7. Story - Soviet Installation: Main Area
Crypt Treasures: 2
Survival Caches: 21
Coin Caches: 9
Into Darkness - Explore caves in the Soviet Installation
Communications Breakdown - Destroy the communications towers
Among the Enemy - Sneak into the old Soviet base
A cutscene will play where a meet the women that was running from Trinity in a prior cutscene. After a warning shot and a threat, she's gone (don't you just love people who give great first impressions.)
After using the Installation Vista Base Camp to upgrade yourself, jump down the zip line, turn around, and dig up SURVIVAL CACHE 1/21 to your right.
A little ways down the hill, start hugging the right side. There is a small gap between the rocks that you can go through near a box of resources. On the other side you will discover CAVE 1/5 which you will need to explore. After breaking through the wall inside, MURAL 1/12 will be straight ahead.
After descending into the cave, you'll hit a split path. First take 2 rights to find CRYPT TREASURE 1/2.
Taking the left after the first right only leads to a few resources.
Back at the split pathway, take a left and you will see an iced cave below, but that only leads to a few resources. Instead, jump across the broken bridge and go left to KOKKOS, THE ASTRONOMER (DOCUMENT 1/26), the last collectible in the cave. Exit the cave.
Back on the main path go to the dead man by a tree stump. On the tree stump that he's propped up against is FIRST KILL (DOCUMENT 2/26).
Take out the three guards (preferably in stealth as that nets more XP). In the area where the pair of guards were, there is a small, red star. SURVIVAL CACHE 2/21 is very close to it.
If you're having trouble finding the star, look at the story objective and approach it until you're facing a white-marked metal wall. Hug the wall and then go right. You'll pass some trees and bushes and then you'll be face to face with the star. You will probably also walk over the survival cache.
Among the Enemy - Investigate the helicopter landing area
Climb the white-marked wall and jump down to an area full of guards. Using Survival Instincts, kill any yellow outlined guard with your bow. Alternatively, you can run-and-gun your way through. After taking out some guards and climbing the set of stairs that is partially iced over, MURAL 2/12 will be immediately to your right. To your left on a crate will be MISTAKES (DOCUMENT 3/26). Move past the mural, kill the guard (if you haven't done so already), and open STRONGBOX 1/14.
Climb the tower, zip line down, pick up one of the lanterns, and throw it at the white sheets and wood to burn them. Going through the hole will reward you with a new weapon. Once you're back in control, THE IRON ROAD (DOCUMENT 4/26) is to the right.
Using the new gun, kill the two guards interrogating the man. Ignore the door to the right (we need another piece of equipment for that) and head left through a small window.
Unexpected Discovery - Find a way into the old prison
Kill the enemies and then blow up the fuel deposit (near the garage door) with a lantern. Two guards and MURAL 3/12 (on the right side) are outside.
Climb through the window and light the Train Yard Base Camp on the other side. Hug the fence to your right. At the end of the fence, there's a hole that you can enter with ROSARY (RELIC 1/18) in the train cabin.
Climb up the wooden tower and drop to the right (do NOT zipline). Go left and find ARCHIVIST MAP on some crates. Use those crates to get back to the other side of the fence.
Now use the zip line to get down, light Logging Camp Base Camp, and accept COMMUNICATIONS BREAKDOWN (MISSION 1/1) from the man who killed a Trinity soldier as you were zip lining down. Inside the logging camp, near the base camp, is A CLOSER LOOK (DOCUMENT 5/26).
Head left from the logging camp to find CAVE 2/5.
The cave is pretty linear, so no need to feel like you'll get lost. It even teases you with the crypt treasure near the beginning, but you can't jump over the rocks in your path. You can however translate MONOLITH 4/12 to the right of the rocks. Up ahead is an open cave, filled with water, with DAMIEN, THE PROPHET'S FORGE (DOCUMENT 6/26) on the right. Follow the path until the end to get CRYPT TREASURE 2/2. Now exit the cave.
Jump across the broken bridge near the cave entrance and take the stairs to your left. Enter this building and collect CAPTURED (DOCUMENT 7/26).
Jump across the broken bridge again, but instead of going to cave 2, climb the craggy rock wall to your right. From here, climb a small ledge and then a wooden wall. Ignore the craggy rock wall to your left and jump across the gap. Move forwards until you encounter wolves, or at least the remains of their dinner. CAVE 3/5 is near the remains, but before entering, turn left at the cave entrance and collect ARCHIVIST MAP on a wooden board. This cave contains nothing but wolves and resources, so it's up to you if you want to explore it all or just enough for the challenge. To the right of the cave entrance is a monolith. It requires Russian Level 3 which we don't currently have, but approach it to mark it on your map.
Cross the intact bridge near cave 3 and on the right side of the sawmill is COMMUNICATION TOWER 1/5.
Go back to the intact bridge and look at the sawmill. There will be a rock to the left of the sawmill surrounded by a few trees. Get on the rock and jump onto the second floor of the sawmill. In a cell to your left is FAMILY PHOTO (RELIC 2/18). Search the back to earn more XP. Get out of the cell and look in the direction of the rock. There is a hanging log. Shoot it's weak point and go into CAVE 4/5.
Once in the cave, drop down and head right to translate MURAL 5/12. Head straight from the entrance and pick up A COIN OF THE REALM (RELIC 3/18) before you start climbing a craggy rock wall to your right. Turn it around to earn more XP.
