Welcome to the Seed of Evil DLC for Mutant Year Zero: Road to Eden. The campaign for the DLC is not too long and should only take somewhere between 6-8 hours for you to complete. Thankfully, all of the achievements can be achieved in just one play through like the base game. There are two options for how you can play the DLC pack.
- Continue on from your base game save slot with all your upgraded weapons/characters/loot/etc. This is the option I will be assuming you do for the sake of the walk through as we have all of our high level weapons from the base game and all of our characters have maxed out mutation trees.
- Start the Seed of Evil DLC directly from the main menu of the game where you will have preset characters to play with. If you do this, you can play on any difficulty, but you must have Iron Mutant enabled if you want all of the achievements (as the difficulty related achievement only requires you to finish the DLC with Iron Mutant enabled). For the easiest play through, just do the normal/Iron Mutant difficulty. This method is not a bad choice as the enemies will be very easy to kill compared to what you are used to plus all your mutations recharge after every combat encounter. So going through the campaign will be easy.
For this walk through I am going to be doing option 1. If you choose to do option 2, you will probably find the game much easier especially if you follow the walkthrough.
There are two difficult achievements required for the DLC. One requires us to complete the DLC with Iron Mutant enabled (permadeath and no manual saving). The other (and more difficult) achievement requires us to complete the DLC without ever using a medkit. This essentially means we cannot take any damage at all during the DLC campaign. Alone, neither of these achievements are too difficult. However, this walk through will show you how you can get both of these in the same play though (which means taking no damage during an Iron Mutant play through). I am actually also going to assume you are continuing straight from your base game Very Hard/Iron Mutant play through. Taking no damage on a Very Hard/Iron Mutant play through seems like a very difficult task, but it's actually not too difficult. I will walk you through through each combat encounter so you can get this achievement easily even if you are continuing straight from the base game walk through.
If you bought the DLC before you started playing the base game, then you may have already unlocked this achievement.
If not, during the DLC campaign you will unlock the achievement when you collect 600 scrap. You do not have to have 600 scrap in your inventory all at once (so don't bother hoarding it just to get the achievement). It'll pop naturally during your play through, so I won't point out when that will happen in the play through as it'll depend on how vigilant you are about collecting scrap. With all that out of the way let's get started! From the Zone Map, head to the Mausoleum of Suburbia.
Mausoleum of Suburbia
Before moving anywhere, if you are coming straight from the walk through for the main campaign, you should have enough to upgrade everyone's 2nd level mutations that are available now in the DLC. After this now, you are free to spend your upgrade points on any available stats you have left now during the rest of the game. Make note though of how Bormin's Hog Rush mutation was upgraded to Bear Smash. The Bear Smash mutation will knock back enemies very far away. You need to be careful that you do not accidentally knock back an enemy into another enemy's detection radius when you are using this mutation. Unequip all of Magnus' gear and swap him out for Selma in your squad. Equip on Selma the Crossbow, GJR-666, Fertility Crown and MIMIR Zero G-08 armour. We are going to use Selma now because of her Tree Caster mutation which we not only need an achievement for, but because it also allows us to completely incapacitate groups of enemies for a few turns (similar to Bormin's Hog Rush but now applied to multiple enemies). Make sure then that her Tree Caster and Alpinist mutations are equipped.
With all that out of the way, head south towards the quest marker. When you come to a fork in the road, head west all the way to the edge of the map where you will see a broken down house. On the ground floor is some scrap. Head slightly west to find a broken down shed with some weapons parts inside. There is a Pod Wolf patrolling just to the north of the shed. Head just a bit more south until you see the group of three Pod Wolfs and Pod Burner hanging out. Head to the west into another broken down shed with some scrap. Wait for the Pod Wolf to patrol out of the detection radius of the Pod Burner and then ambush the Pod Burner. Silently kill him with your squad. Loot him and the house he was standing by for scrap and weapons parts. Wait for the three Pod Wolfs to eventually patrol so they are close together and then ambush them. Before doing anything make sure Selma is within 100% range of at least one of the Pod Wolves. Then use Selma's Tree Caster mutation to root all three of the Pod Wolves. This will unlock
Next, use Selma's loud weapon to target one of the Pod Wolves (the one she has 100% chance of hitting). Have Dux and Bormin each choose a Pod Wolf to focus on. Use Dux's loud weapon with his Wings of the Sniper/Skull Splitter combo on one of the other Pod Wolf, and then have Bormin focus on the remaining Pod Wolf. You have three turns to kill them, which is perfect considering how much damage all your squad's loud weapons deal. Loot all the corpses, weapons parts in the car, and the Garage Key. Then open the chest to find the Grogg Helm (DLC: 10/14).
