Rare Replay Walkthrough

15. Battletoads (1991)

Battletoads

Welcome to Battletoads! Beware, this game is very hard, even with both the rewind and infinite lives cheats. That said, definitely turn those two cheats on in the options menu, and we'll get started.

As soon as you start up the game, you'll unlock the following achievement;

Do You Have Battletoads?

Battletoads: Play the game for the first time.

Do You Have Battletoads?
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Host Only - These achievements are only earned by the host or primary player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Level 1 - SS Vulture

As soon as your toad lands, you'll be attacked by two red enemies. Use cn_A to attack them, killing them by doing a combo (cn_B is jump, for all the games controls). After killing these two, head right to met a long legged enemy. Combo it twice, and after killing it you'll notice one of its golden legs on the ground. Use cn_A to pick this up, as weapons do more damage than your fists. Head right to kill two more red enemies, another long legged one and then a silver one. After dispatching of these four, head right again to see two little flies come onto the screen. Using cn_A near these will cause your toad to automatically use his tongue to try eat them. Eating flies increases your health, and importantly to us we need to eat 50 of them for an achievement. Another silver enemy will jump out at you after the flies, then we will met another enemy. These flying pigs aren't hard, just wait for them to swoop down to you and attack them before they hit you (Rewind is your friend here if you mistime it).

Head to the top of the screen and jump past the waterfall, where you will now face three more red enemies. Just to your right four flies will spawn just above a big drop. Drop down here to met your first boss. Here, we will be looking through the eyes of the boss. Simply run around dodging his shots, and notice that after it tries to shoot you a rock will come out of the ground. Use cn_A to pick this up, and when the boss isn't moving use cn_A again to throw it at it. After doing this only three times you will have finished both this fight and the first level!

Level 2 - Impact Crater

Here we will be using a rope to decent down to the bottom of this crater. This level is pretty straight forward, and with rewind you should have no trouble getting through it. When you attack here you'll use your legs to kick, try to get the birds early before they take off as they're much harder to get flying around. The plants they try eating you aren't hard to deal with. After passing both of these types, you'll come up to a long beaked bird that will sit high on the screen. This bird will fly from one side of the screen to the other to cut your rope, instantly killing you, so get them early. After killing the first one, you can grab it's beak to use as a weapon for the rest of the level. You'll soon come up against a robot that bursts through the wall at you. These things will kill you in two hits, although you spawn where you die here so don't worry too much about staying alive. After a couple more birds, you'll come up to some electromagnets that will move across the screen. Quickly get around them to not get shocked. The rest of this level is just everything we've already seen, so just continue to make your way all the way down to the bottom.

Level 3 - Chasm

Welcome to a level you may very well come to hate, as we are now in the turbo tunnel. Fortunately here, we have rewind, so it isn't too hard. To start head right, killing the kangaroos you come up against whilst jumping over the bubbly mess between the islands. After a few of them, you'll be introduced to the space invaders enemy. They come onto the screen, head up to the top left and steal health directly from your health bar. Kill them quickly and remember to try pick your health back up again after they've dropped them. After a few more kangaroos you'll come up to a pair of vehicles, this is the start of the turbo tunnel. A few tips here;

  • When you come up to a ramp don't do anything but run directly into it (Or jump directly into it for the higher blue ones), and while in the air don't touch any controls. They will always get you across, and if you move mid-air there is a high chance you will miss the landing.
  • With the walls you jump over, many find it better to move to the right after you jump them immediately back to your left after passing the wall. This gets you over them as quickly as possible.
  • For the islands near the end, move left and right (Not up and down, at all!) to make sure you land on the next island, then jump just at the end of it.
  • For the fast moving part at the end, some people found listening to them swoop by made it easier to tell when to move. I personally ignore the top half, and just watch myself dodging the bottom half to know when to move.
  • Make sure to note the three quick jumps at the end!

