Max Payne 3 Walkthrough

5. Story - Part III (Chapter 11-14)

This Page contains Part III (Chapter 11-14) of the Story.

Chapter XI - Sun Tan Oil, Stale Margaritas And Greed
Golden Gun(s): 2, Clue(s): 8

Weapons that can be found on this chapter: (* First time appearance)

  1. Auto 9MM (Pistol)
  2. M972 (MG)
  3. 608 Bull (Pistol)
  4. FAL (Rifle)
  5. SPAS-15 (Shotgun)
  6. MPK (MG, Scope included)
  7. DE .50 (Pistol)

[Checkpoint 2]

Max's Starting Weapon - Auto 9MM (Pistol)

When you can control Max, quickly head to your own bathroom and take the painkiller since you will begin this chapter without any painkillers. Take it, and get back to the same cover.

Use Blind-fire to kill the enemy that is in the hallway. This will also help you gain some bullet time. A few more enemies will appear in the kitchen, so head to there and find a cover. Kill everyone you spot until the place is clean.

After that, we will explore the area. Head back to the hallway, and use the map below to find all clues and painkillers in a specific room.

Map for Chapter 11 Checkpoint 2 (Rooms, Clues & painkillers)

First, head to Marcelo' room (room 5). You will find a yellow note on the shelf. Examine it (Clue 1 - Notes on Max, 0:19).

Chapter XI - Clue 1 - Notes on Max

Second, move to Passos' room (room 4), and examine his bed (Clue 2 - Passos' Bed, 0:39). After that, head into the bathroom in room 1, and grab another painkiller.

Chapter XI - Clue 2 - Passos' Bed

Enter the room behind the kitchen (top right). Beside the freezer, you will find the first golden gun part on this chapter (Golden Super Sport Part 1, 1:08).

Chapter XI - Golden Super Sport - Part 1

Leave the kitchen and keep moving. You will hear something from the radio, so wait there to trigger a cut-scene. Move to the door after that to continue (an enemy just gets in from there during the cut-scene).

[Checkpoint 3]

As soon as you begin this part, quickly turn right to find a cover (or use bullet time and shootdodge if you are brave enough) to kill those enemies that are in front of you. (1 more enemy will join it later)

Suddenly, there is a massive explosion! Right now, you have to shut down the engine, or you will slowly lose your health and die. You need to shut down 2 engines before you can move again, but both engines actually are not difficult to find. Look for a flashing red light on the broken engines. That is the place to shut down the engine. Press cn_Y to shut down 2 engines (or see screenshot below to find the spot).

Chapter 11 engine location

After another cut-scene, don't leave this room immediately as there are 2 enemies behind the door you just opened. Either wait for them to appear, or use bullet time / shootdodge to kill them (they will be on both sides of the door).

[Checkpoint 4]

You finally can take a look at outside (well, canal...) after the gate opens. Behind the gate on the floor, you will find some blood... Examine this to know more about the situation right now (Clue 3 - Blood Trail, 1:22).

Chapter XI - Clue 3 - Blood Trail

Climb the stair (left / right), and you will hear a girl screaming and then die after that... You will see 4 enemies on a higher floor (appear at different times), and since you can't find a good cover, either use bullet time / shootdodge to kill them. After that, search the right side of the boat (before you get into the fitness room). You will see a golden gun part at the end of the walkway (Golden Super Sport Part 2, 1:42).

Chapter XI - Golden Super Sport - Part 2

Get inside the fitness room, grab the painkiller, and move into another room.

[Checkpoint 5]

4 enemies are in here. When you move, you will alert them, but you do have a good cover so this part should be easy. Kill them all, and start looking for more clues.

On a round table (in front of the sofa), you will find a newspaper. The newspaper is about the event that happened earlier so examine it (Clue 6 - Discarded Newspaper, 2:07).

Chapter XI - Clue 6 - Discarded Newspaper

Remember those enemies trying to destroy the wall? Move a few steps away from the table, and examine the wall (Clue 8 - Pried Wall, 2:24), then keep moving.

Chapter XI - Clue 8 - Pried Wall

There are 3 more rooms before you go outside. The first room looks like a small office. At the back of the desk, you will find a passport about Daphne (Clue 5 - Daphne's Passport, 2:34). In the room next to it, search the bathroom, and you will find a painkiller.

Chapter XI - Clue 5 - Daphne's Passport

In the room that is closest to the exit, you will hear somebody talking. When you get inside, an enemy will stand up, so quickly kill him. 2 more enemies will appear inside the bathroom. Don't forget to kill them! Beside the bed, you will see a box including some jewelry. Seems like the "pirate" doesn't want that jewelry... Examine it for more information (Clue 4 - Daphne's Jewelry Box, 3:04).

Chapter XI - Clue 4 - Daphne's Jewelry Box

Time to go outside and prepare yourself as more enemies will arrive...

[Checkpoint 6]

Take cover as soon as you exit. About 3 enemies will jump into the yacht. Take them out while in cover. More enemies arrive when you advance, so use cover when you need it, and take your time to deal with them as some enemies will also climb to the ship on both sides. There will be a painkiller on a table before you open another white door.

[Checkpoint 7]

Once again, take cover as soon as possible since there will be enemies shooting from the canal on your left (including a vehicle). Some of the enemies will use SPAS-15 (Shotgun) so don't rush or you can die very quickly. Kill them all, and make sure no more enemies appear. Then get into the room on your right, and grab the painkillers on the table (beside the piano).

[Checkpoint 8]

Prepare yourself when you climb another set of stairs! A lot of enemies will appear, and 3 more will be on the canal on your right. Use bullet time and shootdodge to kill them (You can try to crouch on the stairs and shoot). If you need to, use the counter that is closest to the gate to take cover.

2 more enemies will be hiding behind the "Automatic gate". One of them will carry a shotgun so use bullet time to deal with them. 3 more enemies will open the door in front of you and shoot when you are close enough (2 of them will have a shotgun).

After the battle, before you head into the wheel house (double door), on the right side, you will find 2 painkillers. On the left side, get close to the broken picture, and the picture will drop automatically. The locker behind it will open, and you will find a golden gun part inside there. (Golden AK-47 Part 1, 3:56).

