37. RAGE Multiplayer: Legends of the Wasteland

Welcome to the co-op section of this walkthrough! We'll be tackling the Wasteland Legends in this section, which will give you some background information about some of the elements you would have encountered during the main game. Note that it is possible to play these solo, but achievements will not be rewarded when you do. Finding a friend to help you knock out is highly recommended. Since the game doesn't have an active community anymore, I would recommend setting up a Gaming Session so you can team up.

The Wasteland Legends can only be played at Normal and Nightmare difficulty levels. Your gear will always be set by the game and most of the times the upgrade mods you bought during the single player campaign aren't equipped. While playing through these missions, you'll find ammo stashes as well as quick-use items such as Bandages, Wingsticks, RC Bomb Cars, ... to use to your advantage. It would be wise to communicate during the missions so you share those found items to make it easier for both of you.

Please note that there will be no in-depth guide on how to complete these missions, since the paths to be taken are set, but I will provide some hints at how to tackle the hard moments of these missions. The videos underneath all are played on the Nightmare Difficulty, but only one mission requires you to complete it at that difficulty. For those that love a challenge however, I invite you to play them on the hardest difficulty as well.

To make it a bit easier for you to navigate through this page, I provided a menu below. Just click on the mission and you'll be guided to the appropriate mission.

LIFE IN PRISON

Notable items:
- Lock Grinder: After the second encounter with enemies, the game takes you up a stair set. Before going up, find the Lock Grinder in the box to the right.
- Pop Rockets: After opening the locked room with the aforementioned Lock Grinder, you'll be pulling a switch to open the cell doors to be able to move forward. After shooting some Gearheads, you'll be able to find a bandage in an open cell. Look for an opening in the back wall and go through the corridor to find these in the back.

Hard areas:
There are no areas that could be called "hard", but since you will be fighting the Gearheads you should be aware of your surroundings. I shouldn't have to mention that you aim for the head, but I will anyway. Save your bandages and revives for when things get too hot, use the Fat Mamma's scattered around the level and save up the big ammo and grenades for the two Gearhead Jets you'll face. At the end of the level, you'll find a Sniper Rifle which will make the end-game a lot easier. But again: aim for the head.

Video walkthrough:

Completing the first mission will unlock:

The Legend Begins...

Complete a Legend of the Wasteland

The Legend Begins...
1 guideOnline/OfflineSingle PlayerCooperative

Completing this mission on Nightmare difficulty will unlock:

A True Legend

Complete a Legend of the Wasteland on Nightmare difficulty

A True Legend
5 guidesOnline/OfflineSingle PlayerCooperativeDifficulty Specific

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SEASON 1: PILOT

Notable items:
- None

Hard areas:
If you've played Mutant Bash TV over and over again during your campaign run, you'll be very familiar with this level. There aren't any hard areas but you should pay attention to the Kraken at the final area. Have one player aim for the regular mutants while another takes on this monster with Fatboys found around the level. The only thing that makes this level a bit challenging is the fact that your loadout is not fully upgraded, but hey: you can get used to everything laugh.

Video walkthrough:

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WATER SERVICE

Notable items:
- Lock Grinder: This one is found in the starting area in an open locker. Pick it up before you open the door and use it in the Second Chance bar.

Hard areas:
The only thing that makes this level a bit more challenging is the timer on your screen, but even on Nightmare difficulty you shouldn't panic too much. Just keep advancing as you normally would, and you will be found. The Binocular mod is equipped on your pistol so use it to score some easy headshots to clear out the enemies a lot faster. To make it even better, there are lots of RC Bomb Cars to be found so use them while your partner is drawing fire to surprise them. At the end of this level, you'll be holding out a wave of enemies, including a few rushing forward, but have your shotgun at the ready and take out the enemies behind cover with the Sniper Rifle you've found. There's an ammo cache in the same room, so you never run out of ammo.

Video walkthrough:

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TROPHY HUNTING

Notable items:
- Advanced Wingsticks: Unlike any other missions, you'll be finding these goodies around the level.
- HE Rocket Launcher: Just before the final area of this mission, there will be two of these ready to be found. Make sure each one of you picks one up since the ammo is capped at 8 for each player.

Hard areas:
Mutants are always a bit harder to fight since their moment is unpredictable and they always try to crowd you to get you downed. Have your Shotgun and Wingsticks at the ready at all times and progress slowly until the rooms are cleared of potential threats. Halfway through the level, you'll also be fighting two Krakens at the same time. It's best to keep moving as much as you can and shoot them while they are inactive after rushing towards you. A tentacle attack can get you downed in seconds due to the large amount of regular mutants but use your bandages and defibs wisely. At the end of the level, after you've found the HE Rocket Launcher, you'll be fighting a Large Mutant. Stay underneath cover while battering the regular mutants with the Shotgun and Wingstick and fire at him with your newly acquired baby to take the Large Mutant down in just a few shots.

