RiME Reviews

AuthorReview
Smokey Joh
360,124 (227,959)
Smokey Joh
TA Score for this game: 1,672
Posted on 09 February 18 at 03:06, Edited on 12 February 18 at 06:37
This review has 13 positive votes and 2 negative votes. Please log in to vote.
Rime Review

From the very first moments Rime shows itself as a unique experience. A boy, lying on the beach, doesn't get up until you direct him to. The camera shows him exhausted, the seagulls flap and trot around on the sand, and in the distance a huge tower extends from the cliffs edge. Moments like this make up the entire game of Rime. Its beautiful design, stunning visuals and incredible story make it one of the most memorable games I have ever played.

At its heart Rime is a story about loss, through the eyes of a small boy in a mysterious place. A huge tower beckons him forth and while he finds those to guide him along the way, he must get there himself in more ways than one. The beauty of Rime falls in its world and sense of wonder. Every inch asked to be explored with beautiful vistas lined with gigantic towers and structures to more subtle indoor areas and caves lined with crackling fires and dancing shadows. There is no combat, no equipment or levelling up, not even any UI on screen. Progression comes in the form of understanding and recognition. The game does an excellent job of establishing the rules of the world then expanding on them as you progress, all while challenging new ways of thinking. The puzzles are smart and reflective of the story, especially in chapter two as you hide from a giant creature that attempts to swoop you if you wander into open light. The controls are straightforward and never a bother, even when required to shimmy across giant structures or swim through underwater caverns. Every action you need you have from the start which leaves it up to the player to think about the puzzles presented to them rather than finding items/skills to assist, a refreshing change from the grind heavy games going around.

The game is drop dead gorgeous. Not because of its poly count or rendering etc, but because of it's design. The contrast in colours and areas is stunning and its persistent day/night cycles really showcase the world. The lighting and effects are suitably excellent and even in some of the more plain parts of some levels it just looks great. Shoutout to the incredible orchestral score too which drives a lot of the emotion in scenes and accompanies the visuals perfectly.

By the end of Rime I was stunned. The story shook me to my core, the game was engaging and thoughtful, the design direction incredible. It's a game that I keep thinking about, with both a smile on my face and a tear in my eye because it is just an achievement in game design and a shining example of storytelling in the gaming medium. Recommended for anyone that loves story driven games.
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State of Flow
387,525 (220,280)
State of Flow
TA Score for this game: 1,672
Posted on 06 June 18 at 03:26
This review has 3 positive votes and 6 negative votes. Please log in to vote.
Hello everyone, welcome to my review. Get comfortable, because much like RiME this will be a long journey, also much like RiME I cannot guarantee proper capitalization of letters, or punctuation or grammar of any kind.

I've done a lot of reflection since my last review. How can I improve? How can I be like the pro reviewers? First of all, I realized I need to talk more about how the game makes me FEEL, so stay tuned at the end for my FEELINGS! Second, even a drooling simpleton can tell what a game looks or sounds like from a video, but only the best reviewers can accurately describe what it's like to experience the gameplay. Well after skimming reviews on gamefaqs for hours it became clear,... comparisons! Assume the reader has never heard of the game and use more popular games as reference points for them to jump off from, and then their imagination can paint a picture of what its like to actually play the game! Brilliant!

RiME is like a cross between Okami, Zelda: Ocarina of Time, and God of War... with a smidge of Forza.
1/5 stars.



"Wait" I'm sure you're thinking "sure, those are all good games, but one out of five? Forza.. this guy is pulling my leg, this must be some kind of joke." Allow me to explain. I thought of all of those games during my TiME with RiME, and not in some sarcastic "I wish I was playing that instead" kind of way, I was genuinely reminded.

Here is the breakdown. The most obvious comparison is Okami, so let's get that one out of the way first. RiME features a beautiful cell shaded world with breath taking vistas, flowing meadows, and ancient ruins. That's all though, which in fairness might be enough for most people, this game is a real looker! There isn't much to do in any of those gorgeous environments unfortunately so we'll move on to gameplay and another comparison.

God of War, I can't speak much about the newest 2018 God of War as I understand it's different.. I'm talking the first five or six of them. RiME plays exactly like God of War. Not the fun parts where you twist the heads off goatpeople, but the inbetween parts... Do you like moving boxes? How about shimmying along ledges? RiME has all the action you expect between the good parts of God of War!

Here is the big one, Zelda. And not just any Zelda,.. Ocarina of Time! I kept thinking as I was playing RiME, this young lad reminds me of someone... HEY HEY HEY HEY! Here's a question for everyone. How much did you love Navi? Did you ever wonder aloud "why couldn't she be the star of the game instead of boring old Link?" Whoa! Of course you did, and now with RiME your dreams have become realized! Keep smashing that Y button and you can have the experience of being pestered by Navi right at your fingertips!

Now since we're drawing closer to our conclusion, as promised I'll discuss my feelings about this game. Years ago I purchased Suikoden IV as a gift for a family member, and it was notorious for putting people to sleep. You would get on a boat to travel somewhere and before you could get aligned where you were going a random battle would occur. These were marked by a almost hypnotizing water effect loading screen that lasted 40 seconds. After finishing the battle and watching another loading screen you would try to get your bearings on where you were travelling, but all too sudden another loading screen and another battle and another loading screen... sleep... sweet sweet sleep. No one ever completed a trip past the first island. This game made me feel... annoyed... annoyed that since nothing ever happens that it should at least have the decency to let me sleep. RiME skated that precarious edge of requiring just barely enough imput and attention to still be unfulfilling in every way, and not enough to be completely narcaleptic. That is an accomplishment! I've never directed as many groans or taunts toward a game while playing as I have with RiME. I felt miserable almost the entire time.


In conclusion, I am not being a contrarian for fun or lulz or whatever. Nothing fun happened in the entire time I played, and honestly a game being pretty doesn't save it from being boring in my book. That doesn't mean YOU won't enjoy RiME, it is an experience after all... and there is a ton of shimmying! People love to shimmy!

If you do decide to play just remember these two tips. First, use a video guide for the collectibles, don't be like me and get stuck playing almost twice. Second tip is much like Forza, there is a button to honk your horn if you start to feel your eyes get heavy, just press Y.
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