Playthrough 1 - 100% Clear
MISCELLANEOUS ACHIEVEMENTS VIDEO:
GLITCH/FIX FOR NO STONE UNTURNED IF IT GLITCHES FOR YOU:
OVERWORLD THROUGH MOON GROTTO
Play through the Prologue. Do not skip it or you'll miss an achievement now and possibly the one for completing the entire game. After the prologue you'll unlock The Journey Begins.
From the start head left and drop down through the tree. You'll pass secret area #1 to your left when you drop down. Entering it will unlock the first of three secret area achievements, So Many Secrets.
Continue left to a dead end and jump over the ram to have him break the wall for you. Keep heading left and you'll pass secret area #2 of 42 and find Energy Cell #1 of 15 which is unmissable. Head back to the right and fight off the enemies. I suggest placing your first ability point in the middle path for Spirit Magnet as this will make getting orbs from defeated enemies easier. If you continue placing points in this tree until you reach the 2nd of the two magnet abilities you'll be set for a while and can then focus on the other two ability paths. Placing this first ability point will unlock Choices Choices.
Head all the way to the right past the purple spikes to Spirit Well #1 of 9. You must save at all 9 of them for an achievement ,so keep that in mind. Head back up the path and over to the left. Collect the key stone below and another up to the left across the hanging bridges to open the 2-keystone door and continue on to the left. When you reach Spirit Caverns and another keystone door, drop down through the tree below and head to the left through some more purple spikes. You won't be able to continue left, so drop down and head down to the bottom then to the far left to get your wall jump ability.
Once you have the ability, before leaving the area climb to the left to grab Energy Cell #2 of 15. Climb back up the pit and continue left. Push the stone block left and grab secret area #3 of 42 here before going up and past the rotating spikes. Make sure to push the stone block through the rotating spikes as you go. Grab the keystone, push the lever and head right to the map stone fragment. Take this and head right, dropping through the first tree you see to the map stone. Place the fragment here to restore Map Stone #1 of 8 and unlock Marking the Way.
There is an achievement for restoring all 8 so keep that in mind. Grab the other keystone nearby and head on back up to another keystone door on the left where you'll use the two you have. Continue up through the purple flame shooters and you'll pass by a secret area on the left that you can't reach without bash so we'll come back later. At the top of the purple flame shooter area you'll find secret area #4 of 42 to the right.
Continue up through this section, grabbing the keystones on the way and dodging the purple flames. When you reach the top you should have 4 keystones for the door. Head on through to the Spirit Tree and you'll unlock The Ancient Being.
Don't forget to save at this Spirit Well here which is #2 of 9. Watch the gorgeous cut scene and continue on to the right, next stop Ginso Tree! An enemy will jump to you and break the unsteady rocks below. Head down through them and to the left to another ability tree where you'll get Charge Flame. Use this to break open the blue glowing rock path to the right. Doing this to 5 such glowing rock walls will unlock A New Path later on (achievement will be inserted where it's most likely to unlock).
Head on up and to the right to a lever that will bring down a hanging platform above. Head back around and up, killing the small purple spiky enemy. The larger one down and to the right is your earliest opportunity to unlock Flying Fury and Deadly Detonation. See the miscellaneous video above at timestamp 00:07 to see this in action.
These enemies will be encountered frequently, so be sure to use Charge Flame on them once they've split up into lots of smaller ones, as well as Stomp once you obtain it, to unlock Blast Master and Stomp Master over the course of your playthrough (these achievements are at the end with the other cumulative ones).
Head right and you'll see a web-covered rock. Before dropping it, climb it and head up to the right and use charge flame on the glowing rock wall to reach the area with Health Cell #1 of 12. Head back up and use charge flame on the rock above the web-covered one (there's a blue crystal on the wall if you need energy). Drop down on top of the fallen rock and head left for Secret Area #5 of 42 as well as Energy Cell #3 of 15, then head to the right and across the lake.
Continue on toward your objective, keeping a lookout for Secret Area #6 of 42 in the tree with the blue bouncy pads around it, as well as map stone fragment #2 higher up and to the left side of the same tree, which you can place in Map Stone #2 of 8 to the right. You'll pass by another pinkish purple thorny enemy and some rotating spikes. Push the rock all the way to the right past the spikes to reach Spirit Well #3 of 9, then push the rock back to the left through the spikes to climb up and continue onward. You'll reach the Ginso Tree and a small scene will ensue, unlocking Get Back Here.