From where you looted the chest, head due east until you find an isolated patrolling Pod Burner. Silently take him out with your squad and loot him. Avoid the nearby Pod Tank and Pod Jumper and keep heading east. You should then enter the first floor of a run-down house where you can find the WTF Daniel? note (DLC: 26/37). Head even further east to find weapons parts. From the weapons parts turn and head south. You should quickly see another patrolling Pod Burner. Silently kill him with your squad. Use the Garage Key to open the door and enter the bunker. This will earn you the achievement
Loot the medkit and Noatun - LP50 weapon. From the Bunker, head west until you see a semi-isolated Pod Jumper near where we left the Pod Tank and Pod Jumper earlier. Position yourself on the south side of the Pod Jumper. Ambush the Pod Jumper. Use Bormin's Bear Smash mutation to knock out the Pod Jumper (make sure you knock the Pod Jumper AWAY from the nearby Pod Tank and Pod Jumper), and use Bormin's silent weapon on him. Then kill him with either Selma or Dux's silent weapon. Loot the Pod Jumper's corpse. Look in the broken down, small red-bricked house just to the north of the corpse. Within the ruins will be the Hellraiser Grenade artifact (DLC: 13/16). From the corpse head southwest until you get to the snow covered street. There will be an isolated Pod Burner patrolling outside the medical building across the street. Silently take out the Pod Burner and loot him. Head west to find two Pod Jumpers, a Pod Burner, and Pod Rooter taunting the Elder.
We are going to get an achievement here for killing three enemies while invisible with Dux. Position Selma as I have in the screenshot so that she has 100% chance of hitting both the rightmost enemies (the Pod Jumper and Pod Burner) (also make sure that Dux is within 100% range of the rightmost Pod Burner as well).
Before we attack, make sure Dux's Stalking Death mutation is equipped, and make sure Bormin has one hand grenade equipped (you should have plenty from the main campaign, but if not, go buy two right now before ambushing). Now ambush the enemy group. Use Selma's Tree Caster mutation to root the left three most enemies (the two Pod Jumpers and the Pod Rooter), and then use her loud weapon on the Pod Burner on the right. Next, use Dux's Stalking Death mutation to turn invisible and then use his silent weapon to kill the Pod Burner that Selma just shot. Since you killed the Pod Burner with Dux, he will stay invisible. Have Bormin throw a hand grenade that targets all three of the remaining enemies. On your next turn, reload Selma's loud weapon and have her use it on the Pod Jumper she is within 100% range of. Move Dux closer to the enemies and then use his silent weapon on the Pod Jumper that Selma just shot. Again, since you killed him with Dux, he will remain invisible. Move Bormin closer to the remaining two enemies and have him target the Pod Jumper with his loud weapon. On your next turn, have Dux use his loud weapon on the Pod Rooter. This is now three enemies in row while we've been invisible so you should unlock the achievement
Finally, use Bormin and Selma to finish off the Pod Jumper. We are all done with this area now, before talking to the Elder go ahead and do a loop around the map to pick up any loot (of course, avoid the Pod Tank and Pod Jumper in the middle of the map area). Finally, chat with the Elder to advance your quest and earn you the achievement
Scrap collected: 90
Weapons parts collected: 20
Ark Outskirts (II)
When you load in, follow the path west towards the Ark. Pass through the chain link door through the fence and head towards the gas station to the northwest. You'll see a Pod Rooter and Pod Jumper talking to each other. Head to the northeast corner of the map and then head west along the map edge at the backside of the building and follow it until you turn southwest. You should see a Pod Burner standing ahead (ignore the patrolling Pod Tank). Silently kill the Pod Burner. Continue on towards the elevator leading to the Ark to find a Pod Jumper standing in front of it. Use Bormin's Bear Smash mutation to knock him out and then silently kill him with the rest of your squad. You should see then another Pod Burner nearby to the southeast. Make sure the Pod Tank is not within the Pod Burner's detection radius, and then silently kill the Pod Burner. Loot the area for a bit of scrap. Head around to the backside (west side) of the elevator to find the Volts Rumor #1 note (DLC: 27/37). Do not go up the elevator yet. Trace back your steps back around the building to where the Pod Rooter and Pod Jumper were in the beginning in the gas station. Wait for the Pod Rooter to patrol away from the Pod Jumper and then silently kill him (we needed to finishing recharging Bormin's Bear Smash mutation). Finally, head back to the elevator and head up it to the Ark.
