3. Royal Assault Story walkthrough

Video guide by BiLLzuMaNaTi:

Note: The strategies used in the video may or may not line up to the video. At times I may follow a similar path but we won't end up in the same place. Use the video if my strategy doesn't work (it should by all means, but if it doesn't it is nice to have a back up) thus giving you a back up strategy.

LVL 1: 1:35 TIME STAMP

LVL 1

W0: 1ST > M1, 2ND > C1, UP > C1, 3RD > A1, 8TH > B1

CALL WAVE (cn_LT to speed up)

W1: UP > M1

W2: UP > C1

W3: UP > A1, UP > A1

W4: UP > M1

W5: UP > B1

W6: UP > B1

VICTORIA!

Well Done

Complete Mission #1 without letting any enemies through.

Well Done
1 guideOffline Game ModeSingle Player

LVL 2: 4:15 TIME STAMP

LVL 2

W0: 5TH > A1, 6TH > A2, 10TH > M1, 11TH > M2

CALL WAVE

W1: UP > M2

W2: UP > M1

W3: UP > A2

W4: UP > M2, UP > M1

W5: UP > A1, UP > A1, UP > A2, 13TH > M3 (cn_LB IF ONE GETS PAST YOU)

W6: 12TH > M4, UP > M3, UP > M4

W7: UP > M3, UP > M4

W8: UP > A1 POISON, UP > A2 WOUND

W9: UP > M1 ICE, UP > M2 ICE, UP > M3 ICE,

W10: UP > M4 FIRE

VICTORIA!

If I Only Had a Brain

Complete Mission #2 without letting any enemies through.

If I Only Had a Brain
1 guideOffline Game ModeSingle Player

LVL 3: 9:05 TIME STAMP

LVL 3

W0: 7TH > C1, UP > C1

CALL WAVE

W1: cn_LB WHEN THE WAVE STARTS

W2: cn_RB ON C1 WHEN THE ENEMY IS CLOSE, 4TH > B1, cn_LB ON ONE THAT GET CLOSE TO THE END

W3: 5TH > M1, USE RB ON C1

W4: UP > M1

W5: UP > M1

W6: cn_RB ON C1

W7: 3RD > M2, UP > M2, USE cn_RB ON C1,

W8: UP > M1 ICE

W9: UP > M2 ICE, 8TH > M3

W10: 1ST > A1, 6TH > A2, UP > M3, UP > M3 ICE, UP > A1, UP > A2

W11: UP > A1, UP > A2

W12: NOTHING

VICTORIA!

There's No Place Like Home

Complete Mission #3 without letting any enemies through.

There's No Place Like Home
1 guideOffline Game ModeSingle Player

LVL 4: 14:05 TIME STAMP

LVL 4 FIXED

W0: 8TH > M1, 13TH > A1, UP > A1

CALL WAVE

W1: cn_LB THE FIRST ENEMY

W2: UP > M1

W3: cn_RB ON M1 WHEN THE LAST 4 SOLDIERS ARE NEAR IT

W4: 7TH > M2, 12TH > A2

W5: UP > M2, cn_LB LAST ENEMY IF IT PASSES YOUR TOWERS

W6: UP > M1, cn_RB ON M1

W7: UP > A1

W8: UP > M2

W9: UP > M1 ICE

W10: UP > A1, UP > A2

W11: UP > M2 ICE

W12: UP > A1 POISON, UP > A2 POISON, 4TH > M3, UP > M3, UP > M3, 6TH > A3, UP > A3

VICTORIA!

Quixote's Dragon

Complete Mission #4 without letting any enemies through.

Quixote's Dragon
1 guideOffline Game ModeSingle Player

LVL 5: 19:20 TIME STAMP

LVL 5

W0: 8TH > A1, UP > A1, UP > A1

CALL WAVE

W1: 9TH > M1

W2: cn_RB ON A1

W3: 4TH > M2, UP > M2

W4: cn_RB ON M2 WHEN THE BOTTOM RIGHT WAVE REACHES IT, cn_LB IF 1 GETS PAST

W5: UP > M2, UP > M2 ICE

W6: UP > A1 POISON

W7: 5TH > A2, UP > A2

W8: UP > A2, UP > M1, UP > M1

W9: UP > A2 WOUND, 7TH > B1

W10: UP > M1 ICE, cn_RB ON M2, 10TH > A3

W11: UP > A3, UP > A3, UP > B1, UP > A3 POISON

BOSS W12: cn_LB RIGHT WHEN THE BOSS APPEARS AND cn_RB ON A3.. AS TOWERS BECOME OUT OF RANGE OF THE BOSS, SELL AND BUILD THE FOLLOWING (WHEN OUT OF MONEY WAIT FOR A TOWER TO SELL).USE cn_LB AND cn_RB AGAIN WHEN YOU CAN AND KNOWING IT WILL ONLY TARGET THE BOSS

