Hey there, my name is Campello and the game that I am going to analyze completely is Rise of the Tomb Raider, so give a pause to the adult entertainment sites that I know that you're acessing in this exact moment "Gosh, bullshit dude, I am here researching hard in weeks about the life of the armadillos chicken and you don't have notion of how interesting it is" Ehh.. ok. Wash this hand, prepare a snack, light stuff to not get fat, stay very comfortable, and come with me.
Rise of the Tomb Raider is about a game exclusively single-player, with third-person perspective, of action-adventure genre, with plataform and RPG elements, developed by Crystal Dinamics and published by the Microsoft (on Xbox 360 and One, it would be published in the following year by Square Enix on PS4 and PC), released on november of 2015, and let's start by the plot.
After what happened on the first game, Lara wrote about her adventure and the events that she witnessed, but ended up being called of farse and liar by the media because all of her evidences were erased by a secret organization called "The Order Of Trinity" that have religion nature and exist more than a thoushand years, they collect ancient relics and erased facts that linked to the supernatural, and no, they are not the good ones. In order to collect the stuff they need and want, they kill a lot of people, file burning completely. Lara, ended up seeing herself in her father's shoes, it is revealed that he pass the same situation when she was still a child, her dad studied and researched and went after the legend of the immortal prophet, it would have a tomb containing the secrets of the immortality, like Lara, everything he wrote it was ridiculed and erased mysteriously, transforming him for many in a farce, in what took him to enter a great depression, getting to the point of kill himself. Lara never accepted (it's not even possible right?) what her father did, and now decided to scour the documents and audio files of her father, and go after to prove to the world that he was not wrong. Again, the Trinity will pursue Lara and become the great villain of the whole game.
The story is objective and even have some points of plot-twist, but in general isn't as exciting as the first, nor have moments of great impact. Like, in the first one, we have all the Lara's transformation of her find herself forced to survive alone, the first animal she had to killed to eat, the first human she had to murder to survive, there is a great emotional factor, of her becoming to the badass Lara that we know it in this reboot series. Now the plot received a major focus, in the classics each game had its own plot and had a lot of plot hole... Anyway, we have a Lara that still make mistakes and hurts herself a lot, but this time doesn't have freshness, Lara already embraced her badass persona. About her personality, the change happened and tends to happen each more for each game launched.
The time to complete the campaign have a duration of 12 to 15 hours, but how it have a lot of things to do besides the main campaign, who seeks the 100% can double this time with facility.
And how the game works?
Rise of the Tomb Raider is nothing more than a extension of its former predecessor, they simply did not touch the cake's recipe (even because it was a delicious cake already, had functioned, the fans approved), this time, they just add some things over it, threw some chocolate, a couple of chantilly and strawberry, to let the thing the better of the best.
Lara is capable of walk, walk fast, run, walk down, take cover, jump, climb, dodge, swim, use physical attacks, aim, shoot, with a novelty of some finishing in stealth, including a death that comes from above (Altair style dude, Ezio, total Assasin's Creed) and almost all this moves received more details in its realization by the Lara's body, adding some millesimal of seconds of animation, letting everything even more plastic and realist.
The upgrade system also remains, winning XP (and thus points) those that can be distributed in a upgrade tree or better, a bonfire of upgrades (haha... wow what a awful joke) sorted in three distinct habilities; fighter, hunter and survivor, besides it being able to realize fast travel in between. The survival instict also remains, and when is activated, he highlight in the screen everything of Lara's interest. Example: a item that can interact, a secret, animals, and even enemies.
In the previous game we had a nice number of puzzles, that was a classic trait of the series and always existed, but the level of difficulty was very low, in some secret tombs, they were "normal", but nothing was challenging. Now the amount of puzzles pratically doubled and its difficulty (complexity) increased as well. And not only the difficulty, but they were really well worked on, like, I don't recommend for you to search answer on the internet, allow yourself to be challenged, it isn't nothing from other world to discover this secrets, and give a good sensation when you unveils. Talking seriously, try to solve the puzzles by yourselfs, you will get the job done, believe me.
The system of percentage also remained, the world around you have a lot to offer besides the main campaign; there is text documents, audio files, artifact, relics, the secret tombs that, in the previous game, they owned riches and fragments to upgrade the weapons and build new ones, this time besides all that, there is too automatic upgrades (you know that stuff that you unlocked of fighter, like more resistance to damage? Instead of spend a level point with this, who knows you unlock it by completing a tomb).
Other novelty was the radio tower, we should destroy it in order to avoid that soldiers of that region communicate among them. Cool right? There is a shed that sells weapons with a bonfire in its side for us to utilize the fast travel, there is a currency in the game for us to make this buys. And secondary missions were inserted. Pay attention, don't confuse with the previous ones, are really missions. Like, help a injured soldier and arrange a safe place for him to hide, help the village doing micro-missions, collecting items, things like that, that increases the time of gameplay. And is not boring, but fun. Lara now is also capable of, besides the traditional recovery, create a curative with certain itens, for a immediate cure.
