5. Mutant Year Zero: Road to Eden Rescue Hammon

Izza and Fala

Follow the path until you come to a car with scrap under its hood. You will then find a building with the roof blown out which you can loot around in to find some scrap. Head north to find some weapons parts laying near some cars as well a patrolling Polis-Bot and Polis-Bot Enforcer. Use Dux's Moth Wings/Circuit Breaker combo to disable the Polis-Bot, then silently kill him with your squad. Loot him for scrap and turn your attention to the Polis-Bot Enforcer. Let him run his patrol cycle until he is as far north as possible. Then use Bormin's Hog Rush mutation to knock him out and proceed to kill him silently. Loot the nearby scrap and weapons parts. Head east to find some weapons parts behind a road barrier. You should see a Marauder and a Hunter patrolling up on top of the building. Head to the northeast corner of the map where you will see a group of enemies. You should also spot the Cold Box artifact (6/12) lying on top of a car. This will then unlock

50% Old Skool

Collect 50% of Pripp's artifact wishlist.

50% Old Skool
1 guideOffline Game ModeSingle PlayerCollectable

Head back to the front of the building and around it so that you end up in the southeast corner of the map on the other side of the group of enemies. You should see a patrolling Shaman. Wait till he reaches the southeast most point of his patrol which will isolate him from all the other enemies in the area. Proceed to kill him silently with your squad. If I have been counting correctly, at this point you should earn the achievement for killing 40 ghouls

Take out the Zone trash!

Kill 40 Ghouls.

Take out the Zone trash!
1 guideOffline Game ModeSingle PlayerCumulative +

You can then loot the scrap and weapons parts inside the building. Be careful though as while the Marauder on the roof is patrolling, there are brief instances when he can spot you on the first floor. So make sure the detection radius line is always dashed which indicates he cannot observe you.

When you are done, head to the southwest corner of the building where there is a ladder leading up to the roof. Wait for the Marauder to patrol away from that corner of the building and climb up. Head towards the northwest corner of the building and position yourself as in the screenshot.

House of Bones - 2

Wait for the Marauder to come back to the west edge of the building like in the screenshot and then head towards the Hunter. With the Marauder away from the Hunter, you can proceed to kill the Hunter silently on the roof without alerting the Marauder. Be careful that during the combat, you do not move your stalkers within the radius of the Hunter though and accidentally alert him. Head back to the northwest corner of the building and wait for the Hunter to patrol back near the ladder you used to climb up here. Switch so you are controlling Bormin and get ready to move quickly. Maneuver yourself around the Marauder until you are positioned as in the screenshot attached.

Image 1

We are going to get an achievement here for killing an enemy by knocking them off of the roof. Use Dux first to shoot the Hunter with the Crossbow which will should deal at least 6 damage to the Marauder. You can now use Bormin's Hog Rush ability to knock the Marauder off of the roof. The Hog Rush ability causes 2 damage points and the fall will deal 4 damage bringing us to a total of 6 damage dealt by Bormin. Doing this will kill the Marauder and unlock

Bormin smash!

Kill an enemy by knocking them off a high place.

Bormin smash!
2 guidesOffline Game ModeSingle Player

I have been told that sometimes the Marauder does not actually patrol all the way to the edge of the building. If this happens to you, equip Dux with a weapon that can knock back an enemy to move the Marauder closer to the edge (I think the only weapon with 100% chance of knock back is a loud weapon, so you will probably alert the other enemies in the area. You may need to reload your old cloud save after you get the achievement so you don't have to deal with killing the other enemies in the area). Alternatively, you can use Magnus' Puppeteer ability to move the Marauder right by the edge (should have 100% chance of success as the Marauder has a Weak Brain modifier). Go ahead and collect the loot from the Marauder and Hunter you killed as well as some scrap laying around on the roof.

We are all done in this area. Return to the ark so we can spend some artifact points we have saved up. Go to Pripp's Place and learn the Blaster Master and Zapper artifact skills. At this point, I had 55 weapons parts. So you can dismantle one of your extra weapons (I dismantled my State Switcher) to get 60+ weapons parts. Upgrade the Mimir Needle Pistol to Level III. I also attached the Green Eye scope to the Mimir Needle Pistol and the Ancient Eye to the Crossbow. If you have a ton of scrap saved up (I had 577 scrap), you can purchase a 1-2 hand grenades or 1-2 medkits from Iridia's Shop if you like. After all that is done, fast travel to the Iron Serpent to continue with the story.

Scrap collected: 84

Weapons parts collected: 25

The Iron Serpent (I)

From the start, turn right and head south to find a pile of scrap. Head due east to the southeast corner of the map to find more scrap. Head north following the train tracks a bit to find weapons parts and scrap in front of a broken down train. From the front of the broken down train, head east until you find the Stalker Oscar note (DLC: 10/37). Go back to the train and follow north along the train's west side a ways until you come to a ramp leading up into the train. You should also spot enemies standing nearby as well on the other side of the train. Do not head up the ramp for now. Turn west towards the water front and move south along it to find some scrap. Turn around and head north along the water front until you find a chem flare and some weapons parts. You should see a Zone Dog patrolling up ahead. Head back to the ramp we turned away from earlier. Nearby the ramp there should be a chest you can open to find the Axe Warrior Armour. This is a great piece of armour to help take on Zone Dogs and Tanks as it blocks charge attacks. Equip it on Bormin, and move the Gladiator Armour on Magnus. Go up into the train car to find some scrap. For now, we are actually going to ignore all of the enemies in the area actually. Proceed to the eastern ??? map marker (specifically the one WITHOUT your quest marker). Sneak around the patrolling Zone Dog if you need. Before exiting the map area, there should be a pop-up tent nearby with a chest you can loot to find the Helm of Wisdom (DLC: 5/14). Equip it on Bormin. Now go to the ??? exit into the next area (collect the scrap on your way out ass well).

Scrap collected: 34

Weapons parts collected: 15

Scraplands

Follow the path all the way until you go down a set of stairs. Turn to head west and you should see a Butcher patrolling around. Silently kill him (making sure that the nearby patrolling Med-Bot is not alerted when you kill him) and loot him. This Butcher is actually a good place to use Magnus' Chain Lightning mutation to get a kill if you are working on that. Attack him first with Dux and Bormin, and then finish him off with Magnus' Chain Lightning mutation. Loot the broken gun in the nearby car, and head west along the edge of the map. You find some scrap lying behind a run down medical truck. Keep going west until you find weapons parts lying next to the run down car with the hood popped open.

Image 1

From here, head due south and right in the middle of the fern Bormin is standing at in my screenshot to find another hidden poster (2/5).