Chapter XI - Golden AK-47 - Part 1

Move into the wheel room to trigger a long cut-scene. Prepare for another difficult gunfight.

[Checkpoint 9]

All enemies on this checkpoint are on the tower in front of you. There are about 4-5 enemies so take your time to kill them since they will use cover too. If you have difficulty finding or shooting them, look at your left side, and you will find something at the back of the truck (painkillers, ammo crate, and a MPK (MG)). The MPK (MG) will have a scope attached (zoom closer to the enemies). Use it if you want.

More enemies will appear after the first bullet cam (second wave). Some of them will shoot from the ground, but most of them still shoot from the tower. Take your time to deal with them.

[Checkpoint 10]

2 enemies will come from the stairs in front of you, and 1 of them will carry a shotgun. Kill the guy who carries the shotgun first and then the last one on here. Before you go up, turn around, and go all the way to the end of the walkway (yacht side). You will find Golden AK-47 Part 2 (4:09) on the ground.

Chapter XI - Golden AK-47 - Part 2

At last, climb the stairs inside the tower, and kill anyone you spot. Go outside to trigger a short cut-scene.

[Checkpoint 11]

* You are forced to use DE .50 (Pistol) on this checkpoint. You will lose any two-handed weapon you have picked up before.

You will begin this part in bullet time. That also means there will be an achievement here.

Along For The Ride

Trigger A Bullet Cam On The Zipline [FREE AIM]

Along For The Ride
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

Kill all visible enemies first, and wait for the last one coming from the stairs until you see his head and body pop up. Shoot him to trigger the bullet cam (must trigger to unlock the achievement), and you will unlock this. Here is the sample video.

You will roll into cover automatically. About 4-5 enemies will be shooting from the building in front of you (not all enemies will leave the building!). Don't let them survive. Then explore the area. On the right side of the building, there is a Golden Super Sport Part 3 (4:57), look at the screenshot below if you can't find it).

Chapter XI - Golden Super Sport - Part 3

Go inside the building. In the small room (some display models in there), you will find 2 painkillers on the table. Head to the counter in the center of another room, and you will find another painkiller.

Feel free to grab the SPAS-15 Shotgun as the next part has a lot of short range battles. Press cn_Y to open the gate when you are inside the counter.

[Checkpoint 12]

An enemy will appear when you are close to the stairs. A shotgun should handle this pretty well. Keep moving, and more enemies are waiting to kill you. Kill all of them on this floor (1st floor). Turn around when you complete and find stairs outside. Going down few steps, you will find the last golden gun part for AK-47 (Golden AK-47 Part 3, 5:29).

Chapter XI - Golden AK-47 - Part 3

Turn around again, and keep moving up. A few more enemies will appear in different locations, especially when you move to 2nd floor - on the other side of the big windows, there will be 2 enemies using shotguns to kill you. Finish them as soon as possible.

Before you go to the other side, you will find a display model showing a guy using something like a telescope. Examine it for the last clue on this chapter (Clue 7 - Visitor Center Display, 5:56).

* If you can't examine it, that means there stare still enemies (mostly on your way to the top floor) hiding somewhere. Kill them, and you can examine the display.

Chapter XI - Clue 7 - Visitor Center Display

Follow the path, and head to the top floor to trigger a cut-scene to complete this chapter.

Here is the checklist if you missed any Golden Gun parts or Clues on this chapter (video included).

Golden Gun(s):
- AK-47 (Rifle)
Part 1 - Checkpoint 8, 3:56
Part 2 - Checkpoint 10, 4:09
Part 3 - Checkpoint 12, 5:29
- Super Sport (Shotgun)
Part 1 - Checkpoint 2, 1:08
Part 2 - Checkpoint 4, 1:42
Part 3 - Checkpoint 11, 4:57

Clues:
- Notes on Max (Checkpoint 2, 0:19)
- Passos' Bed (Checkpoint 2, 0:39)
- Blood Trail (Checkpoint 4, 1:22)
- Daphne's Jewelry Box (Checkpoint 5, 3:04)
- Daphne's Passport (Checkpoint 5, 2:34)
- Discarded Newspaper (Checkpoint 5, 2:07)
- Visitor Center Display (Checkpoint 12, 5:56)
- Pried Wall (Checkpoint 5, 2:24)

Chapter XII - The Great American Savior Of The Poor
Golden Gun(s): 2, Clue(s): 6

Weapons that can be found on this chapter: (* First time appearance, except grenade launcher)

  1. PT92 (Pistol)
  2. Grenade Launcher (Launcher)*
  3. 608 Bull (Pistol)
  4. MD-97L (Rifle)
  5. Super Sport (Shotgun)* - Only can be found on this chapter
  6. RPD (MG)* - Only can be found on this chapter in a legal way
  7. SPAS-15 (Shotgun)
  8. MPK (MG)
  9. M82A1 (Sniper Rifle)

[Checkpoint 2]

Max's Starting Weapon & item - PT92 (Pistol), 2 Painkillers

Follow the path, and listen to the dialogue. Then just keep moving until a cut-scene shows up. After the cut-scene, move to the black gurney in front of you. Examine it to get the first clue on this chapter - (Clue 2 - Gurney, 0:05).

Chapter XII - Clue 2 - Gurney

Get into another room, and turn left to get inside a room. On a shelf, you will find a painkiller. You will also see an ammo crate on the ground. That actually is a clue so take a look at it (Clue 1 - Ammo Crate, 0:22). After that, move again to trigger another cut-scene.

Chapter XII - Clue 1 - Ammo Crate

[Checkpoint 3]

Take cover when you reach the door. There are 2 enemies in front of you. When you alert them, 2 more enemies will arrive shortly. Stay in here, and kill them one by one. When you get inside, turn left, and get into the bathroom. Golden RPG Part 1 (0:50) should be on the ground.

Chapter XII - Golden RPG - Part 1

There is a grenade launcher on the white cart when you get into this room. Keep it as we will use it later. Refill your pistol ammo (if they use their pistol to kill you, you can get the 608 Bull (Pistol) from them).

Keep moving. An enemy will try to run away and alert his team, so take cover on the wrecked wall (or the box a few steps away). Use the grenade launcher you have picked up earlier, and try to kill some enemies with it. A few more enemies will appear if you get out from the door on your left. Take your time to deal with the enemies, and pick up an MD-97L (Rifle) as a backup weapon since you will have very limited pistol ammo at this point.

