7. Knight Lore (1984)
Sabreman has been bitten by, and turned into, a werewulf (that’s how Rare spell it...). He must explore the dungeon, gathering charms to create a magic potion to free him of the curse. This game has two very useful Cheats. Make sure to turn both Infinite Time and Infinite Lives on for your first save.
To start with, here is a map of the dungeon:
Each room of the map is the same colour as it appears in-game to help you orientate yourself at the start. There are four potential starting positions, all of which are marked above. The cauldron is in the middle. Most of the rooms have enemies or obstacles of some kind – you can jump over spikes, jump under bouncing balls, run away from rolling balls, etc.
You will notice that some of the rooms have been numbered 1-8. These denote the possible distribution of the charms you will need.
As an example, using the above as a guide, if you find a Crystal Ball in one of the rooms marked with a “1”, you will find Poison in one of the rooms marked with a “3”, a Boot in one of the rooms marked with a “6” etc etc etc
Note: The humanoid icon denotes an extra life.
The charms are always requested in a specific order:
The order always goes clockwise - so if the first charm the Cauldron wants is a Crystal Ball, the next charm will either be a Goblet or Poison. If the first two charms are the Crystal Ball and Poison, the next charms after that will be the Boot and the Cup, for example. You will need to collect all 14 of the charms on the wheel to break the curse.
So the first thing you need to when loading up a game is to find a room with an charm in, and then work out which of the 8 charts above you need to use in the dungeon. Once you have the correct chart, go to the Cauldron and find out which charm is needed.
You will also notice a moon/sun chart in the bottom right when you’re playing the game. Every time this changes to a moon, Sabreman will become a werewulf. It is important not to be in the cauldron room as a werewulf as the cauldron itself will attack you.
To get to some charms, you’ll have to use tables and even other charms to form steps and platforms. In order to drop a charm into the Cauldron, you must stand on top of the cauldron first. With all of that in mind, start a new game to unlock:
Now it’s time to locate the Cauldron and start gathering charms. Once you gathered one of each charm, you will unlock:
You will also need to reach each of the four corner rooms of the map while looking for charms. Once you’ve entered the fourth corner room, you’ll unlock:
Once you have fulfilled all 14 of the Cauldron’s requests, the curse will break, and you’ll unlock:
With that done, turn the Infinite Time cheat off and start a new game. Go make a cup of tea as the days and nights tick by in-game. Once 40 days and nights have passed, you’ll unlock:
Now it’s time for the Snapshots. The first snapshot requires you to visit 6 rooms in the dungeon within a minute and a half. The easiest way is to visit the left, right and upper rooms from the room you start in, then head downwards for three easy rooms. Doing so will unlock:
The second Snapshot requires you to leave the room before the sun rises and you change back to human. It’s a very easy one. Simply jump on top of the ball/platform in the bottom right corner and then stand on the upper-left of it. As a werewulf, the ball will always try and run into you so it’s easy to guide it to the door just by positioning yourself correctly.
The third Snapshot requires you to collect all three gems within 60 seconds. First, enter the left room and climb the platforms to get the gem. Use the gem as a platform to reach the gem in the first room. Next head downwards – the gem will be on top of a ghost. Simply leave the room and come back in for the gem to drop to the floor.
The fourth Snapshot requires you to grab the chalice and drop it in the Cauldron – all within 5 minutes. You start in the room with the chalice, so this is nice and easy. You can easily jump up the platform at the top of the screen. To make it across to the platform on the right, you basically have to jump as the last second before you fall, then do the same to reach the chalice. The timing isn’t easy, but you’ll get it. The next room can be easily navigated by simply jumping continuously. The room after that contains the Cauldron.
The fifth Snapshot requires you to make it to the room on the other side of the spike room – either by going through it, or by going the long way around. The spike room is exceptionally hard – I’d suggest going around. It’s still not easy, but it’s a lot easier. Once you’ve made it around, you’ll unlock:
Complete all of the Knight Lore snapshots.
That is all of the achievements and Stamps unlocked for this game. Congrats!
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