Image 1

Head north to find another pile of scrap lying near a car. Wait around here until you hear/see the Med-Bot patrolling as close to you as possible. Use Dux's Moth Wings/Circuit Breaker combo to stun the Med-Bot and then proceed to silently kill and loot him. You should see two Hunters nearby (1 on the roof and the other on the ground floor). Ignore them for now. Search the west side of the broken down building to find some scrap and weapons parts. Head to the north edge of the map near where an old boat is to find more scrap. On the north side of the building you should see a Tank and three ladders leading up to the roof of the building (1 in the middle and two on the east and west corners of the building). Wait for the Hunter to be fully on the south side of the building and climb up to the roof via the middle and move your squad to where I am positioned in the screenshot.

Image 1

Before engaging the enemy, make sure all your squad members have a hand grenade equipped. You can now do 1 of 2 things. The first option has a 100% chance of success but uses up a lot of hand grenades which are very useful to have as they can now deal 8 damage. The second option has a 75% chance of success as it requires using Magnus' puppeteer ability. I think the 2nd option is the better of the two. You can always try the 2nd option first and if it doesn't work, just reload your old cloud save and retry the combat (refer to the "General hints and tips" page for how to do this).

  1. Use Bormin's Hog Rush ability to knock out the Hunter on the roof. Make sure you are standing close enough to him before ambushing so that you only use 1 action point during this. Using the Hog Rush will alert the Hunter on the ground floor unfortunately. You can then proceed to throw 3 hand grenades at the Hunter on the ground floor to kill him after which you can silently kill the Hunter knocked out on the roof.
  2. Use Bormin's Hog Rush ability to knock out the Hunter on the roof. If you have an extra action slot, use it to shoot the Hunter on the roof with Bormin's Ancient Pistol. Move Dux so you can shoot the ground floor Hunter with his Crossbow. Then use Magnus' Puppeteer mutation on the ground floor Hunter (you may have to spend an action point to move him close enough so he is in range of the Hunter). Proceed to silently kill the Hunter on the roof and then wait for the Puppeteer to expire on the ground floor Hunter and then finish him off. During your turns where you control the Hunter, just spend his action points by moving him around. Do not attack with him as it will alert the other units and you don't want to use either of his other abilities for when his mind control expires. Before the mind control expires make sure all your squad members are in a good position to attack the ground floor Hunter.

No matter which option you choose, the end result should consist of the 2 Hunters dead and no other enemies alerted to you at all. Loot both of their bodies and then explore the ground floor of the building you are on top of to find weapons parts, scrap, and the Melting Tool artifact (7/12) (be sure not alert any of the remaining enemies in the area though). Before leaving this area you can explore the northeast edge of the map to find some more scrap. We are now done here, but if you like you can try killing the remaining three enemies yourself for the challenge.

Fast travel to the Ark now, and go to Pripp's Place. Purchase the Ranger Artifact Skill. At this point I had 48 weapons parts. I dismantled both my Scattergun and Pipegun (I've been told that this a typo, and that you should not have the Pipegun at this point! However, I cannot recall which gun I actually dismantled... Apologies. Just dismantle a gun you are not using) for another 18 weapons parts and upgraded my Ancient Pistol to level III. Lastly, switch the MIMIR - Driver 30 attachment from Bormin's Mimir Needle Pistol and the Broiler 50 attachment from Dux's Crossbow. This should make the Crossbow deal 10 critical damage and the MIMIR Needle Pistol deal 9 critical damage. This allows us to deal 21 base damage silently, and 24 damage if Dux uses his Moth Wings/Skull Splitter combo as well. The only thing you need to be careful of is that Dux's weapon now has the chance to knock back enemies. Make sure you don't accidentally knock back an enemy into another enemy's detection radius. Before leaving the Ark, feel free to learn Bormin's Twitch Shot mutation, Dux's Eagle Eye mutation, and learn Magnus' first Health and Movement Booster in the Stats column.

After all that is said and done, fast travel back to the Iron Serpent.

Scrap collected: 64

Weapons parts collected: 21

The Iron Serpent (II)

For this next part there are two paths you can take. One path will have you kill four enemies, and the other path will ignore them. Killing the four enemies without taking any damage isn't really doable (at least from what I can tell), and my strategy requires you to use Magnus' Puppeteer mutation on a Tank which only has a 50% chance of success (although you can try a few techniques until it actually works). This optional path is labelled as such and italicized so that you can choose to skip it if you want. However, for the sake of the walkthrough I will assume you did kill the 4 enemies. If you choose not to, that is fine, but you may not be able to learn the mutations when I say to learn them. You will just be delayed in learning them until you kill a few more enemies and earn the XP. That being said, I highly recommend you do this optional encounter, and I will be assuming you have done it for the rest of the walk through (in terms of how much XP I think you should have).

Optional path: When you load into the area, head to the far east edge of the map. When you get to the water edge, head north until you find the remains of a building with two long benches back-to-back sitting there. Wait here for a hunter to patrol towards the building remains. Use Dux's Moth Wings/Skull Splitter along with everyone else's silent weapons to take out the Hunter. Loot the Hunter and the scrap lying on one of the benches. Turn and head west towards the other enemies standing around. You should see a Butcher, Shaman and Tank standing in and around the remains of another building. Sneak around the enemies so you are on the southwest side of the enemies.

Make sure Magnus has a hand grenade equipped. Use Dux and Bormin to silently shoot the Tank. Then use Magnus' Puppeteer ability on the Tank which unfortunately has a 50% chance of success. If it fails, you can reload your cloud save and try again. When you do try again though, do not shoot the Tank with either Dux or Bormin initially. This will cause the game to roll a different RNG value for you. If you do the exact same thing every time you reload your cloud save, the game will actually roll the same exact RNG values every time, so the Puppeteer mutation wouldn't succeed.

Use the Tank's Hog Rush ability on the Shaman to knock him out. Since the Tank is positioned so close to the Butcher and the Butcher hasn't been alerted to your other squad members yet, the Butcher will target the Tank during his combat turn. At this point, all of the enemies will be grouped nicely together. Use Magnus's hand grenade to deal a whopping 8 damage (5 on the tank) to the three enemies. Use the Tank to shoot and kill the Butcher, and then use 1 action point to move Bormin close to the Tank. Finally use Dux and Bormin to kill the knocked out Shaman (as long as you have kept your squad near where you ambushed the enemies, you should not alert a nearby patrolling zone dog to your location when using loud weapons here).

From here, the Tank's mind control will expire. Since Bormin is the closest squad member to the Tank, the Tank should try and use his Hog Rush ability on him which will be blocked by Bormin's Axe Warrior armour. The Tank will either then run for cover or shoot one of your squad members. On your combat turn, finish off the Tank, and then heal your squad members if they took damage. Loot of the enemies and the area to find scrap, a chem flare, weapons parts, a Medkit, and the Rambino gun. While right now this is a better gun than the Gaper equipped on Dux in terms of damage, I like the Gaper's ability to destroy covers enough to keep it equipped on Dux. So don't bother equipping the Rambino on anyone right now.

