Nightmares from the Deep 2: The Siren's Call Walkthrough

4. Bonus chapter

This is an epilogue story that can only be started when you’ve beaten the main adventure at least once. You just have to complete it – no need to play on expert, avoid using hints, or solve any of the puzzles in a particular way.

Talk to the group of men to start the story. Go to the Embankment. Try to board the boat for a scene. A Praetorian will appear behind a crate. Talk to him to get a Scroll Emblem.

Go back one scene and talk to the mayor to get the Quarters Key. Use the key to unlock the door on the right and go through.

Zoom in on the back wall. Click on the bottom part of the figure three times and then use the emblem in the hole that appears. Go through the opened wall.

Take the Boathook. Use the boathook to clear the cobwebs.

Zoom in on the right wall. Take the map of the underground area. Take the two pieces of Flint (2/2). Head down the stairs.

Try to look at the crates on the left and the cave will collapse. Zoom in on the crates and take the Dynamite Casing (1/3).

Zoom in on the rock pillar in the center. Take the Dynamite Casing (2/3) and the Bowl of Glue.

Zoom in on the rock fall on the right. Take the Dynamite Casing (3/3).

Go back one screen and search the rubble on the left for a hidden object scene. Complete it to get Scissors.

Zoom in on the right wall. Use the dynamite casings on the gunpowder. Put the three discs into the ends of each stick. Use the scissors on the fuses. Use the glue on the hole. Drag the fuses into the glue and attach them to the sticks. Get Dynamite Sticks.

Zoom in on the left wall. Use the flint to light and take the Candle.

Return to the rock fall. Use the dynamite on the fallen rocks and use the candle to light it. Clear the rubble and head down the tunnel.

Search the wreckage on the left for a hidden object scene.

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Solve it to get a Golden Lever. Use the lever in the wheel on the right and turn it to raise a platform. Approach the platform. Remove the seaweed to find a Crowbar.

Go back one screen and zoom in on the crates. Use the crowbar to open them. Read the letter and take the Stained Glass Quill and the Golden Gear (1/5).

Go forward to the platform and use the quill on the left panel. This lets you go to the shipwreck hull.

Take the Cannonball from the ground.

Use the boathook on the cannon. Zoom in on the cannon. Rotate it towards use and use the cannonball. Rotate it back and use the candle to light it. Clear the broken boards from the side of the ship and go through.

Zoom in on the barrel and take the Pickaxe Blade.

Go back one screen and zoom in on the pool in the back right. Click on the gear under the water and the right urchin will glow. Click on that urchin and the next three urchins from right to left will glow. Repeat that pattern. Finally, all five urchins will glow from left to right. Click on them in the same order. Take the Golden Gear (2/5). Use the pickaxe blade on the wooden handle to get Pickaxe.

Return two screens to the cave. Zoom in on the pillar and use the pickaxe to get a Lump of Coal.

Go forward to the barrels. Zoom in on the desk and then on the book. Use the coal to reveal a code: 739. Zoom in on the door and use the code to unlock it. Behind the door is a hidden object scene.

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Solve it to get Tiles. Use the tiles on the board on the right side. Rotate the tiles for form a continuous path.

Image 33

Take the Stained Glass Hat.

Return to the bay and use the stained glass hat on the platform. Take the new path to the beach.

Zoom in on the base of the statue on the left. Take the Chisel.

Zoom in on the wreckage on the right. Take the Golden Gear (3/5) from the left side. Clear the debris near the life ring to get an oilcan. Use it on the fishing reel. Reel in and take the Marine Seal.

Go forward to the Armoire. Take the Pirate Hat from the desk.

Return to the bay. Search the wreckage on the left again for another hidden object scene. Solve it to get a Rapier.

Return to the barrel room. Search the closer in the back for a hidden object scene. Solve it to get a Hammer.

Zoom in on the barrel. Use the chisel and hammer to open it. Take the Golden Gear (4/5) and Mannequin Head buried in the sand.

Zoom in on the desk. Use the marine seal to unlock the drawer. Zoom in for a puzzle. Each reel also rotates other reels. Numbering them 1 to 6 from left to right, nothing else rotates reel #1 so turn it into place. The other reels are all co-linked, but they spin at different rates. Set reel #2 next, followed by #4 and #6. The only reels left to set are #3 and #5. Turn #3 to line up the pattern. This will also rotate reel #5. If reel #5 isn’t right, spin #3 around another revolution. #5 spins at a different rate so its position will change. Continue until #5 is lined up.

Take the Flintlock Pistol.

Return to the beach and zoom in on the base of the statue. Break the base with the hammer and take the Coat.

Go forward to the Armoire.

Zoom in on the chest and take the Thread Cutter from the sand in front of it.

Zoom in on the chair. Read the letter, then use the thread cutter to cut open the seat cushion. Take the Belt from inside.

Zoom in on the mannequin. Use the head on the mannequin and the pirate hat on the head. Put the coat, belt, rapier, and pistol on the body. A panel will open up. Take the Stained Glass Island found there.

Return to the platform at the bay and use the stained glass island to open up the last passage and go down it.

Search the pile of gold on the right for a hidden object scene. Solve it to get a Golden Gear (5/5).

Go to the corridor and search the pile on the left for a hidden object scene.

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Solve it to get Stone Pieces.

Zoom in on the panel on the left. Use the golden gears, then arrange them to form a picture.

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This opens the golden doors in the middle passageway. Return there.

Zoom in on the statue to the left. Read the paper and take the Crab Half (1/2) from behind it. Grab the statue piece on the left and put it into the crack on the head. Grab the arm from the far right and attach it to the statue. Use the stone pieces, then arrange them to complete the design.

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Take the Seal Piece (1/3).

Go through the doors. Zoom in on the table on the right. Read the paper and take the Crab Half (2/2) from underneath it.

Go back one screen and search the treasure pile for another hidden object scene.

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Solve it to get Small Islands.

Go to the Armoire and zoom in on the chest. Use the crab halves to open it and take the Painting Strips.

Return to the exposition. Zoom in on the picture frame and use the painting strips. Reassemble the painting.

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Take the Seal Piece (2/3) that appears.

Zoom in on the table on the right. Use the small islands and take the Seal Piece (3/3) from the drawer that opens.

Zoom in on the book in the middle of the room. Use the seal pieces on the lock. Take The Book of Davy Jones.

Backtrack all the way to the yard. Talk to the mayor and then head to the Embankment.

Give the book to the man behind the crate. Talk to the ship captain and board the ship to finish the story and unlock:

The Book of Davy Jones

Complete the bonus adventure.

The Book of Davy Jones
Offline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Congratulations on outwitting Davy Jones and earning another completion!

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