W12: 3RD > M4, UP > M4, UP > M4, UP > M4 ICE, 6TH > A4, UP > A4, UP > B1 (WHEN ALL SOLDIERS ARE DEAD FROM THE BOSS, THEN UP > A4 BYPASS)

VICTORIA!

Skull Knight's Defeat

Complete Mission #5 without letting any enemies through.

Skull Knight's Defeat
1 guideOffline Game ModeSingle Player

LVL 6: 26:20 TIME STAMP

LVL 6

W0: 4TH > A1, UP > A1, UP > A1

CALL WAVE

W1: 11TH > M1

W2: UP > M1

W3: UP > M1, cn_RB ON M1 FOR LAST 3 ENEMY

W4: NOTHING

W5: UP > M1 ICE, cn_RB ON M1

W6: 5TH > M2, UP > M2, UP > M2

W7: 1ST > A2, UP > A2, UP > A2

W8: UP > M2 ICE, UP > A1 WOUND

W9: 8TH > M3, UP > M3, UP > M3, UP > A2 WOUND

W10: UP > M3 ICE, 10TH > M4, UP > M4, UP > M4

W11: cn_RB ON M2 WHEN IT FIRES ITS FIRST SHOT, UP > M4 FIRE, 9TH > A3, UP > A3, UP > A3, UP > A3 WOUND

W12: 2ND > M5, UP > M5, UP > M5, UP > M5 ICE, cn_RB ON M5 WHEN IT FIRES, 6TH > A4, UP > A4, UP > A4, UP > A4 WOUND

VICTORIA!

Winter is Coming

Complete Mission #6 without letting any enemies through.

Winter is Coming
1 guideOffline Game ModeSingle Player

LVL 7: 32:50 TIME STAMP

LVL 7

W0: 2ND > A1, UP > A1, UP > A1

CALL WAVE

W1: NOTHING

W2: 3RD > M1, cn_RB ON A1 WHEN IT GETS BOGGED DOWN, UP > M1

W3: UP > M1, 6TH > A2, UP > A2,

W4: UP > M1 ICE, cn_RB ON M1, 1ST > M2, UP > M2, UP > M2, UP > A1 WOUND

W5: UP > M2 ICE, UP > A2

W6: 5TH > A3, cn_RB ON M2 NEAR THE END

W7: 7TH > C1, UP > C1, UP > C1, UP > A3 WOUND, UP > A2 WOUND, UP > C1 MULTI

W8: 5TH > M3, UP > M3, UP > M3, UP > M3 ICE, 8TH > M4

W9: UP > M4, UP > M4, UP > M4 FIRE

W10: 4TH > A4, UP > A4, UP > A4, UP > A4 WOUND

VICTORIA!

Cold Feet

Complete Mission #7 without letting any enemies through.

Cold Feet
1 guideOffline Game ModeSingle Player

LVL 8: 38:35 TIME STAMP

LVL 8

W0: 6th > A1, UP > A1, UP > A1

CALL WAVE

W1: cn_LB THE FIRST ENEMY

W2: 4TH > B1, cn_RB ON A1 WHEN THEY START MASSING PAST B1

W3: 1ST > B1

W4: cn_LB THE FIRST ENEMY, UP > A1 WOUND, cn_RB ON A1 WHEN THEY START MASSING PAST B1

W5: 2ND > A2, UP > A2, UP > B1, UP > B2, UP > A2

W6: cn_LB THE FIRST ENEMY, 7TH > M1, UP > M1, UP > A2 WOUND

W7: cn_LB THE FIRST ENEMY, 5TH > C1, UP > M1, UP > C1

W8: RB ON A2 WHEN AXE THROWERS REACH IT, UP > M1 ICE, UP > B1 WHEN AXE THROWERS REACH IT, UP B2 WHEN AXE THROWERS REACH IT, UP > C1

W9: UP > C1 MULTI, UP > B1 BYPASS, UP > B2 BYPASS

W10: 8TH > A3, UP > A3, 3RD > M2, UP > A3, UP > M2, UP > M2, UP > M2 ICE

W11: cn_LB THE FIRST ENEMY, UP > A3 WOUND

W12: NOTHING

VICTORIA!