Start here if skipping optional path: Now head north towards the quest marker. You should see a lone patrolling Zone Dog. Use Dux's Moth Wings/Skull Splitter mutation and everyone's silent weapons to kill the Zone Dog. Loot him and continue towards the quest marker where a Mother Zone Dog and a Zone Dog are waiting. Use Bormin's Hog Rush ability to knock the Mother Zone Dog out for 2 turns. Then use everyone's silent weapons to kill the Mother Zone Dog before she wakes up. Then turn to the regular Zone Dog and ambush him. Use everyone's loud weapons to kill him 1 turn (make sure to use 1 action point if need to move everyone into a position where they have a 100% chance of landing their attack before attacking otherwise you risk missing a shot and taking damage from the Zone Dog). You can loot some scrap near where the Mother Zone Dog was killed before heading to the next area.

Scrap collected: 19

Weapons parts collected: 5

Metal Fields

Follow the railroad tracks to find some scrap and weapons parts. When the railroad tracks start to curve away, keep heading south to find more scrap and go towards the fire you see up ahead in a building to find Farrow. After a brief cutscene with her, she will join your party and you will unlock

Survivor

Meet Farrow and convince her to join your crew.

Survivor
1 guideOffline Game ModeSingle PlayerMain Storyline

I did not find Farrow very useful, and I never use her in my actual squad. There are not any achievements related to using her anyways. Before we continue on with this area, I would go ahead and equip Magnus' Chain Lightning mutation and Dux's Circuit Breaker mutation. This area has lots of robots patrolling around, so the Circuit Break mutation is quite useful as it does double damage to robots and ignores health. There are several isolated enemies you can use Magnus' Chain Lightning ability to kill to work towards that achievement as well (just make sure the enemies have at least 8 or less health). As a last thing, make sure each squad members is equipped with a hand grenade and that at least two are equipped with an EMP grenade (go back to the Ark and buy some if you need). My EMP Grenades were equipped on Dux and Magnus.

You can explore the area around where Farrow was to find scrap, the Ingmar's Journal Page 153 note (DLC: 11/37) and the Polis Armour. Equip the Polis Armour on Dux. Head out of the ruined building towards where you entered this area. There is a train car to the east that you can enter to loot some scrap and a hand grenade. There is a Polis-Bot that you should see standing near the train car. Head outside of the train car and around to ambush the Polis-Bot. Use Dux's Moth Wings/Circuit Breaker combo to stun the Polis-Bot and then use everyone's silent weapons to kill him. Loot him and head south through another train car. There is some scrap lying to your left when you exit this second train car. You should see two robots nearby. A stationary Polis-Bot Enforcer and a patrolling Polis-Bot. Wait for the Polis-Bot to patrol as far away from the Polis-Bot Enforcer as possible. Then use Bormin's Hog Rush ability to knock out the Polis-Bot Enforcer and proceed to use everyone's silent weapons to kill him. Right now both the Circuit Breaker and Hog Rush mutations need to be recharged. So we are going to move around and kill some other enemies to recharge them.

Head back to the place were you entered this map area (Metal Fields) from. Instead of heading east as we did in the above paragraph, head west. You will eventually come to a small building with a Polis-Bot in or patrolling nearby. If you follow where this Polis-Bot is patrolling, it will come and stop by two other enemies in a small clearing: a Polis-Bot Enforcer and another Polis-Bot. Make sure to wait for the Polis-Bot to patrol so the three enemies are standing close together and ambush them. Use Magnus to throw an EMP grenade to stun all of them, and then use Dux and Bormin to throw hand grenades that target all three enemies. Use Bormin to shoot one of the Polis-Bots with his silent weapon and have Dux shoot the other Polis-Bot with his silent weapon. Use Magnus to throw another hand grenade to kill the two Polis-Bots and damage the Enforcer. Then simply kill the Enforcer using silent weapons. Loot the surrounding area for scrap and an EMP Grenade. If you've been following this walkthrough then at this point you will unlock the achievement

Anti-Mechanic

Decommission 10 'Mechanical' men.

Anti-Mechanic
1 guideOffline Game ModeSingle PlayerCumulative +

Again head back to where you entered this map area from. Head east and go back to where we killed that Polis-Bot Enforcer earlier using Bormin's Hog Rush ability in the southeast corner of the map. When you see the patrolling Polis-Bot we ignored before, ambush it. Use Dux's Moth Wings/Circuit Breaker combo to stun him and then silently kill him. Loot him and head west. You should eventually stumble upon a patrolling Polis-Bot Enforcer. Use Bormin's Hog Rush ability to stun him and then silently kill him. Loot him and the nearby corpse in a Hazmad suit to get the Quarantine Key. Keep heading west until you come to a stationary Polis-Bot Enforcer. Throw an EMP grenade at him using Dux and proceed to silently kill him. Loot his remains and head up into the train car on your right to find scrap and an EMP Grenade. Outside of the train car there is another patrolling Polis-Bot. Ambush him and use Dux's Moth Wings/Circuit Breaker combo to stun him and then silently kill him. Loot him to get the Elysium - Driver 100 weapon mod.

From here, keep heading west until you get to the clearing where we killed those three Polis-Bots earlier with all the grenades. Turn a bit south and you should see/hear a patrolling Polis-Bot Enforcer. Wait for him to patrol as far west as possible (so you don't accidentally alert the nearby Polis-Bot). Use Bormin's Hog Rush ability to knock the Polis-Bot Enforcer out and proceed to silently kill him. If you head a bit more south, you will see a lone Polis-Bot standing in a building. Equip Dux's Skull Splitter ability and a chem flare onto one of your squad members. Ambush the Polis-Bot and throw the chem flare at it. Exit the combat using cn_LSc and then ambush the Polis-Bot again. Use Dux's Skull Splitter ability with the Crossbow on the Polis Bot. Use Bormin and Magnus' loud weapons to finish the Polis-Bot off. Loot the remains and the building for scrap. Before heading through the other side of the building, turn and go back out and towards the west edge of the map. Go and stand next to the chain link fence as I show in the screenshot to find another hidden poster (3/5).

Image 1

Now continue into the area past the building and loot around to find weapons parts and a Smoke Grenade. Head east and open the gate using the Quarantine Key you found earlier. Inside is a Med-kit (hopefully the walkthrough has been helpful enough where you aren't really needing these though). Before leaving, you should go through and do a sweep of the whole area for any loot I did not mention. There is quite a bit to be found here and scrap and weapons parts are always helpful. As usual, I've listed how much I found during my play through so you can compare to make sure you've done a thorough search. After that, head to the next area through the west ??? marker (note that this is not the exit with the quest marker).

Scrap collected: 115

Weapons parts collected: 18

The Castle of Light (I)

Head west and follow the path ahead. Eventually you will need to turn north and continue moving along. You can find some scrap hiding behind a fallen power line along the way. Eventually you will run into Lux which will trigger a cutscene. After talking with Lux, turn east and follow the road towards the ??? marker making sure to pick up any scrap and weapons parts you see along the way.

