You too can be an NFL Head Coach! Exciting stuff, huh?
Salary caps, signing players under the cap, restructuring deals under the salary cap, cutting players to resign better players to fit under the cap... if this sounds like your sort of thing... this game is for you!!
NFL Head Coach 09 puts you in the shoes of... that's right, an NFL head coach! Except that it seems a lot of what you do is what a general manager does... signing players, cutting players, etc., all while trying to maintain the all-important Approval Rating that sits in the bottom right-hand corner of the game at all times.
I'll say this now... the only reason I have this game is because it came free with my special edition of Madden 09. The "game" (if one can call it that) is tedious. You spend a lot of time during the weeks dealing with the monotony of bureaucracy. Checking health and fatigue, getting the players to practice a particular play so they can learn it 2% better than before... ugh. I felt like I was in the Line Ride from South Park. It was about that much fun.
Shenanigans! But I'll be damned if I don't get those GS points. Sick, huh? And those aren't easy. A lot of them are based on having high approval ratings, which is difficult because your teams seems to want to lose whenever possible, which means you'll be reloading whenever you sim a loss to get those 3 straight Super Bowls. Frustrating as all get out. And good luck finding someone to play online for the Gameday Guru one: 50 GS just for playing... they give so many because no one's there to play!
The AI is also terrible. If you sim through weeks, you'll realize later that the AI made terrible (or worse, no) decisions on your behalf, and now you can't fix them. You could easily find yourself without your good players, or on an 0-16 team. Well, quit and find a new one! But then what's the point of simming?
And the interface... it doesn't seem to make sense. What I'm looking for is never where I expect it to be, and when I find it, I can't always do what I want. Why can't I cut a player from the same screen where I can look at his potential and his salary cap status at the same time? Why do I have to go to a different screen to cut him? Why can't I find where to hire and fire my staff, even though the factoids during the loading screen give me pointers on that?
Speaking of loading-screen factoids, did you know that Mathias Kiwanuka is the grandson of the very first Prime Minister of Uganda? Me neither... but I have no clue what that has to do with football!
That's not to say it doesn't have it's moments... I just can't seem to find where they are. On the other hand, I know some people are really into this kind of simulation where you can take control of every aspect of a club and hone it into a finely-tuned machine. To me, that feels like too much work for a "game".
The game is confusing at times, too. There are "Defining Moments" in the actual games (where, if you're like me, you won't spend much time because you'd rather be playing Madden where you can actually control the players). These Defining Moments are points in the game where you're given a choice and, based on the outcome, you could gain/lose approval. What confuses me is that even if you pick a play that seems to have the right effect (we forced an incompletion on 3rd down!!) I still made the "wrong" decision. HUH??
You're also given the ability to react emotionally or calmly during key moments of a game. However, which one is "right" seemed to be totally random.
In short, I just don't get the game. That's why I spent a lot of time simming it. Like I said, I'm sure there are people out there who would like this, but I'm just not one of them.
.5