Max Payne 3 Reviews

  • N0T PENNYS B0ATN0T PENNYS B0AT481,954
    19 May 2012 19 May 2012
    98 15 40
    When we last saw Max Payne, he was a broken, beaten man. He had lost his wife and his infant daughter to a conspiracy of drugs and violence that involved common street thugs, narcotics kingpins and even members of the US government. When he searched for answers with another revenge-driven vigilante, Mona Sax, he lost her too, sadly, after he started to fall in love with her. When https://www.trueachievements.com/Max-Payne-3-xbox-360.htm opens, it's clear not much has changed for our anti-hero in the eight years he's been away. For gamers, on the other hand, plenty has changed, but some series staples make welcome, if somewhat questionable returns. Rockstar improved on what worked earlier in the series and fixed what was broken to offer a complete package of a shooter and a welcome return to one of gaming's most robust characters.

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    Story
    Max's personal losses will always take their toll on his psyche, but almost a decade later, he has found washing away the memories with hard liquor and chasing them down with painkillers seems to keep them out of his thoughts as best as he can hope for. He is disgruntled, disheveled, and disassociated with the world around him. He's no longer on the NYPD. He's no longer doing much of anything actually, besides drinking and passing out in his dirty hole in the wall of an apartment. One day, he finds himself in a bar (where else?), when he runs into an old face from his police academy days named Raul Passos. Raul sees the condition Max is in and after they escape a scuffle with some rich punks and their influential mob families, Passos offers Max a job: Private security down in Sao Paolo, Brazil. All he would have to do is look after an affluent family at their parties and public goings-ons and he'd have himself a new career. Sadly for Max, nothing ever goes as planned, and usually it goes to Hell.

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    The character of Max Payne is unquestionably one of the best protagonists in the industry. His inner monologues, thankfully returning and with the same voice actor, James McCaffrey, give great insight to the story as it unfolds. Like the previous two Max Payne games, there is a wide list of names and faces to follow as his mundane job turns into a web of lies, murder, and competing motives. Max's sarcastic, weary perspective brings back the noir atmosphere of the previous games, but also act as an ongoing play-by-play of all of the otherwise hard to follow sequences.

    Rockstar really fleshed out the character of Max into someone dynamic and worth following. Alongside the superficial story of what's going on, who's killing who, and where we're going next, there is a thought-provoking psychological dilemma. Why did Max take the job in Brazil? Why does he cling to protecting this family, who he previously didn't give a damn about, when they start being abducted and murdered? It seems obvious he relates this family's struggles to his own. Where he failed to protect the Paynes, he is driven to save the Brancos. Or is he? As the story goes on, we can't be sure his motivation is redemption or desperation, and that's the question Max Payne 3 poses over the course of its 12-15 hours of gameplay. It's heady stuff for a video game, but it is a sign that the industry as a whole is moving forward, and Rockstar is again at the forefront.

    In addition to the story, you also have the options of playing out each of the 14 chapters in two Arcade modes: New York Minute and Score Attack. Score Attack is familiar in that the better you perform the higher your score, like an old-fashioned 8-bit. You get more points for causing destruction, getting headshots, and stringing together kills. New York Minute is even better. You start with a minute on the clock and have to get to the end of the level by killing enemies and earning more time as you go. It's a race against the clock and upon completion, you unlock the Hardcore difficulty of the game mode. Each mode is complete with leaderboards that can be compared to members of your Crew, friends list, or global records.

    Max Payne 3 Arcade Modes 3


    Gameplay
    It's difficult to remind myself that I still have to review the actual gameplay mechanics because the story and characters are so well done, but that doesn't mean the gameplay suffers at all. In fact, Max Payne 3 offers some of the tightest, responsive shooting mechanics of any game in the genre. In Red Dead Redemption and Grand Theft Auto IV, Rockstar struggled to perfect the gunplay, but it was acceptable because the games were made in a sandbox style and shooting wasn't the singular basis for the gameplay.

    Don't confuse this game with those games. Rockstar has created a linear shooter with a working cover system and functional, but challenging, shooting gameplay to ensure gamers want to get to the end of the crime epic.