After these you will be done with this level. If you want to watch it being done, head to the bottom of this page to see a video of the tunnel being done in snapshot 3.

Level 4 - Arctic Caverns

You'll immediately begin this level in motion, however if you don't touch anything you will come to a stop just before any harm. Avoid the next icicle falling from the ceiling, and jump over the ice wall to be greeted by a sliding block of ice. Just before the block hits you, punch it to make it stop in its tracks. Pick it up, then throw it at the wall blocking your way to the right. Fall down to be put into a snowball fight with a snowman. Duck under his first two throws and jump over the third. Quickly pick up a snowball and throw it back at him to win. Drop down a couple of times to met another one, same pattern. After dropping down after this one, watch out for a block of ice that tries rushing into you from above. Drop all the way down to the bottom, and avoid the block of ice until it smashes through the wall here. Head through, avoiding the icicles on the ceiling, to met another snowman you can just jump over. Jump up here to where you will have to jump up some slopes, will avoiding the growing snowballs coming down them. After jumping onto a slope, keep running into the wall until you have an opening to jump onto the next one. If you get hit your unconscious toad will slide most if not all the way back down to the bottom, so rewind is your friend here. At the top kill the snowman and use his snowballs to destroy the wall in our way.

Watch out in this next section, because as soon as you jump over the ice wall here a golden tortoise shell will be coming straight for you. Jump over it and out of its little trap, avoiding the red spikes on the ceiling as they will instantly kill you. As you slide down here, another block of ice will come bolting down from above so make sure to jump over it. When you get to the bottom, quickly jump over the ice wall to your right here and then just wait for the snowman to destroy the wall in your way. Up next wait for the golden platform, then jump on it to get over the red spikes. Duck under a random snowball that comes from nowhere as you ride it to the right, then jump down the following gap making sure to head left as soon as you can to avoid the icicle coming down after you. Down here, there is a snowman to the left throwing snowballs that you need to avoid while jumping over the ice walls. He will always throw them in a 1-2 pattern, so as long as you don't jump between the 2 you will be alright. The next section the snowman throws one up, one down. Jump over a low throw and the ice wall at the same time then quickly slide under the red spikes while avoiding the top throw. Head over the next two walls, kill the snowman and use his snowballs to clear the path.

Watch out for another block of ice that will follow you down here. Once at the bottom, jump onto another golden platform and make sure to duck under the roof spike here. Jump up the the next platform for more of the same. The next two ice walls here have another golden tortoise shell bouncing between them. The next two drops also have more of the same. When you get to the bottom, stay to the right and try to stop and pick up the block of ice here. As you head left with it, a golden tortoise shell will spawn that you will need to avoid. When you're about mid-way up the last ramp, throw the block of ice up over the ice wall here to clear the way (Rewind if the throw doesn't quite work). As the block of ice is now an obstacle, just make sure you land directly on it to stop it in its path. After another golden tortoise shell, you'll need to be a little bit fast. At the end of the ramp here you need to jump over to the flat landing and kill the snowman here, the reason to need to be fast is that a few rolling snowballs will be rolling down after you. Jump over to the next little platform, minding the icicle on the roof, and over to the orange moving platform here. Again duck as you go across it, and jump over to a wall you can't get through here. Snowballs will come from your left, with three quick high ones followed by a single low throw. Avoid these until they smash through, then jump over to the orange platform here.

If you'd prefer a video of this next section, scroll down to snapshot 4. Otherwise, just before the platform you're on hits the floor jump to the left. A good note for this area is the longer you hold cn_B for, the higher you jump. For most of this next section you only want to do little jumps or you will hit the ceiling. Run left and jump over the the next platform. The wall here will bounce up when the tortoise shell hits it, so just keep running left until you make it under. Wait on this right hand side, and jump over the shell to the left when it comes back. Run left into this second wall, and jump just before the shell hits you to avoid the shell and then quickly make your way under it. Jump up here to find more of the same, just to the right this time. After passing that section, there is another orange platform that will fall down as you stand on it. Jump to the right just before hitting the floor to a safe platform, then run right to finish this level.

