8. Mutant Year Zero: Road to Eden Seed of Evil (DLC) - Pripp's side missions

The main thing we have left to do are all of Pripp's side missions. These were giving to you during the course of the DLC campaign. There are 5 in total and each one has us revisit an area from the main game's campaign. There will be new enemies in each map area and killing all of them will complete the side mission. I will point out that during one of my playthroughs, the game glitched and did not actually assign me one of the side missions (the Sea Titans one). If this happens, just start a new game on normal difficulty (without Iron Mutant) using the preset character builds, and just rush through the DLC campaign to unlock all the side missions. Going through the DLC on normal difficulty will seem trivial after you've just gone through it on Very Hard with Iron Mutant enabled.

With that out of the way, let's get started by fast travelling to the Spear of Heaven.

Spear of Heaven (Pripp's side mission)

Head west and right away you should see a Polis-Bot Enforcer. Use Bormin's Bear Smash mutation to knock him out, and use your squad's silent weapons to kill him. Further to the west is a stationary Polis-Bot as well as a patrolling Polis-Bot. Equip Dux's Circuit Breaker mutation and head towards the patrolling Polis-Bot. Ambush him, and use Dux's Wings of the Sniper/Circuit Breaker combo to stun the Polis-Bot. Finish him off with your squad's silent weapons. Turn your attention back towards the stationary Polis-Bot. Position yourself on the Polis-Bot's east side and then use ambush him. Use your squad's loud weapons to finish him off in one turn. Head west towards the old church building.

When you are in front of the church, turn north and keep going until you come upon a patrolling Butcher by himself. Silently kill him. Loot him and go to outside of the northern wall of the church. There should be a ladder leading up to small platform on the side of the building (which has another ladder leading up to an even high platform). Split up your squad, and climb up the ladder with Selma on to just the first platform. Keep Dux and Bormin on the ground. Wait here until a Hunter patrols towards you. When he patrols as close to you as possible, ambush him. Attack him first with Bormin to deal critical damage, and then use Selma's Twitch Shot mutation with her silent weapon on the Hunter.

From where the Hunter was, head south until you get to a smaller building with a Marauder on top and a patrolling Sect Zealot. Wait for the Sect Zealot to patrol all the way outside of the building and to the west. When he has done so, ambush him and knock him out with Bormin's Bear Smash mutation. Finish him off with your squad's silent weapons. On the north side of the smaller building is a ladder leading up to the second floor. Climb your whole squad up there. Equip the Snazzy Visor onto Bormin. From this side of the second floor, ambush the Marauder. Attack him first with Selma and Bormin (as their weapons don't risk the possibility of knocking back the Marauder), and then finish him off with Dux's Crossbow.

Head east and you'll see a Med-Bot standing by the church building. Be careful as there is a Long Witch patrolling above the Med-Bot on the second floor. Wait for the Long Witch to patrol towards the eastern side of the church building, and them ambush the Med-Bot. Use Dux's Wings of the Sniper/Circuit Breaker combo with his silent weapon to stun the Med-Bot. Proceed to finish off the Med-Bot using your squad's silent weapons. When Long Witch is on the eastern side of the church, sneak into the church building. In the main room are a Marauder and Granny Grey. Equip the Borg Band onto Bormin. Ambush them. Make sure Bormin can use Bear Smash on Granny Grey using only 1 action point. If so, use Bormin's Bear Smash mutation to knock out Granny Grey. Use your squad's silent weapons to kill the Marauder. Then focus on killing Granny Grey silently. Go and loot the chest for the Helm of the Speaker hat (DLC: 14/14). This will unlock

Mad Hatter

Collect every type of hat in the Zone.

Mad Hatter
1 guideOffline Game ModeSingle PlayerCollectable

Turn your attention towards the Long Witch that's left. Go outside of the church and on the southern wall (where we killed the Med-Bot just earlier). Wait for the Long Witch to patrol towards the east, and then climb the ladder up to the second floor. Ambush him, and use Selma's Tree Caster mutation to root the Long Witch. Finish him off using your squad's loud weapons. We are all done here so fast travel to the next area: Metal Fields.