    There's a ton of guns to choose from, and even some guns have different variants like flashlights, laser sights, or automatic firing modes. You can always hold up to three guns, one large and two secondary. If you wield both secondaries at the same time, you'll drop your primary, because Max literally holds it in his hand. It isn't like other games where your arsenal, fit for a small militia, is stored conveniently under your jacket. The best part about dual-wielding is the ability to dual-wield any two one-handed guns at a time. It allowed for killer combinations like a .44 and a mirco-SMG. One thing missing from the past games was a melee function. Close-quarters combat often resulted in awkward spraying of your guns. Now Max is able to pistol whip or beat down any opponent who gets too close before normally finishing him off with a blast from his firearms. If an enemy has already fallen down due you can run up and stomp him, Dead Space-style.

    The cover system is simplistic, and deservedly so. Just like Max is slow to move due to his age and wear, he is also no tactician. Taking cover is crucial to survival, but you won't be turning corners or going cover to cover like an ex-Splinter Cell. Max moves with the same fatigue as we can hear in his voice. Rockstar's choice to not make him an action hero ensures some moments are very hard, but thankfully realistic.

    CHEEVOS 2


    Bullet Time also makes a return to the series, and it's better than ever. You build your Bullet Time meter by killing enemies or taking fire and to utilize it you have two options: Clicking in RS will slow down time immediately, or if you're feeling nostalgic, you can use Shootdodge and dive in any direction of your choosing. Bullets whiz past you as you try to line up the perfect shot in the stylish slow motion. As you land, you remain prone with a 360-degree firing range and your body twists and turns over to take aim. It's a new mechanic not seen in the series or any other game and if utilized intelligently, it can be a great tool to take out shooters. if you're near cover in this prone firing mode, you can safely revert back to the cover without harm. That saved my life countless times. Be careful though, Max reacts to the environment around him. If you dive into a wall or other obstruction, he'll brace for impact and collide with it head-on.

    This is just one example of the amazing physics engine Rockstar has integrated into the system. Using an evolved Euphoria engine, as seen in previous Rockstar games, enemies now react to every bullet realistically. Shoot them in the leg and they'll limp to cover or fall down and crawl. Kill them with a few shots to the chest and they'll grab the wound with their last dying breaths before you finish them with a headshot and their now lifeless corpse falls differently than it was going to. It was fun to disable an enemy on a staircase and see them tumble to the bottom. Sometimes they'd also fire back at you from a prone position just like you can do.

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    The meter for Bullet Time, along with the health bar both pay tribute and return the series to its roots. While it is antiquated for a shooter made in 2012 to use health bars, it attests to the air of realism the game was going for. Due to the health bar, you'll often be looking for painkillers to heal yourself. A good way to keep your health in good shape is to fire in Bullet Time, just like the older games. You can eliminate a few enemies at a time with little damage recieved. However, you don't have to be totally reliant on it, as the game does allow for solid run-n-gunning as well, which comes in handy in the Arcade modes. When you do go down though, if you have any painkillers on hand, you'll enter Last Man Standing, which puts you into Bullet Time and gives you a few seconds to kill the man who shot you. Since the odds are heavily against you, and dying a lot should be expected, this allows you to prevent those restarts sometimes.

    It's tough to do anything new with shooters, but Rockstar's interactive killcam was a lot of fun to play with. When clearing the room of the last bad guy, or killing your shooter in Last Man Standing you are given a slow motion presentation of each and every bullet riddling the poor guy. You can slow it down further with the A button, as well, which makes for a cinematic experience new to the genre as you follow that first bullet into his body and you choose to keep firing (or not) as he falls to the floor.

    No game is free from criticism, however, even if Max Payne 3 comes close. On a few occasions, I experienced some bugs that required me to dashboard out and restart the game. Once I died right as I killed my enemy in Last Man Standing mode, and the game, seemingly not sure what to do, just froze up on a black screen. Another time, I entered a door that should have triggered a cutscene, but failed to do so, and I plummeted endlessly into the game world, a problem also seen in GTA IV.

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    Sometimes the checkpoints can also be unforgiving as well, at least on Hard. Just as I would finally get over troublesome moments, I would die shortly after at another one and have to replay both parts again.

    Graphics/Sound
    Rockstar has never represented the pinnacle of graphics, and they've often been criticized or laughed at for some of their visuals, like the lobster claws disguising as hands in the last generation's GTA offerings. They've gotten better with this generation though, and Max Payne 3 is certainly the best they've done so far. The facial expressions aren't as stiff as even RDR's and the blood sprays and spatters in a morbidly beautiful way in each killcam. The lip-synching is also noticeably improved and subconsciously teases you with ideas of what all of this will look like in GTA V.