Kill the last enemy, and push the button to open the gate.

[Checkpoint 4]

Take the cover in front of the gate as soon as possible. There are about 3 enemies behind the wrecked wall (your top right), so wait for them show up and shoot. There are about 3 enemies far ahead, but we will kill them later.

Now move left, and take cover on the wall (don't get into the hallway first) as there is a enemy using an RPD (MG) shooting from the hallway (behind a wrecked wall with some space allowing him to shoot). Take him out while he is reloading (a single shot and you lose a lot of health if you get shot...).

After that, move into the hallway, and look at the back of the cart. Golden FMP G3S Part 1 (1:03) should be behind the cart.

Chapter XII - Golden FMP G3S - Part 1

Move into the room (where enemies were shooting earlier), and find a good cover since 3 enemies will be shooting from the other side (another enemy carries an RPD (MG)). Wait for the enemy that carries the RPD (MG). Reload to kill him. Another enemy should be visible (flashlight attached on his weapon). Take him out too. The last enemy may not shoot, but he should be visible and just stay there until you shoot him...

Before you jump, search the area, and find a Super Sport (shotgun) from one of the dead bodies. Take it, and jump to the lower floor. There will be 2 more enemies suddenly jumping out from your left and inside the room in front of you (higher floor). Use the Super Sport (Shotgun) to kill both of them if you can.

Climb to higher ground, and get into the room on your right. Search the room to look for some clues... Look at the ground first. You should find an ID Card beside the sofa. The guy on that ID Card looks very familiar... (Clue 3 - Passos' ID Card, 1:16)

Chapter XII - Clue 3 - Passos' ID Card

Then look at the wall on your right. You will see that the wall does have a lot of pictures. Find out what that is about... (Clue 4 - Wall Photo, 1:38)

Chapter XII - Clue 4 - Wall Photo

Leave the room, and an enemy will suddenly appear with a Super Sport (Shotgun), but your Shotgun can do the job (might need a bit of bullet time). Now just keep moving, and take cover on the cart immediately since on your right, there are 3 enemies standing there and shooting. Either kill all of them or shoot the yellow propane tank behind them to blow up the door (this will also kill them).

When the door blows up and kills all of them, turn around and keep moving until you have to make a right turn. On one of the shelves, there is a painkiller. Take it and keep moving.

[Checkpoint 5]

Get into another hallway after you climb the stairs. Don't get into the room far ahead first. Instead, check out the bathroom (you will find another wrecked wall when halfway through the hallway). Golden RPG Part 2 (2:07) is on the ground. Pick it up, and head to the room far ahead to trigger a cut-scene.

Chapter XII - Golden RPG - Part 1

[Checkpoint 6]

* You will lose any two-handed weapon you had on earlier checkpoints.

When the cut-scene ends, you will take cover automatically. Turn right, and grab the painkillers on top of the cart and the SPAS-15 (Shotgun). Then kill the enemies outside, quickly switch your cover to inside the bar since more enemies will arrive, but also a golden gun part appears there too. Grab the Golden FMP G3S Part 2 (2:30) on the ground and stay there. Kill the remaining enemies before you move again. (They could throw a grenade so be careful)

Chapter XII - Golden FMP G3S - Part 2

Move into the playground after the swimming pool. 3 enemies will appear shortly. Kill them in bullet time or shootdodge before they meet their team. Turn left again, and quickly find a cover as there are a few more enemies in front of you, and they are in cover (more will appear inside the building) so take your time to deal with them. Try not to get shot!

When the shootout finally ends, search the bar, and you will find a newspaper. Examine it, and grab the painkiller inside the bar. (Clue 5 - Newspaper Article, 2:43)

Chapter XII - Clue 5 - Newspaper Article

At last, get close to the double door to continue. A pretty "dark" cut-scene will show up...

[Checkpoint 7]

Get into the room in front of you, and keep moving until you see a sofa on your right. Behind it, you will find Golden FMP G3S Part 3 (3:09). Now move ahead to the armory.

Chapter XII - Golden FMP G3S - Part 3

[Checkpoint 8]

Head back to the armory you have entered during the cut-scene. On the right side of the shelf beside those boxes, you should see a receipt there. Find and examine it (Clue 6 - Donation Receipt, 3:22). Then refill the ammo through the ammo crate, and pick up the painkillers. Also grab the RPD (MG) here.

Chapter XII - Clue 6 - Donation Receipt

After that, plant the bomb on the remaining red pillars to continue.

[Checkpoint 9]

4 enemies will arrive from the gate beside the armory. You are in a cover automatically so pick your target and finish them. 2 more enemies will come from the same location. Don't let them survive! (Remember to use RPD (MG) and kill at least one enemy!)

If you haven't used the Super Sport (Shotgun) to kill a enemy on an earlier part, one enemy will use it on this checkpoint, so you can pick it up if you haven't used it.

Time to move outside and see what is waiting for you...

[Checkpoint 10]

* You are forced to use an M82A1 Sniper Rifle to kill the Sniper on the the building in front of you.

There are 2 snipers (their sniper rifle will have a red laser). I suggest you to kill the one on the higher level -> back to cover -> kill another sniper. When done, 3 more enemies will appear on that building (different floor). Continue to use the sniper rifle to kill them.

Pick up your RPD (MG) or Super Sport (Shotgun) you have picked up earlier, refill the ammo through the ammo crate, grab the painkiller, and then turn around and go through another gate behind you to prepare for another shootout.

About 4 enemies will come from the hallway on your left. After that, 3 more enemies will come from the gate (where you get into here). Take your time to kill them.

When the job is done, head to the back of this room (exterior ledge, above the path on first floor) to find the last golden gun part of RPG (screenshot below). (Golden RPG Part 3, 4:01)

Chapter XII - Golden RPG - Part 3

Plant a bomb to a red pillar. 4 more enemies will appear from the same hallway again, but you can handle it. Plant the remaining bomb to trigger another cut-scene.

[Checkpoint 11]

* This part will have a time limit. If you can't finish within the time limit (~2.5-3 mins real time), the building will collapse, and you will have to restart the checkpoint.