Metal Fields (Pripp's side mission)

Because we fast travelled, I am assuming you are starting in the area as if you just came from the Iron Serpent. If you are starting somewhere else, either move your squad to the exit leading to the Iron Serpent, or simply fast travel to the Iron Serpent and then back to the Metal Fields to start at the correct entrance.

From where you start, to the south is a train car with a Hunter patrolling on top. Make sure Bormin has the Herpes Mask hat equipped, and Selma has the Blue Oyster Cap hat equipped. Have Dux equip his Wings of the Sniper and Skull Splitter mutations. On Selma, equip a chem flare grenade. Wait for the Hunter to patrol all the way to the east of the train car. Position your squad further east of the Hunter, but still within range of shooting him. Ambush him. Have Selma throw her chem flare on to the Hunter to illuminate him. Attack the Hunter with Bormin's loud weapon while he is hidden to deal critical damage. Use Dux's Wings of the Sniper/Skull Splitter combo to finish off the Hunter with Dux's loud weapon.

Head south to find a hand grenade on the ground. Keep heading south past the next train car, and then turn west. You will come upon a Med-Bot patrolling. Ambush him, and use Bormin's Bear Smash mutation to knock him out. Finish him off with your squad's silent weapons. Head west until you get to the western wall of the building with the Trainspotter in it. Do not attack the Trainspotter or the Hunter standing on top of the train car to the north. Wait for a Marauder to patrol through the train car that the Hunter is on top of. When he does and is outside any detection radii, ambush and silently kill him.

Equip another chem flare onto Bormin this time and make sure Selma has her Tree Caster mutation equipped. Position yourself near the Hunter on top of the train (making sure Bormin is as close as possible to the Hunter's detection radius), and ambush him. Have Bormin throw the chem flare onto the Hunter. Exit the combat, and then ambush the Hunter again. Attack the Hunter with Bormin's loud weapon. Finish off the Hunter with Dux's loud weapon by using his Wings of the Sniper/Skull Splitter mutation combo. Use Selma's Tree Caster mutation on the Trainspotter. Go ahead and finish off the Trainspotter with your squad's loud weapons.

Loot the area if you wish. Head towards the train car lying just to the west of the train car that had the Hunter on it. You will find yet another Hunter on top of this train car to the west. This time, there is a ladder leading up to the top of the train car. Climb up it with your squad. To the north, you should see a Pyro and Railfan in a clearing. The Railfan will be patrolling around. Equip the Twitch Shot mutation onto Bormin. Double check that Bormin has the Ancient Pistol silent weapon equipped. If you wait long enough the Railfan will eventually move so that the Pyro is outside of the Railfan's detection radius. When that happens, ambush the Pyro. Use Bormin's Twitch Shot with his silent weapon on the Pyro to deal 2x critical damage. Finish off the Pyro by attacking first with Selma and then Dux's silent weapons. Move west towards the Hunter on top of the train. Ambush him, and use Bormin's Bear Smash mutation to knock him out and then off of the train. Finish him off with your squad's silent weapons.

Head north towards the remaining Hunter and Railfan. Ambush the duo when they are close to each other. Use Selma's Tree Caster mutation on the Railfan. Use your squad's loud weapons to finish off the Hunter on your first combat turn. Then easily finish off the Railfan. Loot the area and the chest to get another Noatun - LP50. We are all done here, so go ahead and fast travel to the High Road.

The High Road (Pripp's side mission)

When you fast travel in, you should load into the area right by a small wooden bridge that points to the Fallen Angel. Head east across the bridge until you get to a wooden fence. When you get to the fence, look towards the south to see a lone Zone Dog patrolling. Ambush him. Silently attack him with Bormin while he is hidden, then use Dux's Wings of the Sniper/Skull Splitter combo with his silent weapon, and then finish the Zone Dog off with Selma's silent weapon. Head back to the wooden fence and head north to find another Zone Dog patrolling on the west side of the wooden fence. Use Bormin's Bear Smash mutation to knock him out, and then finish him off with your silent weapons.