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    As stated, James McCaffrey reprises his role as the titular character, and he does another amazing job. I didn't think voice acting could be any better than LA Noire's, but Max Payne 3 is, in fact, better. Much of the game is spoken in Portugese, and it's clear Rockstar hired actual Portugese speaking folks, and not some people to just read off a paper. The game actually works better if you don't speak Portugese, because Max doesn't either, and you can join him in the confusion. The music never domineered a scene, but it supplemented the on-screen action very well and there are a few memorable riffs throughout the story.

    Multiplayer
    The series' first try at multiplayer is largely derivative of other games in the genre, but a few unique additions make it stand out, if only a little. Firstly, the use of Bullet Time online works surprisingly well, despite people believing it could never work at all. You can play standard deathmatch, free-for-all or objective-based team modes, but the best mode is Gang Wars.

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    This mode infuses a narrative into the mix and also allows for each match to play out differently. The match is divided into rounds, and each game type after the first one is decided by the results of the previous one. If one opposing player does remarkably well on a team deathmatch mode, the next round may see your team have to eliminate him or her. Maybe you won an objective-based round, the next round will turn into a turf war with your enemies taking back what they feel belongs to them. The mode borrows plot points from the story mode and works in conjunction with it. I deliberately avoided this mode until I finished the story, fearing spoilers, but they would have been out of context anyways, so you needn't worry.

    The last element that stands out for Max Payne 3's multiplayer is the introduction of Crews. Think clans but on a much bigger scale. You can join a Crew of up to 300 people, and Rockstar promises to increase that number even more in the future. You can set rival gangs to compete with, earn XP just by having others in your Crew play the game, or track a ton of stats on the Rockstar Social Club. The developers are touting that the Crews function will carry over directly into GTA V and other future multiplayer-enabled games, with your Crew intact. There's even a burgeoning TrueAchievements Crew.

    Much of the multiplayer feels like a third person Call of Duty. The action is frantic and fast-paced on maps of varying sizes and landscapes, and you'll probably die a lot on some of the more popular game modes. You have perks, called Bursts, that come in three tiers. But, besides the aforementioned innovations, Max Payne 3's online modes are, for better or worse, familiar.

    Achievements
    This is not an easy list, but it is a fun one. There are a lot of difficulty level achievements, two of which you can only unlock after beating the game. You also have to do a range of missable things through the different missions like "Kill X number of enemies while Y". I missed a lot of these because I played on Hard and they'd be much easier on a lesser difficulty. There are a few collectibles too, namely golden guns, which come in parts scattered throughout each chapter, and Clues, which act as story supplements like newspapers, photos, or other things you may find in any given area. Luckily, the in-game menu tracks everything you have, even naming the items whether you have them or not. There are also a few multiplayer achievements, but the only one of any great length is the Level 50 achievement, a staple of Rockstar's games.

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    If you're looking for a completion, it's going to take well over 40 hours, and probably over 50 or 60, depending on how much you boost compared to playing legitimately online.

    Conclusion
    Rockstar is a developer known for attention to detail, and Max Payne 3 stands as a testament to their commitment in that regard. Taking the reigns from Remedy meant filling some big shoes, but it's unlikely anyone was better suited to do it. The story stands as one of the most cohesive and thought provoking in a genre run amok with recycled alien invasions and bored military battles, and the gameplay adds a unique feel and tight gameplay without having to reinvent the wheel. If you're into the genre -- and who isn't? -- Max Payne 3 is a necessary addition to your gaming library.

    The multiplayer is good but not great, but with a surprising amount of replay value and food for thought in the story mode, it's a game that stands out from the rest in the most abused genre in the industry's history. Max Payne 3 is the shooter that might ruin all other shooters for you.
    4.5
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    VinchuccaGreat review. Although I disagree with your opinion on the game.

    I never really got into the story, mainly because I found the amount of enemies just plain ridiculous. Max has like 3 million enemies to shoot in the face before reaching the conclusion of this story, not to mention tearing up most of the city including the city police. All this, seem to have zero consequence. I get that's it's supposed to be over-the-top-B-movie-style kinda thing, but this was so far removed from anything remotly comprehensable it disctracted me from the actual game.
    Also the fact that the game is 200% lineair didn't help. I think it'd have greatly benefited from some scenes having an alternate solution, or maybe just multiple ways of entering a room instead of one and only one.
    Lastly the multiplayer, although quite fun, is really stacked against the new players. If you get into the fray late (like I did), you'll be facing level 35+'s all the time with al the best gear and much better weapons and upgrades. It's just not fair.