On this part, there will also be a luck based achievement that can be done, but you only can unlock this while the building is shaking, and you must make a headshot kill during that moment. To make this easier, try to bring the Super Sport (Shotgun) to unlock this achievement.

Sometimes You Get Lucky

Get A Headshot During The Rooftop Tremors

Sometimes You Get Lucky
5 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

At the beginning, there is an enemy on your left (kill him first) and about 4 enemies on the rooftop. Kill them as quickly as you can. When the place is clear, move forward, and you will see an enemy carrying a shotgun to kill you. Finish him!

After that, 2 more enemies will appear on your left (until you see the stairs) after you go through the first gate (the guy behind another gate needs a headshot kill). Reach the top floor, and turn left (if you turn right, there are 2 painkillers). Another enemy behind the 3rd gate will have a shotgun ready. Bullet time should be able to handle this.

Go through the gate, and get close to the room in front of you until it collapses. Then find a cover since 3 enemies will appear on the rooftop. Kill them when they show up.

At last, another Heavy Gunner will show up. Get into cover, and use bullet time. Dual wield any single-handed weapon (if you can), and keep shooting his head until his helmet falls off and he dies. After that, enjoy the cut-scene since you have completed this chapter.

Here is the checklist if you missed any Golden Gun parts or Clues on this chapter (video included).

Golden Gun(s):
- FMP G3S (Sniper Rifle)
Part 1 - Checkpoint 4, 1:03
Part 2 - Checkpoint 6, 2:30
Part 3 - Checkpoint 7-9, 3:09
- RPG (Launcher)
Part 1 - Checkpoint 3, 0:50
Part 2 - Checkpoint 5, 2:07
Part 3 - Checkpoint 10, 4:01

Clues:
- Ammo Crate (Checkpoint 2, 0:22)
- Gurney (Checkpoint 2, 0:05)
- Passos' ID Card (Checkpoint 4, 1:16)
- Wall Photos (Checkpoint 4, 1:38)
- Newspaper Article (Checkpoint 6, 2:43)
- Donation Receipt (Checkpoint 8-9, 3:22)

Chapter XIII - A Fat Bald With A Bad Temper
Golden Gun(s): 3, Clue(s): 7

Weapon that can be found on this chapter: (* First time appearance, except grenade launcher)

  1. 1911 (Pistol)
  2. SAF .40 (MG)*
  3. M4 Super 90 (Shotgun)
  4. FAL (Rifle)
  5. LAW (Launcher)* - Only available on this chapter
  6. Grenade Launcher (Launcher)*
  7. LMG .30 (MG)
  8. MD-97L (Rifle)
  9. 608 Bull (Pistol)
  10. Micro 9MM (MG)
  11. G6 Commando (Rifle)
  12. FMP G3S (Sniper Rifle)* - Only available on this chapter

* In this chapter, you should always kill an enemy with a headshot since most of the enemies on this chapter have very good protection. Even a headshot needs a minimum of 2 bullets if they wear a helmet.

[Checkpoint 2]

Max' Starting Weapon - 1911 (Pistol)

A policeman is directly in front of you at the beginning of this chapter, so either melee him or use blind-fire to kill him. Then 2 more policemen will come out from the room on your left. Kill them, and try not to get shot. Remember to take the SAF .40 (MG) from the first guy you killed.

Get inside the room. Beside the door and on the wall, there are 2 painkillers. You must pick them up since you don't have any painkillers!

Head to the gate to trigger a cut-scene.

[Checkpoint 3]

Now you will move into a prison area. When you are inside, you should see a dead body on your left. Beside it on a shelf, you will find Golden MPK Part 1 (0:18). Take it, turn around, and keep moving.

Chapter XIII - Golden MPK - Part 1

Before you make a left turn, use the wall as a cover since there are 2 policemen in there looking at the prisoner (they don't know you are here before you shoot). You can use your SAF .40 (MG) and make some blind-fire kills or just shoot them through cover. (Prisoner will run away but get shot to death pretty soon...)

When done, get into the "shower room" (on the right side, behind the policemen). Search the room, and you will find Golden LAW Part 1 (0:28) somewhere on the ground.

Chapter XIII - Golden LAW - Part 1

Turn around and move again. You will find those prisoners killed by a policemen that carries a shotgun. Kill him from cover, or use bullet time to finish him. The remaining enemies will appear when you move to the exit, so prepare yourself and finish them.

When the place is clear, you will hear someone screaming... Find him to trigger a cut-scene, and you will find out that he is... (Clue 1 - Tourist, 0:43)

(You must meet the guy inside the strip club on Chapter 7. Otherwise, he won't appear here.)

Chapter XIII - Clue 1 - Tourist

There is a painkiller inside a prison that is closest to the exit. Take it, and head to the exit. Prepare yourself since the next part will be a bit difficult (bring the shotgun if you can).

[Checkpoint 4]

There are 6 policemen 2 of them will have an M4 Super 90 (Shotgun), and most of them will wear medium to heavy armor. Some of them will also have helmets too. That makes this part a bit difficult.

I do recommend that you stay in the pillar you begin with, but you always have to look at both sides, since enemies can flank from another side. If you have the shotgun, when someone tries to get close to you, you can make a short range blind-fire kill or shoot them from cover. Normally, it will take about 1-2 shots to kill them in short range.

(Take your time to finish them. They won't coming at the same time, but they do shoot at the same time. Staying in cover is better than facing the bullet river, especially since they have shotguns...)

After all policemen are dead, get into the room (white door) behind you. There is a painkiller inside. Then go all the way to the small office. Grab the painkiller on the desk.

Find the laptop on a desk, and take a look at it... Really, those poor guys... (Clue 2 - Prison Log, 1:56)

Chapter XIII - Clue 2 - Prison Log

At last, push the flashing button to open the security door and leave this room.

[Checkpoint 5]

Something like APC will shoot from a higher floor, and you must wait for it to stop firing so that you can move. Otherwise, you will die (close to a single shot and there will not be Last Man Standing to save you!).

Look at the screenshot below to have an idea on how to blow it up.

Weapon location & small info of how to pass Chapter 13 Checkpoint 5

Remember the guy trying to use the LAW (Launcher) to blow up the sign? Now you have to use it to blow up the APC. When the APC stops shooting, immediately grab the LAW (Launcher) in front of you, and use it to blow up the APC. You should have enough time to aim and shoot before the APC starts firing again.

