2. RAGE Weapons & Quick Use Items

WEAPONS

Settler Pistol
Seeing as this will be your first primary weapon in the game, you're gonna have to get used to it. The damage output is not the greatest, but Fat Mamma ammunition is by far the best ammo in terms of Armour Piercing rounds. Personally I wouldn't advise you to invest in huge amounts of ammo (except for Fat Mammas), since the ammo is found on a regular basis while looting corpses and scavenging in general.

In-game description:
High-caliber, semiautomatic revolving pistol. "Settlers don't leave home without one."

Ammo types:
- Pistol Rounds: Regular ammo-type
- Fatboys: Deals twice the amount of type in comparison with the regular Pistol Rounds
- Fat Mammas: Deals twice the amount of damage in comparison with Fatboys, can only be crafted
- Killbursts: Turns the pistol into a semi-automatic weapon, firing "bullets within bullets within bullets"

Mods:
- Monocular: available for purchasing after acquiring the Settler Pistol

Acquired:
- Received from Dan Hagar before your first mission (story related)

Double Barrel Shotgun (Pre-Order content) // Combat Shotgun
This weapon has the best damage output in close quarter combat and will be a standard weapon in your arsenal throughout the entirety of your play through(s). The regular ammo type isn't the greatest later on, but the other two ammo-types provide more flexibility and provides solutions for various scenarios. Investing in this weapon is not a bad shout and highly recommended.

In-game description:
Awesome firepower at close range. "More boom for your buckshot."

Ammo types:
- Buckshot: Regular ammo-type
- Pop Rockets: Buckshot with a boom, literally. Acts like a grenade launcher and should be used as one. Can only be crafted
- Pulse Shot: Fires EMP slugs at enemies, very useful later on when fighting the Authority

Mods:
- Shotgun Extender: Reload all slugs in one move, available for purchase when entering Wellspring.

Acquired:
- The Double Barrel Shotgun is only available when purchasing or redeeming the pre-order content
- The Combat Shotgun is received from Rikter Outrigger (story related)

When aiming down the sights of the Combat Shotgun, you'll be able to recognize the Quake logo.

Settler Assault Rifle
Your standard Assault Rifle, comparable to the AK47 in other games. The recoil on this weapon (without the mods) is huge, and using this weapon in combat will be limited. As such, I wouldn't recommend investing in ammo since you will be finding it on regular basis. The positive side to this weapon is that the ammo is another source of extra cash.

In-game description:
High-capacity, heavy-hitting automatic weapon. "Every settler has one."

Ammo types:
- Steel AR rounds: Regular ammo-type
- Feltrite AR rounds: Feltrite-infused bullets, only effective against armored enemies

Mods:
- AR Stabilizer: Reduces recoil
- AR Concentrator: Reduces bullet spread and increases accuracy

Acquired:
- Can be bought in shops
- Can be found during Rumbles In The Dark (DLC)

Sniper Rifle
I don't think I need to say more, great choice for long range combat. It's safe to say that stocking up some ammo for this weapon is advised for any mission since there will be some long distance battles, and on higher difficulties keeping distance will make your life easier.

In-game description:
Extremely accurate, one-hit kill. "Hit the bulls-eye every time."

Ammo types:
- Sniper rounds: Regular ammo-type

Mods:
- Auto-Loader: Increases fire-rate by making this weapon semi-automatic. Can only be acquired by accepting the "Mutant Menace" side-quest on the job board in Wellspring

Acquired:
- Received by Dan Hagar (story related)

Related achievements:
Aim for headshots and you'll get this one by natural progression. There's not more I can say except for aim for the head...

Open Minded

Get 10 Headshot kills with the Sniper Rifle

Open Minded
1 guideOnline/OfflineSingle PlayerCooperativeCumulative +

Striker Crossbow
The most versatile weapon in your arsenal with high damage output. Great when using stealth to advance through your quests.

In-game description:
Your standard military-grade crossbow. "Silent but deadly."

Ammo types:
- Steel-Tipped Bolts: Regular ammo-type, can be retrieved from enemy corpses
- Electro Bolts: Very deadly when used in wet surroundings, wouldn't advise you to stand in water when shooting a puddle.
- Mind Control Bolts: Aim for a target, take over its mind and lead it into his/her/its compatriots to gain multiple kills at once. Can only be crafted and is rather expensive
- Dynamite Bolts: Pretty much the same Pop Rockets, but here you can stealth nuke some guys; great fun!

Mods:
- None

Acquired:
- Received by Dan Hagar (story related)

Related achievements:

Stealth kill 10 enemies. Need more explanation? Don't get noticed and kill some bad guys.

Silent But Deadly

Stealth kill 10 Enemies with the Striker Crossbow

Silent But Deadly
5 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

With Mind Control Bolts, tag an enemy with these bolts and guide him towards two of his/her buddies. Use cn_RT to create a red mist. The best locations to do so will be mentioned later on in the walkthrough.