After the cutscene, when you have loaded into the Ark, go to Pripp's Place. Purchase the Blaster Grenade Master artifact skill. Head to Delta's Fix Pit. If you are continuing from the main campaign walk through, you should have enough weapons parts to fully upgrade the new Noatun - LP50 weapon to level III. If you are missing a few weapons parts, feel free to dismantle your extra Rambino and Gaper weapons that no one in your squad is using to get enough weapons parts. Remove the weapons mods from the GJR - 666 gun. On the Noatun - LP50, equip the Ancient Sight and Broiler 50 weapons mods. Exit out of Delta's Fix Pit and switch out the GJR-666 on Selma with the Noatun - LP50. While the Noatun does 1 less damage than the GJR - 666, the GJR - 666 has only 1 ammo which can be annoying and detrimental to a combat encounter since you have to always spend an action point reloading your weapon. Go to the Zone Map and fast travel to the Water Risers.
Scrap collected: 14
Weapons parts collected: 5
Water Risers (I)
From here on out, occasionally you will get a side quest from Pripp telling us there are enemies in an old map area from the base game. We will eventually come back to these and complete them as there is an achievement from them (plus some weapons and armor loot we need), but for now just ignore them. Follow the path all the way until you run into Big Kahn. After the dialogue cutscene with him, he will join your squad and you will unlock the achievement
Head east towards the ??? map marker. You'll come into a clearing of buildings with enemies scattered all about. There is a Pod Burner standing in the center of the clearing (with a nearby Pod Rooter to the south of him). Ambush the Pod Burner. Use Bormin's Bear Smash mutation the Pod Burner. Then have all your squad target the Pod Rooter with their silent weapons. On your next turn, finish off the knocked out Pod Burner. Continue east towards the ??? map marker (picking up the scrap along the way) and into the next map area.
Scrap collected: 19
Weapons parts collected: 5
Hall of Electric Coffins
Follow the path north for a ways until you see weapons parts lying next to an old van. You should have been notified for one of Pripp's side missions (the Sea Titan's one). If you like, go to the Sea Titan's and complete that side mission or at least just do enough to find the Wraith weapon. The Wraith is a very high damage silent weapon that can be extremely useful for this DLC (especially since we do not want to take any damage). It's not very difficult to earn the weapon, just follow the guide on the next page of the walkthrough. You don't have to do this though. I wrote the rest of the story walkthrough assuming you do not have the Wraith. It will just help you out if you get it.
From the van, head north to find a Shaman and Hunter standing by a fire. Use Selma's Tree Caster mutation on them. Then silently finish the both of them off. Loot them and the nearby area for scrap and weapons parts. Go back to where you found the weapons parts next to an old van and head east. Keep going until you find two Marauders talking by a fire. Wait for them to finish talking and patrol away. There is a Med-Bot patrolling nearby. Equip Dux's Wings of the Sniper and Circuit Breaker mutations and then ambush the Med-Bot. Use Dux's Wings of the Sniper/Circuit Breaker combo to stun the Med-Bot and then silently kill him.
Loot him and then go ahead and silently kill the two nearby Marauders. Loot them and head to the north edge of the map. At the northern map edge, in between the two ruined buildings you should see a chest you can loot to find the Herpes Mask (DLC: 11/14). This helmet is great as it allows us to always hit with critical damage when we ambush someone. Equip this helmet onto Bormin, and also swap Bormin and Selma's weapons (so that Bormin has the Crossbow and Noatun - LP50 equipped and Selma has the MIMIR Needle Pistol and Elysium - LR678 equiped). Equip Dux's Skull Splitter mutation again as well and double check that Selma has the Alpinist mutation active.
From the chest, head west towards the bigger of the two buildings (the one more in the middle of the map area). At the northeast corner of the building on the ground floor you should see a purple glow indicating where you can loot the Goddess of Hunger artifact (DLC: 14/16). Continue west and climb up the ladder to second floor where the Pyro and Scraplord Twtichfinger are. Wait for your whole squad to climb up onto the roof and then ambush the Pyro. First shoot at the Pyro with Bormin's silent weapon (since you'll be hidden you'll deal the 10 critical damage). Use Dux's Wings of the Sniper/Skull Splitter combo with his silent weapon, and then finish off the Pyro with Selma's silent weapon. This whole combat be careful not to accidentally move into Scraplord Twitchfinger's detection radius.
Now sneak over to where the Pyro was killed by going around the vent and loot the corpse. From on the roof, ambush the Hunter. Use Bormin, then Selma, and finally Dux's silent weapons to kill the Hunter in one combat turn. Selma will have 100% chance of dealing critical damage due to the Alpinist perk. Because Scraplord Twitchfinger is on the roof, he will not be alerted when the Hunter dies. Use Bormin's Bear Smash mutation to knock Scraplord Twitchfinger out and off of the roof to the west. Use Dux and Selma's turns to move them as close to Scraplord Twitchfinger (and as far away from the Tank) as possible. Proceed to finish him off using your loud weapons (the Tank is too far away to hear any loud weapons). Loot the corpses and head inside the ground floor of the building you were just on the roof of to find the Blockchain Massacre Challenge note (DLC: 28/37).
