25. DLC - Baba Yaga: The Temple of the Witch (Story)
For Baba Yaga Score Attack, go to the Score Attack section of this walkthrough.
The Disturbance in the Sawmill - Investigate the Trinity presence in the Soviet Installation
Bold and underlined text in this section will correspond to the mission text on the right of your screen.
Start the DLC by loading up your game and fast traveling to the Hidden Refuge Base Camp in Soviet Installation. Go to the sawmill in the middle of the map. When you use Survival Instincts, a pink beacon with a horned skull will show the DLC's objective.
The Disturbance in the Sawmill - Defeat the Trinity soldiers
Kill the guards at the sawmill.
The Disturbance in the Sawmill - Find the hidden Remnant
Open the locker on the first floor that's the furthest from the locker on the second floor (it has some blood on the floor in front of it) and unlock:
Unlocked by 841 tracked gamers (99% - TA Ratio = 1.57)
You'll find Nadia in the locker and she'll offer you a mission, CHASING GRANDPA (MISSION), accept it.
Chasing Grandpa - Track down Nadia's missing Grandpa in Eastern Canyons
Facing Nadia, head northeast. Survival Instincts will show you where to go with the pink beacon. You'll get some more story as you head to the Voice of God tomb. When you get to the entrance of the tomb, head to the other path to its right instead (Nadia should direct you to go this way). Go pass the camp and enter the Wicked Vale and unlock:
Unlocked by 816 tracked gamers (96% - TA Ratio = 1.60)
Survival Caches: 6
Over the Cuckoo's Nest - Shoot all of the Witch's Hanging Lanterns
Chasing Grandpa - Search the Wicked Vale for Nadia's missing Grandpa
As soon as you enter, you'll see DEAR NADIA (DOCUMENT 1/21) on the floor and the Wicked Vale Base Camp nearby. Climb up the ramp to the right and INITIAL CONTACT (DOCUMENT 2/21) will be at the top on a crate.
Lara will be affected by a pollen as soon she enters the crack in the wall and will start to hallucinate. Go through the linear path, hallucinating about Lord Croft, until you end up in an arena. Here, you'll have to fight three-eyed wolves. Kill enough of them and Lara will jump into the water and land in a cave. You will also unlock:
Unlocked by 816 tracked gamers (96% - TA Ratio = 1.60)
Gathering Clues - Search the cavern for clues
Once you're in control again, jump back into the water, swim behind the waterfalls, and collect FREEDOM STATION (DOCUMENT 3/21). Climb the craggy rock wall and, once you reach the top, turn around, spool swing, and collect A GOOD MAN (DOCUMENT 4/21).
*If you started the DLC as soon as it was available, you will not have the required tools to collect document 4.
Climb until you see a roped barricade to your left. TORN APART (DOCUMENT 5/21) is behind it. Climb up one more time and you'll reach a distillery where you'll have to break a door. Start by lowering a roped weight with a handle to its left. The tie it to a spinning rope post. Finally, once it's high enough, pull the lever beside the hatch. Continue and you'll automatically collect THE FORMULA (DOCUMENT 6/21) (not pictured).
Making the Antidote - Collect Seedpods from inside Caves and Harvest Deer Livers
Fast travel back to the Logging Camp Base Camp in the Soviet Installation.
Start by heading into the caves to find 5 spores and then hunt down two deer to get two deer livers.
Making the Antidote - Collect the Chemicals from the Copper Mill
Go to the Copper Base and collect an insecticide there to unlock:
Unlocked by 794 tracked gamers (94% - TA Ratio = 1.62)
Trinity soldiers will spawn and start to attack. Defeat them.
True Vision - Return to the Wicked Vale
Return to the Wicked Vale Base Camp.
True Vision - Search the Wicked Vale for the Witch
Head through the same path as when you first enter, although the antidote will save you from the hallucinations this time. Once you get out of the caves with the scarecrows and reach a split path, take two lefts and grab MEETING SERAFIMA (DOCUMENT 7/21). Turn around and go straight. You'll reach a path that circles some trees. SURVIVAL CACHE 1/6 is on this path. Head to the next pink objective and collect THE EYES (DOCUMENT 8/21) on a crate before entering a crack.