Carry on to the right and down to reach the first of two areas with purple spitting enemies. Head left and in the next area dodge the projectile from the first one to break the tree below, then trick him into shooting at the hole there and dodge out of the way so another comes out just in time to get killed by the projectile. Do this 5 times to unlock Deadly Dodge, which can be seen in the miscellaneous video above starting at 00:56. Keep dodging projectiles here to open up new spawn points, eventually using the final one to dodge its projectile and open the path to your left.
Continue on to the left to reach Moon Grotto. Early on in Moon Grotto you'll see a small scene where the guy you're chasing runs away. This is your earliest opportunity for Self Destruction and Crushing Blow. Grab Spirit Well #3 off to the right, then head to a room on the left with rocks that smash down and a Ram enemy below. Trick him into running underneath the nearby smashing block to get these two achievements. Check the miscellaneous video above at 01:40 to see this in action.
After dealing with the ram, climb up to the left then back up to the right again to the top of this room (you'll pass a total of 3 crushing stones on the way up, 2 on the bottom and one up top). You'll find Energy Cell #4 of 15 here.
Head onward and you'll drop down and land at a map stone. Head to the right and down through the closing rocks and you'll see the fragment for that stone on your left. Grab it and head right to reach a room where you'll fight an enemy that jumps out of the ground. Kill it and grab the keystone. Now head back up and restore Map Stone #3 of 8 before you forget, then head to the right again to reach another keystone in a room of vertically closing rock walls. The keystone is in the bottom left in the room with the door it is needed for, where you'll have to time a jump to get it without the spikes or closing stone killing you. Grab it and use the two keystones to open the door.
Head on down and to the right to another ability tree where you'll learn Double Jump. Now that you have double jump a lot of map options are going to open up. Retrace your steps and use your new ability to climb up the room that had the last keystone door. When you reach the top and cross to the left you'll see Energy Cell #5 of 15 below you. Head back to the room with the map stone and once again use wall jump and double jump to climb up and cross to the left on the hanging logs.
You should have a pretty good idea of where you're going with regards to your objective by now so I'm just going to point out which collectibles you should be grabbing (see the collectibles video above for guidance) en route to your objectives. Your next two main objectives will be to rescue Gumo, who will give you the Water Vein, and to use it to enter the Ginso tree. Doing these two tasks will unlock Lets Be Friends and Rotten Inside.
Before entering the Ginso Tree make sure to grab Energy Cell #6 (before rescuing Gumo), Secret Area #7 (right where you rescue him), Life Cell #2, and Secret #8. This will prevent some backtracking later (unless of course you leave ALL the overworld collectibles for last after gaining all your abilities to be as efficient as possible).
MISSIBLE ITEMS WARNING: YOU CANNOT RETURN TO THE GINSO TREE. CHECK THE COLLECTIBLES VIDEO STARTING AT 05:36 TO SEE WHAT YOU NEED TO GET HERE. MAKE SURE YOU GET SECRET AREAS #9, 10, 11, AND 12, AS WELL AS THE ENERGY CELL #7 of 15 AND SAVE AT THE SPIRIT WELL #5 OF 9 WHILE YOU ARE HERE. ALSO MAKE SURE YOU EXPLORE 100% OF THE MAP WHILE INSIDE. MAKE A BACKUP SAVE BEFORE ENTERING JUST IN CASE YOU SKIP A SECRET AREA AND CAN'T GET BACK TO IT WHILE INSIDE.
Platform your way to the top of the tree, using the air vents and double jump to your advantage. In one room you'll drop out of an air vent in the ceiling and fall directly to one in the floor, creating a loop between the two. Just let yourself keep falling between the two vents and tap to double jump each time until you unlock Airborne. Check the Miscellaneous video above at 02:11 to see this in action.