We are all done in this area so head back to the Water Risers.
Scrap collected: 20
Weapons parts collected: 13
Water Risers (II)
Head west into the clearing where we killed the Pod Burner and Pod Rooter the first time we were here. There are run down buildings on the north and south sides or you. Head into the southern building which has a Pod Jumper patrolling on the second floor. Wait for the Pod Jumper to position himself so you can climb the ladder and then ambush him. Use your squad's loud weapons to kill him in one turn. You'll be far enough away that you won't alert the Pod Destroyer to the north of where you are. Loot his corpse and head north until you find the Pod Destroyer patrolling around the other house in the area. Ambush him and then use your loud weapons to kill him in one turn (don't stand too close when you kill him as he drops a hand grenade upon death). Loot the corpse and head south until you are on a barge with lots of armoured trucks on it.
Look around the barge find scrap and weapons parts and then head to the west side of the barge. Hop over the bridge onto land again and you might see a Pod Wolf patrolling nearby. As soon as you go over the bridge, head all the way west and hide behind a tank. I feel like my directions getting here are not the clearest, so I've attached a screenshot showing which tank you should be hiding behind right now.
Wait here until the Pod Wolf patrols as close as possible to you and then ambush the wolf. Use Bormin's loud weapon on the Pod Wolf first to deal critical damage and then finish him off with Dux and Selma's loud weapons. Near where you killed the Pod Wolf and right by a snow covered armoured vehicle will be the Fed Up... note (DLC: 29/37). From the note, head east until you see a broken MIMIR Z600 with some scrap near it. There is a Pod Wolf patrolling near this MIMIR Z600. Wait for the Pod Wolf to patrol north and then move your squad south towards another bridge with a Pod Jumper on it. Ambush the Pod Jumper. Attack him first with Bormin's silent weapon while hidden to deal critical damage. Then use Dux's Wings of the Sniper/Skull Splitter combo with his silent weapon, and finally finish him off with Selma's silent weapon. From the corpse, turn north towards the Pod Spawner and remaining two Pod Wolves (there is also a Pod Jumper in the back area as well). There is an achievement related to killing 5 of the Pod Spawners before they have a chance to spawn any new enemies. This is fairly easily if you follow my attacks in this guide.
Do not attack the Pod Spawner and Pod Wolves quite yet. Head back towards the broken MIMIR Z600 to the west. Wait for the Pod Wolf to patrol as close to the MIMIR Z600 as possible, and then ambush him. Use Bormin's Bear Smash mutation to knock him out, but make sure you knock him out either to the north, south, or west directions. If you knock him out towards the east direction, the Pod Wolf will end up in the detection radius of the Pod Spawner who will then be alerted when we kill him. If you can't do this from Bormin's current position, just cancel the combat encounter and reposition Bormin. After the Pod Wolf is knocked out, then silently kill him. Head south towards the barge but do not actually get back on the barge. Turn east head towards the Pod Jumper on the roof of a building. Position yourself in between the Pod Jumper and Pod Wolf like in the screenshot
Equip a hand grenade onto Dux and then ambush the enemy trio. Make sure first that Selma is within 100% range of the Pod Spawner. If she is not, cancel the ambush and reposition her until she is (you can always split up your squad using to make positioning her easier while keeping Dux and Bormin in the location I show in the screenshot). Have Dux throw the hand grenade at the Pod Jumper. This will destroy the roof and drop the Pod Jumper to the ground floor (dealing a total of 12 (grenade) + 4 (fall) damage). Finish the Pod Jumper off with Bormin's loud weapon. Use Selma's Tree Caster mutation to root the Pod Wolf. Use her second action point to attack the Pod Spawner with her loud weapon. On your next combat turn, focus all of your squad on killing the Pod Spawner with your loud weapons (DLC: 1/5). On your third turn use your squad's loud weapons as well as Dux's Wings of the Sniper/Skull Splitter combo to finish off the Pod Wolf before he becomes unrooted. Loot the area for scrap and weapons parts and head south.
Go across the bridge onto the next land area. Right as you cross the bridge, to the front of you will be the Goran Note #1 note (DLC: 30/37). From the note, head all the way west. You should see a Pod Rooter and a Med-Bot patrolling nearby. When the Pod Rooter is isolated, use your squad to silently kill him. Equip an EMP grenade onto Dux and wait for the Med-Bot to patrol near you. Ambush him and stun him with the EMP grenade. Proceed to finish him off silently with your squad. Turn your attention towards the Pod Destroyer nearby slightly off to the south. Use Bormin's Bear Smash mutation to knock him out and then silently kill him with your squad. Make sure you move your squad away from him before he dies as he'll drop a hand grenade upon death. It is difficult to kill the remaining enemies without taking any damage with 100% accuracy on all your shots, so we are all done here. Head south towards the ??? quest marker.
