Rare Replay Reviews

  • Matt RemasteredMatt Remastered554,703
    03 Aug 2015 04 Aug 2015
    37 1 6
    Rare Replay Review
    Matthew Cheetham

    Gamers everywhere were more than intrigued to see what Rare had up their sleeve at this year’s E3, and shared in collaborative delight at the Rare Replay collection upon its announcement, 30 games bundled into one package to celebrate the magnificent accomplishment of Rare developing games for 30 years.

    As owners of the Master Chief collection can attest to, modern day re-masters have become something of a double edged sword, of course we want to see our favourite games return, but we certainly don’t want to see them full of problems that never existed in the originals. For all the sceptics thinking 30 games for thirty dollars was too good to be true, I am pleased to report that Rare Replay is free from any major issues. There is a few tiny annoyances, but on the whole this is a labour of love to some of the best Rare games that I’m sure gamers have experienced to some extent throughout Rare’s 30 year history.

    Upon writing this review I have sampled all of the games, but of course, for me to have completed all of them before giving my verdict on the collection would be ludicrous. If you do want an individual review of the games there are hundreds of reviews and lets plays of each individual game for you to find online that I am sure will help you on your way to making a purchase decision.

    What I am going to review is the collection itself as the sum of its parts, and this all starts off with a bang as soon as you load the game up with a beautifully crafted introduction video with the star characters of this compilation appearing to give you a typically cheerful and humorous entrance into the halls of Rare where all of these thirty games are contained.

    The presentation of this content really is top notch, with each game presented as an animated picture in a gallery, once you click on the game you want to play you are taken to a summary screen where you are presented with a small game summary, controls and a list of stamp based accomplishments (which also double up as achievements). Once you load one of the games up you have the option to pause the game of course, but also have the option to hold pause to take you back to the main gallery. One of the surprises of this collection is the rewind feature present on some of the older, more challenging games such as RC Pro AM or Battletoads allowing you to rewind at any time up to 10 seconds of game play. Some purists out there may resent this, but personally I think it’s a very nice touch and will serve to reduce some of the frustration when going for some of the harder achievements on these older games.

    Of course being able to play these games in full is great but Rare have also added what they call a snapshot feature to Rare Replay, which allows you to experience some of these classics in new ways. Snapshots are a series of 5 challenges on certain games where you are required to complete certain conditions such as blasting a certain number of enemies in a certain time limit or completing a lap with a certain average speed. There are also Snapshot playlists which are a similar affair but instead of containing individual game related challenges they contain a small series of 5 challenges across different games giving players 3 lives to try and complete the challenges within. Of course completing these snapshots give you more stamps and really serve to add more variety to some of the older games in the collection.

    But what are these stamps I keep mentioning? And why would you want to collect them? Simply put every stamp earns you a mark on a sort of Rare passport, once you gain a certain number of stamps you rank up increasing your passport level. What this means is that there is a constant progression cycle not only contained within the games themselves, but throughout the entire collection meaning you will always have something to come back to.

    These rankings aren’t just for show either, as the more stamps you collect, the more features you will unlock in the Rare Revealed section of the game. Inside this cache of content you will find some really in depth interviews made specifically for Rare Replay including the making of some classic games, never before seen game concepts and never before heard musical scores, giving players a genuinely interesting look inside this fantastic studio.

    There is a small negative that I want to address, and that is regarding the Xbox 360 games included in this collection, these are Perfect Dark, Perfect Dark Zero, Kameo, Banjo Kazooie, Banjo Tooie, Banjo Kazooie Nuts and Bolts, Viva Pinata and Viva Pinata Trouble in Paradise and Jetpack Refuelled. Unlike the other 21 games, these games aren’t natively playable on the Xbox One, instead when you click on them in the Rare Gallery you are taken to an emulated 360 version of the game. Whilst this isn’t the end of the world by any stretch, it is certainly frustrating especially given how flawlessly the other native Xbox One games perform. Of course for all of us achievement hunters out there this means that if you’ve played the original 360 versions of these games to completion, you won’t be getting any more achievement points. What is positive is the fact that contrary to rumour, these games are included on the disc so don’t worry about having to download these games from the internet, as soon as you install the game these 360 games are ripped straight from the disc.