Head around to the east side of the map on the other side of the remaining 4 enemies. Position yourself in between the Med-Bot and the Zone Dog. Wait for the Shaman to patrol in between the Med-Bot and the Hunter to the west (we want to be able to target them all at once with Selma's Tree Caster mutation). Ambush the enemies. Attack the Zone Dog with Bormin's loud weapon while Bormin is hidden and then finish off the Zone Dog with Dux's loud weapon. Use Selma's Tree Caster mutation on the Hunter, Shaman, and Med-Bot and then shoot the Shaman with your squad's loud weapon. When the Shaman is dead, focus on the Hunter. After the Hunter is dead, finish off the Med-Bot. Loot the area and chest for the GJP - X93 weapon.

We are all done here. Fast travel to The Sea Titans map area.

The Sea Titans (Pripp's side mission)

When you fast travel in, you should load in from the entrance coming from the Cave of Fear. Head west and down the stairs keeping right at the fork. Head north until you get to a wide road with lots of abandoned cars. To the west will be a Polis-Bot Enforcer patrolling east towards you. Equip Dux's Circuit Breaker mutation. Wait for the Polis-Bot Enforcer to be isolated and then ambush him. Attack the Polis-Bot Enforcer using Dux's Wings of the Sniper/Skull Splitter mutation combo using his silent weapon to stun the enemy. Finish off the Polis-Bot Enforcer using your silent weapons. Head west towards the campfire to find a lone Polis-Bot standing near it. Use Bormin's Bear Smash mutation to knock it out, and then finish it off with your silent weapons. Loot the nearby chest for the Wraith weapon. This weapon is great as it lets us deal even more silent damage.

Head back to the Ark quickly and upgrade this weapon to level III. Move all of the weapons mod from Bormin's silent weapon (the Ancient Pistol) onto the Wraith and swap out the Ancient Pistol for the Wraith on Bormin. The Wraith should be able to do 13 critical damage now. Fast travel back to the Sea Titans where you looted the Wraith weapon.

From here, head north up some stairs onto an elevated area with a house. Go along the north edge of the area and turn west to find a Polis-Bot Enforcer standing in the house and a Polis-Bot patrolling in and out of the house. Equip the Skull Splitter mutation on Dux again, as well as an EMP grenade on Dux. When the two enemies are standing next to each other, ambush them. Attack the Polis-Bot Enforcer with Bormin while he is hidden to deal critical damage. Have Dux throw an EMP grenade to stun both enemies. Focus on finishing off the Polis-Bot Enforcer with your squad's silent weapons, and then focus on finishing off the Polis-Bot.

Head back to the campfire where we looted the Wraith. Head south to find a Polis-Bot Enforcer patrolling around the area. When he patrols all the way east, ambush him. Knock him out with Bormin's Bear Smash mutation and then silently kill him. Head towards the boat now. When you first step onto the boat, wait. A Polis-Bot Enforcer will patrol east towards you. Equip Dux's Circuit Breaker mutation. Pay attention to the Bot Lover patrolling around the boat too. When the Polis-Bot Enforcer patrols all the way east, make sure he is outside the detection radius of the patrolling Bot Lover, and then ambush the Polis-Bot Enforcer. Use Dux's Wings of the Sniper/Circuit Breaker mutation to stun the enemy with Dux's silent weapon, and then finish him off with your squad's silent weapons.

Equip a chem flare onto Dux and then wait for the Bot Lover to patrol down the stairs and onto the main area of the boat. When he does, ambush him and throw the chem flare at him. Exit combat, and then ambush him again. Use Bormin's silent weapon and his Twitch Shot mutation while hidden to deal 2x critical damage. Finish off the Bot Lover with Dux and Selma's silent weapons. Turn your attention towards the remaining Med-Bot on top of the stairs on the boat. Ambush him and use your loud weapons to kill him.

We are all done here now, so fast travel to the last side mission: House of Bones.

