9. Slalom (1987)
Warning: This is not a good game. It’s hard, it’s annoying, and it’s unfair. Accept that and you’ll maybe not get as mind-blowingly frustrated as you would otherwise.
Slalom is a pretty straight-forward skiing game. To increase and retain your speed, you need to ski in between the flags while avoiding obstacles like trees and other skiers. There are also a number of ramps that allow you to perform tricks for freestyle points, but jumping slows you down even if you land the trick correctly. It’s best to avoid them when going for the course completions. If you do happen to hit a jump, quickly tap to perform a trick for a freestyle point.
You will need to collect 200 freestyle points, but they’re easy to grind out later. Firstly, you need to get 500 fast time points – whenever you finish a course, any remaining time will be converted into fast time points. That’s pretty much all you need to know about this game – remember to use to rewind when you need to – there are no other cheats in this game.
Make sure you create a manual save when you complete every single run – if you fail to meet the time, you have to start the entire course, not just the current run, from the beginning.
Once you start the game, you’ll unlock:
Press to bring up the course select screen. Start with Snowy Hill, and you’ll be put into the Qualifying run. Hold to increase your speed and use and to steer – this game was really not made for a control stick. On the later levels, you’ll pretty much need to hold as much as possible. You need to complete the Qualifying run in under 1:25 to complete the level.
Once you complete the Qualifying run, it will automatically load the next level. Check the timer in the top right for your time to beat and go for it – remember to use Rewind to recover from any mistakes (and remember to manually save after each successful run – if you forget, try the autosave and hope for the best).
During this first course, a couple of runs in (about run 4), you will unlock:
Keep going, and, once you’ve completed the course, the game will automatically start you about half way through Mt. Nasty (usually with the Exterminator run). Exit the game when this happens and start the next course instead. The order of difficulty is:
Easy: Snowy Hill
Medium: Steep Peak
Hard: Mt. Nasty
As long as you exit once you’ve completed 9 runs and then started the next course from the start, you should have no problems. Once you’ve completed all 27 runs, you’ll unlock:
Not So Nasty
Slalom: Over time, finish every course in the game.
Note: for the following two achievements, you can save just before crossing the finish line. Every time you load the save and finish the run, it will count all of the points at the end. Thanks to https://www.trueachievements.com/R3m0t3+j03.htm for pointing this out.
Now it’s time to knock out the two final achievements. In order to do this nice and easily you can replay the Snowy Hill qualifying run over and over. Once you’ve gathered 100 freestyle points (you get one point for pressing while in the air), you’ll unlock:
Again, just run the Snowy Hill qualifying over and over, finishing as quickly as possible. For every run you finish before the target time, you’ll gain one fast time point per second (note: there’s a bug if you finish with over 1 minute remaining – it will only ever count the seconds. I.e. 1:15 becomes 0:15 for 15 speed points). You should be able to get around 30 fast time points per run. Once you collect 500 fast time points, you will unlock:
With that, it’s time to take on the Snapshots. The first Snapshot require that you finish the qualifying run in under 60 seconds, which shouldn’t be a problem as you’ve been using it for the last two achievements – just remember there’s no rewind any more. Once you’ve completed it, you’ll unlock:
The second snapshot requires you to complete the run with at least 25 freestyle points. You can usually get a couple of freestyle points from each jump if you time it carefully – and you have no rivals to worry about. You also don’t have to hold to finish this one in time, which makes it much easier to aim for the jumps.
The third snapshot can be annoying. You need to keep you speed above 100km/h by weaving your way through each of the gates. You don’t need to hold to maintain the required speed, which makes it slightly easier. As long as you don’t crash or miss a gate, you’ll complete it. You might even get away with missing a gate here or there. If you do hold , you can get away with missing quite a few. Once you’re past the first 10 gates, the rest is easy.
The fourth snapshot requires that you finish the run with an average speed of over 100km/h. For this, you’re going to need to hold as much as possible to make up for the gates you will undoubtedly miss. Throughout this, your average speed will be displayed instead of your current speed. This is actually a lot easier than you’d expect as you can even complete it with a couple of wipeouts.
The fifth snapshot requires you to finish the run without falling more than twice. This isn’t easy as there’s obstacles everywhere. Take it slow and careful – it doesn’t matter what time you finish in, as long as you finish. Personally, I recommend going as quickly as possible as it seems much easier to dodge the tobogganers at high speed. Once you complete it, you’ll unlock:
That is all of the achievements and Stamps unlocked for this game. Congrats!
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