Level 5 - Water Rapids

This level is a bit easier than the turbo tunnel as we can't jump, so all we have to worry about is moving ourselves up and down, and occasionally left and right. Don't be afraid to move right to avoid obstacles, but always try to get back to the far left as fast as you can for the most reaction time. To start simply avoid the logs here until you come to a waterfall. Fall down, to be now greeted by whirlpools. These can be a little harder to avoid, but the use of rewind doesn't make it that stressful. After the whirlpools you'll land on a platform, where you will be attacked by the space invaders again. After these you will have to fight another two long legged enemies, who will drop a leg to use as a weapon for the boss coming up. This a red big fat kangaroo. There isn't much to this, just try to be next to it after it lands to land a hit. You will have to combo it what feels like too many times, just keep doing until you get the 10000 points to signify you've killed it. Run to the right to jump onto another surf board section. Here you will be avoiding mines, just remember to use rewind to make this easy. When you hit a ramp, remember to not move in the air to avoid falling off the map. After a few sections of mines you're done with this level!

Level 6 - Karnath's Lair

This level is an entire level of platforming up flying snakes. I won't walk you through the first three sections here, it would be faster for you to just apply a liberal use of the rewind button if you jump too early or late somewhere. Generally speaking the snake will show you where you're going next. Once it goes into the wall, jump at the last second on its tail to land on the next one, and make sure to hit the OUT hole at the top of the screen. In the third area, on the yellow snake stay near the wall until it comes back around again to then climb its back. In the fourth area (Red background) quickly jump up the jumps on the wall over the spikes to keep up with the first snake. With the gray snake, at the very end jump off the very tip of its tail at the last second to make the landing onto the blue one after it. With the yellow and pink snake, as it goes up the second time you want to be holding onto the tip of its tail until the last second to fall onto it as it comes back around. The next two are very fast, although they go in straight lines. When you get to the pink one, jump to the right at the last second to land on it again, making sure not to land on a spike. Climb with it as it goes up to the last OUT. You're now halfway though the game! Just what you wanted to hear, right?

Level 7 - Volkmire's Inferno

As soon as the game starts you'll be ambushed by some kangaroos. Kill these guys and the more that spawn as you head right. Jump a couple of islands, fighting a couple of kangaroos at a time, until you come up to a floating log. Use this as a platform to get across to the next island, a total of three times. After the third one you'll be attacked by some kangaroos again, then a couple of things in flying machines that you simply need to hit just before they get to you. After these the space invaders will attack again, followed by more of the same kangaroos and flying machines. You will soon come up to a jet fighter you will have to fly through the rest of the level. Simply go up and down to go through the gaps, using rewind if needed. You will come up to some that open up as you approach them, where you want to be as far left as possible. After these, there will be some that start closing as soon as they enter the screen, meaning you will want to be as far right as possible to get through them before they close. After these you will encounter fireballs, although I found sitting at the top of the screen meant I avoided almost every single one. After these you will have to face rockets that come from the bottom and top of the screens. After passing these the fourth section is like the first again, just much faster. After the three that open up, you'll encounter three that close. Then one of each. The fifth section is the same again, but this time they flash first to tell you what is coming. The last two leave very little room for error, but are easily doable with rewind. Onto the next level!