Scrap collected: 45
Weapons parts collected: 14
The Under Ark
From the start, head west until you start to see a bunch of red roots on the ground leading into an opening in the big wall on the north side. Right by where the roots begin is a car you can climb on top of to find the Goran Note #2 (DLC: 31/37). Follow the roots inside the wall to find a Pod Rooter standing there. Ambush and then silently kill him. In the northeast corner is some scrap and a chest with the Blue Oyster Cap (DLC: 12/14). Go ahead and equip this hat on Selma. Turn your attention towards the Pod Spawner and Pod Tank. Ambush them and then use Selma's Tree Caster mutation on the Pod Tank. Using your squad's loud weapons, focus your attacks first on the Pod Spawner until you kill it (DLC: 2/5), and then finish off the Pod Tank before he becomes unrooted. Loot the nearby area for some weapons parts. Continue west.
Keep going until you come to a largish shack with a ladder leading up to the roof. Loot the weapons parts just to the south and head west to come upon an isolated Pod Burner. Silently kill him with your squad. Loot his corpse and head south until you find another Pod Spawner with a nearby Pod Burner (and another Pod Burner patrolling around there). Wait nearby for a bit until the patrolling Pod Burner heads east as much as possible and away from the Pod Spawner (he'll actually start moving slightly towards the Pod Burner you just killed silently not too long ago). When he is far away from the Pod Spawner and Pod Burner, ambush and silently kill him.
Loot the corpse and head all the way south until you get to a little viewing area where you can investigate the underground lake. There is some scrap in here you can loot. Turn back and go north and then immediately west to sneak to the west side of the Pod Spawner and Pod Burner. You should see (or hear) a Pod Destroyer patrolling just up ahead. Head to the east side of the Pod Spawner and Pod Burner. You can see the Pod Destroyer patrolling in the background from here. Wait for the Pod Destroyer to patrol all the way to the north and then ambush the Pod Burner and Pod Spawner. Have Bormin first shoot at the Pod Spawner with his loud weapon to critical damage while hidden. Then use Dux and Selma's loud weapons to take out the Pod Burner. Use your next combat turn to finish off the Pod Spawner with your squad's loud weapons.
Head west and wait for the Pod Destroyer to patrol all the way back south again. When he does, ambush him. Use Bormin's Bear Smash mutation to knock him out to the east. Finish him off with your silent weapons (don't stand close to him as he'll drop a grenade upon death). Go into the nearby house the Pod Destroyer had been patrolling through to find the Volts Rumor #2 (DLC: 32/37). Make note of where the nearby Pod Spawner is located. Head northeast until you get to another Pod Spawner and a Pod Jumper on a roof. Ambush them, but do not shoot. Instead, move your squad all the way back to the lonely Pod Spawner southwest. Position yourself all the way on the southwest side of the Pod Spawner (so you are as far away from the other Pod Spawner/Pod Jumper duo). The easiest way to position yourself without being detected by the Pod Spawner is to actually go through the house where you found the Volts Rumour note. When you are in position (and haven't alerted the Pod Spawner), ambush and kill the Pod Spawner using your squad's loud weapons (DLC: 3/5).
Because Bormin's Bear Smash mutation isn't quite recharged yet, we will ignore the remaining Pod Jumper and Pod Spawner in the area (don't worry though, there are more Pod Spawners for the relevant achievement). Look around for scrap if you like, and then follow the quest marker into the next area.
Scrap collected: 26
Weapons parts collected: 15
The Frozen City (I)
As soon as you load in, fast travel back to the Ark. Go to Pripp's Place and use your artifact point to purchase the Hellfire artifact skill. Fast travel back to The Frozen City.
From where you load in head south until you come across a Tank on your west side. Just path the Tank to the east is the Goran Note #3 note (DLC: 33/37) along a wall (there is also some scrap near where the note was picked up too). Turn and head back north until you see some red vines on the ground and a Roboshack to the east. When there, head all the way to the east edge of the map. Turn north until you see a bridge leading into another map area. Wait here at the base of the of the bridge until a lone Pod Burner patrols by that you can silently ambush and kill. Loot him and then head east across the bridge into the next area.
Scrap collected: 20
Weapons parts collected: 2
The Last Stand
Now, we are actually going to go through and just collect some notes and an artifact without actually killing any enemies! From the entrance, head southwest until you come to a group of buildings. Go into the ground floor of The Puke and then up the stairs to the second floor (make sure you flashlight is off here). Head west across the bridge into the next building and turn north to find the Friends Become Enemies note (DLC: 34/37). Drop down to the first floor and head northwest. You should see a small campfire burning up ahead with two Med-Bots nearby. Near the campfire, turn south and move to the southeast corner of the building (see screenshot).
