PART 4: RUMBLES IN THE DARK (DLC)
- Collector Cards: N/A
- Recipes: N/A
- Minigames: N/A
- Side Missions: N/A
Before we start the next mission, we'll stock up on Bandages but more importantly Shotgun ammo and Wingsticks. Go see Halek and spend all the money you currently have access too. Once you are ready, activate this mission by pressing and going to the Mission Panel. Follow the marker on the mini-map to access a previously locked door. Your new mission will start immediately.
Welcome to the caves. This place will often confuse you but don't worry, there's only one path you can follow. Proceed forward until a cut scene occurs, you'll meet up with some mutants up close and a friendly face called Sarah. After a brief conversation, you can continue your mission which is to find out what is happening underneath the Hagar Settlement. Start by going through the first tunnel right in front of you, and pick up the Mushrooms as you pass them. You'll come to an open space, where 5 friendly mutants will greet you. Some of them will throw something that looks like Molotov cocktails (no idea where they got those from ...), so the Wingsticks for those at medium distance might be your best bet for now. Finish up the ones up close with a Shotgun shot. Once you've cleared the first open section, make sure to roam around if you want to earn some additional cash after this mission: there are 9 additional Mushrooms to pick up, and some are in a group of two.
Proceed by sneaking, since the next passageway will allow you to pick off two mutants using stealth (provided you throw Wingsticks). On your left-hand side you'll be able to find an oil can and a wrench are hidden in a box. The next section is recognizable by an overhead rail. In the same area you'll be able to find 6 Mushrooms as well as about 5 mutants. By using the sneak-technique, you'll probably be able to kill some using stealth. Continue to the right to enter the next cavern.
At the entrance of this cavern, you'll be able to pick up a hammer. Proceed forward until you hear the screech of another mutant. Move forward until you come in an open room with some bodies hanging from the ceiling. Kill the two present Mutants with your Wingsticks and pick up the Pistol Ammo on your right. Continue forward until you're forced to make a U-turn, picking up the Mushroom along the way, and enter the next cave. The first thing you'll notice is a dead body, but what's next to him is more important: the Settler Assault Rifle. Move towards the Rifle without picking it up to spawn yet another Mutant. Finish it off by your preferred method to go and collect this new toy. Next to the body is also some Canned Food as well as a Beer Bottle.
Proceed forward with caution: two rushing Mutants will spawn and attack you as well as another one throwing those annoying Molotov. Killing these three will spawn another Molotov throwing Mutant. Continue your path and kill another rushing Mutant to encounter yet another big area with a Molotov throwing Mutant. Proceed forward and take notice of your surroundings: there is another Molotov throwing and rushing Mutant in the area waiting to be dealt with. Continue along the path whilst picking up another set of Mushrooms and collect the Pistol Rounds underneath some wooden tracks. Continue along the path until another explosion is heard and you hear some new voices.
Meet the Scorchers: the most ruthless clan of bandits. The first two members of this clan you will encounter is a regular grunt as well as a Jet. Kill the Grunt by using your shotgun and/or Wingsticks, for the Jet we'll change weapons to our newly acquired Assault Rifle as well as HE Grenades. Cook those grenades and while the Jet is recovering from the explosion, spray the AR into him to deal with him quickly. Aim for the gas tank on this back to make it easier. After this fight, you can continue your path whilst finding two more Mushrooms and some Shotgun Ammo at the entrance of a beautiful underwater lake cavern. Proceed forward to meet two Mutants and two more Scorchers and use your desired weapons to kill them. On the opposite side of where the Scorchers were you can also pick up on Oil Can. Continue forward whilst picking up yet another set of Mushrooms to exit this cavern. We are now halfway through this level, and the real challenge will present itself soon.
Continue forward to find another set of Mushrooms need a pillar in the middle of your path, and at the end of the tunnel you'll find some Assault Rifle and Pistol Ammo on a box. Next to a switch, which is ready to interact with, you'll also find an Electrical Wire Kit. Interact with the switch, it will kill some enemies and more will spawn. This is when things are starting to get a bit harder; but nothing you can't handle. Proceed forward to pick up two HE Grenades and some Pistol Ammo. The three remaining Scorchers will be behind cover, so use your Settler Pistol to pick them off with headshots. Go down the ladder after dealing with them, pick up some Small Gears hidden in a crate on your left as well as some Beer Bottles on a rock.
Enter the cavern but be aware of the Mutant spawning behind you. At the same time, a Scorcher Grunt will also rush towards your location. Use your Wingsticks and Shotgun to greet them and proceed forward. While descending in the cavern up ahead, two more grunts will spawn. Continue forward until you see Mutants and Scorchers fighting each other. You can either opt to watch them kill each other and cleaning up the remaining enemies, or you could kill them all yourself. However, you handle this situation, proceed forward to meet two more Grunts and Sarah behind the corner. She'll deal with the threats and insists you to hurry up. Follow the cave to your right and once you reach the end, go right again to follow the path (it took me a while to figure this one out ).
Follow Sarah and listen to her story. At the end of it she'll ask you to help her and gives you her Nailgun, a fine piece of weaponry to convince you. We're not ready to take on this mission just yet though, so we'll continue the main game for now. Once the lift stops, you'll be back where you've started, so go left to return to the Hagar Settlement.
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