    That been said, awesome, well writen review, but I just got the idea you're a big fan of the series and are slightly biased towards it (which can never be fully avoided, trust me I know).
    Posted by Vinchucca on 28 Aug 13 at 10:58
    Dizzy ShayThe structure of the review is well written but I don't think the game is as good as the first two.
    For me the lack of ammo, aiming is terrible and too many enemies in each area before you can move on.

    I was looking forward to playing this coz you know it has a great story but the gameplay sucked so stopped playing it.

    Glad I didn't unlock any achievements
    Posted by Dizzy Shay on 12 Oct 13 at 05:16
    5 stars? You're kidding right? Whoever coded this POS should be fired. The ridiculous amount of unskippable custscenes and slow ass kill cams that can't be disabled alone should be grounds for lower rating. These idiots expected us to play through the game on multiple difficulties including this insane NYM Hardcore and stick us with forced cutscenes every 2 seconds? I know damn well simply loading the next area shouldn't take near as long as some of these cutscenes, and it sure as shit doesn't need to load again every 10 feet. It's ridiculous. Cutscene, walk 10 feet, cutscene again. WTF!?!? The multiplayer is horribly unbalanced too.

    The story was good, but some of it was retarded. Chapter 2 and 3 in particular. You save the girl on the helipad, and she runs the other way and goes the whole way around the roof instead of just letting you land and pick her the fuck up!? Then in chapter 3 Passos keeps running right by all the weapons the guys you're sniping drop (and you have more forced cutscenes slowing you down for no reason whatsoever), and you're forced to watch that stupid cutscene where the guy with the money gets killed and Passos is unarmed. WTF!?
    Posted on 22 Sep 15 at 13:38
  • iAmTheTotiAmTheTot93,495
    16 Apr 2013 16 Apr 2013
    14 0 2
    Masochist: A Person Who is Gratified by Payne

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    In mid-2001 a game called Max Payne was released for Windows. It was a third person shooter with a gritty, film noir setting and graphic novel themes. But possibly most importantly, it had one revolutionary feature: “bullet time.” Although it wasn't a coined term at the time, the slowed down gunfight mechanics of this third person shooter proved so adrenaline-inducing and satisfying that a multitude of ports garnered enough success to inspire a sequel and, eventually, Max Payne 3.

    If you're not familiar with the series, you're going to miss out on story seeing as how this is a sequel that takes place about eight years after the events of the other Max Paynes. The story is so well-told, however, that even if you're adamant on jumping into the series here, you can more or less pick up on the state of affairs in Max's life almost right off the bat.

    After the events of the first two Max Payne games our antihero finds himself completely washed up, alcoholic, and addicted to pain killers in São Paulo, Bazil working as private security for a very, very rich family. Various (playable) flashbacks detail the events that led to Max ending up in this gig, but the first playable level tosses us right into the middle of a house party gone awry as the person we're supposed to be protecting gets kidnapped. Very easy to follow pop-up tutorials make this first level feel like a warm-up stage, but the action doesn't let up just because you're learning.

    And in that regard, this game beyond excels. The Max Payne series was always an insatiable combination of hard-hitting plot with movie-like cinematography, mixed in with the perfect amount of no-holds-barred, guns-blazing, ridiculous action. But Max Payne 3 really sets the bar at an all-time high throughout the game. The pacing of the story and gameplay is wonderful. Intense actions sequences are interspersed with no-load cutscenes that keep the flow of the game very natural. Assuming you never die, and discounting the one disc change required during the single player campaign, the entire game can be played from start to finish without looking at a single load screen, because it does so during the cutscenes, which transition from level to level like a graphic novel.

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    Of course, Max Payne 3 wouldn't be a Max Payne game without jumping, diving, dodging, and slow-mo. And rest assured, it has all those and more. The modern physics engines allowed for Max to actually dive, and more impressively, land realistically. Max will adjust his body as he flies through the air in slow-mo depending on which way he is heading, facing, and what is in his way (like a wall, or object). You will also take damage from any kind of high jump, and Max will stay prone after a dive until you tell him to get up. This leads to some downright epic firefights.