Turn off your flashlight and enter the ground floor of the building. Remember that if the enemy's detection radius is a dashed white line, then they will not detect you even if you walk underneath them. Walk over to where the fire is on the ground floor to find the Volts Rumor #3 note (DLC: 35/37). Turn around and head back out the way you entered. From the benches just outside the house head north. Watch out for the patrolling Sect Butcher during this next bit (do not kill him though as we will come back to him much later in the game to earn another achievement). Walk all the way to the helicopter and then turn west into the ground floor of another building (watch out for the Med-Bot's detection radius). As soon as you enter the building, turn north to find the Bluebottle Wand (DLC: 15/16). We are all done here so go ahead and fast travel back to The Frozen City.
Scrap collected: 0
Weapons parts collected: 5
The Frozen City (II)
From where you load in, walk off the bridge and head south. You'll come across a Polis-Bot and a Polis-Bot Enforcer. Make sure Dux has an EMP grenade and position yourself on the east side of the two Polis-Bots. Ambush them and use Dux's EMP grenade to stun them both. Use your squad's loud weapons to finish them off before they become unstunned.
From where you killed the Polis-Bots, head slightly northwest until you find an isolated Pod Spawner. Nearby are more enemies in a courtyard. Move yourself so you are in ambush range of one of them and then make sure Dux has a Molotov grenade equipped. Equip on Selma the Fertility Crown hat and the Aplinist Mutation as well, and then ambush the enemy. Instead of attacking anyone though, move your squad around back towards the northwest side of the Pod Spawner as far away from all the remaining enemies. It is critical to make sure you move your squad around the Pod Spawner quietly so you don't accidentally alert him too early (pay attention before you move any squad member as the game warns you if you are alerting any enemies when you move). The easiest way to do this is move your squad by going through and around the Furoren...banken building). Move your squad as far away as you can while still having 100% hit chance on the Pod Spawner. Split up your squad and move Selma up to the second floor of the Furoren...banken building. If you've done all of this correctly, your positioning should look like mine in the screenshot.
Attack the Pod Spawner with Bormin's silent weapon, and do the same thing with Selma (using her silent weapon). Both shots will deal critical damage. Have Dux throw the Molotov cocktail grenade at the Pod Spawner. Bormin and Selma will still be hidden so go ahead and keep attacking the Pod Spawner with all your squad's silent weapons killing the Pod Spawner on your second round of actual combat (DLC: 4/5). Go ahead and re-equip the Blue Oyster hat on Selma again.
Head towards the remaining groups of enemies. Pay attention to how I tell you to position yourself here as otherwise it is a tricky combat encounter to get through without taking any damage. Before continuing make sure each one of your squad members has a hand grenade equipped. If not, go back to the Ark and buy them from Iridia. Split up your squad. Position Bormin so that he is directly north of the Pod Wolf.
Next position Selma and Dux so that they are to the southeast of the Pod Jumpers, Goran, and the Pod Spawner
Ambush the enemies. Make sure Bormin is within range of the Pod Wolf where he can use Bear Smash on the Pod Wolf while using only 1 action point. Use Bormin's Bear Smash mutation to knock the Pod Wolf out and to the south. The Pod Wolf should be lying right next to Goran. Have Bormin throw a hand grenade that targets the Pod Jumper, Goran, Pod Wolf and Pod Spawner all at the same time. With Selma, use her Tree Caster mutation to root the more isolated Pod Jumper to the southwest (the one that didn't take any damage yet). Have Selma then throw a hand grenade targetting the same group of four enemies as Bormin. Have Dux throw another hand grenade at the four enemies killing the Pod Wolf, Pod Jumper, and Goran. At this point you will unlock an achievement for killing Goran.
On your next turn, use a squad member to finish off the Pod Spawner (DLC: 5/5) then focus your attention on easily killing the Pod Jumper. After killing the Pod Spawner you will have unlocked
After the cutscene, loot the area (making sure you pick up Goran's key) and head into The White Moose building to the west. On the first floor you will find the Luxus Hand Warmer artifact (DLC: 16/16) unlocking yet another achievement!
Head back outside east and right by where the Pod Jumper was that Selma rooted during the last combat encounter is a bus stop. Switch out anyone from your squad for Big Khan instead so that Big Khan is in your party. Then stand your whole party underneath the bus stop. Wait like this for a little under 2 minutes until you unlock
Switch Big Khan back out of your party for whoever you switched him for. We are all done here, so head west towards the ??? map marker into our next area.
