Welcome to the walkthrough for Mutant Year Zero: Road to Eden! This game is a tactical shooter based on the tabletop RPG game of the same name. In the game, the world has been destroyed by nuclear warfare. You play as a group of Stalkers who are tasked with the important task of scavenging the dangerous Zone for precious 'scrap' to keep the Ark running - a safe haven for mankind ran by The Elder. Scavenging in the Zone is dangerous. Thankfully, you are a mutant with special powers to help fight against the enemies littering the Zone.
All of the achievements in this game can actually be earned in just 1 play through. However, we will need to play on the hardest difficulty of the game to unlock all the achievements - Very Hard (no health recovery after each combat encounter) with Iron Mutant enabled (enables perma-death and disables manual saving). Simply beating the game though on this difficulty is not actually too bad. Instead, the hardest achievement actually requires us to keep every member of our squad alive while playing on the hardest difficulty. Because perma-death is enabled on Iron Mutant, this does not allow you to make many (if any) mistakes during your play through as 1 wrong move can easily spiral out of control where you end up losing a squad member. Thankfully, a majority of the enemies are isolated where we can kill them without alerting any other enemies. However, there are a number of combat encounters against groups of enemies that can be challenging to navigate through unscathed with your squad fully intact.
If you are unfamiliar to the genre of tactical shooters, earning all the achievements in a single play through may appear like a daunting task. If that is you, then I would recommend doing two playthroughs of the game: the first on Normal difficulty without Iron Mutant enabled and the second on Very Hard with Iron Mutant. You can use the first play through as a chance to get all the non-difficulty related achievements out of the way. However, with this walkthrough, I do not think doing the Very Hard with Iron Mutant enabled difficulty play through will be too challenging. That's not to say this is an easy game. The game is challenging, but I have tried to strategize each combat encounter so your likelihood of success is maximized. I am sure that I do not always use the most optimal strategy. So if you find a better way to do an attack, go ahead and do that.
This game has a bit of chance as every attack you do has some probability of success. However, by combining abilities and correctly positioning yourself, you can improve your attack's success probability to 100% most of the time, which is what my walk through will show you how to do. There are a few combat encounters though which do not have 100% chance of succeeding, but I make those combat encounters very clear and tell you what you can do to still win those combat encounters.
In the game, there are a number of collectible related achievements to earn for finding hidden notes, armour pieces, and artifacts. Some of these achievements though you can only earn if you have the Seed of Evil DLC as well. Because some of those DLC collectible items show up in the main story campaign area, I have included their locations in the base game walkthrough and labelled them as (DLC: ) related collectibles appropriately. That being said, even if you do not have the DLC, pick up all the collectibles as the armour, artifacts, and hats are necessary for gameplay and the notes add a bit of fun lore to read.
Lastly, there are a few missable achievements in the game. These are related to you killing enemies in specific ways or using mutations on enemies. For some achievements, I have set up encounters in the walkthrough where you can easily earn these. For the achievements where you have to use a mutation 10 times on an enemy, you will have to keep track of this yourself. When we are attacking groups of enemies, it is best if you follow the strategy given in the guide, but when we are attacking isolated enemies, I'd recommend using the mutations you need to earn those achievements as I don't always explicitly say when a good spot to use them is. There is one achievement related to taunting an ally who is under mind control. There are only 2 possible places in the game to get this achievement as only two enemies in the main campaign even have mind control abilities. If you miss this (as I did during my play-through, you will need to start another game and play at least half-way through the campaign until you can get a chance at it again).
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