be easy, as it's similar to what you've already faced. Continue through the door ahead that's down the steps once you're finished. Save in between if you feel the need.
Enter through the next door in the center of the hall and face the next set of enemies. The same rules apply. If anything, it's even easier than the last fight. Head down either hallway and save once again if you want. Then face the third section of enemies. This Technomancer is a bit more dangerous, but just dodge around the room and you should be able to take quick hits at each enemy. Save one more time, and then head down the steps when you're ready. Don't forget that you can craft your own injections and ammo if you need to. Head through the final door to face the Praetorian Guard. The same rules apply once again.
Head up the stairs and into the final room of the compound. This is the last "fight" of the game, which actually required no fighting whatsoever. Depending on your faction, you will witness the fall of the Dowser, and your faction leader will make a scene. For the Resistance, you'll need to decide what to do with General Honour. Either choice works; it's once again up to you for your ending. For General Honour, you have no decision to make. And that's all there is to it. Enjoy the epilogue, and enjoy the achievements! You'll earn both difficulty achievements as the credits roll.
Unlocked by 423 tracked gamers (9% - TA Ratio = 3.37)
Unlocked by 358 tracked gamers (7% - TA Ratio = 3.67)
In addition to this, at least one faction achievement should have also unlocked, depending on who you sided with. Now, once you've completed the game with one faction, use reload your save from Chapter Two. Whichever faction you first chose, now choose the opposite. Then, you'll need to play through Chapter Three up until the end of the game. Don't forget, once you have the difficulty achievement, you don't need to keep the game on Extreme. You can lower it through the start menu.
Once you've completed the game with the other faction as well, the corresponding achievement will unlock. This should be the last achievement in the game!
Unlocked by 852 tracked gamers (18% - TA Ratio = 2.38)
Unlocked by 776 tracked gamers (16% - TA Ratio = 2.49)
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