This is my first review so it might not be the best one but I will try my best to make this review the best it can possibly be.
Power Gig: Rise of the SixString is a music game developed by Seven45 studios. It features the use of a real electric guitar for gameplay. We all know that Guitar Hero and Rock Band are the definite leaders in the music genre, and after Rock Revolution's attempt to become part of the mix(and failing miserably), it is obvious that this game is not going to get much attention. Alright now let's breakdown this game:Gameplay: 8/10
This game plays like the other rock music games out there right now. You have the coloured gems scrolling down the screen and you must match the colour with your controller when the gem reaches the strike line. For the vocals you have to match the pitch that is marked on the screen. You do not need to worry about getting the words right, just the pitch. Also dont worry if you have a higher lower than average voice. The octave you sing in doesn't matter, just the note.
One of the main concepts this game relied on was the ability to play a real electric guitar along with the song. This is true and false at the same time. The guitar bundle comes with a "SixString", which is an electric guitar/game controller. It was advertised that you will be able to play real guitar notes along with the song. This is untrue. Instead, there are coloured bars on the 2nd to 6th frets of the controller. They are green, red, yellow, blue and orange. During gameplay, you need to match the fret colour with the gem colour. It does not matter which string you use, as long as you get the fret correct. So you are pretty much just playing Guitar Hero with strings.
There is, however, an option called "Power Chord Mode". This is where it actually teaches you something about the guitar. You will need to go to the power chord tutorials to fully understand how this mode works, but basically this is what happens: a green gem comes down the screen and it has a number 6 on it. This means you need to form a power chord on the 6th string, green fret. I know it sounds confusing now, but the tutorials do a good job of explaining them.
If you have seen the How to videos for this game on youtube, you would see that there are 2 sets of coloured frets, kind of like the rock band controller. However the guitar that came with my bundle does not have 2 sets of coloured frets. But if you press on the 8th fret green will light up on the screen. Same with the other colours in relation to green. I do not know if that is just on my controller or for all of them, but there is definitely a 2nd set of frets usable in gameplay even if it is not shown on the controller.
If you play Guitar Hero or Rock Band you should be familiar with a concept called "Star Power"(or in Rock Band "Overdrive", but they are the same thing). This game has it's own kind of version of star power. However instead of doubling you multiplier, it fires a certain "Mojo Power" depending on which character you are playing as. Mojo powers are enhancements that are unique for each character and alter the game in many ways. There are a total of 6 playable characters and 6 powers(one for each character):
Each character plays a specific instrument.
Power: Wild Rhythm
Effect: All hits are perfect.
Pretty self explanitory, it will turn every hit you get into a perfect hit.
Effect: Increases Multipliers
When used, this power raises everyones score multiplier by 2x.
Power: Zehn Overdrive
Effect: Big Streak Bonus
When used, a number will appear and track your note streak after activating the power. The higher it is, the more bonus points you earn.
Effect: Bonus to all orb hits
Simply increases the score each note is worth
Power: Zehn Precision
Effect: Perfect Gives Massive Points
Makes any perfect hit you get worth a whole crapload more points than it would normally be.
Power: Higher Ground
Effect: Max out multipliers
Increases everyone's multiplier to the maximum amount: 5x
One of the key differences that seperates Powergig from Guitar Hero and Rock Band gameplay wise is the hit system. Instead of the "it doesnt matter how early or late you hit the note, as long as you hit the note thats all that counts" kind of hit system in GH and RB, this game has a "Good or Perfect" hit system. If you can manage to hit the note when it goes across the strike line then you get points and Mojo. However, if you manage to hit it directly when it is in the center of the strike line, you will see a big "Mojosplosion"(don't even think about making a sex joke) where the note was hit. This means you got a Perfect hit. This gives you more points and more mojo.Visuals: 6.5/10
The visuals in the backround and the characters is more like an animation type of visual instead of a realistic one. Most of the venues are dark and not very insteresting to look at. The characters look a litle deformed. Orpheus has thinner than regular limbs and Dante has abnormally large arms. Now to the visuals of gameplay. If you had no idea about this game you would think that it was Rock Revolution 2. In GH and RB the notes scroll on a Z axis. In this game the notes scroll on a Y axis. But somehow it isnt as painful to look at as Rock Revolution.
Another cool visual feature is when you are playing the guitar, there will be a coloured string attached to each note. The colour of the string determines which note will be coming next, and the string will move closer to that colour to signify how soon the note will come by.
The drums interface is quite confusing. Like Rock Revolution, the kick pedal is it's own gem in the center of the strike line. This is can make songs very confusing to those who arent die hard Rock Revolution drummers(there HAS to be atleast one of them out there).
Aside from the kick pedal in the center, it has the same colour arangement as the rock band drums do.
The vocal interface is basically the same as the GH and RB interfacesSetlist: 9/10
The games setlist is where this game shines. When Seven45 said it was "comparable to Guitar Hero or Rock Band" they were absolutely right. With such famous artists as Eric Clapton, Stevie Ray Vaughn, Ozzy Osbourne, The Tragically Hip, Mastodon and many, many more, this game is definitely up there with GH and Rb setlist-wise.
Here is a link to the full setlist of the game:http://www.gamertell.com/gaming/comment/pax-2010-powergig-se...Career Mode(Unite The Clans) 7/10
In Unite the Clans you have unite the 3 rock clans together(shocking, I know) to save defeat the Headliner. The story itself is rather bland and barely noticable. However one of the characters looks like Chuck Norris, so, in fear, I am not going to say anything bad about it. No but seriously, the story line of this game boring and unnoticable. The objective of Unite the Clans is to play enough songs in order to fill e meter all the way. The game itself goes into much more detail, but generally all you are doing is playing songs to fill a meter. Once you get to the last venue it will be a boss battle against The Headliner. During the boss battle you will play Cult of Personality by Living Colour(the original version, not the re-record used in guitar hero), Ignorance by Paramore, Crack The Skye by Mastodon, Retribution by Black Label Society, and then it finishes it off with Head Up High by Firewind. The Paramore song is really out of place in this final boss battle as it is nowhere near difficult enough to be even considered part of any final battle. There any many more songs that could have replaced it.Achievements: 6/10
Completionists be warned! This game requires you to purchase the offical Powergig "SixString" guitar controller and the "AirStrike" drums in order to obtain all of the achievements. Aside from that, the achievements are very straight forward and not difficult at all if you are good at music games.
- great Setlist
- cool new features
- you cannot fail songs
-no online multiplayer
-pressing the pause button does not actually pause the game. It brings up a menu where there you must select pause game. I would recommend pressing the Xbox Guide button instead of the start button to pause.
-it was advertised that we would be able to play the real guitar parts of the song, when really we dont.
This game is really not as bad as it looks. The gameplay is decent, the visuals are decent and the setlist is great, and the achievement list is easy but expensive. I believe that with a little more work, better advertising, and friendlier staff, this game could have been big. I would recommend picking this game up if you are an avid music game fan. But if you are just starting out with music games, go with rock band or guitar hero. I look forward to future products from Seven45 studios if they make any more.