Frozen

Complete Mission #8 without letting any enemies through.

Frozen
1 guideOffline Game ModeSingle Player

LVL 9: 44:10 TIME STAMP

LVL 9

W0: 6TH > A1 WOUND

CALL WAVE

W1: cn_LB THE FIRST ENEMY

W2: cn_RB ON A1 WHEN THE LEFT WAVE GETS WITHIN RANGE

W3: cn_LB THE FIRST ENEMY, 9TH > B1, 10TH > B2, 5TH > M1, UP > M1

W4: 8TH > B3, cn_RB ON A1 WHEN IT GETS BUSY

W5: 4TH > A2, UP > A2, UP > A2, 2ND > B4, 1ST > M2, UP > M2

W6: UP > M2 3RD > A3, 7TH > M3

W7: UP > M3,

W8: cn_LB THE FIRST ENEMY, UP > M1, UP > M1 ICE

W9: NOTHING

W10: UP > A2 WOUND, UP > M3 ICE, UP > M3, UP > A3 UP > B3/B4 ONE TIME WHEN THEY RUN OUT OF TROOPS TO KEEP THE ABOMINABLES IN RANGE. THEN UP > B1/B2 THE SAME WAY, WHEN OUT OF TROOPS, TO KEEP THEM IN RANGE. cn_RB A1 WHEN THEY ARE IN THE MIDDLE AND USE cn_LB WHENEVER YOU CAN.

VICTORIA!

On Thin Ice

Complete Mission #9 without letting any enemies through.

On Thin Ice
1 guideOffline Game ModeSingle Player

LVL 10: 48:00 TIME STAMP

LVL 10

W0: 5TH > A1, UP > A1, UP > A1, 9TH C1

CALL WAVE

W1: cn_LB THE FIRST ENEMY, UP > C1

W2: UP > C1 , cn_RB ON C1 WHEN THEY BUNCH

W3: UP > C1 STUN 8TH > M1, UP > M1

W4: cn_LB THE FIRST ENEMY, UP > M1, cn_RB ON C1 WHEN THEY BUNCH

W5: UP > A1 WOUND, 4TH > A2, UP > A2, UP > A2

W6: cn_LB THE FIRST ENEMY, UP > M1 ICE, UP > A2 POISON, 10TH > M2, UP > M2, UP > M2

W7: UP > M2 ICE, 6TH > M3, UP > M3, UP > M3, UP > M3 FIRE, 12TH > M4, UP > M4 FIRE

W8: 7TH > C2, UP > C2 STUN, 11TH > M4, UP > M4

W9: UP > M4 , UP > M4 ICE, 3RD > A3, UP > A3 POISON

BOSS W10: YOU WILL BE SELLING TOWERS AND BUYING BARRACKS TO SLOW THE BOSS DOWN. DON'T SELL THE TOWER UNTIL THE BOSS IS DIRECTLY ABOVE OR BESIDE THE BUILDING DESCRIBED.

W10: cn_LB THE BOSS AND USE IT EVERY TIME IT LIGHTS UP, cn_RB ON M3 WHEN SHE HAS TURNED THE BEND AND ONLY USE cn_RB ON FIRE BUILDINGS FOR THE ADDED DAMAGE, SELL M4 AND BUY B1, UPGRADE IT AS THE TROOPS DIE, WHEN OUT OF RANGE REPLACE WITH ARCHER TOWER (POISON) AND SELL OFF ANY OTHER TOWER THAT IS OUT OF RANGE. WHEN SHE GETS CLOSE TO THE CENTER SELL OFF M1 AND BUILD A BARRACKS THERE (AFTER SELLING B1) AND REPEAT.

VICTORIA!

The Ice Witch

Complete Mission #10 without letting any enemies through.