Double Jump 5 times consecutively without touching the ground
Once you reach the top you'll have to 'cleanse' the heart of the tree. There are two paths to clear, one left and one right. Make your way through each of these, shooting off the spiking growth at the end of the path. Once both sides are clear the heart will be cleansed, and pressing in front of it will initiate the harrowing escape sequence. Run for Your Life will unlock when you cleanse the heart, and Close Call will unlock once you finish the escape sequence. The dungeons are very linear so I won't be writing a step-by-step to go through them.
Overworld up to Misty Woods
After the harrowing escape, you'll find yourself back in Thornwood Swamp sitting on an island above the now-clear waters of the lake. Swim down through the lake, keeping an eye out for Secret Area #13 to your right. At the bottom of the main lake you started at, you'll find a keystone to the left and another to the right, as well as Map Fragment #4. Swim back up to the top of the lake, making sure to head to the top-left-most underwater path. At the end this you'll find a blue crystal and some glowing blue rocks holding water above you. Use Charge Flame to destroy the rocks and drain the water. This should be your 5th destroyed stone if you're following this, which should unlock A New Path.
A New Path
Break open 5 shortcuts using the Charge Flame
Head back to the main lake you started at and climb out. Head left to Map Stone #4 where the Ram enemy is. You'll also find Secret Area #14 above and to the left of the Map Stone and unlock Halfway There for restoring 4 of the 8 stones thus far.
Now that you have the Bash ability from the Ginso tree, keep in mind that when enemies shoot projectiles at you, you can Bash in the opposite direction that you want the projectile to go to deflect it back at the enemy. Killing 25 enemies in this manner will unlock Deadly Deflection by the end of the game (achievement is at the end with the other cumulative ones).
Continue on toward your objective, making sure to grab some additional secrets on the way. Starting at 07:17 in the collectibles video, you'll grab Secret Areas #15-20, Life Cells #3-8, and Energy Cells #8 and #9.
Now that you have the Bash ability, find one of the large spiky enemies and Bash directly up (hold and use the left thumbstick to aim straight up) off of it. Each time, hold again while in mid-air to prep another bash when you're near the enemies. He'll keep breaking up into smaller enemies, allowing you to do 10 Bashes in a row without hitting the ground to unlock Bash Master. See the Miscellaneous video above at 02:31 to see this in action.
Bash off enemies 10 times in a row without touching the ground
MISSABLE ITEMS WARNING: YOU CANNOT RETURN TO MISTY WOODS. CHECK THE COLLECTIBLES VIDEO STARTING AT 10:39 TO SEE WHAT YOU NEED TO GET HERE. MAKE SURE YOU GET SECRET AREAS #21, 22, 23, AND 24, AS WELL AS ENERGY CELL #10 WHILE YOU ARE HERE. MAP EXPLORATION DOESN'T MATTER LIKE THE OTHER DUNGEONS, BECAUSE YOU CAN RETURN LATER FOR THE PORTION THAT DOESN'T DISAPPEAR, BUT YOU WON'T BE ABLE TO GET COLLECTIBLES ON THAT RETURN VISIT. MAKE A BACKUP SAVE BEFORE ENTERING JUST IN CASE YOU SKIP A SECRET AREA AND CAN'T GET BACK TO IT WHILE INSIDE.
You'll have to navigate your way through the Misty Woods, collecting four keystones as you progress. The woods change their layout around you each time you reach certain points or grab keystones. You'll also pick up the Wall Climb ability while here. A few notes: the disappearing spirit platforms are triggered when you jump. So each time you jump they change positions. This is especially important in one segment where the platforms have green beams of death in their places when they disappear. You'll need to jump across the first two onto a middle 'safe' pillar. Jump onto the next platform, then instead of jumping off of it just allow yourself to FALL off of it by walking over the edge, then use your double-jump in mid air to reach the next one. You'll also unlock Seasoned Explorer if you didn't already do the glitch to get it when you grab your Secret Area #21.
This area is also home to an Ability Cell, which unlocks Good Eye if you get to it and can be done with some skillful Bashing off a nearby enemy followed by a well-timed double jump, but it's easier to come back after Forlorn Ruins when the wind is restored and just head to the far left end to use the feather to float over the wall for your ability point and the Good Eye achievement. See the Miscellaneous video above at 03:03 for this.
Find the lost corridor in the Misty Woods
Upon completing Misty Woods you'll unlock Obtaining Clarity.