    While going gungho on lower difficulties is a very real strategy, it'll only get you killed quickly as you up the settings. Indeed, the higher difficulty settings encourage the use of a cover system which was previously not available in the Max Payne series. It plays very much like many other third person shooter games on the market in that it has one-touch entering and exiting of cover, with the unique addition that Max is of course able to dive any which way (including over, if the cover is short) from the cover. There's very little I can think of that is more exciting than diving out of cover towards my foes as they reload and are helpless caught in my hail of bullets.

    Also new to the series is Max's ability to make a “last stand.” If you have any pain killers available while you take what would otherwise be a lethal dose of damage, Max will immediately go into bullet time, focus on the enemy that dealt the killing blow, and you will be given a short period of time to be “the last man standing” as Max falls to the ground, twisting his body to face the enemy if needed. If you are able to shoot him, you will use one of your available pain killers to relieve some (or all) of the damage, and resume gameplay in a prone position until you tell Max to get up. This feature is not only helpful particularly on the harder difficulties, but goes to exemplify just how much of a badass Max is.

    The series' motif is still clear and present in Max Payne 3: A graphic novel like film noir story with our antihero, Max, being thrown into a tangled web of mortal affairs against his will. Max, still voiced by the wonderful James McCaffrey, keeps his razor-sharp wit as he narrates not only the cutscenes, but also commenting on various elements of the levels as the player goes through the game. This is a welcome return and the script is as brilliant as ever; Max has a quip for everything.

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    The modern graphics do nothing but compliment the game. Crisp textures, gorgeous setting, and interesting level design make the game a pleasure to look at for all of its entirety. Despite taking place in sunny Brazil the game maintains the series' dark overtones by having you play through a dark nightclub, depressing ghettos, and dilapidated buildings. Max's flashbacks to his life in the States is as gritty and dark as ever.

    Unlike some other shooters of the last generation, Max Payne 3's playability is far from over after you've beaten the storyline. A vast multitude of gameplay modes, some new and some returning, vie for your interest and hours. There are various offline arcade modes, focusing on things like scoring as many points as possible, or rushing through a level within a limited time. A brand new online component also begs for your attention.

    The multiplayer in Max Payne 3 doesn't exactly revolutionize any concepts that are already on the market, but that's not necessarily a bad thing. It employs various features like gathering experience for perks or new weapon loadouts, which may or may not please players depending on who they end up getting into a match with. But, as it wouldn't really be Max Payne without bullet time, it's the one essential thing that sets this game's multiplayer apart from the rest. You cannot employ it as liberally as you can in single player, which keeps the game fair for most players. It's actually incorporated into the multiplayer gameplay very smoothly and seamlessly.

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    Apart from that, though, you have basic multiplayer modes like deathmatch, team modes, and probably nothing you haven't seen before. Some modes are locked until you can gain more experience, which can sometimes prove difficult when you end up being matched with nothing but players who already vastly out-level you. The matches are typically hectic and chaotic, regardless of map size, and the multiplayer continues to enjoy a healthy population of players.

    Overall, Max Payne 3 does so many things right that it's actually hard for me to pick out things that it does wrong. It has incredibly enjoyable third person gameplay, an interesting and well conveyed plot, is wonderfully cinematic while still offering plenty of action, and has many ways to enjoy the game even after beating the story. It's the kind of game that, regardless of what genres you normally stick to, everyone should at least try.

    Achievements
    Achievement hunters may be put off by this game for a few reasons. While a decent chunk of the game's achievements can be gotten by just playing through the storyline, many remaining ones still require various levels of skill. Some may call for a very specific event (x number of kills, etc), while others require collecting well hidden collectibles, or even beating some very, very challenging game modes. Other achievements also require a fair amount of online play, and perhaps worst for the achievement hunters out there is the large number of DLC-required achievements.
    Achievements never affect the score of a game and are included by reader request. Only the categories below influence the final score.

    Summary
    Graphics: Gorgeous settings and textures aren't marred by any notable technical issues.

    Sound: Voice acting that perfectly suits their characters is complimented by great sound effects and music.

    Plot: A dark and grisly web of betrayal and murder befall Max again in a plot that will keep you interested right to the end.