The Ice Witch
1 guideOffline Game ModeSingle Player

LVL 11: 55:50 TIME STAMP

LVL 11

W0: 4TH > A1, UP > A1, UP > A1

CALL WAVE

W1: cn_LB THE FIRST ENEMY

W2: UP > A1 WOUND

W3: cn_LB THE FIRST ENEMY

W4: 2ND > M1, cn_RB ON A1 SOON AFTER IT STARTS SHOOTING, UP > M1

W5: cn_LB THE FIRST ENEMY, UP > M1

W6: cn_RB ON A1 SOON AFTER IT STARTS SHOOTING AND GETS BOGGED DOWN, 3RD > C1, UP > C1

W7: cn_LB THE FIRST ENEMY, cn_RB ON A1, UP > C1, UP > C1 MULTI

W8: 1ST > A2, UP > A2, UP > A2, UP > A2 WOUND, 5TH > M2, UP > M2, UP > M2

W9: UP > M1 FIRE, UP > M2 ICE, 6TH > M3, UP > M3, UP > M3 FIRE, WHEN THE ARMORED FLYERS GET CLOSE TO M1(FARTHEST LEFT MAGE TOWER) USE cn_RB. cn_LB IF ONE GETS CLOSE

W10: cn_RB ON C1

VICTORIA!

Into Darkness

Complete Mission #11 without letting any enemies through.

Into Darkness
1 guideOffline Game ModeSingle Player

LVL 12: 1:01:10 TIME STAMP

LVL 12

W0: 8TH > A1, UP > A1, UP > A1

CALL WAVE

W1: cn_LB THE FIREST ENEMY, UP > A1 WOUND

W2: 7TH > M1, 8TH > M2, UP > M2

W3: cn_LB THE LAST ENEMY

W4: UP > M1, UP > M1, UP > M2

W5: UP > M1 FIRE, 2ND > A2, UP > A2, cn_RB ON M1 NEAR THE END OF THE WAVE

W6: UP > M2 FIRE, UP > A2, 4TH > A3, UP > A3

W7: UP > A3, UP > A3 WOUND, UP > A2 WOUND

W8: 1ST > M2, 5TH > M3, UP > M3, UP > M2, UP > M2, UP > M3, UP > M3 FIRE, UP > M2 FIRE, 6TH > C1, 10TH > C2, UP > BOTH C1/C2 STUN (ONE BEGINNING NEXT WAVE)

W9: NOTHING

W10: cn_RB ON C2 WHEN NEARING THE END

VICTORIA!

The Outsiders

Complete Mission #12 without letting any enemies through.

The Outsiders
1 guideOffline Game ModeSingle Player

BASICALLY THE SAME AS BILLZ ONLY DIFFERENT TIMING/CHOICES ON UPGRADES:

LVL 13: 1:07:50 TIME STAMP

LVL 13

W0: 2ND > A1, UP > A1, UP > A1, 7TH > M1, UP > M1 FIRE

CALL WAVE

W1: NOTHING

W2: 4TH > C1, UP > C1, cn_RB ON C1 WHEN THE ENEMY IS BELOW TOWER

W3: 5TH > M2, UP > M2, UP > M2, 6TH > M3, UP > M3 FIRE, cn_RB ON M3 IF NEEDED

W4: UP > C1, UP > C1 STUN, cn_RB ON C1, 8TH > M4, UP > M4, UP > M4, UP > M4 ICE

W5: UP > M2 ICE, 1ST > M5, 3RD > M6, UP > M6, UP > M5, cn_RB ON M1 WHEN ARMORED FLYERS ARE BELOW

W6: UP > M5, UP > M6, UP > M5 FIRE, cn_RB ON C1, UP > M6 FIRE, UP > A1 WOUND

W7: SELL C1, BUY M7, UP > M7 FIRE

W8: NOTHING

W9: cn_RB ON MY 7 WHEN THE RED FLYERS REACH IT

W10: SELL M7, BUY C1, UP > C1 STUN, cn_RB ON C1 WHEN BOGGED DOWN BY STONE GIANTS

VICTORIA!

Come Together

Complete Mission #13 without letting any enemies through.

Come Together
1 guideOffline Game ModeSingle Player

LVL 14: 1:13:15 TIME STAMP

LVL 14

W0: 3RD > A1, UP > A1, UP > A1

CALL WAVE

W1: cn_LB THE FIRST ENEMY

W2: cn_RB ON A1 WHEN THE LOWER WAVE REACHES IT

W3: UP > A1 WOUND, cn_LB THE FIRST ENEMY, 6TH > A2

W4: UP > A2

W5: NOTHING

W6: cn_LB THE FIRST ENEMY, UP > A2, 4TH > M1

W7: UP > M1, UP > M1

W8: NOTHING

W9: UP > M1 FIRE

W10: 7TH > C1, UP > C1, UP > C1, cn_RB ON C1

W11: UP > C1 MULTI

W12: 2ND > M2, UP > M2, UP > M2, 8TH > A3, UP > A3, UP > A3, UP > M2 ICE, cn_RB ON C1

VICTORIA!