Level 8 - Intruder Excluder

Here we're heading up an elevator shaft.The first enemy we meet shoots bolts to the left and right. You can kill these, but you don't need to. Continue to make your way up until you come up to a gap moving left and right that has electricity periodically connecting it. When the bolt is little you can still get past it, but once it is fully connected you don't want to touch it. On the right side of the wall here is a weapon you can take off the wall, although it is not needed. Continue up until you get to some spring pads. Just at the right time to do a big jump up with these. You will come up to two yellow blobs, I hated these things even with rewind. There is no easy method, especially as their movements are random so after a rewind they might move a different direction. Continue upwards until you com to another spring board. Here is a new trap, the gas sprayer. These things are deadly, so make sure to avoid them. Just above that is a fan on the wall, these things will either blow you off or suck you in, so get past them as fast as possible. The rest of the level is just everything we have seen before, just with less forgiving timing. Once you get to the top, you'll face another boss. Dying here will have no affect other than a bit of time wasted respawning, so don't fret too much over it here. After the boss jumps, he'll shoot a few times. Duck under these shots and stand up for a quick combo on him. The more you hit him the faster he will get, just keep going until you get the 10000 point hit meaning you've finished him.

Level 9 - Terra Tubes

As soon as you start you will be shot at by a robot enemy to your right. Duck under this and move over to kill it. Drop down and do the same to the second one. Passed where this second one spawned you will be able to grab a mini helicopter to float you down. At the bottom watch out for another robot. After dispatching this one, follow the water up, killing the robots in the way. Eventually you'll come up to another mini helicopter, this one will float you up. At the top, as you move right you will see a big gear spawn above you. The next section is a whole bunch of these chasing you, if you die you will spawn back where you are now so use rewind instead. At the end of this first section it falls into the water, so don't be standing in it. The second one is much the same, but at the very end jump just before it hits you and it will disappear. The third section leaves little wiggle room, jump in the water as well to move faster as the water is working against you. At the end of the fourth section stay to the right to avoid being run over.

Next up is a water section. Use jump to go up when needed, as you will naturally sink down. Avoid the spikes and eels here to make your way through, note that at the surface you can jump right out of the water over the obstacles. There is a small land section here with a robot to dispatch, then on to more water. Avoid the hammer fish here and head down, following the water around. Jump over the pipe to another section where you will have to avoid even more spikes and eels. I sometimes found the eels would be right in your way, so I would have them follow be back and go around them instead of trying to go through them. After a few eels you will come up against a couple of sharks, these things head straight for you and are a royal pain. Try to beeline as much as possible to the top right, where we will get to another rolling gear section. At the end of this first one, stay down whilst avoiding the spikes down here as it runs straight into the pillar in the way. The second one transitions between swimming and running, and at the end drop down into the gap again to let the gear roll over you. Head up, avoiding the shark and spikes until you're on solid land again.

Note that from here to the end of the level is considered one section, meaning that if you die at any point you will end up back where you are now. Grab the mini helicopter here and float down to the bottom, where you will be greeted by a rubber ducky. Let it get closer to you and jump over it to get passed it. Fall down here, and wait for the first duck down here to come close to you. Jump over it twice, so you are still on the left side of it and follow it right. Eventually a second one will spawn, let it chase you all the way left and jump over it and the first one as it comes back so you are now in between both ducks heading right. At the end jump over the duck onto the platform, and into another swimming section. Avoiding the spikes, make your way past the hammer fish. Continuing on you will come up to a shark, quickly continue onward here until you are going straight up. Stick to the left side, and as soon as you surface jump right to avoid the rubber ducky up here. Try to land on the small platform here, to jump across to the mini-helicopters and make your way down. At the bottom here is the end of the level.

Level 10 - Rat Race

This level is a pain. Three times you have to race a kangaroo a bomb and destroy it before it can set it off. There really isn't any way I can walk you through this as it is simply a matter of learning when and where to turn. Rewind is your best friend here! Just make sure your finger is on cn_A, as you don't want to get down to the bomb and press the wrong button. Here is a video for those that want to see it being done,

After the third race, you have to face a boss (Because you enjoyed the level so much so far, why not drag it out a bit longer?). This boss is a bull, so as you'd expect, the idea is to stay out of his way. The more injured he is the faster he runs, so just jump over him and get just behind him to land a hit or two before repeating over and over until he is dead. As a note, I found getting the first hit in while he was immobile to be pretty impossible. To beat that, simply let him kill you then hit him while you have the few invincible seconds that you respawn with.

