2. General Hints and Tips
General Hints & Tips
THIS WALKTHROUGH WILL CONTAIN SPOILERS.
Although I will try my very best to not spoil every part of the story, there are some achievements that will require you to make certain decisions at crucial moments of the story. Because of this, there will be sections that I have to explicitly spoil the story for you to make these decisions. So, if you don't want spoilers on your first playthrough, I recommend you play the story without this walkthrough open so that you can enjoy it for yourself.
The most efficient way for you to gain all of the achievements, which is how this walkthrough is structured, is:
- Playthrough 1: Reader/Easy difficulty; "good" ending; all collectables
- Playthrough 2: New Game+/Iron Mode; "bad" ending
- Playthrough 3: New Game+/Ranger Hardcore difficulty; any ending
In theory, you could save yourself an extra playthrough by immediately going with Ranger Hardcore difficulty, but I strongly advise it for a few reasons. First and foremost, Ranger Hardcore is very difficult, even if you're a veteran of the Metro series. Your HUD is limited, enemies are significantly stronger, and ammo/supplies are limited. You can read more about this on its respective page.
Furthermore, you're going to need to veer off of the main path a lot so you can grab collectables and other miscellaneous achievements. This is significantly easier to accomplish on reader/easy difficulty as compared to Ranger Hardcore difficulty. Also, there's no quick-save/quick-load feature on Ranger Hardcore difficulty, which you'll be relying on for a few sections and achievements. Most importantly, you can't adjust your difficulty after choosing Ranger Hardcore, including in chapter select. Therefore, you can only mop up miscellaneous achievements in Ranger Hardcore difficulty (which is not ideal or enjoyable) OR by starting an entirely new game.
This game has 2 endings: a "good" and a "bad" ending. As you play, you can gain or lose moral points from the decisions you make. Good actions result in gaining moral points, which are characterized by a white flash alongside an audio cue. Bad actions result in losing moral points, which are characterized by a sepia-colored flash alongside an audio cue.
Moral points exist in 3 missions: The Volga, The Caspian, and The Taiga. On each of these 3 missions, the story will have a particular focus on a certain character in your crew (The Volga = Duke, The Caspian = Damir, The Taiga = Alyosha). At the end of these missions, if you've gained enough moral points (i.e., made "good" decisions) this results in the "good" ending for that mission's character. Conversely, if you've lost enough moral points ("bad" decisions), you will get the "bad" ending for that character.
A bad ending for a character will result in them dying or leaving you, whereas a good ending for a character results in them staying with you until the very end of the story.
- "Good" ending: At least 2 out of the 3 characters are with you at the end of the story
- "Bad" ending: 1 or none characters are with you at the end of the story
As stated at the top of this page, you'll be earning both endings on separate playthroughs. However, something to take note of is that although you can get the "good" ending for just having 2 characters with you at the end of the story, there is an achievement for having all 3 characters with you at the end of your game:
Therefore, you're going to be going for this achievement on your first playthrough (reader/easy difficulty) by making good decisions only. All of the decisions you need to make for both endings will be explained to you in detail during the walkthrough, and all moral point opportunities are marked as: *moral point*
As a general rule, loot everything (soldiers you kill/knock out, corpses, stashes, lockboxes, lockers, etc.). A new feature in this game that was not in the previous Metro games is the addition to crafting your own equipment and ammunition, cleaning your weapons, and a few other things. To use these features, you'll need to loot resources.
The two resources in the game are "chemical resources" and "consumable resources". Chemical resources are used to clean your weapon once they become dirty. Weapons may become dirty by jumping in water, and being exposed to poor weather conditions. When your weapon is dirty, it will jam frequently which massively reduces its efficiency. Chemical resources may also be used to craft some equipment and ammunition, alongside consumable resources. Consumable resources are primarily used to craft ammunition for your weapons.
Along with looting chemical and consumable resources, make sure you're always scavenging ammo and on the lookout for new weapons. When hovering over an enemy weapon on the ground, holding brings the equipped attachments (if there are any) into your inventory. Naturally, you'll find a handful of different attachments throughout your game, although I'll make you aware of certain areas with particularly useful attachments.
You'll also need to get a kill with each of the following ten weapons for an achievement. Some of them are introduced at specific times in the story, so I'll let you know when and where to grab it so you can obtain a kill with it. This achievement (along with most other achievements in this game) tracks your progress in the achievements menu.
List of all 10 weapons (in the order you'll obtain them):
There are a total of 105 collectables, and they break down as follows:
- 71 Diary Pages (achievement description says 70, but there's actually 71)
- 21 Postcards
- 13 Suit upgrades
Each of the three collectable types has respective achievements for collecting them all. Collectables automatically save, meaning if you miss one, you can use chapter select to grab the collectable and then quit out.
I will provide all collectable locations through text (and some images) as specific as possible, and they are all hyperlinked to their appropriate times within this wonderful all-in-one collectables video by Zasta 360GameTV:
Unlocked by 1,870 tracked gamers (5% - TA Ratio = 4.54)
Unlocked by 1,860 tracked gamers (5% - TA Ratio = 4.55)
Unlocked by 3,096 tracked gamers (8% - TA Ratio = 3.52)
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