Outcast - Second Contact Walkthrough

4. Shamazaar

As you progress around Shamazaar, look out for little spider-like creatures that look like this:

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You will find them in shambling masses of 5-6 creatures. Killing 25 of them will unlock:

Krakits in Outcast - Second Contact
Krakits49 (15)
Kill 25 Krakits.
  • Unlocked by 938 tracked gamers (9% - TA Ratio = 3.28) 10,105

They will appear in other regions but you will be moving around this region a bit so try to get it done here. You can always return at any time if you don't find any elsewhere.


You arrive in Shamazaar in a small pool located in the south-east of the area. On the north of the pool, next to some stairs, is a Talan by the name of Grazel. Talk to him and he will lead you to the village, which is over in the south-west. He will give you a short rundown of the area along the way.

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Follow Grazel over to the village. There are a few Talarn to locate here. Start with Clath, the Recreator. From where Grazel leaves you, head up the stairs to the west. You should see Clath as soon as you approach the buildings, inside his workshop. Ask him ABOUT RECREATORS to learn that he (and all Recreators) can make ammo for you. If you've found the required elements, you can start him making HK-P12 ammo. Otherwise, come back later. As mentioned on the General Hints and Tips page, get in the habit of ordering your next batch of ammo every time you collect some. You probably won't have enough resources yet, so be sure to collect as much as you can while you progress and come back later.

To the south-west of Clath is another hut with a light purple marker - this is Shamaz Zeb. Enter the hut and talk to him which will unlock:

Hey, Doc! in Outcast - Second Contact
Hey, Doc!25 (15)
Find Shamaz Zeb and speak to him.
  • Unlocked by 3,757 tracked gamers (37% - TA Ratio = 1.63) 10,105

Talk to Zeb for some story, then ask him about Naarn (this will be under the ...MORE conversation option). Zeb will suggest you find his brother Ilott. Be sure to grab the key to the right of the fireplace behind him before you leave.

On the east side of the village is a square building with no windows which you will have passed earlier. There will be a key near the door on the south side. Equip one of the keys - open your backpack with cn_B and select Door Key with cn_A. Now you should have a prompt to press cn_X to use the key in the door. Inside is a pile of goodies so stock up. You will grab your three F-Link devices, which are discussed on the General Hints and Tips page. Consider putting one down outside Clath's workshop if you want to save some legwork.

Before you leave the village, head north-west of Shamaz Zeb's hut to meet a rather simple Talan.

This is the leader in this area, named Maar. Go through the dialogue options asking ABOUT RISS and ABOUT SOLDIERS, then you can ask STOP RISS PRODUCTION for a reference to an Essence Stone. Ask ABOUT ESSENCE STONE and you will be referred to Zeo.

From Maar, head north. On your map you will see a cluster of red markers. These are enemy soldiers. Clear them all out. This shouldn’t be too difficult but you can retreat if you need to. It can be hard to hit the enemies who will run around madly - try to target them as they run towards or away from you. Also try to keep your distance and only engage a few at a time.

Keep an eye on the blue bar underneath the weapon icon in the bottom right of the screen - that is your health bar. With the settings recommended at the start of the game, you can disengage and let your health automatically replenish if it is getting low.

Once the enemies are all clear, check the raised area they were around for some loot. Now find Ilott nearby – he will be the green marker on the map just to the north. Talk to him to learn he is injured.

Go south back to the village and talk to Shamaz Zeb. Select the dialogue option to HEAL ILOTT. He will head up to Ilott and heal him. If you lose him or he disappears, just go back to Ilott and he will be there.

When you arrive, you will unlock:

Ilott healed in Outcast - Second Contact
Find a Shamaz and convince him to heal Ilott.
  • Unlocked by 1,612 tracked gamers (16% - TA Ratio = 2.50) 10,105

Ask Ilott about Naarn. He will refer you to Shamaz Mazun and talk about Magwa. He also mentions that the Riss Accountants can tell you more about Essence Idols.

From Ilott, look towards the centre of the map. There are 2 purple markers fairly close to the east. Find Corizel, who should be the northern of the 2. Ask him about Essence Idols to learn that they are secured in Riss store houses surrounded by soldiers.

Now find Zolass - he should be just to the south. Greet him and ask ABOUT ZALINASS. He will send you on a quest.

Zalinass will be back in the village. He roams around between the two pens - the first is next to Shamaz Zeb's hut while the second is just a short way to the south-east. (After you complete the next quest, he may also walk up near Zolass). Talk to him and select ZOLASS MESSAGE. When given the option, choose to help him. You will receive the item Zolass Gui. You are warned that the Twon-Ha will run away if you enter combat. Consider making a save here just in case it all goes wrong and the beast runs away and you can't find it.