Here, there is another Grenade Launcher and more LAW (Launcher, marked with light blue circle), but we will use it later since the enemies will begin to show up from the gate below the APC. Find a cover and stay there. There are about 7 enemies coming from there. Remember that they have good protection, so aim for their head or below their body armor to kill them quicker.

* If you want to recharge your bullet time bar, you can shoot at their body armor without using Bullet time. (Refer to Melee tips)

Get the grenade launcher beside the vehicle, and blow up all vehicles here (you can refill the ammo through the ammo crate, but it is limited to launcher only). Then get the LAW (Launcher) as we need to use it to get a single kill.

Now go through the gate, and turn right. You should see a prisoner get out from the door, and a policeman behind him will shoot him. Use your LAW (Launcher) and aim directly to that policemen. Shoot to kill.

If you have followed the Walkthrough, this should be the last weapon that you need to score a kill with, and you will unlock the following achievement after that. (FMP G3S (Sniper Rifle) may not be required for the achievement)

A Few Hundred Bullets Back

Use Every Weapon In The Game

A Few Hundred Bullets Back
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

After that, find a dumpster beside a dead prisoner. On the right side of it, you will find Golden LAW Part 2 (2:18).

Chapter XIII - Golden LAW - Part 2

Grab the grenade launcher again, and climb the stairs to continue.

[Checkpoint 6]

There are 3 enemies on your left after you exit the door. !uickly kill them. On the right side of the door (after you exit from the door), behind the parapet, Golden G6 Commando Part 1 (2:34) is on the ground (screenshot below). Take it and keep moving.

(Note: From here, you can choose to use any weapon until there are more new weapons)

Chapter XIII - Golden G6 Commando - Part 1

[Checkpoint 7]

After going through 2 double doors, there will be a lot of lockers around you. 2 of them will have painkillers, so search for them, and prepare for the fight in the fitness room. There are 4 policemen in here (2 reinforcements coming later). Use bullet time or cover to kill them one by one until the place is clean (dialogue coming out).

The male changing room is on the left side of this fitness room, and the female changing room is on the right side.

Search the male changing room first. In the shower room, you will find Golden MPK Part 2 (3:21) on the ground. Head to the female changing room, and you will find another painkiller.

Chapter XIII - Golden MPK - Part 2

Go through another double door. On your left side (kitchen), there is a policeman, so take him out first. Inside the small office on your right, there will be 2 more policemen. Don't let the them survive!

After that, head to the kitchen, and look for Golden G6 Commando Part 2 (3:33) inside the food counter (Screenshot below).

Chapter XIII - Golden G6 Commando - Part 2

Head to the office when you take it. On one of the desks, you will find a note. Examine it. (Clue 3 - Promissory Note, 3:47)

Chapter XIII - Clue 3 - Promissory Note

Go through last double door on this floor, and take cover on a pillar since 2 more cops are inside the control room ahead. Take them out, and search the place before you go there.

First, on your right, there is a room, so we will go there. On the desk, there is a painkiller, and on the ground, you will find the last golden gun part for G6 Commando. (Golden G6 Commando Part 3, 4:05)

Chapter XIII - Golden G6 Commando - Part 3

Beside the Control room, there is another room. Go inside, and head to the desk. You will find another golden gun part for another gun - Golden MPK Part 3 (4:25). Head to the control room at last to trigger a cut-scene.

Chapter XIII - Golden MPK - Part 3

[Checkpoint 8]

2 waves of enemies will come from the elevator in front of you, and they will use smoke grenades (less visible). Luckily, their weapons have green lasers attached to their SAF .40 (MG). You can either stay in the control room, or leave the control room and use bullet time / shootdodge to finish them off.

The first wave will have 4 cops coming from one of the elevators, and the second wave will have 3 more cops coming from another elevator. Kill them as soon as possible, and get into one of the elevators (push the button to continue).

[Checkpoint 9]

Stay here, and get ready, since a cop will shoot from the counter in front of you shortly. Shoot to kill him.

Get into the room ahead of you. There is a painkiller and another 1911 (Pistol) on the table.

Prepare yourself before you go through the double door since there are about 7 enemies waiting for you there. When you are ready, get into the office, and start shooting! I recommend you to take the cover on the right side (after you go through the double door).

Take your time to kill all of them. After that, a cut-scene will show up, and a heavily protected cop will get into this room. Aim at his head, keep firing, but don't leave the cover for a long time as he carries a powerful LMG .30 (MG), and you can lose a lot of health in a single shot! Search the office when you kill him.

Beside the meeting room (right side of this office), there is a folder on one of the desks... Well, I know nothing about it so I better examine it to find out what it is... (Clue 6 - Political Folder, 5:07)

Chapter XIII - Clue 6 - Political Folder

There is another clue. On the room on the left side of the double door (where the heavily protected cop came from), there is a painkiller on the desk and a laptop beside it. Examine it for another clue. (Clue 5 - E-File on Da Silva, 5:29)

Get close to the double door, and watch a small cut-scene.

Chapter XIII - Clue 5 - E-File on Da Sliva

You are in the briefing room. After that, beside the big display screen, there is a laptop (marked with red on the screenshot below). Examine the laptop, and you will know a bit more about yourself, the gangs, and friends... You must read all of the pages to get this clue! (Clue 4 - Slide Show, 5:57)

Chapter XIII - Clue 4 - Slide Show

Now go through 2 more double doors, and prepare for another shootout.

[Checkpoint 10]

When you enter the evidence room, 2 enemies should be around the corner, and 1 of them will carry a shotgun. Kill them and keep moving. 3 more cops will appear shortly. Finish them, and the last cop will appear behind a locked gate (just opened). Kill him, and search the area before you leave.

- On the room beside the double door you passed, there is a painkiller on the wall.

- A few steps away from the gate, there is an arsenal room. You can take some weapon(s) and refill some ammo there.

(You don't have to take any two-handed weapons since you will lose them very soon.)

[Checkpoint 11]

Go through the gate and the door after it. A cut-scene will trigger showing a tear gas blow up... Now climb the stairs until you see a grate on top of the wall. Shoot it down to get inside.

