Elemental Evil consists of four new areas and quest chains, and a full campaign to go through. This campaign was released when the game experienced a level cap increase, raising the maximum level possible from 60 to 70. Originally, this area was designed to help people level from 60 to 70 and reach the next cap. Since then, the experience required to get from 60 to 70 has been lowered, and there's been numerous other ways implemented to level, such as the daily random dungeons and skirmishes, as well as Stronghold events and even other campaigns. If you find yourself at 60 having completed all the deeds in the normal story, this is a good campaign to do to get the rest of the way to level 70. Unlike other campaigns, there are no achievements directly tied to completing the Elemental Evil campaign. Doing this campaign can still be valuable, however, as it will help you receive boons upon completion that will increase your characters stats and their item level.
Elemental Evil consists of four areas: The Drowned Shore, Reclamation Rock, The Fiery Pit, and Spinward Rise. If you look on the campaign tree, you'll see that each area is a single line of tasks heading upwards, culminating in a boon at the top for completion of the area. If you are heading to this campaign at level 60, you should do the areas in the order that's listed from left to right, as that will be the level progression of enemies for each map. If you are coming back at level 70 with gear, however, breezing through this campaign is pretty simple. Completing these tasks is entirely based around completing all Yellow missions for each area. The maps all follow the same structure; Go here, pick up the yellow quests, complete them until you're sent to another area of the map, repeat and repeat until you are sent to pick up a 'seed'. Bring this seed to the tree in Protector's Enclave, and you'll be able to access the boon. You can ignore the blue repeatable quests. These were put in back when the XP requirements to get from 60 to 70 were large, and this was the only content to do it in. Now that there is significantly more to do, you don't need to waste your time on these quests.
The Drowned Shore has a significantly large amount of Trolls in it, which will help you progress towards killing 500 trolls. It's possible you'll get the achievement here, but don't stress over it. If you're continuing on through the campaigns, you are almost guaranteed to get this achievement in Storm King's Thunder, as the Sea of Moving Ice has a significant amount of trolls to kill each day.
Neverwinter is an actively updated MMO, frequently releasing new content. Much of the time, this new content is harder than the previous content, requiring better gear, a higher item level, all of that. While this is a good thing for those that enjoy the game, a quirk of it is that older content is usually not updated and brought up to the same challenge. So what may be considered 'endgame' in Mod 4, is considered trivial by Mod 12. All of the following dungeons used to be difficult and challenging, but with the higher level gear available, they've become incredibly simplistic to complete. If you plan on a full completion of this game, you will progress through content that will give you the necessary gear to easily survive all of these dungeons. These dungeons don't really give you anything anymore that you want to actively seek, except for salvage opportunities for additional astral diamonds. For that reason, a full walkthrough for each one is unecessary, and won't be included.
Epic dungeons all have a required item level you must be before you can publicly queue for them. That item level requirement is lower if you queue privately, but not by a large amount. To view the item level required, hit start, go to Quests, then Queues. Scrol lover till you see Type: Epic Dungeon, then move down to highlight the one you want. As all of the dungeon achievements below are older content, progression through the campaigns, as well as following the guide to gearing once you hit level 70, will bring you higher than the required item level pretty quickly. Once you're in a good guild as well, you'll be able to easily find people to help you smash through these dungeons to get the achievements. All of these dungeons follow the standard group composition format of 1 tank, 1 healer, 3 dps. Most of the dungeons have a normal version as well, that only require 3 people. For the achievements, you need to complete any Master version that's applicable. Typically, the Master version of a dungeon is just like the normal version, just harder.
For the first achievement, you need to complete the dungeon Valindra's Tower. The only thing worth mentioning is the potential difficulty of the final boss. Every so often she will become invulnerable and do broad AOE attacks around the arena, which you must avoid by running clockwise around the room. As you do, you'll need to avoid soul puppets, a mechanic you'll see in other places in the game. These soul puppets are basically moving ghosts with an AOE around them that will damage you if you get too close. Completing the dungeon will earn you:
Malabog's Castle is the next dungeon to complete. Again, this dungeon is straightforward, and through large parts of it you'll see people get on their mounts and run through. At the end, you'll fight a dragon, who can be a little annoying. The main mechanic it will do is strafing runs, where it will get up and fly away, then dive bomb the group with large streaks of red damaging zones. When these pop up, quickly move out of them to avoid being murdered. Completing the dungeon will earn you:
Lair of Lostmauth
Lair of Lostmauth is straightforward, with a few jumping puzzles on the way towards the final boss, where you'll fight a large dragon on a pentagon. This can be a more annoying fight than anything else given the mechanics, which see certain sides of the pentagon flooding with lava during the fight. Make sure you avoid fighting the dragon at its tail, as the tail can be deadly. Keep an eye out for which sides of the pentagon turn red, as those are the sides that will flood with lava. At half health, Lostmauth will flee, and you will all have to gather in the middle of the arena to avoid all the lava. There are chances that you will get knocked out of the middle and into the lava, but quickly try to get back to where you need to stand. When Lostmauth is dead, then you'll complete the dungeon and earn:
Gray Wolf Den (Master)
The Master version of GWD is the same as the normal version, with just harder hitting enemies with more health. The final boss has a few different mechanics you might see, but the main thing is that occasionally she will turn into a large wolf and become invulnerable. When that happens, you need to look for a small red wolf that will spawn a few seconds after she makes this change. Kill that wolf, and you can start attacking the boss again. Completing the dungeon nets you:
Temple of the Spider (Master)
This dungeon is often referred to as ETOS (Epic Temple of the Spider), and is actually one of the few older content dungeons that is run frequently. This dungeon is excellent to run for extra salvage, which allows you to fill your daily Astral Diamonds pool, and often people will refer to running this dungeon simply as a 'salvage' run. If done properly, in a salvage speedrun, you can complete this dungeon in 4.5 to 5 minutes depending on just how fast you go. As there is three bosses, that gives you three chances at earning a purple drop and a chest at the end guaranteeing at least one purple salvage item. If you're trying to maximize your Astral Diamonds each day, this is an excellent dungeon to quickly speed through. The only difference between the normal version and the Master version is the fight at the end. The final boss will teleport around the room in the first part of the fight until she reaches about half health, in which case she will transform into a spider and stay in the middle of the room, where you can kill her. Completing this epic version for the first time will net you:
Cragmire Crypts (Master)
This is one of the more annoying dungeons, for both its length and the amount of dumb traps set throughout the dungeon. Watch the floor for traps and try not to run directly down the middle of the hallway, or bring plenty of injury kits. Everything else is pretty straightforward though, and the same as the normal version. Completing the Master version will give you the achievement:
While you need to run each of the dungeons listed on this page once, for another achievement you're going to need to run some of these dungeons a total of 25 times. For some reason, newer content such as Castle Never doesn't seem to count towards these achievements, so stick with the ones listed on this page. The best idea would be to run salvage runs with Temple of the Spider, as those runs can be as low as 5 minutes with a speedrunning group. That works towards these achievements, but also just building up your currency in general.
For the next achievement, you likely will have already gotten it long ago, but in case you haven't, make sure you run 10 normal three person dungeons.
Kessel's Retreat is a 5 player skirmish, not exactly an epic dungeon. The primary difference to this is that the normal 1 tank, 1 healer, 3 dps doesn't apply here, and any 5 people that queue will be brought in regardless of composition. It also means the run is typically shorter than what a normal epic dungeon run might be. Quite often, when you're running this dungeon, you're going to see people get on mounts and speed through it, so follow along with them when they do. When you complete the skirmish, you'll earn:
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