    Gameplay: Same great Max Payne feel with new features that only enhance the third-person shooter gameplay.

    Length/Replay Value: A long campaign is accompanied by various difficulties, gameplay modes, and multiplayer for lots of reasons to keep playing this title.

    Yea or Nay? I can't really think of any reason why any player shouldn't at least try this game. If you really don't like shooters, or specfically third-person ones, then there's not much from the gameplay that can entice you. But even then I encourage players to give it a try to appreciate its cinematography, pacing, script, and general outstanding level of quality.

    Final score: 10 out of 10

    I claim no right to the pictures used in this review, and they will be removed if requested.
    5.0
  • Dread ReaverDread Reaver351,071
    28 Apr 2013 29 Apr 2013
    10 1 0
    My short and sweet review: I picked up Max Payne 3 when it was on sale for $5 via On Demand; at that price, it was an absolute steal. Having not played the previous entries in the trilogy, I had no benchmark for how the game should feel, but I was quickly impressed. Given the game was developed by Rockstar, we might get the impression that this is another open world game - but from the outset this is not the case; Max Payne 3 is a tightly scripted linear progression through episodic chapters.

    The story itself is gritty and dark; it's not something I would recommend for anyone under 18. The further you progress in the game, the more overbearing and harrowing the events seem, as well as Max Payne's mental state. It's by no means a "feel-good" experience - Max himself is shown from the onset as a self loathing pill-popping alcoholic (the pill popping also features as the games main healing mechanic). Most of the game appears through bizarre flashing lighting filters, to simulate Max's mental state after years of substance abuse; these are thankfully not distracting, but give the game an interesting artistic style.

    I won't give anything regarding the story away though - it is compelling and makes you feel part of a true cinematic experience. I was happy to go through the game without needing to know anything about the previous instalments - no need to play the first two games. You truly do feel sympathy with Max's very human condition (despite his somewhat superhuman ability to survive like a cockroach), and feel the excitement build into a truly epic conclusion. On the downside, it felt like the game perhaps went for 1 or 2 chapters too long before wrapping things up, and I was not entirely sold on the ending, but you should be the judge of that if and when you play it.

    Boiled down to it's basics, Max Payne 3 is basically a 3rd person shooting gallery, with it's one main difference being the inclusion of the "slow-motion" shooting technique (already existing in previous instalments of the series). However, to be honest these slow-mo abilities felt a hindrance rather than a help at most times; it often seemed safer to simply poke around corners and shoot the enemy rather than risk death while diving out of cover. Occasionally in tight corridors, Max Payne's own head got in the way of what I was trying to aim at, and sometimes while behind cover he would shoot at the ceiling rather than at the enemy in front.

    The multiplayer game in Max Payne 3 takes the mechanics of the single player experience, but puts players inside a death match style arena (an experience fairly similar to Rockstars "Red Dead Redemption", in a modern setting). The multiplayer component seems competent and fills in the time, but it might not be something a lot of players will want to do besides getting the achievements - as to my previous reference to Red Dead Redemption, we have already "been there and done that".
    4.5
  • slugfest321slugfest321233,086
    01 Aug 2012 01 Aug 2012
    9 3 0
    Max payne is here again and a long time has passed since the last time we saw him. Although he's gained a couple of pounds and is in sunnier reaches than the snow covered streets of new jersey the game is no less as depressing and gritty as his previous outings.

    THE
    STORY

    The game is set in sao paulo, brazil where max is now a private bodyguard for the brancos, a rich and succesfull family that feels underthreat from the gangs in the favelas below. Throughout the game certain members of the family become kindnapped by the money driven gang ,Comando Sombras. And max payne is constiently trying to track them down and desperately save thoose who have been captured. Doing so the only way he knows how diving and gunning through compact alleys and cramped buildings. But through all the chaos of whats happening to max and the branco family it would appear there's more going on in sao paulo than there first appears. Strange unexplained things in the broken down favelas, which max soon finds himself stuck inbetween with little options but to get involved. Ontop of all the things going on in present time there are parts where you play the falshbacks of max revealing how he came to the line of private bodyguarding and the reasons he left his home town of new jersy.