    This is certainly only a small annoyance and on the whole this is not only a great collection of games from a great studio but a great platform on which they are presented on, licensing issues for Donkey Kong and Goldeneye aside this is still a fabulous collection of games for an almost unbelievably low price. Sure there may be some games you don’t enjoy quite as much as others and some control schemes that are extremely outdated and frustrating (Damn you Jet Force Gemini) but for the price this is simply a must own for any gamer out there. Rare seem to have been in the doldrums since the start of Kinect Sports and this collection not only serves to remind us of the behemoth that they once were, but the direction that they now hope to take, a direction which is positive both for Rare themselves and the gamers that they crave so much to entertain.
    Showing most recent comments. View all comments.
    SprinkyDinkI disagree. I believe a review should be about the original game in its release. While he can edit it to put that the controls have changes and since gotten better, the original score should stay.
    Posted by SprinkyDink on 13 Aug 15 at 03:04
    Matt RemasteredA new control scheme shouldn't put the score up anyway, I think he just wanted me to mention it in the comments. I agree with you though, even if they changed the Xbox One games to work with 360 I would never change the overall score, it should be static.
    Posted by Matt Remastered on 13 Aug 15 at 08:14
    Friggin GreaseI've been enjoying the hell out of Conkers Bad Fur Day. I owned as a kid on the N64, and still have my boxed copy with the manual to this day. It can go for as high as $300 on eBay these days. Problem with it on the N64, is even if you have a controller these days with a decent joystick, the control scheme for every game is still awful.

    This game is one of the reasons I bought an Xbox One, the main one being Fallout 4, but this one was a very good console seller in my mind as well.

    It really is too bad that Nintendo wouldn't let go of the Donkey Kong series or Goldeneye (Perfect Dark was way better anyway)
    Posted by Friggin Grease on 08 Sep 15 at 23:59
  • joFuRijoFuRi155,303 155,303 GamerScore
    01 Jun 2018
    2 1 2
    I'll admit straight away that the Super NES and N64 eras of gaming were dearly cherished on my childhood hugely to Rare's contributions over that timeframe; Donkey Kong Country and Goldeneye to name only a few because if I named more, we'd be here all day... So my verdict is more or less biased by default. However I've always took every game I've played over the years and rated it based on quality in all aspects, and as a homage to the history of this developer, the quality shines as golden as the original R logo.

    So, let's get started.

    What is Rarereplay? It's a compilation of games developed by, you guessed it, Rare. It covers games for systems back through to the ZX Spectrum, NES, N64, Xbox and the last gen 360. Aside from only having the odd game per system here and there (Grabbed by the Ghoulies is the only Xbox game included) the roster evens out to about 6-7 games per system, so there's a good chunk of era variety here.

    It's worth noting that Rare were originally known as ULTIMATE PLAY THE GAME in their Spectrum days. Admittedly the Spectrum selection is the one I've spent less time with, mostly because I grew up with the NES onwards and didn't have a huge window to the Spectrum craze, though I can at least ay they are grand in the sense that they're perfectly emulated with the laser like graphics and "bit bot" sound effects.

    The NES selection actually holds up very well as an addictive hook with the likes of PRO AM RACER 1&2, they're so simple in their lap based racing yet the quick yet light speed races keep you going for more, and the pre-race upgrade purchases give a tactical element. Battletoads is also a great addition with it's variable gameplay elements like beat em up and racing, though I must mention that the arcade version is a massive jump in quality; what with classic arcade machine music tracks and a wider selection of overall sound and voice effects, it's still as addictive and Rare do well to design games with concept art that doesn't age.

    For me personally, the highlight is the N64 selection. Jet Force Gemini doesn't get the biggest rep but that was my personal favourite game on that system ever made (sorry Banjo Tooie ;) ), but the likes of both Banjo games, Conkers Bad Fur Day, Perfect Dark to name a few, are already worth the purchase price at this point in time.

    Rare get a bad rep around their Microsoft buy-out era as it seemed their titles were lacking the punch or charisma of previous years, I couldn't comment at the time because I couldn't afford an Xbox or 360 around then, and my last Rare game was Starfox Adventures. But after getting a fee minutes in Ghoulies, I did find a massively addictive beat em up with another unaged el shade design and quirky music and voices (the voices of reminiscent of the garbled tracks from Banjo).

    The 360 titles aren't the best of the package but they're still warranted a play. Perfect Dark Zero and Kameo show a variety in gameplay as FPS and epic magical adventure, and Viva Piñata is a charismatic world of character that will eat your time!

    I've tried to describe small features about particular games as to give a feel of what to expect for those unfamiliar with Rare, and wanted to jump in with this compilation to see what the fuss is all about. But for the fans, whether it was Jet Pac or DKC that was your first game, you all know what Rare is about and how it's their very own culture, how they try to made everything in terms of genre and then some, and every game has a quality and magic to it that keeps it going over history. We all have our own memories of Rare, maybe some we missed out on (I didn't get to play Tooie or Conker at the time do this is a chance for me).

    So really, the big question is, is it a good selection of games and do they run well on the emulation software. Yes and yes.