BRIEF OVERWORLD and FORLORN RUINS
Head down to the bottom of the valley you're in to where a bunch of green enemies are. On the left side of this location you'll find Secret Area #25 as well as Map Fragment #5 (this map fragment is an extra for now and will be used inside Forlorn Ruins). Head directly to the right until you reach a room with a lever and some birds. Hit the lever, then use Bash to launch off the birds to the top-right corner of the room for Secret Area #26. Head down through the bottom-left exit of this room to some ramps leading down. Use the green enemies that come out of the ground and bash off of them to launch them into the breakable rock walls. The one to the right has Map Fragment #6. Down below where this guy spawns, the ramp leading down leads to another breakable wall. You'll need to lure another one down onto this ramp then bash it into the breakable wall to reach Map Stone #6 and restore it. Continue on down and enter Forlorn Ruins.
MAKE SURE YOU HAVE A MAP STONE FRAGMENT WITH YOU FROM ABOVE BEFORE ENTERING.
MISSABLE ITEMS WARNING: YOU CANNOT RETURN TO FORLORN RUINS. CHECK THE COLLECTIBLES VIDEO STARTING AT 12:16 TO SEE WHAT YOU NEED TO GET HERE. MAKE SURE YOU RESTORE THE MAP STONE, SAVE AT THE SPIRIT WELL, AND GET SECRET AREAS #27, 28, AND 29 AS WELL AS LIFE CELL #9 IN THE FINAL SECRET AREA WHILE YOU ARE HERE. ALSO MAKE SURE YOU EXPLORE 100% OF THE MAP WHILE INSIDE. MAKE A BACKUP SAVE BEFORE ENTERING JUST IN CASE YOU SKIP A SECRET AREA AND CAN'T GET BACK TO IT WHILE INSIDE.
Once you've cleared Forlorn Ruins you'll unlock Solid Ground.
A chase scene will ensue, and upon completing it you'll unlock Fight to Live Another Day.
SORROW PASS and OVERWORLD UNTIL MT HURU
Using the restored wind, float up to the top of the valley and head up the right-hand exit. You'll be navigating through the air currents and avoiding enemies and spiky death walls. Check the collectibles video starting at 13:24 to see the locations of Spirit Well #7-8, Secret Areas #30-35, Map Fragment #7, and Energy Cell #11. By now you should have the ability tree segment unlocked that shows items on the map. Use it to navigate through the areas collecting the keystones and nabbing collectibles according with the video above as you go.
You'll reach the spot with the 4-keystone door to the right and a rock that you'll bash through the door to block some flames. Before opening the door and bashing the rock through, bash off of it downward, pushing it up into the ceiling (which the air currents will be conveniently doing for you). Do this 5 times in a row to unlock Juggle Master. This can be obtained in other locations but it's easiest here since the air current will keep the rock from touching the ground.
Continue on to the left through said 4-keystone door, and at the far left end of the path you'll find your final ability tree and gain the Charge Jump ability (hold [cn_Lt] to charge and press on the ground, or if hanging on a wall by holding [cn_Rt] you can hold the left thumbstick away from the wall and aim a jump, then press to do a Charge Jump off the wall in the direction pointed). Use this ability to kill 5 enemies to unlock Deadly Dash.
Once you reach the very top of Sorrow Pass you'll get the Sunstone and unlock Top of the World.
Head back down through sorrow pass. Make sure you stop by the spot where Secret Area #28 was. Just to the left of this secret area there is a breakable wall and a pink enemy hanging from the ceiling. Use Bash to knock the enemy into the wall to shatter it, then use Charge Jump to break through the ceiling above, and head through to Life Cell #10.
From here we're going to do some mopping up before entering Mt Huru. Explore the overworld and grab Life Cells #11-12, and Energy Cell #12-14, and Secret Areas #36-37. If you've been following along and are with me up to this point, check the collectibles video starting at 15:43 to see what all we have left to grab before entering the final dungeon. Also make sure to explore 100% of all of the remaining map except for Mt Huru, and grab any Ability Cells you haven't already nabbed which will help you fill up your ability tree. You'll unlock Master Guardian once you have all 12 Health Cells.