    THE
    GAMEPLAY

    The gameplay is pretty solid with a few new features like a new cover system and a last stand feature, but the old features like bullet time and shootdodge are still there. But lets start with the gunplay, each time you start a new game you get choose between an aimimg system that gives you three options hard lock (enables the player to lock onto a target when aiming with the selected gun) soft lock (enables the player to lock on to the target when aiming with the selected gun and allows you to tweak the aimming to the exact point you want) and free aim (this disables all locking on and all aimming must be done manually). Each system is easy to use precisely and smoothly admist the comabt, each system helps all types of palyers from new comers to the genre to the veterans. Now lets talk about the cover system using cover is great when inbetween using your shoot dodge and keeps you out of the line of fire. You can also shoot from cover giving you the edge over your enemies making it easy for you to kill your enemies and make it harder for them to hit you, although you are open to gunfire while aiming in cover. If you prefer to stay protected or are low on health you can blind fire from cover making you near impossible to hit but effects your aimming drasticaly. Transitiong from cover to cover can also be a pain as you cant transfer from one piece of cover to another, you must break from cover and run to your next desired place of cover making getting between places without being shot difficult. And now for bullet time and shootdodge. Bullet time gives you the ability to slow down time allowing you to aim your shots carefully and giving you time to dodge incoming fire' bullet time can also be used when aiming in cover. shootdodge is where you dive through the air in the direction you choose while slowing down time' shotdodge is most effective when diving out of cover or around corners. Although both bullet time and shootdodge use up your adrenaline bar and once empty stops you from using bullet time' but not shoot dodge adrenaline can be gained back by killing enemies. And finally unlike a lot of games now adays max payne uses a health bar in the shape of max's silohuette, to regain your health you must use painkillers which can be found throughout the levels.

    GRAPHICS

    The graphics in max payne are great from the enviroments to the charcters. The graphics throughout the game are smooth and sharp with little rendering issues and the attention to detail is great from maxs clothes moving as he runs around and the effects rain and water make to the hair and cloths of charcters. In certain enviroments the trees and palnts will move with the wind. The only downside of the graphics is in some areas you can see far in the backdrop which usally looks plain and lack of detail but overall the graphics are pretty substantial.

    MULTIPLAYER

    The multiplayer in max payne is a weird one there are a lot of good features in the multiplayer but throughout the time i played it it just felt lacking maybe its the fact theres not many maps or not a massive amount of guns to choose from but on the flipside there are a lot of good things like the game modes. The game modes vary from standard deathmatch and team deathmatch modes to modes like gangs war and payne killer, gang war is a story based versus mode based around a vary of objectives which are diffrent depending on the map. All the objectives are split into rounds there are five rounds in each match whitch ever team wins a round gets points toward there score on the finale round whoever wins the final round wins the match overall. payne killer is where two players play as max and passos and are against the rest of the players with max and passos having acsess to special extras to use during the match, but whoever killd either one of them turns into that charcter and everyone turns against them. The players also get to change the apperance of there online charcters unlocking new clothing as they rank up. Custom loadouts also feature in the online giving you acess to guns attachements items which are essentially perks and bursts. Bursts are essentially killstreak each kill giving you adrenaline after collecting so much adrenaline it unlocks a higher level of your burst which is a stonger version of the one before. also featuring in multiplayer is shootdodge which is triiged by diving near someone.Making you and them slow down while everyone outside of a certain range move at normal speed.

    Overall i would say max payne is great game and would recommend you to give it ago with a deep and dark story great gameplay good visuals and a resonbaly good multiplayer its a great modern shooter with traits of its past games still in there, my overall score for this game is

    9.00/10.00
    5.0
  • Nocturno LupoNocturno LupoThis gamer has had their achievements removed from the site
    23 May 2012 09 Dec 2012
    14 8 0
    It’s been a few months since I’ve played Max Payne 3 at Rockstar Nederland. The previewcode of the game was gorgeous, put together in a way rarely seen and exciting. Now, in May, we finally are able to play the completed game. Did it become what it was promised to become? Did Rockstar manage to take over the franchise with success?

    A dark past and a darker future
    Max Payne is a retired cop, addicted to liquor and painkillers. He used to be a white knight, but now he’s a junkie. The once so legendary bad-guy killer has reached his high end of low and couldn’t possibly go lower. In an attempt to get over the loss of his wife and daughter he decides to take on a job in the sunny São Paulo, Brazil. Together with his old pal Raul Passos he goes on to work as a bodyguard for the rich and famous Branco familly.