Split Decision

Complete Mission #14 without letting any enemies through.

Split Decision
1 guideOffline Game ModeSingle Player

THIS LEVEL YOU CAN CLEARLY SEE WHERE THE BOSS WILL COME FROM

LVL 15: 1:19:15 TIME STAMP

LVL 15

W0: 1ST > A1, UP > A1

CALL WAVE

W1: cn_LB THE FIRST ENEMY, cn_RB ON A1, UP > A1

W2: cn_LB THE FIRST ENEMY, UP > A1 WOUND, cn_RB ON A1

W3: 2ND > M1, UP > M1, cn_RB ON A1, UP > M1

W4: 5TH > C1, UP > C1, UP > C1

W5: UP > M1 FIRE, UP > MULTI

W6: 1ST > A2, UP > A2, UP > A2, UP > A2 WOUND

W7: 3RD > M2, UP > M2, UP > M2, RB ON M1, UP > M2 ICE

W8: 4TH > M3, UP > M3, UP > M3, UP > M3 FIRE, 7TH > M4, UP > M4, UP > M4, cn_RB ON M3, UP > M4 ICE

W9: 8TH > M5, UP > M5, UP > M5, UP > M5 FIRE, 9TH > M6, UP > M6, UP > M6, UP > M6 ICE

BOSS W10: WON'T BE SELLING ANYTHING THIS TIME, JUST MAKE SURE YOU USE cn_RB ON FIRE TOWERS AND cn_LB EVERY CHANCE YOU GET.

VICTORIA!

Children of the Night

Complete Mission #15 without letting any enemies through.

Children of the Night
1 guideOffline Game ModeSingle Player

LVL 16: 1:28:35 TIME STAMP

LVL 16

W0: SET UP LIKE PIC ABOVE

CALL WAVE

W1: UP > M2, UP > M6

W2: UP > A2, UP > M1

W3: UP > M3, UP > M5

W4: UP > M2, UP > M2

W5: UP > M6, UP > M5

W6: NOTHING

W7: UP > M6 FIRE, UP > M1, cn_RB ON M5 WHEN THERES ONLY 2 GOLEMS LEFT AND IN RANGE

W8: UP > M3, UP > M2, UP > M2 FIRE

W9: UP > M5 FIRE, UP > M1 FIRE

W10: cn_LB THE FIRST ENEMY, UP > M4 FIRE, cn_RB ON M5 WHEN THERES ONLY 2 GOLEMS LEFT AND IN RANGE

VICTORIA!

Through the Woods

Complete Mission #16 without letting any enemies through.

Through the Woods
1 guideOffline Game ModeSingle Player

LVL 17: 1:34:20 TIME STAMP

LVL 17

W0: 13TH > C1 MULTI, 9TH > A1, UP > A1

CALL WAVE

W1: UP > A1,

W2: 12TH > C2, UP > C2, UP > C2, UP > C2 MULTI

W3: 10TH > A2, UP > A2, 11TH > A3

W4: 7TH > A4, UP > A4, cn_RB ON A2 WHEN THERE'S ONLY 2-3 WALKING ENEMIES LEFT

W5: UP > A3, UP > A3, UP > A4

W6: 3RD > M1, 4TH > M2, UP > M2, UP > M1, UP > M2, UP > M1

W7: 2ND > M3, 6TH > M4, UP > M4, RB ON C1, 14TH > M5, UP > M5, UP > M5

W8: UP > M2 FIRE, UP > M1 FIRE, UP > M5, ICE, 15TH > M6, UP > M6, UP > M6

W9: UP > M3, UP > M4, UP > M3 FIRE, UP > M4 FIRE, UP > A1 POISON, UP > A2 POISON

W10: UP > A3/A4 WOUND, UP > M6 FIRE, cn_RB ON C1 WHEN THEY ARE ALL IN RANGE

VICTORIA!

Hut, Hut, Banana

Complete Mission #17 without letting any enemies through.