The plataform elements, translating, the leap challenges, ended up being too easy in the previous game if you compare with the classic ones, and the real challenge stayed on account by the shooting and battles. Talking about it, a new assistance came back, hook. You know the hook? The one from Tomb Raider Legends? Now Lara can avoid a fall, like you jump wrong then you throws the hook and she hangs on it. And also reach places very distant. I like they bring back elements from the old-school. The violent and explicit deads of Lara continue and now with more variety. Some give much agony and sorry for her.
The ambiance I believe it rejects comments. The map is way more extensive,
almost three times bigger then the previous. And not only the places for exploration are more vast and with more variety, offering more options to stealth finishing moves, like instead of have 2 or 3 paths, there is 3 or 4, letting the gameplay less linear. But the life on the scenario, everything, is much more dense, the form the nature moves; trees, vegetation, rain, wind, a lot of animals. The action scenes, where everything starts to collapse and explode remains, but the level of details of the destruction (be fire, smoke, explosion), it's jaw-dropping. The graphic is beautiful (even on the X360), well fit on the next-gen. The facial expression of Lara improved a lot and mainly her hair, the number of hair strands increased, and this hair, reacts to water, land, snow, it would be among, if not the best one ever, best hair in a game in the present moment. Its really impressive. Another cool thing, is that all the deep wounds that Lara had during the adventure of the first game, are now present, in her body in form of scar (the guys were attentive). The loadings take around 5 to 7 seconds, also some framerate drops happens during the checkpoints.
The controls remains the exact same ones, as the gameplay. Even the failures that happened in the previous game, happens here too. A example, is you jumping and try to hold a rope, sometimes, Lara pass through the rope and not hold it. The difficulty increased in relation to the first, for having more puzzles as I already said, and fights even more frenetic, but in general continues restful, nothing Tomb-Souls level.
Lara is capable of creating smoke bombs, bombs, and molotov cocktail. It is incredible the amount of bottle scattered for you to do it, this also contributed for the game to become more easy. The arsenal is compose by the multi-task of the hatchet, which opens doors and chests, climb, attack enemies, serves as a improvised zipline. The knife and bow arrow (note here is my favorite weapon) know there is more types of poison arrows, collecting besides wood to build the arrow, mushrooms too. Types of pistols, shotguns, light machine guns. The IA remained the same, I hoped a improvement. The humans still communicate in a realistic way, like "she is reloading attack her! Stay sharp! She is trying to flank!". When you start to shoot a lot of them, the ones that are leftover run away from you, limp. This is nice. But in certain times they are blind, you go there are two side by side, you put a knife in the head of the guy with helmet and the one close don't ear sometimes. This was a mistake of the developers, they should have fixed, should have improvement more the IA. The animals that you face don't limit only to wolfs, we have leopards, bears and the IA also remains the same for them. The cool part is that they attack in gang if you attack some, the ones left over ones run away, but that same problem remained, that you shoot a arrow in a wolf, and he simply doenst react, he acts like nothing happened, continuing attacking.
About the bugs I saw very little, some enemies died stand, staying hard looking like a statue, the fact that Lara pass directly through the ropes that I spoke, some polygon breaks, you look to the horizon and see a tree flashing without twig, and them appear a rock and disappear, graphic problems.
The game doens't have a multiplayer mode anymore, but there is another mode of game where you can customize the conditions of the phases. While playing, we are going to win a pack of cards, cards that create this conditions. All the enemies suffering from fire, all enemies resistent to bullets that can only be killed in stealth, or joke cards like all the enemies and Lara are big-headed, there is too a market of micro-transaction which is the reality of games now, believe or not. You can buy packs of this cards if you want. At least is not pay-to-win, right? Is way optional, only to those who really want to spend on this.
Rise of the Tomb Raider have a OK story, without the same striking moments of the previous, but at least the transition of personality of Lara happened and is still happening, being each time more badass. In terms of gameplay, if there is something to criticize in this game, is the lack of daring in this area, is incredible similar, it appears we are playing the same game. It wasn't inserted much noveltys on this aspect. Now in others, it wasn't even touched, like gameplay and IA. In tecnology terms, like graphic, facial expression, moviment, ambiance, the soundtrack, is to clap. Taking this lack of boldness and innovation apart, it is a great game, super fun, that will please the Lara's fandom.
Well kids so is this, I hope you have enjoyed, don't forget to evaluate and if possible, comment. And if you liked then follow me, big hugs to all of you, all the best always, thanks for everything.