Head through the crack, go down the path, and shoot down LANTERN 1/10 in the distance. Looking in the direction that the lantern was in, SURVIVAL CACHE 2/6 is near a tree to your right. Drop down into the arena and collect TAKING RISKS (DOCUMENT 9/21) to your left.
Pull down the roped wall to climb the craggy rock wall behind it.
True Vision - Activate the Rope Works
Once up top, grab DEMON IN THE DARK (DOCUMENT 10/21) to the left. Head into the water and look for a hole in the wall to the right. THE LAST WORD (DOCUMENT 11/21) will be in the hole.
For the puzzle, start by connecting the roped pulley at the top to the roped crank near you and cranking it all the way. Once you let go of the crank, the platforms will start to return to their original positions, although they stop at certain intervals for a second 4 times, the fourth time being their original positions. Head next to the rope post and tie it to the pulley on the first interval. This will anchor the two platforms and will allow you to jump across to another roped crank. Once by the crank at the top, jump across the stone wall near it to collect THE GULAG BURNS (DOCUMENT 12/21).
Connect the top crank to the roped pulley across and below it. Next go to the bottom crank and lock the two platforms on the third interval. Then use the raised ramp, that extends over the water, to climb to the top crank's zip line. Climb the zip line up to the top crank. Turn the top crank all the way and then run across the two locked platforms and the platform that's dropping to reach the top..
Once you're at the top, shoot down LANTERN 2/10 above you, LANTERN 3/10 to the right, and LANTERN 4/10 to the left (it's pretty far). You won't be able to see lantern 4 with Survival Instincts, but you will still see its light.
Pull the roped lever and Nadia will join you.
Defeating the Witch - Ride the Gondola across the valley
Get on the lift and pull the lever again to unlock:
Unlocked by 768 tracked gamers (90% - TA Ratio = 1.64)
As you're going up, shoot LANTERN 5/10 below you under an arch and LANTERN 6-7/10 above you to the left and right. As you start nearing the top, LANTERN 8/10 will be even farther left and LANTERN 9/10 will be even father right. Finally, LANTERN 10/10 will be underneath the spot where the lift will stop. Shoot it and unlock:
Unlocked by 561 tracked gamers (66% - TA Ratio = 1.92)
If you weren't able to get all of them, don't worry, you can make repeat journeys up and down the lift. Head forward for a cutscene.
Defeating the Witch - Search the Cave for the Witch
At the top, make sure to collect BEST LAID PLANS (DOCUMENT 13/21) behind a waterfall near the lift. Use Survival Instincts if you're having trouble finding the document as it will glow through the waterfall. Get back on land and dig up SURVIVAL CACHE 3/6 next to the lever. Grab AMONG THE REMNANT (DOCUMENT 14/21) near the base camp. THE WITCH'S ARMY (DOCUMENT 15/21) is on a table in the building just after the base camp.
Head further into the building. You'll fall into the water and start to be affected by the pollen again. A cutscene will play where you meet the witch again, but loose the last antidote. This means you will have to fight the witch while under the influence of the pollen.
Defeating the Witch - Defeat the Witch
Start by killing the Witch's minions and then tie the witch's cauldron to one of the automatic roped cranked. Shoot at the witch occasionally to stop her from breaking the rope. Once she's above the hatch, pull the level and damage her. Repeat this with the other hatch nearby.
She will flood the ground floor and you'll have to swim back to land. There's only one place to swim to, so once you reach it, climb the white-marked wall to your left. You'll face a few enemies here. Kill them and go under the arch. An enemy will jump down the ladder. Kill him and head up that ladder. Up the ladder, some enemies will be guarding a hatch. Kill them and use the hatch to damage the Witch.
A zip line that leads to the water's level will be on you right. Follow it's short path and climb craggy rock walls up a floor. Climb a white-marked wooden wall and pull the lever at the top. This will spawn some floating platforms. Ride one over to a hatch that's slightly above your current height and use it to damage the Witch.