House of Bones (Pripp's side mission)

When you fast travel in, I am assuming you are starting from the entrance coming from the Sea Titans. Follow the path and head north along the western wall of the building. You come upon a lone Marauder. Ambush and kill him silently. Turn and head east into the buiding through the KUNGALV... entrance. Near the middle of the building you should see Hotsauce patrolling into the ground floor of the building (avoid him). When he patrols back outside, follow him north outside into the courtyard and head east. You should fine a ladder leading up to the area where the Med-Bot is patrolling. When the Med-Bot patrols to the west, climb up the ladder. Make sure Selma or Dux has a chem flare equipped, and equip the Circuit Breaker mutation on Dux. When your squad is all on the second floor, ambush the Med-Bot. Have Bormin or Selma throw the chem flare to illuminate the Med-Bot. Have Dux use his Circuit Breaker mutation to stun him. Proceed to kill the Med-Bot silently.

Head east on the second floor to find a Hunter overlooking a Pyro. Equip the Helm of the Speaker hat onto Bormin. Get as close as you can to the Hunter's detection radius with Bormin and then ambush the Hunter. Using just 1 action point, use Bormin's Bear Smash mutation to knock the Hunter out. Have Bormin use his Twitch Shot mutation with his silent weapon on the Pyro down below. Have Selma also use her Twitch shot mutation on the Pyro down below to finish him off with her silent weapon. Finish off the Hunter with your silent weapons. Go and re-equip the Herpes Mask hat onto Bormin again.

Head back west along the hallway and drop down to the ground outside at the southwest corner of the building. Turn north until you see an overlooking Pyro to the east. Equip a chem flare to a squad member and pay attention to the patrolling Hotsauce in the background. Ambush the Pyro and throw the chem flare at him. Exit the combat. Wait for Hotsauce to patrol all the way back to the campfire to the east so he is as far away from the Pyro as possible. Position yourself on the west side of the Pyro. Ambush the Pyro again. Use your squad's loud weapons to kill the Pyro in one turn. Loot the Pyro for a Hand Grenade.

Head east towards the remaining three enemies in the area. Wait for Hotsauce to patrol all the way back to the campfire (make sure he's stopped moving) and them ambush them. Use only loud weapons for this combat. Attack Hotsauce with Bormin while he is hidden. Have Selma use her Tree Caster mutation to root all three enemies in place. Attack Hotsauce with Selma followed by Dux. Finish Hotsauce off with Dux. Have Bormin and Selma attack Torchjob next. Have your squad all attack Torchjob next. At this point the Hunter will become unrooted and shoot at one of your squad members (but won't kill them). Go ahead and kill the Hunter on your next turn. Heal yourself if the Hunter hurt you, loot the enemies and the chest for Flamer weapon.

At this point you've done all of Pripp's side missions and will unlock

Pub Crawl

Complete all of Pripp's side-missions.

Pub Crawl
1 guideOffline Game ModeSingle Player

Now, we need to just do one more achievement. I didn't put this anywhere else in the walk through as I found Big Kahn to not be a very useful squad member, and I did not want to put us into any vulnerable positions during the DLC campaign. Thankfully we left some enemies alive where we can get the last achievement. Go and fast travel to the Last Stand.

The Last Stand (II)

Head south and follow the path. Enter the ground floor of the building the path leads you towards. Climb up the stairs in the back of the building up to the second floor. Cross the walkway leading into the neighbouring building and hop down to the ground floor to the northwest. Turn west to see a campfire with two Med-Bots standing near it. There is a Marauder patrolling the area that we left alone when we were here during the base game plathrough. Switch out anyone in your squad for Big Khan and learn his Ground Pound mutation. Make sure the mutation is equipped. Also equip the Borg Band hat onto Big Khan for the extra movement range. Watch the Marauder patrolling around. Eventually during his patrol path, he will walk right in the middle of the two Med-Bots. Get as close as you can to the enemies' detection radii and ambush them. Move Big Khan right into the middle of the group of the enemies, and use his Ground Pound mutation to knock all three of them out. Since you hit three of them at one time you will earn the final achievement of the game:

Home Run

Hit 3 enemies at once with Big Khan's Ground Pound.

Home Run
2 guidesOffline Game ModeSingle Player

Congratulations! I hope you enjoyed this game as much as I did. Thanks for using the walkthrough! If you find any mistakes or having any suggestions, please let me know in the forum.

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