Info for Chapter 13 grate location

[Checkpoint 12]

When you fall to the ground, an enemy will be directly in front of you, but since you are in bullet time, he will die pretty quickly (a single shot...). Another cut-scene will trigger when you get close to the computer. Watch it, and leave this room.

[Checkpoint 13 - lab]

Get into the lab in front of you, and quickly take cover as there will be cops waiting for you. Some more smash the window to get into this lab (including smoke grenades). Kill them one by one (Blind-fire isn't a good idea since you don't have any machine guns, rifles, or shotguns...) until the place is clean. There are about 6 enemies in this lab.

Pick up the Micro 9MM (MG), and equip it, since next part will have an achievement that can be done. A machine gun should work best.

[Checkpoint 14]

On this part, you will push the cart, and take a ride on it... You have to kill all enemies in the building in front of you (6 enemies), and they will have green lasers attached to their gun. It should be easy to find their locations. When you kill all of them, you will unlock this achievement.

It Was Chaos And Luck

Get 6 Kills While Riding The Push Cart [FREE AIM]

It Was Chaos And Luck
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

4 more enemies will then appear on the same building. Be careful. One enemy will carry an M82A1 Sniper Rifle (with red laser). Kill him with bullet time while in cover since if you get shot from it, you will die in a single shot without Last Man Standing! After you kill him, you can kill the remaining cops.

If you have limited ammo left, there is an ammo crate on the shelf (see screenshot below).

Ammo Crate on Chapter 13 Checkpoint 14

[Checkpoint 15]

The gate behind the cart will open with a "buzz" sound. Use the cover beside the gate since a cop will carry a shotgun coming from the arsenal room behind it. Take him out. In the Arsenal room, there are 4 more enemies (they won't appear at the same time). Don't let them survive!

There is a painkiller on the wall before you get into the arsenal room. You will also find some weapon(s) in the Arsenal room. Take them if you want. (You can refill your ammo from the ammo crate again)

Leave the arsenal room, and you should see some helmets, boots, and a Flak Vest hanging up on the shelf beside another gate... Take a look at the Flak Vest. Does Max really need it? Maybe, so take it... (Clue 7 - Flak Vest, 7:38)

Chapter XIII - Clue 7 - Flak Vest

Push the flashing button on the desk to open the security door.

[Checkpoint 16]

It seems like you are in shooting range now. There is a painkiller on the right side of the wall before you go through another double door. Then you will reach the Maze style of the training area.

Go down, but don't get inside the training area. First, find the wall as a cover since there is a sniper (with green laser attached on his gun) shooting from the tower in front of you. Kill him. More enemies are waiting for you inside the training area, so use bullet time or shootdodge to kill them and move again.

An enemy should be waiting for you in front of a blue container (behind the wall). After that, 4 more enemies (including another sniper) will be waiting to kill you. Take cover on the wall (similarly to the screenshot below). We will kill the sniper first, since he carries a new weapon that only can be found here.

The enemy who carry FMP G3S on Chapter 13 Checkpoint 16

If you have any bullet time left, aim at his leg, and shoot to kill him (This will increase the chance of his weapon falling to the ground. You can't climb that container...). Then kill the remaining cops here.

Get close to the container, and find the FMP G3S Sniper Rifle drop to the ground. Pick it up, and use it to kill the last cop coming from the door (before you climb another set of stairs).

Grab the painkiller, and prepare for the shootout inside the shooting range.

[Checkpoint 17 - Shooting Range]

There are 8 enemies in different locations inside here, and most of them are in cover (which can be destroyed). It is up to you on how to kill them. Either blind-fire with a shotgun, machine gun, or be an aggressive angry Ex-cop, and use everything you have to kill all of the cops in here.

An enemy will then come from the double door in front of you and give up (after you clean up here). You can be a good guy and not kill him (he won't shoot you) or continue to be an angry Ex-Cop and kill him.

Look at the back of those sandbags (from where you got into here). You will find the last golden gun part for LAW (Golden LAW Part 3, 8:24).

Chapter XIII - Golden LAW - Part 3

Go through the double door. When you turn left, the last cop will appear. Take him out, and grab the painkillers on the wall. Move to the door behind that cop, and climb the stairs to trigger another cut-scene. You are close to the end now!

[Checkpoint 18]

This part will be difficult. A bunch of cops will appear in different parts of this big room. 2 cops will come up from the stairs and shoot as soon as this part begins. Kill them first. (In the room behind you / on your left, there is a painkiller on the desk, marked with 17 on the map below).

When you get to the ground, an enemy will suddenly appear on your left. Kill him in bullet time, and use the pillar there as a cover. Use cn_left and cn_right to look at each side of the pillar, since enemies can flank from both sides. Take your time to kill them.

If you looking for painkillers, weapons, and ammo crate locations, feel free to look at the map below.

Painkiller location for Chapter 13 Boss Fight. (Checkpoint 18-19)

Kill the remaining enemies to trigger a cut-scene. Time to face one of the bosses!

[Checkpoint 19]

* If the boss kills you on this part, there won't be Last Man Standing to save you, so take the Painkiller if you have less than half health left.

You will be in cover as soon as it begins. Kill the enemies (2 enemies) in front of you first before they decide to move to the left / right side and flank you. Since the boss is in cover, you can't kill him. The only way you can kill him is to shoot the ceiling on top of him. Shoot a few shots, get back to cover, and then shoot again until it drops to the ground.

On the next part, you have to face 2 enemies that carry LMG .30 (MG), and the only way to kill them is with a Headshot. Use bullet time, and aim at their heads to kill them one by one. After that, shoot the ceiling on top of the boss again (shoot->cover->shoot every few shots) until it drops to the ground.

At last, the boss will stand up. Now you can now kill him! When he gets shot, the final cut-scene of this chapter will show up...

Here is the checklist if you missed any Golden Gun parts or Clues on this chapter (video included).