    Max seems to enjoy the good life in which he’s now. The Branco’s trust him with their lives. But suddenly, the party they’re at gets intterupted by a local gang and take the Bronco wife with them as a hostage. And this is how the dark trip that’s called Max Payne 3 starts, a story filled with drugs, sex, trust, lies and friendship.

    The story is being told in a way that’s quite similar to Remedy’s Alan Wake, (Remedy developed Max Payne and Max Payne 2.) partially told by the main character himself and is brought to the player in a way we know from comic books. Think of the way the screen may suddenly split up into several panels. It comes over a little strange and new for a game like this, that knows how to combine the playfulness of a comic book with the mature story of the game.

    The game stands out graphically. Max Payne 3 is filled with small details, beautiful environments and convincing locations. Rockstar has put the bar really high for future games.

    Blood, sweat and pills
    But not only the story is mature, because Rockstar didn’t just take over Remedy’s film-feeling, but also added their own Rockstar-flair to the strange mix that’s called Max Payne 3. The game comes with an 18+ seal and leaves nothing for the imagination.

    With a press of a button you can switch over to bullet time, with which you can shoot at baddies in slow-motion. It looks spectacular; the bullets visibly fly around you and with this, you can turn a person into a human Swiss cheese. But that’s not all, because the shootdodges from the previous games have returned. Shootdodges are jumps you can make to dodge incoming fire, in slow motion. And while you’re at it, put down some bad guys. Thanks to these gameplay elements, Max Payne 3 feels like the epic shooter I had been waiting for for years.

    But lets head back to the Rockstar-flair I mentioned before. Does anyone remember the shockvalue Manhunt and Grand Theft Auto: Vice City had? This is clearly back in Max Payne 3. The game is extremely violent and gory, has a lot of visible boobs and even shows a few scenes of sex. This all becomes nothing when you kill the final enemy in an area, however. When this happens, you get to see what bullets, or shotgun hail, do to a human body. I absolutely loved the sense of detail, but it stays quite creepy to look at.

    The many possibilities
    Whoever might think that the game is over after an initial completion, which takes about ten hours, is wrong. Max Payne 3 offers a lot of extra gamplay to go along with the storymode. There’s an arcade mode, in which you can take on your friends, or even the world, in a battle against whoever reaches the highest score in a particular singleplayer level. The game also has a “New York in a Minute”mode, in which you can try to beat the game the fastest way possible. You start with a single minute, that starts to count down. Every kill you make adds seconds. The nicer the kill, the more bonus time you get awarded. This keeps the need to play the game over and over again.

    You could also decide to play against the world in the brand new multiplayer mode. In this mode you take on the various gangs you’ve seen or heard about in the singleplayer in various well-known multiplayer gamemodes, but all still maintain their Max Payne-flair. Mix this with the bullettime and shootdodge options from the singleplayer, and you get a fun, chaotic multiplayer with a lot of potention, if you give it the chance it so deserves. Who wants to take on Max Payne in a 8-vs-MP mode? I do. Furthermore, all the maps that are present in the game are all diverse enough to keep you coming back for more.

    Verdict
    Whoever says that only Remedy can make a good Max Payne-game has never played Max Payne 3. The dark past of Max has been exchanged for a darker future in the sunny city, but dares to go further than ever before in a videogame. Rockstar has but the bar extremely high for future titels, and shows what the future of graphics, audio and gameplay has to offer. The story, the spectacular useage of slow motion and a lot of replayvalue all come together in this one product. Shortly; are you looking for a game with a good story, gorgeous graphics and awesome action? Then Max Payne 3 might just be the only right choice you can make.
    5.0
  • MarkySharkyMarkySharky248,467
    13 Jun 2012
    0 4 0
    After a slow start which nearly put me off I really loved this game by the end. Yes, the game play can get a little repetitive and it's not easy. There are sections where I died lots of times and had to turn it off for a break.

    That aside this game has so much going for it:

    - Graphically superb. Such attention to detail and vivid surroundings.
    - Top, top soundtrack and effects. I'll be downloading the soundtrack.
    - A plot that develops at a good pace with good references to Max's back story.
    - Lots of collectables and in game achievements to aim for meaning there's a good re-playablility to the game.

    The only real major downside is something that appears to be inherent of Rockstar games and that is the general movement and using cover etc. can be very clunky.

    8/10

    I'll be lending this to a work buddy then I will certainly play it again.
    4.0