Open your backpack and equip the Zolass Gui. Zalinass will tell you which pen it is in - you can spot it by the two 'saddle-bags' it is carrying. With the Gui equipped, the Twon-Ha will follow you. If you can't find it, just explore around the village area with the Gui equipped and eventually you will notice a Twon-Ha following you. It will have a green map marker but only when you are looking at it.

Lead it back over to Zolass, towards the centre of the area. If you get too far ahead, it will start to wander off, so keep an eye on it.

Talk to Zolass and select DELIVER TWON-HA, choosing yes when given the option. This unlocks:

Zolass's Twon-ha in Outcast - Second Contact
Deliver a Twon-ha for Zolass.
  • Unlocked by 1,367 tracked gamers (14% - TA Ratio = 2.72) 10,105

Return to Zalinass and select FINISHED WITH ZOLASS to tell him the Twon-Ha has been delivered.

There is one more quest involving Zolinass but it will not be active yet. As you progress, a random Talan will call you over. He will tell you that Zalinass needs you. Once that happens, the quest can be started. It will be covered in a while but listen out for a Talan calling for you. When it does, select EVENT.

Now head up to the north-east of the area. If you skirt around the South-East and kill the few sets of enemies along the way, you should unlock:

Maar will be happy! in Outcast - Second Contact
Defeat at least 20 soldiers for Maar.
  • Unlocked by 2,016 tracked gamers (20% - TA Ratio = 2.24) 10,105

There's plenty more killing to be done in Shamazaar, so if you don't get it here it will unlock soon. There is usually ammo near the small enemy camps. Given that you probably don't have the weapon yet, you may also have stored up enough UZA-SH1 rounds to unlock:

Feeding my UZA-SH1 in Outcast - Second Contact
Fill your backpack with over 250 rounds for your UZA-SH1.
  • Unlocked by 1,938 tracked gamers (19% - TA Ratio = 2.28) 10,105

Again, if you don't get it here, don't worry too much. It should unlock soon.

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Find Zeo at the Well of Essence. Be sure to ask him ABOUT MAGWA and he will refer you to Logar.

Logar is located nearby - back towards the centre of the area. Find him and ask LOGAR and he will sell you some Magwa. Depending on your reputation it will cost around 100-150 zorkins.

From Logar, look to the south-east to find a temple (you may have passed it earlier). Bozz the Overseer will be standing on the steps. Talk to him for two quests - the blocked path and the Gorgor. You can exhaust the dialogue but don't bother with CLEAR YOUR MEN OUT just yet.

Let's start with the Gorgor. To the north-east of the temple you will see a pair of lakes, indicated with blue outlines on the map. The first one, closest to the temple, has the large Gorgor in it. You may also notice dynamite scattered around under the water. You can actually jump in and collect some of the dynamite, but leave at least one still there.

Simply shoot one of the pieces of dynamite with your HK-P12 to dispose of the monster, which unlocks:

Doesn't sound like a Gorgor! in Outcast - Second Contact
Kill the beast in the water behind the temple of Ka.
  • Unlocked by 1,149 tracked gamers (11% - TA Ratio = 2.97) 10,105

Jump into the pool to the north of this one where you can collect some more dynamite, a strange stone and miscellaneous supplies.

Now you have some dynamite, go back to Bozz at the temple and select CLEAR YOUR MEN OUT. They will return if you take too long - just repeat the conversation if that happens. Head up the steps to the blockage at the top. Open your inventory and equip the dynamite. Press cn_X to drop it at the top of the steps. Back up and shoot the dynamite to clear the blockage and unlock:

Area cleared! in Outcast - Second Contact
A worker at one of the temples wants the Yods to clear away the debris.
  • Unlocked by 1,577 tracked gamers (16% - TA Ratio = 2.53) 10,105

Talk to Bozz again and choose ACCIDENT REMOVED and DESTROYED GORGOR for a small reward. He may be freaked out by the explosion so you may have to wait a moment before you are able to start the conversation.

Return to Zeo and ask ABOUT WELL, HISTORY OF WELL and ABOUT ESSENCE STONE. Now select STONE FROM WATER and choose to give it to him (this is the strange stone you just got from the northern pool). There is no achievement related to this but you will be able to weaken the soldiers slightly by stopping the riss production. It will also improve your reputation.

Find the temple at the north of the area, in the centre. Shamaz Mazum will be here. He asks for Magwa. You already have it, so hand it over. He will now answer your questions. Ask ABOUT ESSENCE, SEEN NAARN? and SANKRA TABLET.

You need to go back to Maar at the village. Consider dropping an F-Link in the north-east of the area as you will be back here shortly. You will once again be using dynamite so scrounge around for some more if you've run out. Ask Maar about MAZUM'S TABLET. Follow him as he grabs a chest from a building to the south and places it in a clearing outside.