Golden Gun(s):
- G6 Commando (Rifle)
Part 1 - Checkpoint 6, 2:34
Part 2 - Checkpoint 7, 3:33
Part 3 - Checkpoint 7-8, 4:05
- MPK (MG)
Part 1 - Checkpoint 3, 0:18
Part 2 - Checkpoint 7, 3:21
Part 3 - Checkpoint 7-8, 4:25
- LAW (Launcher)
Part 1 - Checkpoint 3, 0:28
Part 2 - Checkpoint 5, 2:18
Part 3 - Checkpoint 17, 8:24

Clues:
- Tourist (Checkpoint 3, 0:43)
- Prison Log (Checkpoint 4, 1:56)
- Promissory Note (Checkpoint 7, 3:47)
- Slide Show (Checkpoint 9, 5:57)
- E-File on Da Silva (Checkpoint 9, 5:29)
- Political Folder (Checkpoint 9, 5:07)
- Flak Vest (Checkpoint 15, 7:38)

Chapter XIV - One Card Left To Play
Golden Gun(s): 2, Clue(s): 1

Weapon that can be found on this chapter: (* First time appearance)

  1. DE .50 (Pistol)
  2. Auto 9MM (Pistol)
  3. MD-97L (Rifle)
  4. 1911 (Pistol)
  5. G6 Commando (Rifle)
  6. 608 Bull (Pistol)
  7. Mini-30 (Rifle)
  8. MPK (MG)
  9. Grenade Launcher (Launcher)

* Similarly to Chapter 13, you will want to quickly kill the enemies with a headshot, since they have very good protection. You need a minimum of 2 shots to kill most of the enemies (except they don't wear helmets).

[Checkpoint 2]

Max's Starting Weapon & item - DE .50 (Pistol), 3 Painkillers (Auto 9MM as a backup, you can find it through Weapon Wheel)

This is the final chapter. Let's carry on! You will begin this chapter on a conveyor belt. I recommend you to shootdodge (kill any enemies if you can during the shootdodge) to your left so that you can find a good cover. There are 8 enemies here (different floor) before you move to the second floor of this area. (about 5 enemies on the ground and 3 enemies on the second floor).

Chapter 14 Checkpoint 2 Beginning cover spot

If you want to kill them all without getting shot, this cover could work pretty well. When you finally kill them all, remember to pick up the MD-97L (Rifle) since you hardly find any ammo for the pistol but plenty of ammo for the assault rifle.

After that, climb to the same conveyor belt until you have to climb up again. Golden Rotary Grenade Launcher Part 1 (0:05) should be on there. (See screenshot below).

Chapter XIV - Golden Grenade Launcher - Part 1

You can climb from there to reach the second floor (or from the room on the other side), and take the cover around the corner (see screenshot below).

Chapter 14 Checkpoint 2 cover spot on second floor

A few enemies will appear from the office on your top left / top right (if you come from the other side). You can either wait for them to come and use blind-fire to kill them or shoot from cover.

After the last enemy dies, head to the office, and turn right when you get in (red double door on the right side of the locker). Go through the red double door, and you should easily find another grenade launcher golden gun part. (Golden Rotary Grenade Launcher Part 2, 0:23)

Chapter XIV - Golden Grenade Launcher - Part 2

Get the painkiller in the locker inside the office, and then go through the red double door beside the locker (the left one this time).

[Checkpoint 3]

An enemy will be moving around on top of the stairs. Give him a surprise. Another enemy will come from the white double door ahead when you climb the stairs. 3 more enemies will be on the hallway on your right. Finish them, and then explore the area.

In the back office (beside the White double door you can see inside from a window), there is a painkiller on the desk. Take it. Then move into the locker room (beside one of the last enemies you killed, the one on the right). Another painkiller can be found in the locker (left side when you get in). Then head to the bathroom stall (only 1 here). Turns out you will meet someone again... (Clue 1 - Ex-Cop, 1:17)

* You have to meet Ex-Cop on Chapter 2 & Chapter 7 before you can meet him here again.

Chapter XIV - Clue 1 - Ex-Cop

After the conversation with the Ex-Cop, you will unlock the following achievements.

An Echo Of The Past

Find All Clues

An Echo Of The Past
6 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.

Sure Know How To Pick A Place

Discover All Tourist Locations

Sure Know How To Pick A Place
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.

Finally, head to the shower room beside the bathroom stall. You will find Golden Rotary Grenade Launcher Part 3 (2:02) there. Leave this room, and go through the white double door to continue.

Chapter XIV - Golden Grenade Launcher - Part 3

There are 2 more painkillers when you arrive at the toilet. Exit the toilet to trigger another cut-scene.

[Checkpoint 4 - Airport Terminal]

Part 1 - behind the gate (halfway point)

Max chose a pretty bad cover to begin this part. This terminal is large (that means enemies could shoot from anywhere), and there are also a bunch of enemies here (well, they could throw a grenade too, be careful).

3 enemies are on your right, and another 3 on your far left, so kill the enemies on your right first. Then I recommend you head to your left since there are more pillars and seats (provide extra protection). Kill the remaining on the left side. Be careful as there are enemies shooting from the bridge above you (side).

On the counter beside the gate halfway through the Airport, there is a painkiller. Another painkiller is on the right side, but you need to take the escalator to reach the second floor.

Part 2 - In front of the gate (halfway point)

If you are on the second floor, get to the middle part of the bridge (above the gate). There will be a few enemies below you and some more on the same bridge but far ahead. Use anything you have to finish them off.

When you are sure no more enemies shoot, turn left at the next corner, and move to the end of the bridge (face your starting position). Golden RPD Part 1 (3:02) should be somewhere on the ground.

Chapter XIV - Golden RPD - Part 1

Now turn around, and go all the way to the end (the enemies will open the gate and shoot if the gate hasn't opened earlier). Find a good cover and kill them all. When the last enemy is killed (no more music), head to the counter on Gate 17 (if you are moving from the stairs and reach the ground floor, it should be on your North-West side), and you will find 2 painkillers and another golden gun part for RPD (Golden RPD Part 2, 3:23).

(Or from the first counter where you find a single painkiller, keep moving forward, and you will find this one too)

Chapter XIV - Golden RPD - Part 2

Head to the gate, and push the flashing button to continue.

[Checkpoint 5]

3 enemies are in front of you, and you are in a better cover this time. Finish them, and pick up the painkiller on the left side of the wall. A pair of enemies should arrive shortly, then another pair below the first escalator. Don't let them stop you.

Proceed to the train station, and prepare for some gunfights. About 6 enemies are on this station. Find a good cover like pillars or those rubbish bins, and kill the enemies one by one.

After that, head to the control room, get the painkiller on the wall, and push the button to continue.