    Only thing to note; basically, some N64 games are actually the 360 arcade versions that have been made backward compatible with the XBONE (Perfect Dark and Banjo mainly). So these games require a silver online account to install. However it's nice to play these games in wide screen 16:9. Conker and Blast Corps are still in 4:3 and retain the old framerate drops of the N64, but this didn't bother me, more so nostalgia of what the system was doing at the time and the games are so immersive and awesome that I forgot about those issues. Jet Force had a pre-built backup for these hd days, it had widescreen support on the original cart so pop that on in the options and you'll have a better visual experience. And for any Jet Force fans, Rare released a patch for a different control scheme which I highly recommend,it's a game changer :)

    So that's it, a great selection of games from an all time favourite developer, highly worth the current price!
  • RodrigoXinguRodrigoXingu126,525
    25 Mar 2016 09 Jun 2016
    8 13 6
    English version:

    Rare Replay Review ... Worth the replay?


    For those who do not know, Rare Replay is the latest release of Rare, a collection composed of 30 games released in the last 30 years. The company was especially known after the release of the classic Donkey Kong Country on the Super Nintendo (not present in the collection), launching several successful titles until be acquired by Microsoft, when the quality of its games has dropped dramatically.

    In a few words, the collection is a must own for Xbox One's owners for one reason: price. Being sold for an average of R$ 99.00 (can be found for a little less), the amount per game becomes almost negligible, even considering that some titles would hardly have value if sold separately.

    But even with this huge attractive, the game is far from a masterpiece, and Rare missed a great chance to do something even greater.

    The highlight of the collection is the games in the best phase of the company during the life cycle of the Nintendo 64. So, nothing better than revisiting games like Perfect Dark, Blast Corps, Jet Force Jemini, Conker's Bad Fur Day, Banjo-Kazzoie and Tooie, among others. Another highlight is the Battletoads NES (acclaimed game of the year in 1991), as well as arcade Battletoads, available for the first time on a desktop console.

    The downside is the absence of the Donkey Kong Country series, as well as the excellent Goldeneye 007, whose rights belongs no more to Rare. It could also be included the Killer Instinct arcade series, infinitely superior to the game released on the N64.

    The game itself has good presentation, with an elaborate menu and easy navigation. There is a brief of each game and many achievements to be unlocked. Rare included (in most games) a system that allows the player to rewind up to 10 seconds and can avoid the pitfalls of the hardest games. In other words, this means that you, the player without great skills, can pass the third level of Battletoads, the infamous Turbo Tunnel. There are also a number of short extra challenges in games, called Snapshots, which also worth achievements.

    Another highlight is the extra content to be released, such as making off of several games. At this point, as nostalgic player as I am, I see as a missing oportunity the fact that the company does not include, for example, images of games boxes when originally released, or their instructions booklet, which certainly would bring to the fore a number of memories for those who had played at the time. The songs could also be present in separated menus, as the Rare has great composers such as David Wise and Grant Kirkhope.

    It is absolutely incomprehensible that an achievement is won when each game starts. What kind of achievement is that? "Congratulations, you started that game that you may never have openned... deserves an achievement." What a joke, Rare. The worst in any game comes from the word interaction. This is because there is simply no interaction in any game. Let me explain: If you want to play Perfect Dark online, all right. But not because Rare included this functionality, but because it is a port of the game already released for Xbox 360 and already had this option. So, if the game had been released previously and had any online options, fine. Otherwise, no online game for you. You cannot play Battletoads, R.C. Pro-AM, Killer Instinct and others with your friends, unless he sits his fat ass on your sofa. It's almost comical to say that just in the week that Microsoft releases its new dashboard to the system, highlighting the interaction. Where is the interaction? Microsoft and Rare are not talking to each other, apparently. It is inexplicable the fact that a collection of old games have many updates to be made. Will start Banjo-Kazooie? You got an update of over 500 MB. Will start Banjo-Tooie? Calm down, pal, update the game first, and so on. Rare shows in this game that really "lost its hand". Oh, I miss you, Rare/Nintendo...

    Maybe this is the best collection of Rare of all time, because the way things are going, in the next 30 years there will be no celebration. After those considerations, I give to the game a 7 (3.5 stars of 5).

    The good: Huge amount of games. Some excellent games included. Nice presentation. Great price.

    The bad: Few content in the old games (covers, booklets, songs). Missing great hits. No online multiplayer in several games.

    Versão em português:

    Rare Replay Review… Vale o replay?


    Para aqueles que ainda não sabem, Rare Replay é o mais recente lançamento da inglesa Rare, sendo uma coletânea composta por 30 jogos, lançados nos últimos 30 anos. A empresa ficou especialmente conhecida após o lançamento do clássico Donkey Kong Country no Super Nintendo (não presente na coletânea), vindo a lançar diversos título de sucesso até ser comprada pela Microsoft, quando o padrão de qualidade caiu drasticamente.

