One Finger Death Punch 2 (OFDP2) is an action packed, button sequencing brawling adventure in which you control a ninja stickman who most defeat hordes of adversaries armed with only your wits and two buttons.
The game places you in the middle of the screen with enemies approaching from either side. When the enemies get within range, you must take them out by pressing either 'X', for enemies approaching from the left, or 'B', for enemies approaching from the right. It may sound simple at first, but it can quickly spiral out of control as the enemy speeds increase, stronger enemies require multiple hits, enemies switch sides during combat and various projectiles come flying at you. Again, all of this is accomplished using only two buttons. To make things more difficult, if you press the wrong button (or press the button out of sequence), you will be penalized and potentially lose health.
To get a decent idea of how the game mechanics look in action, I would suggest doing a quick YouTube search for the game and watching some actual gameplay.
The game's campaign will send you through various worlds in which you must complete level after level in which you will progressively get better (faster) and unlock gems that can be allocated to unlock new powerups and abilities. All of these powerups are passive and will activate automatically during gameplay. Although they each provide a different effect, it doesn't change the general gameplay.
Some of the stages mix things up a bit by changing some of the rules or give new perimeters which must be met to complete the stage. For example, some stages give you powerful weapons (all enemies only require one hit), or you have to complete a stage without missing a sequence.
In addition to the main campaign, there is also a co-op mode, a survival mode, a gauntlet mode, and a variety of hidden mini-games.
Now that you have a decent idea of what the game is (and how it works), let us take a moment to admire some of the highlights and criticize some of the shortfalls.
-Although the main character and the enemies are depicted as minimalist stick figures, the game includes some beautiful hand drawn animations that are superimposed onto the screen during certain attacks. The artworks are not too distracting and add some flare to the otherwise simplistic design.
-The game provides a slew of features, game modes and mini-games. There is even a booger eating minigame (which honestly makes me nauseous every time I play).
-While not a rhythm game, the simplicity of controls as well as the timing aspect is somewhat reminiscent of games such as Guitar Hero. It allows for concentrated, skill based entertainment that can be picked up and played anytime.
-Although the simplicity of the game is part of the charm, the entire premise of the game seems like a metagame, or minigame that might have been part of a larger project.
-The game, in my opinion, doesn't do a great job of pacing. While the game does offer interesting ways of incorporating new elements into the simplistic gameplay, it pretty much introduces everything at the beginning of the game. I think it would have been better suited to introduce new elements periodically through the campaign.
-Speaking of the campaign and the simplicity of the gameplay, I feel the game is wayyyyyyy too long. There are over 200 stages in the campaign, all variations of the same concept. In addition, there is a endless survival mode, which is also the same thing. Then there is gauntlet mode, hundreds of more levels, each with their own goal. All in all, this could have been kept much shorter.
I found this game to be madly addicting and very rewarding skill-wise. The gameplay is unique and, while simplistic, very fun. However, this fun can eventually turn to boredom as you perform the same actions over and over again. This boredom can then lead to frustration as you try to finish up the final levels and mop up those last, elusive achievements.
I think the game is best suited in short doses and is potentially great to play when you have family or friends over.
The price is reasonable and I feel that the game's quality won't diminish over the years, so it may something you can come back to later on down the road.