Scrap collected: 4

Weapons parts collected: 15

The Unenlightened

From the start, follow the path until you come to a chain link fence you can pass through (there is a pile of weapons parts a long the path to your left). Walk through the fence and loot the scrap in the trunk bed of a nearby truck and continue towards the main area where there is a group of enemies waiting. Head around the south side of the enemies and go to the west edge of the map there is some scrap lying next to a big robotic arm. Near where the scrap is, there is a Butcher who will patrol in your direction. Silently take him out with your squad and loot him.

Travel west along the edge of the map and keep going until you see the MIMIR Z600 hiding in the back. Magnus' Chain Lightning ability is useful here as it ignores armour and deals double damage to robots. Make sure at least one of your squad members has an EMP Grenade equipped, and then ambush the MIMIR Z600. Use your squad member to stun the MIMIR Z600 with the EMP grenade and then proceed to finish him off with your weapons. Try to position yourself as far west as possible when attacking the MIMIR so that you can use your loud weapons. The three stun turns from the EMP grenade make this doable. Make sure you are not standing too close to the MIMIR Z600 when he dies as he explodes and deals 4 damage to whoever is in the blast radius (as I did accidentally during my play through). Either way, after you kill him, you will earn

20 Seconds to comply…

Destroy a MIMIR Z600.

20 Seconds to comply…
1 guideOffline Game ModeSingle Player

Loot the remains and the clearing to the west to find scrap, weapons parts, and an Explorer Helm (DLC: 6/14). Turn around and head back to deal with the remaining enemies. At the entrance to the clearing, you should see a Hunter patrolling towards you. Use Bormin's Hog Rush ability to knock him out and then proceed to silently kill him (this a good enemy to use Magnus' Chain Lightning mutation on to finish him off). Loot his remains and open the nearby chest with the Gladiator Helm (DLC: 7/14). Travel east to find some weapons parts and scrap near an old toilet.

Turn back towards the remaining three enemies we need to finish off: two Hunters and a Tank. Be warned, you will probably take damage here, but we have to kill these enemies to earn all the achievements. Come from the northwest side of the enemies (near where the path to the MIMIR Z600 was). Use 1 action point to move each of your squad members as close to the Tank as possible (so you are within 100% range). Equip a molotov cocktail on one of your squad members. Silently shoot the tank with Bormin and Dux first, and use Magnus' Puppeteer ability on the Tank. Remember that if the Puppeteer ability fails, you can reload your save and try shooting the Tank with only Bormin or Dux instead to roll a different RNG value. Once mind-controlled, use the Tank to knock out the Hunter. The eastern Hunter should not have been alerted to your squad, but will be alerted to the Tank which means the Hunter should shoot the Tank. On your next turn, use your squad's loud weapons to kill the eastern Hunter. Use the Tank to shoot the knocked out Hunter. One your next turn, you will no longer have control of the Tank. Use Bormin's (and Magnus if you need) loud weapon to finish off the remaining Hunter. Use Dux's Skull Splitter/Moth Wings combo with his loud weapon on the Tank. The Tank will then attack and will knock out either Magnus or Dux or fail to do so on Bormin (because of Bormin's armour). You will take some damage here, but it should not be lethal. Go and finish off the Tank on your next turn. If you need another turn to kill the Tank, that's fine. Just heal squad members as needed if they begin bleeding out.

After combat, heal any injured squad members and loot the surrounding area to find the Elysium - EMP 50 weapon mod, weapons parts, scrap, 2 Smoke Grenades, a hand grenade, an EMP Grenade, and the Lux Sanction Key. We are now done here so head east to the Castle of Light area again.

Scrap collected: 48

Weapons parts collected: 30

Castle of Light (II)

As soon as you load into the area, head west through a gap in the fence (you should pass some scrap). You will hear Lux telling you to bring the key back to him. Do NOT do this. Instead, head towards the tall building to the right with LUX lights above the door. Before you go into the door. Make sure to note where the nearby Hunter is by the campfire. Now open the door into the Lux building and go down the stairs until the cutscene triggers. After the cutscene, look around to find the Lux's Lights artifact (8/12) in the corner of the basement. While you're looking around the basement, you will unlock

Fitness club

Free the slaves from Lux's basement.

Fitness club
1 guideOffline Game ModeSingle PlayerMissable

Now turn around to leave the basement and go back up the stairs, but pause before going up the stairs. We are going to do a trick to make this next big combat encounter easier. As soon as you exit the LUX building, Lux will start speaking to you. While he is talking, run towards that lone Hunter we passed by earlier and engage him and kill him silently. You will need to use Dux's Moth Wings/Skull Splitter mutation combo. After combat ends, the game should automatically save. Quit the game and reload your save. If all works out correctly, then all of the enemies in the area should be hostile towards you, but not in combat with you. This allows us to stealth kill a lot of the enemies in the area. If we didn't do this, then everyone in this map area would have automatically engaged in combat with us right when Lux finishes speaking. It would be very difficult to fight everyone without losing any squad members which is why we did this trick.

Loot the Hunter you just killed and head southwest until you see a Marauder and a Butcher close together. Unfortunately, they are too close to each other where we can't pick them off individually. Position yourself in between the car near them and the chain link fence to the west. Use Bormin's Hog Rush ability to knock out the Butcher. The use Dux and Magnus to silently kill the Marauder. After that, finish off the Butcher silently. Loot both of their corpses and look in the trunk of the nearby truck for weapons parts.

Now turn and head back north towards where you killed that very first Hunter. Off to the east, you should see Lux and another Hunter on the second floor of a building. Make sure you flashlight is off and enter the first floor of the building. Slowly make your way towards the stairs in the southeast corner of the first floor. Remember that as long as an enemies detection radius is a dashed white line, they won't detect you. You should be more or less able to move freely on the ground floor. When you get to the stairs, go up them and head towards the Hunter outside on the ledge. Equip a chem flare onto a squad member and ambush the Hunter. Throw the chem flare at the Hunter and then exit combat. Ambush the Hunter again, and silently kill him using Dux's Skull Splitter and everyone else's silent weapons (I wasn't able to find a spot to use Dux's Moth Wing's mutation which is why we needed the chem flare). Be careful that when you move your squad member during combat that you don't accidentally alert Lux who is lurking nearby. When he is dead, loot the corpse and scrap.

Now, we are going to try and get another achievement here really quick, but I will note that doing this achievement requires you to initiate a very unfavourable combat encounter. We will be using the technique of reloading our old cloud save to get around this on the Iron Mutant difficulty. If you are uncomfortable doing this on your Iron Mutant play through, I would suggest skipping this next paragraph and doing this on a second easier play through where Iron Mutant is not enabled.