You should also find the final Spirit Well #9 of 9 in the top-right corner of the area just before Mt Huru behind a breakable wall (not far from Energy Cell #14) and receive the Safe and Sound achievement.
You may be one or two upgrades shy of your final ability, but you should have at least two of the following achievements by now and will unlock the others as soon as you get enough upgrade points either here or inside Mt Huru: Combat Master, Soul Master, Utility Master, and Phenom
Earn all Efficiency Skills in the Ability Tree
Earn all skills in the Ability Tree
There is no achievement for the Ability Cells so I haven't compiled them in a video (although I did record them so PM me if you'd like me to make a video). You should find most if not all while going for 100% map exploration and all the secret areas, and should have found 25 total before entering Mt Huru.
Enter Mt Huru to unlock Into the Fire.
NOTE: MAKE A BACKUP SAVE WHEN YOU ENTER. If No Stone Unturned doesn't unlock when you get your 43rd secret area, load the backup save and follow the instructions in my solution for No Stone Unturned to use a glitch to force one of the secret areas to count multiple times.
Head straight to the very top once inside, and work your way down clearing both the left- and right-side rooms at each level to shut down magma flows and open up the lower portions for exploration. You should find Secret Areas #38-43 in here, as well as the final Map Fragment and Map Stone, and Energy Cell #15. See the collectibles video starting at 17:25 for the Secret Areas, Map Fragment, and Energy Cell. You'll unlock the following achievements for Secret Areas, Exploring 100% of the Map, Energy Cells, and Map Stones respectively: No Stone Unturned, Master of the Forest, Power House, World at Your Feet.
By now you should have killed enough enemies via various means (shooting, deflecting bullets back, stomping, charge flame) and created enough soul links that the following achievements should either be done already or nearly done: Flame Master, Power Player, Stomp Master, Deadly Deflection, and Life Saver. If not, don't sweat it these are cumulative across playthroughs and will come while speed running/no deaths/no abilities.
Upon game completion after the chase scene at the end of Mt Huru you'll unlock Rekindle, Love, and The Journey Ends.
PLAYTHROUGH 2 - ELITE PLAYTHROUGH
While you could combine this with Immortal and Supersonic, I highly advise doing Elite on a separate playthrough. Also it is currently glitchy. If you have ANY other saves in progress that have Ability Upgrades on them, it may glitch Elite, especially if you load those saves in between sessions working on Elite. So my advice is once you've finished EVERYTHING above and just have these 3 achievements left, delete ALL your save files and start a fresh one. Don't worry about dying or going fast, because without upgrades that's a pain in the butt and requires lots of saving, backing up your save, quitting out when you die, etc. Just head through the game focusing on grabbing a few Health and Energy Cells when you can to make your life easier, and when you complete the game you'll unlock Elite.
Complete the whole game without using an Ability Point
PLAYTHROUGH 3 - IMMORTAL AND SUPERSONIC
Now it's time to go for these. The reason I say save these for a 3rd run is because using your upgrades makes these much, much easier. I was able to run through the whole game going for Supersonic with only around 15 deaths, and I was half-assing it and taking unnecessary risks, in 2 hrs 30 minutes without quitting out and reloading saves at all. If you're struggling, just try and speed run each area then make a save when you enter a new area. Back out to the main menu and copy that save file over, then attempt to speed run that area. If you die or are going too slowly, quit out and delete your save. Copy over the backup and try again. Focus on upgrades that increase your survivability such as the one for gaining health when you create a spirit link. Save frequently if you know you've been getting through an area very quickly and haven't died, because if you die and quit out QUICKLY before the death registers and you respawn, you can just pick up where you left off (making a backup of the save just in case) without having to revert back to an older backup and re-doing a lot of work.
Once you reach the end with 0 deaths and under 3 hours, you'll unlock Immmortal and Supersonic and will have your 1000gs on Ori and the Blind Forest, my current top contender for GOTY 2015!
Complete whole game without dying
Find anything you think is wrong with this walkthrough? Help us fix it by posting in its Walkthrough Thread
This walkthrough is the property of TrueAchievements.com. This walkthrough and any content included may not be reproduced without written permission. TrueAchievements.com and its users have no affiliation with any of this game's creators or copyright holders and any trademarks used herein belong to their respective owners.