Scrap collected: 21
Weapons parts collected: 4
Valley of Steel
This is another area where we will not actually have to kill anyone. We will just pick up some collectibles (and any scrap you pass by) and then get out of here. Follow the path until you enter the second floor of building. There are weapons parts in the northwest corner. Go down the stairs to the ground floor. Head west across the way into the Captain's Sinkhole building. I'd suggest turning off your flashlight here so you can sneak better. Head to the west edge of the building and then head into the ground floor of the building to the north (there is a sign with three crowns on the building's wall). As soon as you walk into the building you will immediately see the We Have Left - Call Us! Dad... note (DLC: 36/37). Keep heading north and you should see a chest you can loot for the Polis Taco hat (DLC: 13/14). Equip the hat onto Dux.
We are all done here so feel to look around and loot anything you can (without attacking any enemies of course), and then fast travel to the Ark. At the Ark, spend your remaining artifact points at Pripp's place and then make sure you have at least 4 hand grenades in your inventory (if you can only buy up to 3 then that's ok as there is a hand grenade dropped as loot in the final area). Fast travel back to The Frozen City.
Scrap collected: 32
Weapons parts collected: 10
The Frozen City (III)
Not much to do here except head towards the quest marker and use Goran's key to get into the final map area.
Scrap collected: 0
Weapons parts collected: 0
Garden Of Jyko
Follow the path leading west until you come to a tank. To the south of the tank are two Pod Wolves (one stationary and one patrolling), and there is a Pod Wolf Mother to the north. Go north towards the Pod Wolf Mother. Wait for the Pod Wolf Mother to patrol so she is standing just to the south of the small broken playground. Use Bormin's Bear Smash mutation to knock the Pod Wolf Mother out and towards the playground. Use your squad's silent weapons to finish off the Pod Wolf Mother before she regains consciousness. Make sure you don't accidentally move your squad within range of the Pod Spawner nearby.
Loot the corpse and then turn towards the two Pod Wolves we ignored earlier. One of the Pod Wolves is patrolling. Wait for him to patrol to the south of the stationary Pod Wolf and then ambush them. Do not attack them though. Instead, move your squad to the north back towards the Pod Spawner. Position yourself on the far northwest side of the Pod Spawner (making sure you don't accidentally alert the Pod Spawner while you're moving around him). When you're in position, use your loud weapons to kill the Pod Spawner. You'll be far enough away from the Pod Wolves that you won't alert them when you use your loud weapons. Head back to the two Pod Wolves. Wait for the patrolling Pod Wolf to position himself right next to the stationary one. Ambush them. Use Selma's Tree Caster mutation to root both of them in place. Use your squad's loud weapons to finish them both off before they become unrooted. Loot the corpses and head west towards the main building.
Enter the building through the main lobby area. You'll trigger a cutscene showing the final boss. Turn and head north until you enter a room with lockers on the north wall. Just in front of the lockers lays the final note of the game: A Great Opportunity! (DLC: 37/37). At this point you will unlock
From the note, head west and stand by the dinosaur statue. Watch the patrolling Pod Rooter to the north by a Pod Spawner. Position your squad in the northeast corner of the room near the Pod Spawner. Wait for the Pod Rooter to patrol to the northeast corner of the room and then ambush him when he is furthest away from the Pod Spawner (we need to make sure he is not in the detection radius of the Pod Spawner). You can see where he was positioned for my play through in the screenshot.
Use Dux's Wings of the Sniper/Skull Splitter combo with his silent weapon on the Pod Rooter. Proceed to finish off the Pod Rooter with Bormin and Selma's silent weapons. (I used Dux's mutation combo here instead of having you attack with Bormin first in order to not risk knocking back the Pod Rooter with Bormin's Crossbow into the Pod Spawner's detection radius).
Head south towards the main room where Jyko is. In one of the doorways leading into the room is an isolated Pod Rooter. Ambush him and silently kill him by attacking first with Bormin, then Selma and Dux.
Head west from where the Pod Rooter was towards the western wall of the room with all the enemies in it (not the main room with the boss in it) making sure to avoid the patrolling enemies. There is a Pod Jumper and Pod Burner patrolling around. Wait for the Pod Burner to isolate himself from any enemies (including the Pod Spawner) and then ambush him. Silently kill him by attacking first with Bormin, then Dux and Selma. Just up to the north is a play area with a slide. Wait for the Pod Jumper to patrol onto the west side of the play structure, and then ambush him. Use Bormin's Bear Smash mutation to knock him out (towards the west) and then use your silent weapons to finish him off.