Optional encounter for achievement: Read through the entire combat encounter so you understand what we are going to do first before committing yourself to actually doing it. There are only two enemies in the game where we can get this achievement: Lux and the final boss of the game. To start, quit the game, close the game, reopen the game, and continue your save. This should sync your current save state to be your current cloud save. This way, it won't accidentally happen during the next combat encounter and leave us with a cloud save where we are in an unfavourable combat situation. Next, switch out Magnus for Selma in your party. Feel free to make her load out whatever you want. We are going to try and unlock the achievement and then switch her out anyway so it doesn't really matter. Unequip Bormin's Helm of Wisdom and have both Selma and Bormin equip the Joker mutation.

Lux has two attacks, Chain Lightning and Mind Control. We need him to use Puppeteer on one of your squad members and then taunt that mind controlled squad member. It seems that the only time Lux ever tries mind control is during his second combat turn, and even then the mutation does not have a 100% success rate. So you need to have your squad last through the first enemy turn. This isn't too difficult as the only other two enemies left now are the Sect Pyro and Tank outside on the ground floor. That being said, if Lux doesn't use Mind Control on the second turn or if it fails, you should just reload your cloud save file (following the steps in the "General hints and tips" walkthrough page) and try again with a different attack strategy until RNGesus works in your favor. It took me almost 5-7 attempts before it worked correctly, and one of my squad members was under mind-control. As soon as that happens, use either Bormin or Selma's Joker mutation to taunt everyone. This will unlock

Unfriended

Taunt a teammate who is under mind control.

Unfriended
1 guideOffline Game ModeSingle Player

Congrats! In my opinion, this is the most annoying achievement to get in the whole game. Go and reload your old cloud save by following the steps in the "General hints and tips" walkthrough page. This should load the save file from right before we engaged Lux.

Use Bormin's Hog Rush ability on Lux to knock him out. Then have your squad pelt him with silent weapons until he is dead. For killing Lux, you should unlock

Lights out!

Dish out some 'Zone-style' punishment to Lux.

Lights out!
1 guideOffline Game ModeSingle PlayerMissable

Loot Lux for an EMP grenade and then loot the nearby box for the Lucia Armour. Go ahead and equip it on Magnus. If you haven't already, feel free to also spend some of you ability points on more mutations for you squad (make sure you do not spend any points on stats upgrades though, only mutations). Now, the Sect Pyro and Tank are the only enemies left. You don't have to deal with them if you don't want to. However, if you still need to work on some mutation related abilities these are good enemies to do that on. For the walkthrough, we will ignore them. Feel free to search the who map area for any remaining loot I may have missed in this walk through. When you are all done, go back to the Metal Fields.

Scrap collected: 16

Weapons parts collected: 11

Metal Fields (II)

Head towards the ??? marker picking up any scrap along the way.

Scrap collected: 16

Weapons parts collected: 0

Cultlands (I)

From the start, head west along the path until you come to a tractor. Turn and head north towards the ??? marker that does not have the quest marker associated with it. Follow along the wall on your right until you come to the location in the screenshot. Position yourself as I have to find another hidden poster (4/5).

Image 1

From there, head directly to the ??? marker to the next area.

Scrap collected: 0

Weapons parts collected: 0

The Grogg Den

Start scrap: 783

Start weapons parts: 85

Follow the path north and down the stairs until you pass through a chain link fence. Head north towards a big barn and you should see a Med-Bot patrolling around. Switch so that Dux has the Circuit Breaker mutation equipped, and then use the Moth Wings/Circuit Breaker combo plus your squad's silent weapons to kill the Med-Bot. Loot the med-kit and enter the barn. Search the barn to find scrap and the Grogg Milker artifact (9/12). Head north out of the barn to see a skeleton fishing with some weapons parts next to him. You'll hear/see some Pyro's nearby.

Be careful as there are lots of explosive barrels that will blow up if they are caught on fire. Position yourself east up the top of a hill where you are overlooking everything. Wait for the Pyro to patrol close to you and use Dux's Skull Splitter mutation and everyone's silent weapons to kill the Pyro. Since you are on top of the hill, Dux's mutation will hit with 100% probability. Loot him and head towards the other Pyro in the center area. Make sure Chief Pyra is as far away as possible and then use Bormin's Hog Rush mutation to knock him out and then silently kill him. Loot all the Molotov's in the area and head back up the hill to the north.

Move east towards the Hunter to find some scrap. Head further east to find more scrap in a tucked away corner. Wait here until a Hunter patrols and stops near you. When he starts patrolling away from you, head south into the building. In the building you can find the Fishmas Bill note (DLC: 12/37), scrap, and the Elysium - LR678 weapon. Give the gun to Bormin and the Boomstick to Dux. Head as far south as you can and wait for the Hunter to patrol to where you are. Use your loud weapons to kill the Hunter in 1 round. You should be far enough away from any enemies to not alert them by using loud weapons. Loot him, then head west to find some scrap and lots of weapons parts in the second floor of a small building. Head north to where the stationary Hunter is. When he is alone, use Dux's Moth Wings/Skull Splitter combo and everyone's silent weapons to kill him. Loot him and then ambush Chief Pyra. Use all of your squad's loud weapons to take him out in one round. Loot the Red Eye weapon mod and then head out of this area back to the Ark.

At the Ark, go to Pripp's Place and purchase the Mule and Deal Maker perks. At Delta's Fix Pit, switch out the Green Eye weapon mod on the Ancient Pistol for the Red Eye weapon mod (you want the Ancient Pistol to have 25% critical chance now). Then equip the Elysium - EMP 50 and Green Eye weapon mods to the Elysium - LR678 weapon and upgrade it to level III. Take the level II Boomstick equipped onto Farrow and move it to Dux, and then equip the Ancient Sight onto it. At this point, you should have a lot of scrap saved up. Go ahead and buy 5 hand grenades (you can never have too many of these, and we will use several of them). If you've needed to use a few medkits during your play through, stock up on a few now. When you are all done, fast travel to The Rot Warren.

Scrap collected: 34

Weapons parts collected: 15

The Rot Warren (II)

Follow the path through the gate. At the fork, head left towards the entrance to the underground bunker and follow the path down the stairs. When you enter the main part of the bunker, head south until you hit the dead end with some loot where you can head right. Head down this hall until you can turn right into a boiler room with some scrap. Head west out of the room and turn right to find more scrap hiding behind a storage locker. Head back into the boiler room and out the door into the hallway again. Head south across the hall into the other room. Here you should see/hear a Med-Bot patrolling around. Don't kill him quite yet. We will use him to unlock an achievement here. Before we go any further though, make sure all 3 of your squad members have a hand grenade equipped. Also, equip the Corpse Eater mutation on Bormin.