[Checkpoint 6]

2 trains will arrive at different times. The first one is on your right (after the cut-scene). When the doors open, 4 enemies will come out from the train. Try to kill them as soon as possible. Another train will arrive a few seconds later. There are 4 enemies, including some "Shotgunners". Be careful.

When the place is clean, pick up some ammo from the dead body, and get inside the train. Prepare for another shootout.

[Checkpoint 7]

About 7 enemies will appear on the train in front of you. I recommend you move forward first until you find the ammo crate on your right (seat). To the left of the ammo crate, there is a Mini-30 (Rifle) and 2 Painkillers on the wall.

Wait for the enemies to pop their head and body up to kill them. It may take some time to complete this part.

[Checkpoint 8]

You can hardly see the enemies, because they throw the smoke grenades... Anyway, I suggest that you just stay in the cover all the way to the end since enemies only have a single way to come. You can use blind-fire / shoot through cover to finish them off one by one... There are about 7 enemies on this part, and they will all drop from the top of the train.

[Checkpoint 9]

Max decided to jump into another train. Those enemies that laugh at Max won't have a good ending at least... Kill all of them in bullet time (triggered automatically for a few seconds). Then pick up the painkillers in front of you on the wall, and search for 2 Auto 9MM (Pistol) to prepare for the next part.

Before you leave the train, head to the back of the train. Beside the seat, you will find the final golden gun part for RPD (Golden RPD Part 3, 4:32).

Chapter XIV - Golden RPD - Part 3

This is the final golden gun part you can collect in this game. When you collect it, you will unlock this achievement.

A License To Kill

Collect All Golden Guns

A License To Kill
6 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Collectable - These achievements are obtained by exploring the game environment to find a set of unique objects.

Prepare yourself as the next part will be tough. I highly recommend you to bring 2 Auto 9MM (Pistol) and dual wield them on the next part to make it easier.

[Checkpoint 10 - Boss Fight]

* If the grenade kills you (No Last Man Standing if killed by that) or you get too far from your starting position (A scene will show the boss shoot the grenade and blow up your location), you have to restart the checkpoint.

The toughest part of this game. You can't kill the boss until the place is clean, and there will be a lot of enemies shooting at you. You also have to blow up or dodge the grenade if you can't blow it up.

I believe you (may) need a lot of attempts. That also makes this achievement easy to unlock on here.

You Might Hurt Someone With That

Shoot 10 Airborne Grenades

You Might Hurt Someone With That
3 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

You have to blow up 10 grenades to unlock this achievement. You have blown up about 2-3 grenades in the story so far. On this boss fight, the boss will shoot at least 3 grenades so this is a pretty good location to grind for this.

Back to the fight -

Blow up the first grenade, then dual wield Auto 9MM (Pistol), and kill the enemy on the plane first (your right, with the green laser on his gun), then try your best to kill all enemies here before any reinforcements (vehicles) come from outside (you maybe can't kill all of them at the same time, so wait).

When the vehicle nearly gets inside here, the boss will shoot another grenade. Blow it up, and quickly aim and shoot at the back (close to rear wheel) of the vehicle until smoke comes out (better in bullet time if you have some to avoid getting shot). Change to another vehicle and do the same, then get back into cover, and wait for them to blow up. (If there are still enemies left after that, kill them too)

The last vehicle will come shortly. Again, blow up another grenade, and focus on the rear wheel of the vehicle. Shoot until smoke comes out, wait for it to blow up, and you should have completed this boss fight if there are no more enemies left except the boss. (a scene will show up)

There is also another way to complete this part, but you need to aim well and shootdodge in peoper timing - continue to shootdodge until this part is complete. Here is the example video to show you how to complete this in shootdodge.

[Checkpoint 11-12]

Shoot a little bit above the grenade launcher to blow up the grenade, and a familiar cut-scene (showed at the beginning of the game) will show up. After the dialogue, Max will point his gun at the head of Becker...

No matter how badly you want to kill him, there is an achievement, so don't shoot! If you don't give him the final shot, you will unlock this achievement (for being a good guy...)

You Push A Man Too Far

Don't Shoot The Dis-Armed Man

You Push A Man Too Far
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

[Checkpoint 13]

* You are forced to use the Grenade Launcher (Launcher) on this part. If your vehicle receives full damage, it will blow up, and you will have to restart.

This next part is all about chasing the plane, and this part also has an achievement.

The Road-Kill Behind Me

Total Everything On The Runway

The Road-Kill Behind Me
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

For this achievement, you have to blow up all vehicles (including the helicopter) and all enemies on the runway. There will be a cam (like Bullet cam) that shows up when you blow up everything, and you will unlock this achievement during that cam.

Here is a sample run about this achievement.

[Checkpoint 14]

At least 2 grenades have to hit Victor' Plane to blow it up, so shoot all grenades above the plane in bullet time. If 2 grenades hit the plane, the plane will blow up, and the final cut-scene will show up. You have finally completed the story for the first time!

When the cut-scene shows up, you will unlock the following achievements.

Part III Complete

Complete Part III Of The Story

Part III Complete
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Feel The Payne

Story Complete [MEDIUM]

Feel The Payne
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.Stackable - These achievements can be unlocked at the same time as, or in the course of, earning its more difficult or less difficult counterpart.

Serious Payne

Story Complete [HARD]

Serious Payne
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.Difficulty Specific - These achievements require that the game be played on a certain difficulty level.

Here is the checklist if you missed any Golden Gun parts or Clues on this chapter (video included).

Golden Gun(s):
- RPD (Rifle)
Part 1 - Checkpoint 4, 3:02
Part 2 - Checkpoint 4, 3:23
Part 3 - Checkpoint 9, 4:32
- Rotary Grenade Launcher (Launcher)
Part 1 - Checkpoint 2, 0:05
Part 2 - Checkpoint 2, 0:23
Part 3 - Checkpoint 3, 2:02

Clue(s):
- Ex-Cop (Checkpoint 3, 1:17)

We have completed our first playthrough. Hardcore, Old School difficulty of the Story Mode, and New York Minute are also unlocked. To continue, we will complete the story 2 more times (Old School & Hardcore Story run) before we head to the New York Minute (Arcade Mode). Please take a look at the next page for both story walkthroughs.

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