Loot the corpse, turn around, and head south. Go and stand inside the middle doorway leading into the big room with Jyko in it. Split up your squad and move both Selma and Bormin on top of the play structure to the west of the Pod Spawner. Switch Bormin and Dux's silent weapons (so that Bormin has the Ancient Pistol equipped and Dux has the Crossbow equipped). Equip the Fertility Crown hat, the Alpinist mutation, and Twitch Shot mutation on Selma. Make sure Bormin also has the Twitch Shot mutation equipped. Dux should still be in the middle doorway. Use Dux to ambush the nearby Pod Tank. Do not attack the Pod Tank. Instead, turn back north and towards the Pod Spawner in the middle of the other room. Use 1 action point and position Dux so that he is within 100% range of the Pod Spawner. Attack the Pod Spawner with Dux's silent weapon. Use Bormin's Twitch Shot mutation with his silent weapon on the Pod Spawner. Next use Selma's Twitch Shot mutation with her silent weapon on the Pod Spawner. Finally, finish off the Pod Spawner on your next turn using all your squad's silent weapons. Equip the Blue Oyster hat again onto Selma.
Head south into the main room where Jyko is. While remaining on the elevated floor area, position yourself in the middle between the Pod Destroyer and Pod Tank. Now, go and equip two hand grenades onto Dux, one hand grenades onto Selma, and one hand grenade onto Bormin. Bormin and Selma should also both have the Twitch Shot mutation still equipped. Selma should also have the Tree Caster and Alpinist mutations equipped. Double check that Dux also has the Polis Taco hat equipped.
There is a Pod Jumper patrolling in the area below. Ready yourself for a pretty long combat encounter. Wait for him to position himself right next to the Pod Destroyer and then ambush the three enemies. Use Selma's Tree Caster mutation to root the Pod Tank, and then have all of your squad members throw a hand grenade at the Pod Destroyer and Pod Jumper (because Dux is wearing the Polis Taco hat you will be able to kill them both with just 3 hand grenades). Next, use Bormin's Twitch shot mutation with his loud weapon on the Pod Tank. Finish off the Pod Destroyer with your squad's loud weapons. After killing the three enemies, combat actually will not end as the Tree Heart in the area was alerted during combat. Do not attack the Tree Heart.
Reload your weapons and then move your squad back into the room to the north. Position your squad just south of the Pod Burner. Make sure Bormin is close enough to the Pod Burner so that Bormin is still hidden, but can also use Bear Smash on the Pod Burner with only 1 action point (leaving him another action point to shoot an enemy). Try and position Selma as close to the ladder as you can without alerting any of the enemies. When you are in position, do not engage the enemy until all of your squad have full action point bars (if you need to "pass" a turn for one of your squad members while you are positioning another, just use the Dig Down ability). For clarity, I've attached a screenshot showing my squad's positioning.
When you are ready, have Selma spend 1 action point to climb the ladder overlooking the Pod Destroyer, Tree Heart, Pod Tank, and Pod Burner. Have her use her Tree Caster mutation on the Pod Tank and Pod Destroyer to root them both. Have Dux throw a hand grenade that targets both the Pod Burner and Pod Tank (be careful to not accidentally blow up the roof area that Selma is standing on). Have Bormin use his Bear Smash mutation to kill the Pod Burner, and then use his loud weapon on the Pod Tank. Have Selma use her Twitch Shot mutation with her loud weapon on the Pod Tank. Finish off the Pod Tank with Bormin's loud weapon. Have Dux move towards and then attack the Pod Destroyer with his loud weapon. On the next combat turn, use Dux's Wings of the Sniper/Skull Splitter mutation combo with his loud weapon on the Pod Destroyer. Finish off the Pod Destroyer with Selma. Now move Bormin towards the Pod Spawner and attack it with his loud weapon. At the start of the enemies' turn, the Pod Spawner will spawn a Pod Burner. Most likely it will target Bormin and light him on fire (don't worry about taking any damage here, he won't kill Bormin). On your turn again, have Bormin use his Bear Smash mutation on the Pod Burner. Proceed to use your squad to quickly finish off the Pod Spawner. After the Pod Spawner is dead, finish off the knocked out Pod Burner.
With all the enemies dead, we only need to worry about the Tree Hearts. As soon as you start damaging the Tree Heart, Jyko will alert all the enemies in the area to come and kill you. But we killed all the enemies in the area so there is nothing to worry about. The Tree Hearts don't even attack at all. Go ahead and finish off the Tree Heart in the room you are in. From there head back to the main room and kill the second Tree Heart by Jyko which will kill her. A cutscene for the end of the DLC campaign will trigger and during it you will unlock the following three achievements (assuming you followed the walk through and never used a medkit)
Congrats! Now that we unlocked the achievement preventing us from using medkits the pressure is alleviated for the final bit of cleanup we need to do for the remaining three DLC achievements.
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