Go ahead and ambush the group of enemies in the room, but do not actually do anything. Just exit the combat by clicking cn_LSc. This should trigger the Butcher to begin patrolling into the boiler room. Wait for him to enter the boiler room and then silently kill and loot him. Head across the hallway and back into the room where we ambushed the group but did nothing. Wait for the Med-Bot to patrol so he is right under the doorway into the south room. When the Med-Bot begins patrolling away from you, follow him into a small room where you can loot scrap and the Bunker Life note (DLC: 13/37). Hide in a corner of this room while the Med-Bot patrols back into the room and away from you. As soon as the path is clear, go and ambush the Marauder and silently kill him. As soon as combat finishes, turn around and run back towards the southeast corner of the room where the Med-Bot is. If you go out to loot the corpse right now, you risk being detected by the Med-Bot and putting ourselves in a non-ideal positioning to ambush the group of enemies in the room.

When the Med-Bot has entered the large room to the west, head back north to the small room where we ambushed the group. Move your squad near the door leading west into the room. You should have a direct view of the Shaman, Hunter and Pyro standing there. Double check that each squad member has a hand grenade equipped. When the Med-Bot patrols as close to you as possible, ambush the enemies. Position all of your squad behind some form of cover. Positioning two right by the door provides 100% coverage, and there is a group of barrels near the three enemies that will offer 50% coverage (most likely only Dux can reach this while only using 1 action point). After all your squad is positioned behind coverage, throw 3 hand grenades to kill all of the three enemies in the middle: Shaman, Pyro, and Hunter. After this the combat is very straightforward. You want to focus on killing the Hunter with Dux and Magnus. However with Bormin, have him trail the Med-Bot until the Med-Bot begins healing an enemy. As soon as the Med-Bot begins reviving an enemy, use Bormin's Corpse Eater mutation on the enemy being revived to earn

Om nom nom!

Use 'Corpse Eater' to interrupt a ressurecting enemy.

Om nom nom!
1 guideOffline Game ModeSingle Player

Since this wasn't an ideal combat encounter because we were trying to get the achievement, go ahead and use some medkits if your squad got damaged. Loot the entire room for scrap, weapons parts, a Smoke Grenade, a medkit, and Gladiator Armour. Go ahead and investigate the hostage sitting in the middle of the room for a brief cutscene. We are all done here now, so head back outside and onto the path again. At the fork in the road, head left (south) towards the ??? map marker. Make sure to pick up the weapons parts on the way.

Scrap collected: 45

Weapons parts collected: 22

Lair of the Horned Devil

As soon as you load into the map area, head left and follow right alongside the wall until you get to this spot.

Image 1

Here you'll pick up a hidden poster (5/5) and unlock

Bush Whacker

Collect all of the Elder's specialist publications.

Bush Whacker
1 guideOffline Game ModeSingle PlayerCollectable

Keep going until you get to the water and turn north to find some weapons parts. Turn and head east to find scrap and an airplane wing you can investigate. Keep moving forward until you are back at the road. Head north across the bridge. Follow the path right until you come to the Camp Moose sign you can investigate. Loot the little area to the east to find scrap and the Extreme Survival Weekends! note (DLC: 14/37). Go back out and follow the path west until you reach a fork in the road. Take the northward path to find a Marauder and Shaman waiting. Let them talk and then the Marauder will move away from the Shaman. Make sure you have Bormin's Hog Rush ability equipped again. Use Bormin's Hog Rush to knock out the Shaman and then silently kill him. Loot the nearby scrap and then silently kill off the Marauder. There is a chest nearby with a Rambino and the MIMIR Z600 Manual - Page 319 note (DLC: 15/37). If you head west from here, you can find an abandoned dock with scrap and weapons parts.

Head north/northeast and across the bridge with moose warning signs. Across the bridge head east and you should see a lone Marauder patrolling you can silently kill. Loot him and continue heading north past a rundown house. Here, you should see yet another Marauder patrolling around. Kill him silently and loot him. Loot the house for some weapons parts and you should also see a Molotov in a rowboat near the dock. There is another house further east with the Borg Band helmet (DLC: 8/14) inside. After the four enemies in the center have their dialogue by the fire, one of the Hunters will actually start patrolling into this house. When the Hunter is in the house, use Bormin's Hog Rush mutation to knock him out and then silently kill him (note that Hunter's now have 26 health). Loot him and head east to find some scrap. Keep heading east and then around the backside of the barn (picking up scrap along the way). On the other side of the barn will be a ladder. Climb up the ladder and interact with the computer terminal to reset the MIMIR Z600 programming so that it targets the enemies and not us. This will earn you the achievement:

Demo thing

Reprogram the Ghouls' MIMIR Z600.

Demo thing
1 guideOffline Game ModeSingle PlayerMissable

Go back outside and down the ladder. Head west to get some scrap. When you are getting the scrap, note the Pyro on the scaffolding further west near a Tank. Now backtrack to the house where we found the Borg Band. Watch the three enemies by the fire. When Chief Grey-Worm is in the barn and the two Hunters are far enough apart such that they are 'just' outside of each other's detection radius, ambush the Hunters. Shoot at the Hunter closest to you with either Bormin or Dux's silent weapons. Next use Magnus' puppeteer mutation on the Hunter. If it fails, reload your cloud save data (following how I say to do it in the "General tips and hints" page) and redo the combat encounter. This time shoot the Hunter with both Bormin and Dux instead of just one of them to get a different RNG roll. Once under mind control, move the Hunter close to your squad and out of the detection radius of the other Hunter. When the mind control wears off, finish off the Hunter using silent weapons.

Now go ahead and spend your mutation points for your squad members. Make sure to get the Silent Assassin mutation for Magnus and equip it. With the +20% critical bonus from his helmet, you can have Magnus deal critical damage with 100% success as long as he is hidden. What that means is that when you ambush and are trying to silently kill an enemy, always attack with Magnus first while he is hidden to deal 9 damage with the Ancient Pistol.

Ambush the remaining Hunter in the main area now. Make sure Magnus is hidden, and then shoot the Hunter silently with Magnus. Follow this by using Dux's silent weapon with the Skull Splitter/Moth Wings combo, and finish off the Hunter with Bormin's silent weapon. Now go and position yourself near the northwest corner of the barn's wall. You should see Chief Grey-One patrolling in and out of the barn. When Chief-Grey One is as far into the barn as possible, ambush him and use Bormin's Hog Rush mutation to knock him out deep inside the barn. Move the rest of your squad in the barn and as far away from the Pyro and Tank as you can (use two action points if needed to move a squad member well into the barn). Our main goal is to have our squad be far enough from the Pyro and Tank so that we can use loud weapons without alerting them. Proceed to use your loud weapons on Chief Grey-One and finish him off. This will unlock

50 Shades of death

Kill Grey-One.