    Numa análise rápida a rasteira, a coletânea é título obrigatório para os donos de Xbox One por um único motivo: o preço. Sendo vendido em média por R$ 99,00 (podendo ser encontrado por um pouco menos) o valor por jogo torna-se praticamente ínfimo, mesmo considerando-se que alguns títulos dificilmente teriam valor se vendidos separadamente.

    Porém, mesmo diante do enorme atrativo, o jogo está longe de ser uma obra prima, e a Rare perdeu uma grande chance de fazer algo ainda mais grandioso.

    External image

    O destaque na coletânea fica com os jogos da melhor fase da empresa, durante o ciclo de vida do Nintendo 64. Assim, nada melhor que revisitar jogos como Perfect Dark, Blast Corps, Jet Force Jemini, Conker’s Bad Fur Day, Banjo-Kazzoie e Tooie, entre outros. Destaque ainda para Battletoads do Nintendinho (aclamado jogo do ano em 1991), bem como Battletoads arcade, disponível pela primeira vez num console de mesa.

    O ponto negativo no quesito jogos fica com a ausência da série Donkey Kong Country, bem como do excelente 007 Goldeneye, cujos direitos não mais pertencem à Rare. Poderia ainda ser incluída a série Killer Instinct arcade, infinitamente superior ao jogo lançado no N64.

    O jogo em si possui boa apresentação, com um menu bem elaborado, de fácil nevegação. Há um breve relato sobre cada jogo e muitas conquistas a serem desbloqueadas. Restou incluído ainda (na maioria dos jogos) um sistema que permite ao jogador retornar até 10 segundos, podendo, desta forma, evitar os contratempos de jogos mais difíceis. Na prática, isso significa que até você, jogador sem grandes habilidades, possa passar da terceira fase do Battletoads, o famigerado Turbo Tunnel. Há também uma série de curtos desafios extras nos jogos, chamados de Snapshots, que igualmente liberam conquistas.

    Destaque ainda para o conteúdo extra a ser liberado, como making of de diversos jogos. Neste ponto, como jogador saudosista que sou, vejo como ponto negativo o fato da empresa não incluir, por exemplo, imagens das caixas dos jogos quando originalmente lançados, ou ainda seus manuais, o que certamente traria à baila uma série de lembranças para aqueles que jogaram à época. As músicas também poderiam estar presentes em menus à parte, vez que a Rare conta com grandes compositores, como David Wise e Grant Kirkhope.

    É absolutamente incompreensível que um achievement seja liberado a cada jogo iniciado. Que tipo de conquista é essa? “Parabéns, você iniciou aquele jogo que talvez nunca abriria…merece uma conquista”. Brincadeira, né Rare. A fraqueza do jogo vem da palavra interação. Isso porque simplesmente não existe interação no jogo. Explico. Se você quer jogar Perfect Dark online, tudo bem. Mas não porque a Rare incluiu essa funcionalidade, e sim porque trata-se de um port do jogo já lançado para Xbox 360 e que já possuía essa opção. Ou seja, se o jogo já tinha sido lançado anteriormente e possuía a opção, tudo bem. Senão, já era. Nada de jogar Battletoads, R.C. Pro-AM, Killer Instinct e outros com o seu amigo, a não ser que ele sente a bunda gorda dele no seu sofá. Chega a ser cômico dizer isso justamente na semana em que a Microsoft libera sua nova dashboard ao sistema, pregando como destaque a interação. Cadê a interação? Microsoft e Rare não se conversam, aparentemente. Resta destacar ser inexplicável o fato de uma coletânea de jogos antigos possuir tantos updates a serem feitos. Vai iniciar Banjo-Kazooie? Atualização de pouco mais de 500 MB. Vai começar Banjo-Tooie? Calma, atualize o jogo primeiro, e por aí vai. A Rare demonstra no jogo que realmente “perdeu a mão”. Quanta saudade do tempo dessa empresa na Nintendo…

    Talvez essa seja a melhor coletânea da Rare de todos os tempos, pois do jeito que as coisas andam, daqui a 30 anos não haverá muita coisa a ser comemorada. Feitas as considerações, resta atribuir ao jogo nota 7 (3,5 estrelas de 5).

    Pontos positivos: Enorme quantidade de jogos. Alguns excelentes jogos inclusos. Boa apresentação. Preço atrativo.

    Pontos negativos: Ausência de mais conteúdo nos jogos antigos (capas, manuais, músicas). Ausência de grandes sucessos. Ausência de multiplayer online em vários jogos.