Climb the craggy rock walls and, after sliding down a slope, look to your left and collect GOLDEN ICON (RELIC 4/18).
Head up the stairs and pull the wooden plank down to flush the water. Drop down into the water, avoiding the spinning machines, and head right. Shoot the oil cask to the right of the door to open it. Enter it and light Cistern Cavern Base Camp. Enter the ANCIENT CISTERN TOMB.
ANCIENT CISTERN TOMB START
The crypt is close by, but it won't be that easy. After trying to climb to it, you'll fall into water. Go to the left and under the arch. You'll see another one of those circular wooden doors with a oil cask up the stairs. Just like before use the oil cask to blow the door up and head through it.
Once in the main area, go to the stairs straight ahead. Grab an oil cask from the back right and throw it onto the wooden raft floating across the room, near the stairs. Climb up the second set of stairs behind you to grab onto a wooden plank that will open the floodgates. The raft will go back and forth, crossing another circular wooden door on its way. When its in front of the door, shoot the oil cask to open the door. Enter the door.
In the new room, climb onto dry land and jump across the broken stairs. From here, climb to higher ground on your right twice and collect A WARNING (DOCUMENT 8/26).
Turn around and break the wall at the end of the hallway. Jump down, grab an oil cask from the previous puzzle, and throw it onto the raft. Open the floodgates and swim onto the raft. Grab the oil cask and throw it into the wall you just broke. Use this cask to blow up the door in that room.
Head out the door and now the water level is high enough for you to reach NATURAL INSTINCTS. Turn around to find CORRESPONDENCE (DOCUMENT 9/26) on a ledge to the left and an ARCHIVIST MAP to its right on another ledge.
ANCIENT CISTERN TOMB END
Exiting the cave, you should see COMMUNICATION TOWER 2/5 straight ahead (you'll have to cross a log to get to it). Turn around and climb the ladder to find WISH MAKER TOY (RELIC 5/18). Inside the building behind the second communication tower is STRONGBOX 2/14.
Cross the log and look in the direction of cave 4. Walk in that direction until you see CAVE 5/5 to the left. It has some deer carcasses outside, similar to cave 3. It has nothing inside, so just go deep enough to explore it and complete the challenge. From the cave's entrance you can see MURAL 6/12 straight ahead, on the second floor of the structure (use survival instincts if you can't see it straight away). Use a stack of wooden planks to the right of the mural to climb up to it. Now use the ladder to your left and cross the roof to collect STRONGBOX 3/14.
On the right of cave 5's entrance, there's a craggy rock wall you can climb. Follow its path to reach COMMUNICATION TOWER 3/5.
Jump down the zip line and break COMMUNICATION TOWER 4/5, the one nearest to you. Across from this is COMMUNICATION TOWER 5/5 and Sheltered Ridge Base Camp. Go back to the fourth commutation tower and climb the wooden wall. Jump across the gap, drop down (don't use the zip line), and you'll find an impact barrier that you'll have to shoot down with a gun. Head into the cave and on the first left, you'll find EXPLORER SATCHEL. Exit the cave.
Go back to Logging Camp Base Camp to COMPLETE COMMUNICATION BREAKDOWN (MISSION 1/1) and collect the LOCK PICK. Near the base camp is STRONGBOX 4/14 which you can now open with the lock pick.
Using fast travel, travel to the Train Yard Base Camp and back track to the room where you collected the pistol. There is a door that requires a lock pick and has GULAG ID (RELIC 6/18) behind it.
Go back to the Logging Camp Base Camp, head right, and collect SURVIVAL CACHE 3/21 (looking at the map, it's the survival cache closest you). Keep heading in the same direction until you find and entrance with a lot of dead bodies. Enter the area and light Copper Mill Yard Base Camp. Translate both the MONOLITH and MURAL 7/12.
Since that's all we can collect at the moment, let's get back to the story. Fast travel to the Sheltered Ridge Base Camp and climb the side of the mountain. After climbing a craggy rock wall, you'll get a choice of a worn, wooden bridge or a craggy rock wall above. Both paths lead you to the same destination. The bridge collapses, but is still possible to go across (but if you fall, you have to climb back up). After climbing up some stairs and swinging across a tree branch, there will be a MONOLITH straight ahead that reveals some coin caches that we will back track for later.
Unexpected Discovery - Use the communication cables to zip line into the prison grounds
Climb the stairs and face off against Trinity soldiers there. After the fight, light Communications Tower Base Camp and read MURAL 8/12 on the cabin.
Now that we have a base camp up here, start by collecting COIN CACHE 1/9 near the fence behind the camp. Then go through the path in the picture below to collect COIN CACHE 2-5/9 and then fast travel back to the Communications Tower Base Camp. Get to the back of the building by going around the right of it to find SURVIVAL CACHE 4/21.
Head into the building that turns out to be the Supply Shack, the game's shop. Your currency is Byzantine Coins, the coins you've been picking up. You will eventually need to buy all of the items in here to unlock:
Unlocked by 1,233 tracked gamers (24% - TA Ratio = 2.04)
With the 360 version, the amount of coins around seems to be less plentiful than on the Xbox One version. This means that you'll need to dig up every coin cache and actively look for loose coins in the environment in order to gain the required amount.
When exiting the shop through the back, you'll find NEW INTEL (DOCUMENT 10/26).
Climb up the ladder and down the zip line.
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