Nadia will call you and give you some plot-twisting exposition. Meanwhile, pull down the roped barricade to your left. There is another lever behind it that will cause more floating platforms to appear. Jump onto the lower floating platforms and head to the hatch across from you. Enemies will spawn near it, so it shouldn't be hard to find. Start heading up the ramp to your right (some archers will probably be shooting you from here) and use it to reach the top set of floating platforms. Move to place where archers are shooting you from. Battle some enemies and use the final hatch to damage the Witch and unlock:
Unlocked by 763 tracked gamers (90% - TA Ratio = 1.65)
For completing the DLC, you'll get the Wraithskin outfit and the Dreamstinger bow. Equip the Wraithskin outfit and get 50 kills with it to unlock:
Unlocked by 467 tracked gamers (55% - TA Ratio = 2.11)
Equip the Dreamstinger bow. Its poison arrows actually shoot pollen that confuses enemies. Confuse a total of 10 enemies with the bow to unlock two achievements:
Unlocked by 558 tracked gamers (66% - TA Ratio = 1.93)
Unlocked by 485 tracked gamers (57% - TA Ratio = 2.07)
For these achievements, it is recommended to utilize the same path detailed for the 'Siberian Ranger' achievement in the main game. This is because in the 360 version, reloading checkpoints in Expeditions Mode doesn't save progress.
Before you leave make sure to talk to Nadia, who will be right in front of you once you have control of Lara, to unlock:
Unlocked by 731 tracked gamers (86% - TA Ratio = 1.69)
Head back down the path where you went to go fight the witch. It will be flooded. When confronted with a split path, take the path to the left and collect ILL OMENS (DOCUMENT 16/21). Head back to Nadia and use the new path that go upstairs.You will find BABA YAGA'S BROOM (RELIC 1/1) to the left and GRANDMOTHER SERPENT (DOCUMENT 17/21) to the right of the ladder room. Climb up the ladder and look behind you. There is a climbable, wooden structure with CONTROL (DOCUMENT 18/21) at the top.
Ride the lower platforms (these were the floating platforms) to the hatch across the room. Stand by the lever and look down to find a roped barricade. Break this and jump back onto the platforms. From here, jump to the arch by the Witch's scarecrow. DREAMS (DOCUMENT 19/21) is here. Jump down into the water and head straight to land. To the right, near some ammo (unless you picked it up), is a wall you can climb. Go forwards until you see a small path to your left. Follow it and go right to collect an EXPLORER SATCHEL. Turn around and dig up SURVIVAL CACHE 4/6.
Head out of the path and take a left. Take the next left you see and climb the craggy rock walls. Turn around once you reach the top and spool swing across to grab THE COMING MADNESS (DOCUMENT 20/21).
*If you started the DLC as soon as it was available, you will not have the required tools to collect document 20.
Spool swing back and climb up the white-marked wooden wall (this is the place where the Witch shot a fireball at you). Across the room you'll see 4 stationary platforms, There are actually 3 on the left, one is hidden by a wall, and 2 on the right. Dig up SURVIVAL CACHE 5/6 underneath the two platforms near the wall.
Jump onto the top non-stationary platforms and ride them to the other side of the room, the area where the last hatch was. There's a small alcove to the back with SURVIVAL CACHE 6/6. Dig it up and unlock:
Unlocked by 593 tracked gamers (70% - TA Ratio = 1.87)
For the final document, head towards the hatch with the spinning rope post near the two stationary platforms. When the lowest spinning platform is near the edge, tie the spinning rope post to the pulley above the two stationary platforms. Wait until you reach the structure that has some metal fencing and a wooden post connected to the ceiling and jump to it. You'll then want to jump onto the middle platform of the three stationary platforms, which is now raised, and jump onto the platform above, collect NOT WORTH LIVING (DOCUMENT 21/21) and unlock:
Unlocked by 550 tracked gamers (65% - TA Ratio = 1.94)
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