Level 11 - Clinger-Winger

There is no way to sugar coat this, welcome to the worst level in the game. There is also very little advice I can give you about it. You need to hold the joystick/d-pad the direction you are going, and perfectly transition the corners. The ball that is chasing you is faster than you on the straights, but if done right, you can beat it on the corners. You almost need to be frame perfect here. The rewind does work, but to get it right you need to rewind to straight sections as you'll almost never be able to get the corners right if you immediately start in them. Near the end are some quite long straights, so if you get this far without enough space between you and the ball you will have no option but to let it kill you and start again (At least your score will keep going up, right?). Then to make it worse, you have to fight it as a boss at the end, although after doing the level it is quite trivial. With that, I wish you good luck!

Level 12 - The Revolution

Welcome to the final level in the game. Don't panic, if you've managed to do the previous two levels then this is relatively much easier. For this level you are climbing a round tower, to kill the final boss at the top. To start, jump up onto the pad here and to the left to grab the golden pole for a weapon. Kill the enemy here, as with most of this level you won't be able to proceed upwards until you have killed all enemies on your current level. Dodge the spinning spike here to find green jumping pads, these are annoying as they periodically disappear. At the next level, with another spike, you'll find the third type of jumping pad. These pads go down as you stand on them, so just leave no time to waste and jump straight off them again up the tower. Keep ascending the tower, using springboards and jumping pads along the way. Note if it seems like an impossible jump, there may be a green pad that is just currently invisible that you will need to wait for. Kill any enemies that spawn along the way. You will soon met a green ghost like enemy, easy enough but again it must be killed. You will then met a red enemy that will try to eat you whole, make sure you hit them before they touch you! The red ghosts shoot bubbles, definitely avoid these. When you get to an area with two of them spinning around dropping bubbles down, you can skip killing these two by finding the green pad to jump up. The next area is lots of jumping up.

Soon you will get to a platform with a couple of golden poles coming out the wall, grab onto these as soon as possible as soon a ghost will come onto the side of the screen and try blow you off the tower. Ascend the tower some more, until you get to a moving jump pad at about your level. This is another section with a red ghost that will try to blow you off the tower, so jump up and grab a golden pole again. Every time you see a pair of golden poles on the wall from here you will know it is this enemy again. Continue upwards up many more jumping pads, spring boards and the occasional enemy to kill/ avoid by holding onto the golden pole and you'll find yourself at the top in no time. At the top, you'll met the final boss. Compared to previous bosses in the game, this one is pretty easy. All she does is spin, turning into a tornado. Simply avoid her as a tornado, and lay hits on her when she's not. Once you've placed the final hit you'll be greeted by the final cut-scene, and most importantly the following achievement;

The Dark Queen's Lament

Battletoads: Complete every level in the game over time.

The Dark Queen's Lament
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Host Only - These achievements are only earned by the host or primary player.Main Storyline - These achievements are gained automatically by progressing through the main game modes.

Load up the first level again and continue onward to the very end. Just before the last drop are four flies, save just before these but continue onward to level 2. Make a different save here, and do this level over and over. Try to eat as many flies as you can as you go, but once you've knocked down a total of 500 enemies you'll unlock the following achievement;

Battlemaniacs

Battletoads: Knock down 500 enemies over time.

Battlemaniacs
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Host Only - These achievements are only earned by the host or primary player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

If you don't have the achievement to eat 50 flies yet, load up that first save. Eat as many as you can get in a go, then just reload and go again until you've eaten a lifetime total of 50 to unlock the following achievement;

De-Bug Mode

Battletoads: Eat 50 flies over time.

De-Bug Mode
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Host Only - These achievements are only earned by the host or primary player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

I would be very surprised if you have somehow managed to get to this point and not have the 1 million point achievement, you would almost have to have been trying. If you have somehow managed to, simply play the first few levels again to get the required score. You can almost have quarter of a million just doing the first two levels. Once you hit a lifetime total of 1 million you will unlock the following achievement;

Gargantuan Score

Battletoads: Get a cumulative total of 1,000,000 points over time.