50 Shades of death
1 guideOffline Game ModeSingle Player

Proceed to loot the area for weapons parts, scrap, a chem flare, and the Ghoul Armour. Now we are going to set ourselves up for another battle. I'd read through the whole paragraph first to make sure you know what is going on. You will most likely take some damage, but it will certainly not be lethal to any squad member. Make sure everyone has a hand grenade, and EMP grenade equipped. Equip the Twitch Shot mutation, Borg Band Helmet, and Pyro Armor on Bormin. Equip the Lucia Armor on Magnus. Split up your squad and move to where the Pyro and Tank are. Move Dux and Magnus near the midpoint between the Pyro and the power generator that is outside of the barn door entrance. Make sure they are both in range where they can throw a hand grenade at the Tank and stay behind some cover. You can check their positioning by ambushing the pyro and seeing if they can still target the Tank with hand grenades. If not, adjust their position and check again. Move Bormin close to the Pyro's radius and ambush him. Proceed to throw two hand grenades at the Tank and Pyro with Dux and Magnus (there is a small sweet spot you can find that will hit both the Pyro AND the Tank with the hand grenade). Use 1 action point to have Bormin climb up onto the scaffolding with the Pyro. From here, you can target the Tank with Bormin. Use Bormin's loud weapon and the Twitch Shot mutation to hit the Tank twice. During the enemy combat turn, either the Tank or the Pyro will run to the generator to activate the MIMIR Z600. No matter who runs to the MIMIR Z600, move Dux towards the MIMIR Z600 and place him behind some cover. Use Dux to throw an EMP grenade at the MIMIR Z600 to disable it. Use Bormin to kill the Tank (you should be able to get in range of the Tank easily because we have the Borg Band equipped). Have Magnus target the Pyro. The Pyro will then attack you with a grenade, but don't worry because it won't kill you. Move whoever was caught in the fire from the Pyro's grenade out of the fire, and finish off the Pyro with Magnus. Have Dux and Bormin both target the MIMIR Z600 with loud weapons. Make sure to keep a respectable distance away from the MIMIR Z600 when shooting it as it does explode upon death. When the MIMIR Z600 shows 1 charge remaining on his disabled status from the EMP grenade, use Magnus or Bormin to throw an EMP grenade to keep the MIMIR Z600 disabled while you finish it off. After combat, heal any injured squad members with medkits and loot the weapons parts, scrap and interact with the generator to get the El Generator artifact (10/12). We are all done here so fast travel back to the Ark.

At the Ark, buy the Technophobe and Butcher artifact skills at Pripp's Place At Delta's Fix Pit, upgrade Dux's Boomstick to level III and equip the Ancient Sight weapon mod on it. This will unlock the achievement

Weapon smith

Improve 5 upgradable weapons to level III.

Weapon smith
1 guideOffline Game ModeSingle Player

While here, switch the Ancient Pistol and Crossbow between Magnus and Dux (so that Magnus has the Crossbow equipped). Furthermore, switch the weapon mods on the two guns so that the Crossbow has the the Green Eye sight and the Ancient Pistol has the Ancient Eye sight equipped. Now, as long as you ambush someone while Magnus is hidden, we can deal 24 silent damage without needing to use Dux's Skull Splitter mutation. At Iridia's Shop, buy any hand grenades available and stock up on some medkits if you are low on them since our last visit here. Before we leave, make sure to re-equip the Axe Warrior Armor on Bormin. We will keep the Borg Band equipped on Bormin as it makes it easier to Hog Rush enemies with just 1 action point. The Helm of Widsom won't be useful again until the very last boss fight of the game. Fast travel back to the Cultlands.

Scrap collected: 82

Weapons parts collected: 69

Cultlands (II)

When you load into the area, head west along the path. You will eventually come to a fork in the road in front of a tractor. Turn and head south to find a shack with a medkit, weapons parts, and scrap in it. Head west to find some scrap in front of a pile of wood. In front of you will be a red barn, head past the barn and turn slightly south west to find a truck with scrap near it. From the truck, turn north and you'll see a group of three enemies talking. After the dialogue finishes, the Sect Shaman will begin patrolling towards you. When he is far enough away from the other two enemies, ambush him and silently kill him using Dux's Skull Splitter/Moth Wings combo (make sure you attack with Magnus first which you should always default to doing now if you attack someone silently). We had to use Dux's mutation because of the Sect Shaman's 1 armour point. Head into the barn and loot the scrap.

Turn and head north to another big barn building to see three enemies talking. At the end of the dialogue, the Sect Butcher will patrol east. Follow him and when he is alone, kill him silently (make sure you don't accidentally walk into the Sect Hunter and Brother Lundgren's detection radius during combat). Now turn your attention towards the Sect Hunter and Brother Lundgren. Ambush them both. Make sure that Bormin can use Hog Rush on Brother Lundgren using only 1 action point (don't actually use the ability yet) and that Magnus is in range so that he can hit both the Sect Hunter and Brother Lundgren with 100% accuracy. If not, then reposition yourself and ambush again. Attack the Sect Hunter with Magnus first using his silent weapon. Then, use Bormin's Hog Rush mutation on Brother Lundgren, and then use Bormin's silent weapon on the Sect Hunter. Finally, finish off the Sect Hunter with Dux's silent weapon. Next, turn all your attention towards Brother Lundgren and use your silent weapons to finish him off easily (you will have to reload Magnus' weapon which is why it's important that you positioned himself correctly before engaging in combat. Loot the area for weapons parts, scrap, a Molotov, and the MIMIR Zero G-08 armour piece. Equip it on Magnus.

On the north side of the building is another group of three enemies. Approach them and they will start talking. When they are done, the Sect Pyro will begin patrolling away from the other two enemies. When he is well isolated, ambush him. Attack with Magnus first using his silent weapon and then finish him off with your other squad member's silent weapons. Head northeast towards where the Grogg Den entrance is to find some scrap lying near a tree. There is a nearby dock further west that has scrap lying on it as well. Head even further west and you should eventually see a blue truck off to the south. Go to the truck to find some weapons parts.

From the truck, move to the northwest most part of the map, and wait until a Med-Bot patrols near your position (he should end up standing to the west side of a group of 16 barrels). Ambush him, and use your loud weapons to finish him off. If you keep yourself positioned as northwest as possible, you will not alert the other enemy units in the area when you use your loud weapons. Turn and head back east until you come to the Sect Tank and Sect Hunter we left earlier. Ambush the pair and use Magnus' loud weapon on the Sect Tank. Use Bormin's Hog Rush mutation on the Sect Hunter and then his loud weapon the Sect Tank. Proceed to finish off the Tank using Dux's Skull Splitter/Moth Wings combo and his loud weapon. Finish off the Sect Hunter while he is knocked out. Loot them both for hand grenades.

From here, head south until you see two enemies: a Sect Pyro and Sect Butcher. Go to the blue truck and loot the weapons parts in it's trunk. The two enemies will share a brief dialogue after which the Sect Butcher will patrol away from you. Follow him and silently kill him when he is isolated. Loot him and go back to the blue truck. Get as close to the ladder as you can and then ambush the Pyro. We are going to climb your squad up the scaffold one by one, so make sure you don't accidentally block the ladder with your squad member during the combat. Do not position your squad member too close to the Pyro either otherwise they will catch on fire after we kill him. Climb up onto the scaffold first with Bormin and shoot the Sect Pyro with Bormin's loud weapon. Next, climb up with Dux and do the same. Finally, climb up and finish off the Pyro with Magnus. Loot him and head west towards another Sect Tank and Sect Hunter we had left earlier in this area.