Drop your dynamite next to the chest then back up and shoot it to unlock:

Boom! in Outcast - Second Contact
Boom!41 (15)
Use dynamite on a chest.
  • Unlocked by 1,351 tracked gamers (13% - TA Ratio = 2.74) 10,105

Pick up the Stone Tablet from the remains.

If you have unlocked the Maar Will Be Happy achievement you can talk to Maar again and select STOP RISS PRODUCTION. He will agree which will weaken your enemies. If not, come back later once you unlock that achievement.

Head all the way up to Shamaz Mazum in the north. Choose FOUND TABLET and ABOUT TABLET dialogue options.

It's time to get some of those Essence Idols that everyone has been talking about. They are located in the storage houses throughout the area. As you have learned, they are surrounded by guards. They look like the square, windowless building you raided for supplies in the village earlier.

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Make sure to stock up on ammo in between each battle. You should be able to kill most enemies at a distance from across the water which can make it easier to avoid incoming fire. Run away if you think you might be about to die and don't forget you may have collected a medkit by now.

You will need a key to open each storage house. There will be a single enemy in each group who fires a grenade launcher with blue projectiles. Try to remember where he dies as he will drop a key.

In each storehouse you will find a differently shaped Essence Idol. You may need to shoot the blue containers to find it. Double check your inventory and make sure you collect one Idol from each storehouse.

Now is also a good time to destroy the three boats that are marked on the above map to unlock:

Boat Blast! in Outcast - Second Contact
Destroy the boats in Shamazaar to weaken the soldiers!
  • Unlocked by 939 tracked gamers (9% - TA Ratio = 3.28) 10,105

Of course, if you want to keep the boats to make travelling to the central area easier, just make a save, destroy the boats and reload.

With all three essence idols in hand, it's time for the biggest battle yet. You need to assault the large central temple structure, the Temple Fae. Access is from the north. There are a lot of enemies here! Work your way through and clear out the area. If you snipe from afar, they will all spill out of the temple and come at you. This can be a good tactic to spread them out and make things a little easier.

Naarn will be located by the eastern of the two portals in the temple. With him is the last Essence Idol.

*** Spoiler - click to reveal ***

These two portals lead to Okasankaar and Motazaar, but in both regions you arrive in an area heavily populated by enemies. This walkthrough will not use these portals at all, but check the maps for those other regions to see where you arrive (Shamazaar Portal). If you clear out the enemies then these portals are a more efficient method of getting between those two regions later in the game.

Now it's time for a little puzzle. The temples are marked on the map above with "T". On each temple there is a slot for an essence stone. You can use the stone tablet to try and work it out yourself, or the solution is below. Drop an F-Link at the Temple Fae as you will be coming back in a moment. You have to leave the Temple Fae for last.

Visit each temple and equip the relevant Essence Idol. Climb the stairs/ramp to the top. There will be a slot in the stone beneath the icon at the peak of the temple. Get close enough and you can use the Idol with cn_X. Place the Idols as marked on the first three temples (around the north-east of the map).

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With the first three Idols placed correctly, a short cutscene will play showing some stone blocks rising up. You can now head back to the Temple Fae in the centre.

To the west of the portals you will find those stone blocks. At their base, on the east side, is another slot for an Essence Idol. Place the last one in your possession, which triggers a cutscene of a flame around a box dying down.

Now use the stone blocks to climb to the top of the temple. The box is straight ahead. Walk up to it for a quick cutscene where you will collect your first Mon and unlock:

So, that's a Mon, is it? in Outcast - Second Contact
Find the Mon in Shamazaar.
  • Unlocked by 1,012 tracked gamers (10% - TA Ratio = 3.16) 10,105

As you head back to the village, a cutscene will play and you will get a message from one of your lost teammates.

Hopefully you have been been waved down and told about Zalinass' problem. Getting him to give you the quest and spawn the Gamors can be a real pain. If you are stuck, just talk to every Talan that you see who waves at you. One of them will have an EVENT option that will be the one you want.

Once that has happened, find Zalinass and ask about PROBLEM. He sends you to kill some Gamors. They are located in the south-east, near the pool where you arrived from Ranzaar. They resemble canine's and will have brown map markers. There should be 5 or 6 - kill them all to unlock:

Gamors defeated! in Outcast - Second Contact
Kill the gamors far to the east of the village.
  • Unlocked by 1,368 tracked gamers (14% - TA Ratio = 2.72) 10,105

Return to Zalinass to turn in the quest and receive a small reward.

When you are ready to proceed, collect any F-Link beacons you've left and head south of the village, past the Twon-Ha pen. If you didn't explore and take care of them earlier, a few soldiers will be gathered around a portal. Clear them out and head through to Talanzaar.

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