Gargantuan Score
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.Cooperative - These achievements can be obtained by two or more players in a cooperative game mode who have met the achievement requirements.Host Only - These achievements are only earned by the host or primary player.Cumulative + - These achievements are obtained by repeatedly performing the same action or set of actions over time.

Snapshots

1.Smashing Performance - Listen up, 'Toads! Score at least 15,000 points in 60 seconds.

Very easy, just kill the first three enemies for 5000 each. Either go for a high score or just sit the rest of the snapshot out afterwards. You'll unlock the following achievement for completing a Battletoads Snapshot;

No Flies On You

Complete a Battletoads snapshot.

No Flies On You
1 guideOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

2.Clipped Wingers - The Hypno-Orb's malfunctioned, but there's no time to relax - reach the end in 100 seconds!

This is level 11 again, but don't panic as it is much easier. Mucking up a bit I still managed to get this done with 15 seconds to spare, so there is a bit of wiggle room. Remember to try to get the corner transitions as frame-perfect as you can, as that is where you lose the most time if you don't get them right.

3.Turbo Tunnel Infinite - It's a toad's worst nightmare! Survive for 45 seconds in an endless Turbo Tunnel.

Actually, you need to try survive an entire loop as there is an independent achievement related to doing so. Here are the tips again for this tunnel;

  • When you come up to a ramp don't do anything but run directly into it (Or jump directly into it for the higher blue ones), and while in the air don't touch any controls. They will always get you across, and if you move mid-air there is a high chance you will miss the landing.
  • With the walls you jump over, many find it better to move to the right after you jump them immediately back to your left after passing the wall. This gets you over them as quickly as possible.
  • For the islands near the end, move left and right (Not up and down, at all!) to make sure you land on the next island, then jump just at the end of it.
  • For the fast moving part at the end, some people found listening to them swoop by made it easier to tell when to move. I personally ignore the top half, and just watch myself dodging the bottom half to know when to move.
  • Make sure to note the three quick jumps at the end!

Here is a video of it being done;

Once you get to 45 seconds you will have completed this snapshot. If you manage to get to the checkpoint barrier just after the three quick jumps at about 2:14, you will unlock the following achievement;

Beyond the Impossible

Battletoads: Complete a loop of Turbo Tunnel Infinite.

Beyond the Impossible
10 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

4.Slippery Toad - Reach the end of the Arctic Caverns within 60 seconds.

This is the final section of level 4, just under a 60 second time-limit. Here are the instructions from when we did this earlier.

Just before the platform you're on hits the floor jump to the left. A good note for this area is the longer you hold cn_B for, the higher you jump. For most of this next section you only want to do little jumps or you will hit the ceiling. Run left and jump over the the next platform. The wall here will bounce up when the tortoise shell hits it, so just keep running left until you make it under. Wait on this right hand side, and jump over the shell to the left when it comes back. Run left into this second wall, and jump just before the shell hits you to avoid the shell and then quickly make your way under it. Jump up here to find more of the same, just to the right this time. After passing that section, there is another orange platform that will fall down as you stand on it. Jump to the right just before hitting the floor to a safe platform, then run right to finish this level.

Here is a video for those who prefer;

5.Rat Race Rush - Race to the bottom of the shaft and destroy the bomb before it can be detonated!

This is the second rat race from level 10. You have around 35 seconds to get to the bomb, and remember to quickly hit it with cn_A when you get there!

Once you have completed all five snapshots you will unlock the following achievement;

Child of the 90s

Complete all of the Battletoads snapshots.

Child of the 90s
2 guidesOffline Game Mode - These achievements require play in game modes that do not necessitate a connection to any online services.Single Player - These achievements can be obtained by a single player.

Congratulations on your completion on this tough game!

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