We're going to do the same exact strategy we did on the other Pyro/Tank enemy pair. Ambush the duo and shoot the Sect Tank with Magnus' loud weapon (making sure he is hidden while shooting). Then use Bormin's Hog Rush mutation to knock out the Hunter and then shoot the Tank with Bormin's loud weapon. Finish off the Tank with Dux's Skull Splitter/Moth Wings combo and his loud weapon. Finally finish off the Sect Hunter however you like. Loot both of the corpses and you'll get the MIMIR C/R 33 Scope weapon mod. Look near the Water tower for scrap and a medkit and head west to find the Ingmar's Journal Page 154 note (DLC: 16/37). Head towards the ??? map marker to exit this area.

Scrap collected: 42

Weapons parts collected: 34

Spear of Heaven

When you enter the area, head north until you get onto a main street that heads west. Head west and avoid any MIMIR Z200 enemies you see. Continue until you see a Sect Hunter and Sect Butcher talking. When their dialogue finishes, they will both patrol away from each other. Follow the Butcher and silently kill him. Then turn towards the Sect Hunter and ambush him. Attack him first silently with Magnus, followed by Bormin and Dux's silent weapons to kill him. Loot both of their corpses and head north to find some scrap in a knocked over trash can. Continue even further north to find some weapons parts.

From there, turn west. You should see a Sect Butcher patrolling in this area. Silently kill him and loot him. A bit further west is an isolated Sect Hunter waiting outside the north side of the church. Ambush him and silently attack him with Magnus first, followed by Dux and Bormin's silent weapons to finish him off. Loot him and the nearby scrap. Turn around and head south along the east wall of the church until you see two Sect Pyros. Approach them and they will talk. When they finish, one of them will split off on patrol. Follow him, and when he is isolated, ambush him. Attack him silently first with Magnus, then Dux and Bormin. Turn back towards the other Sect Pyro. There is a Sect Hunter patrolling above him on the second floor of the church. Wait for the Sect Hunter to walk out of the detection radius of the Sect Pyro and then ambush the Sect Pyro. Silently attack him first with Magnus, then Dux and Bormin.

Loot both corpses and head west to find some scrap lying near a tombstone. Keep going west into a broken down building to find weapons parts inside. You should see some enemies up in front. A Sect Hunter will eventually patrol towards you. Wait for him to be isolated and then you should know the drill by now. Silently kill him by attacking first with Magnus, then Dux and Bormin. Loot him and head west to find the Sect Butcher. Silently take him out and loot him. From the Sect Butcher turn north to find an isolated Sect Hunter standing there. Silently kill him by attacking first with Magnus, then Dux and Bormin. Loot the corpse and the nearby scrap.

Now head further north and let us take out that MIMIR Z600. Go on the north side of the MIMIR and equip Dux's Circuit Breaker mutation. Ambush the MIMIR and silently attack him with Magnus. Next, use Dux's Moth Wings/Circuit Breaker combo and his silent weapon to disable the MIMIR. Shoot him next with Bormin's silent weapon. Take the next two turns to finish off the MIMIR using your silent weapons. As usual, make sure you aren't standing too close when you finish it off as they do explode and deal a fair amount damage. After combat, loot the MIMIR for weapons parts and re-equip Dux's Skull Splitter mutation.

Head towards the church. Near the south side of the church you should see a ladder leading up to the second floor where the Sect Hunter is patrolling. When the Sect Hunter patrols to the eastern edge of the church, climb up the ladder with your squad and ambush the Sect Hunter. Attack him silently first with Magnus, then Dux and Bormin. Loot him and the weapons parts lying on the second floor. Drop down the ground floor and approach the Sect Hunter and Cardinal Hansen. Feel free to use loud weapons here as the Sect Tank we left alive earlier is too far away to hear them. Ambush the two enemies. Shoot the Sect Hunter with Magnus' loud weapon and then use Bormin's Hog Rush mutation to knock out Cardinal Hansen. Finish off the Sect Hunter and then focus on taking out Cardinal Hansen before he wakes up. Loot the church building to find the Grenadier's Delight helmet (DLC: 9/14). When you're done, interact with the ??? marker to enter the next area.

Scrap collected: 34

Weapons parts collected: 39

The World Ender

When you load in, head north until you get to a room with a helicopter. Follow the red carpet around the helicopter and before turning east into another hallway, go north into a room with lots of dead computers (there is a MIMIR logo you can interact with outside the room). Loot the room for scrap and Ingmar's Journal Page 155 (DLC: 17/37). Head out of the room and east into the next hallway. When you get to the room with the missile, head down either stairs and go to the wooden platform in front of the missile to find the Holy Book of Fixing +1 artifact (11/12). Turn north and enter one of the side rooms to find the Commando Vest armour. Equip it on Dux. Head east into another side room with a hand grenade. Head back into the main missile room and into the side rooms on the south side to find lots of scrap, the Geggo's Note note (DLC: 18/37), and the GJR-666 weapon (see why we've been saving some weapons parts?). Equip the gun onto Magnus and head back into the missile room. Follow the quest marker east into the next room where there is scrap lying around. Finally at the very end of the pathway is Hammon who we have been searching for this whole time. Interact with him to free him and you'll unlock

Extraction

Rescue Hammon from the Nova cult.

Extraction
1 guideOffline Game ModeSingle PlayerMain Storyline

After the cutscene, fast travel back to the Ark. By this time, we have more than enough mutation points to finish everyone's mutation trees. So go ahead and max out all of your squad's mutation trees (do NOT put anything into the stats tree until you've finished the mutation tree first). Doing so for each squad member will unlock

Freak out!

Unlock all Mutations in each character's skill tree.

Freak out!
2 guidesOffline Game ModeSingle PlayerMissableLevel

Now since everyone's mutation skills are unlocked, you can use any extra points you earn from here on out to upgrade your skill stats upgrades (however, if you are planning on doing the DLC immediately after, I would save some mutation points). After that, go to Delta's Fix Pit, and remove the weapon mods equipped on Magnus' old Rambino. Upgrade his GJR-666 to level III and equip the Red Eye and Broiler 50 weapon mods on it. Equip the MIMIR C/R 33 scope weapon mod on Dux's Boomstick. Next, go to Iridia's shop and buy any hand grenades she has (she only had 1 for me at this point) and make sure you have at least 3 EMP grenades (one equipped on each squad member). If you need some, buy a few medkits as well if you have the scrap for it. After all that, fast travel to the Castle of Light.

Scrap collected: 52

Weapons parts collected: 0

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