Hut, Hut, Banana
1 guideOffline Game ModeSingle Player

LVL 18: 1:40:40 TIME STAMP

LVL 18

W0: 3RD > M1, 6TH > B1

CALL WAVE

W1: cn_LB THE FIRST ENEMY, cn_RB ON M1

W2: cn_LB THE FIRST ENEMY, cn_RB ON M1, UP > M1

W3: cn_LB THE FIRST ENEMY, cn_RB ON M1, UP > M1, 8TH > A1

W4: cn_LB THE FIRST ENEMY, RB ON M1, UP > A1

W5: cn_RB ON M1 WHEN THE GROUND TROOPS MAKE IT AROUND THE BEND AND ARE IN RANGE, UP > A1, UP > A1 WOUND

W6: cn_LB THE FIRST ENEMY, 2ND > C1, cn_RB ON M1, UP > C1, UP > C1

W7: cn_LB THE FIRST ENEMY, cn_RB ON M1, UP > C1 MULTI, UP > M1 FIRE, 4TH > M2, 5TH > A2

W8: cn_LB THE FIRST ENEMY, UP > A2, UP > M2, cn_RB ON M1, UP > M2, UP > A2

W9: cn_LB THE FIRST ENEMY, cn_RB ON M1, UP > M2 FIRE

W10: UP > A2 POISON, RB ON M1, 7TH > A3, UP > A3, UP > A3

VICTORIA!

The Long and Winding Road

Complete Mission #18 without letting any enemies through.

The Long and Winding Road
1 guideOffline Game ModeSingle Player

LVL 19: 1:47:05 TIME STAMP

LVL 19

W0: 2ND > A1, UP > A1

CALL WAVE

W1: cn_LB THE FIRST ENEMY, cn_RB ON A1 WHEN IN RANGE, UP > A1

W2: NOTHING

W3: cn_LB THE FIRST ENEMY, UP > A1 WOUND

W4: 1ST > M1, cn_RB ON A1 WHEN GROUND TROOPS REACH, UP > M1

W5: UP > M1, 4TH > A2, UP > A2

W6: cn_LB THE FIRST ENEMY, UP > A2, UP > M1 FIRE

W7: cn_LB THE FIRST ENEMY, 5TH > C1, UP > A2 POISON, UP > C1

W8: cn_LB THE FIRST ENEMY, UP > C1, UP > C1 MULTI, cn_RB ON A2

W9: 7TH > M2, UP > M2, UP > M2, UP > M2 FIRE, 3RD > M3, UP > M3, UP > M3, UP > M3 FIRE, 7TH > A1, UP > A1

W10: UP > A1, UP > A1 WOUND, cn_RB ON M1

VICTORIA!

Only One Remains

Complete Mission #19 without letting any enemies through.

Only One Remains
1 guideOffline Game ModeSingle Player

LVL 20: 1:52:50 TIME STAMP

LVL 20

W0: 12TH > C1 MULTI, 13TH > A1

CALL WAVE

W1: UP > A1, UP > A1

W2: cn_LB THE FIRST ENEMY, 6TH > M1, UP > M1, UP > M1, cn_RB ON M1 WHEN THEY START GETTING NEAR A1

W3: UP > M1 FIRE, 11TH > M2, UP > M2, UP > M2, UP > M2 FIRE

W4: 5TH > M3, UP > M3

W5: 10TH > A2, UP > A2, UP > A2

W6: UP > M3, UP > M3 ICE, cn_RB ON M1 WHEN THE SECOND SET OF FLYERS REACH A1

W7: 7TH > A3, UP > A3, UP > A3, UP > A3 WOUND

W8: 1ST > M4, UP > M4, UP > M4, cn_RB ON C1 WHEN THEY START SWARMING

W9: UP > M4 FIRE, 2ND > M5, UP > M5, UP > M5, UP > M5 ICE

W10: UP > A1 POISON, UP > A2 WOUND, 14TH > M6, UP > M6, UP > M6, UP > M6 ICE, 15TH > M7, 16TH > M8, UP > M8, UP > M7, UP > M7, UP > M8

W11: UP > M8 ICE, 3RD > C2, RB ON C1, UP > C2, UP > C2, UP > C2 MULTI, 4TH > M9, UP > M9, UP > M9, UP > M9 FIRE

BOSS W12: cn_RB ONLY ON FIRE TOWERS NEAR BOSS, UP THE REST OF THE MAGE TOWERS TO FIRE, 9TH > A4 POISON, SELL A3 BUY B1 AND UPGRADE SLOWLY, SELL WHEN OUT OF RANGE AND PUT ANOTHER ARCHER TOWER UPGRADED TWICE, SELL C1 AND BUY B1 AGAIN AND 16TH > B2, cn_LB ANY TIME YOU CAN.

VICTORIA!

All the King's Men

Complete Mission #20 without letting any enemies through.

All the King's Men
1 guideOffline Game ModeSingle Player

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