Hat Trick

Kill at least 3 Enemies with a single Mind Controlled Enemy

Hat Trick
4 guidesOffline Game ModeSingle PlayerBuggy -

Authority Machine Gun
A standard Assault Rifle, with higher accuracy and rate of fire in comparison with the Settler Assault Rifle. Investing in ammo for this gun is also recommended since it will come in handy later on when fighting armored enemies.

In-game description:

Ammo types:
- Authority MG Rounds: Regular ammo-type
- Authority AV2x Rounds: Highly effective against armored enemies

Mods:
- AMG Laser Sight: Adds a laser sight to your weapon, increases accuracy

Acquired:
- Can be bought in Wellspring
- Can be found during the quest "Destroy The Bomb Caches"

Rocket Launcher
Need I say more?

Ammo types:
- HE Rockets: Regular ammo-type
- Viper Rockets: Smart seeking rockets, but only for vehicles.

Acquired:
- During the mission "Defibrillator Upgrade" (story related)

Authority Pulse Cannon
Used very late on in the game, and comparable to the BFG, this weapon is very useful when fighting armored enemies.

Ammo types:
- Authority Pulse Rounds: Regular ammo-type
- BFG Rounds: Fires extremely deadly balls of plasma, use with care.

Acquired:
- Received from Portland before the mission "Infiltrate Capital Prime"

QUICK USE ITEMS

Wingsticks
Iconic weapon that will help you fight off enemies while being stealthy or in close combat. You can only obtain them by accepting Loosum's mini-game at the start of the game. Shortly into the story, you'll also be able to craft Wingsticks. Before the DLC-update, it was way cheaper to craft them; but now I would recommend just buying them from the vendors instead of buying the materials (saves you $1). Craft them when you found all ingredients.

After getting 10 headshots with the sticks (should come during story progression), you'll unlock another achievement:

Decapathon

Get 10 Headshot kills with the Wingstick

Decapathon
5 guidesOnline/OfflineSingle PlayerCooperativeCumulative +

HE Grenade
The in-game description fits nicely: "For when you don't care about making a mess". Use as you would in any other game.

RC Bomb Car
Quick Use item that can't be bought from vendors, and can only be crafted. Luckily, you'll receive the schematic during natural story progression. Although this weapon will mostly be used for cleaning up big groups of people (and I would advise as such, seeing as there is an achievement related to it), this item can also be used to explore certain areas. Obviously, these will be pointed out during the story sections. Killing a group of three with one explosion will also grant you the following achievement:

Three Birds, One Bomb Car

Kill 3 Enemies with one RC Bomb Car

Three Birds, One Bomb Car
9 guidesOnline/OfflineSingle PlayerCooperative

Sentry Turret
There's not much I can say about this little fella. This item will help you stand your ground in enemy infested areas, but is vulnerable to melee attacks. The best way to use this is deploying it in a corner of the area and standing guard with your Combat Shotgun. Just blast anything that comes in your comfort zone and you should be fine. Also, if the turret manages to get 5 kills, you'll unlock the following achievement as well:

Keep 'Em Coming

Get 5 kills with one deployed Sentry Turret

Keep 'Em Coming
12 guidesOnline/OfflineSingle PlayerCooperative

Sentry Bot
By far one of my favorite items in the game, and highly recommended having some in your inventory before accepting a mission. Not only can this guy shoot some bullets, opposing to the Sentry Turret; this guy also has powerful melee attacks. The Sentry Bot can be compared to a loyal dog, who will always watch your back. There is an achievement related to this little dude, but it should come through regular story progression:

Passive Aggressive

Get 3 kills with a single Sentry Bot

Passive Aggressive
10 guidesOffline Game ModeSingle Player

EMP Grenades
Just like HE Grenades, there is not much I can say. One difference is that this grenade will not immediately kill threats, but it will disable all electronics in its blast radius. The schematic for this one can be found in the Authority Prison.

Advanced RC Bomb Car
Same as the regular counterpart, although the schematic for this one is awarded after successfully completing the side-quest "A Proposition".

Advanced Wingstick
Same as the regular counterpart, but this upgrade can only be crafted. The big difference is auto-targeting, after hitting its first target, it will automatically seek out its next target before returning to you. Recommended upgrade.

Advanced Sentry Turret
Again, the same as its regular counterpart. The difference here is that this upgraded version has a wider view and also has a laser light equipped. Again, a recommended upgrade.

Advanced Sentry Bot
I feel bad to repeat myself, but same as its regular counterpart. There's no big difference in functionality, but is has a better lifespan due to the fact that it's armor has been upgraded. I want to repeat myself once again, but I feel like you get where I'm going at by now...

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