Video walkthrough:

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RUSTY'S RESUPPLY

Notable items:
- None

Hard areas:
This mission again is timed, and you'll be notified to pick up 25 auto parts. You aren't required to pick all of them up however, but to make it easier: there are 5 parts in every section of this mission. The last area of this mission is a little bit crowded, but there's nothing you can't triumph over.

Mission parts (click on the images to enlarge them):

Rusty's Resupplu - Parts

Rusty's Resupplu - Parts

Rusty's Resupplu - Parts

Rusty's Resupplu - Parts

Rusty's Resupplu - Parts

Video walkthrough:

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UNWANTED GUESTS

This mission is the easiest to get the "No Room for Sidekicks"-achievement since it's the shortest by far and very easy to complete on Normal difficulty. I would recommend this mission if you are looking for an easy way to unlock it.

Notable items:
- None

Hard areas:
Just before the end-section you'll meet up with an Elite Guard and it's energy pulse weapon. Make good use of your found Pop Rockets (inside Micks Garage) and the HE Rocket Launcher. Other than that, there's nothing to write home about.

Video walkthrough:

Finishing this mission without any of the players getting downed will unlock

No Room for Sidekicks

Complete a Legend of the Wasteland without any player(s) becoming incapacitated

No Room for Sidekicks
2 guidesOnline/OfflineSingle PlayerCooperative

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EXTERMINATION

Notable items:
- Pop Rockets: found on the ground just before you enter the second challenge room

Hard areas:
This level is what most would describe as a pain in the butt. From start to finish, the mutant seem to have upped their aggression and some of the extra challenges won't make it easier. The best way to beat this is to preserve your defibs as well as your ammo: you only get the bare minimum to be able to pass this missions. The first part until the first challenge room is straight forward: shoot the mutants with your shotgun. Just before you enter the first room you will get ambushed from behind so set up a Sentry Turret aiming there and hold off the ones that come too close with your shotguns.

The first challenge room is a bit different. Remember the spikes coming up at random times? They now move row by row, so you will have to cross them while they are moving. The enemies in this room are regular mutants, so you should know by now how to handle them.

There is no ammo cache in between room one and two, which will make the next one more challenging. You'll be fighting off at least 20 mutants in a rather small room and to top it all of you will also get your first encounter with a Kraken. Use Fatboys and the Pop Rockets to be able to take it down a little bit easier. If you or your partner go down, it's best to wait until you can revive instead of using a defib, because the next room is even worse...

The third challenge room is recognized by the spinning monkey. Instead of regular mutants, you'll be getting the Slime Mutants. The trick here is to stay behind the spinning monkey. Should you go down, the Slime Mutants will almost celebrate it; but the spinning monkey will take care of those throwing a party. In this room, it's almost better to go down instead of using bandages so set your tactics as such. Don't defib when it's not needed, revives will be a lot better since we have one more challenge lurking around the corner.

The final challenge room can be compared with the second. Small, compact and a Kraken to take on. Should both of you have a Sentry Turret in your inventory, take turns of placing it in a corner of the room. This will hold off regular mutants while you fight the big dude. Use leftover Pop Rockets and Fatboys on the Kraken and once he is down, kill the remaining grunts. Before advancing out of this room, be aware that another slime mutant will attack you, followed by some more grunts. The shotgun and any leftover Wingsticks will do the trick. Run out of this room to finish this Legend successfully.

Video walkthrough:

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GRAB AND GO

Notable items:
- Lock Grinder: Right before you pick up the plans, on the righthand side you'll be able to pick up this item. You'll encounter the door to use this one while progressing, and behind the door there is a HE Rocket Launcher which you can use to make the end part of this mission a lot easier.

Hard areas:
There's nothing to write about really, since the level is pretty straight forward and the Shrouded should be a known enemy by now. You'll encounter two Shrouded Miniguns during this mission, but Fatboys and the Rocket Launcher later on will make this a walk in the park.

Video walkthrough:

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A NEW TOY

Notable items:
- Authority Pulse Cannon: Can't be missed during the mission, but wanted to point it out anyway.

Hard areas:
During the first part of this mission, you'll be fighting off the Gearhead. While progressing, you will fight off some Armored Shotgun's. Your first encounter will require your Fatboys and AV2x Rounds, the second encounter (where two pop up) will require the same as well as Pop Rockets scattered around the map. Right after picking up the Authority Pulse Cannon, you'll encounter about 6; but those can be killed quickly with your newly acquired weapons.

The second part of the mission introduces the Authority. Use your Pulse Cannon as well as the AV2x Rounds to make quick work of them. Before ending the mission, you'll be facing some Elite Guards, but again, with the Pulse Cannon you should be able to progress quickly.

Video walkthrough:

Finishing all the above missions on any difficulty will unlock

Anthology

Complete all Legends of the Wasteland

Anthology
2 guidesOnline/OfflineSingle PlayerCooperative

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