Welcome to the walkthrough for Saints Row IV! First thing to do is to select a difficulty. Feel free to select any difficulty as there is no achievement linked to difficulty. If you select a harder difficulty, you can change it at any point by pressing and does not affect any achievements.
It is important to check out the General Hints and Tips section on how to avoid the only glitchy achievement, Where's My Cape. You have been warned.
You start off watching a cut scene which leads to the mission, Purple Ops. This is a tutorial mission so make your way through the area chasing after Cyrus and save the world by disarming the nuclear missile. After you destroy the missile, and complete the quest you will unlock:
Now it is time to create your character. Feel free to make him/her as crazy looking as you feel. If you have an account linked to www.saintsrow.com then you have the opportunity to upload your creation. Doing so will unlock:
Create and share a character online.
Warboy925 has mentioned that he obtained the above achievement by simply going to Planet Zin, press to shop. Move down to Character Gallery and select Save Character. The achievement then unlocked.
If you haven't done this by now, then when you enter the simulation and have free reign, you can head to a plastic surgeon shop and upload your character from there providing you have your Saints Row account created on the website. I am uncertain if you are required to add your game account details when you create your Saints Row account, but to obtain this go to your Hub, go to Extras, Stats and Page Eight.
After you have created your character, you will be in the Whitehouse with your character. After watching a cut scene, head to the press conference. On route you will be stopped three times. Select whichever options you fancy and finally enter the press conference. This is is where the game turns a little insane and you meet the bad guy Zinyak for the first time. Follow the waypoints and eventually you will move on to the front lawn of the Whitehouse where you will enable an Anti-Aircraft gun. Take control of it and take down a number of UFOs finally leading to a fist fight with Zinyak. After completing this fight you will unlock:
You will now find yourself in a surreal simulation so follow the waypoints and instructions until you get to the Diner. Once you finish the cutscene, escape and listen to Kinzie's instructions. Kill some cops, cause some mayhem and kill the Sheriff. This leads to a cut scene with Zinyak. After the cut scene you will unlock:
Now back to the simulation but this time of Steelport.
From this point on you can start working on your first cumulative achievement:
This is obtained by playing forty hours in the simulator and more than likely this will be your last achievement you will get. If you need to grind out a few hours, then just enter the game, jump on a roof and ensure the controller remains on and go watch some TV. Time spent playing the DLC does count towards this so keep that in mind if you own both DLC before grinding this achievement.
Now on to the game! Steal a car and press to open the Hub and head to the gun shop. Buy a gun and upgrade it and then head out of the shop. Time to kill some cops and the head to an alien Flashpoint. Once done, kill the aliens here and I recommend swapping your weapons for the alien guns, but it's your choice. After clearing the Flashpoint, head to Kinzie's warehouse.
Access the Hub and select Upgrades. My advice is to acquire the Bonuses to XP and Cache first. On picking your first upgrade you will unlock:
You now have the option to explore or complete the quests. I recommend exploring, but it may be beneficial just holding off a little, at least until you open your first gateway. This is because you will get the ability to call one of your homies and can work towards another achievement, which will be explained later. If you do explore, I would recommend leaving one Hotspot or Flashpoint, see below for the reason why.
Completing the open world gameplay means you won't have to grind much at the end of the game and you will gain XP and cache for completing them. In addition, completing the activities increases your cache that you gain periodically while playing. Every twenty minutes or so enter the Hub and look at the bottom of the center area for Cache. If it is flashing purple, click on it and transfer the cache to your account.
Another benefit of completing the open world gameplay as they appear is that they are usually are requirements for the loyalty side quests later in the game. Therefore, if you knock these out early, then you will fly through those side quests later. Either way you will be forced to do them at some point if you want a full completion.
If you open the Hub, then the quest tab, look at the bottom and this will show challenges. From this point in the game you will be working towards completing each one. A lot of these are easy but some are more time consuming. In addition, a number of these link to weapon or super power kills, which if you want to check out how to specifically complete a certain challenge then just check out the Challenge tab of this walkthrough. The challenges aren't essential for the "good ending" and you can mop these up once you've finished the game.
Another important note is to make sure to keep either one Hotspot or Flashpoint active. This is so you can farm the aliens at the end to allow you to complete the weapon challenges easily. Essentially, you will kill all but one alien and walk away. Once you return all aliens should have re-spawned allowing a continuous flow of aliens. I personally left the Virus Injection at the North of Steelport which becomes available a bit after the first gateway is open. I got near the end of Wave Two, ended the diversion and then restarted it. This method makes it very easy way to farm aliens. When you do happen to clear all of the Hotspots and Flashpoints, you can always go to the small restricted island between the middle and right islands and you can kill the soldiers to quickly get aliens to spawn and this can be repeated as needed.
Eventually when you complete all the challenges you will unlock:
Now in the map you will find red question marks. These are Targets and there are 77 in total.
- Blue question marks are Activities and there are 32 in total.
- Green question marks are stores and there are 34 in total. You will have to hack these later in the game but this doesn't become available until after the first Gateway is unlocked.
- All of the Targets, Activities and Stores start off in limited numbers and more become available as you progress through the game.
Completing certain Targets and Activities allow for vehicles to be unlocked and you can use them at your leisure. This can be very advantageous as you get tanks and alien aircraft to control. Upon completing each one, the area will turn purple indicating that you now have control of that area. You will also see Co-op Activities, but these are not required to be completed for 1000 Gamerscore. In addition, you will need to get gold in all of the Blue activities, but on Casual difficulty these are not challenging.
Upon completing the open world gameplay in two of the four islands you will unlock:
Half Way Home
Complete all open world gameplay in two districts of the Simulated city of Steelport.
Upon completing all of the open world gameplay you will unlock:
How It Should Be
Complete all open world gameplay in the entire Simulated city of Steelport.
You will need to be a fair way into the game before you will be able to complete all the open world gameplay, so just keep working through them and these will be done in no time.
Once you decide to progress the game, enter the Hub and select the Side Quest, Customization. Simply follow the waypoint to the clothes shop and buy some clothes and then get a decent car and upgrade it.
Once you have completed this, pick up the next quest, Learn the Rules.... This is the start of the Data Clusters, the major collectible in the game. You will see a lot of these through the game and they get released into the map progressively throughout it. You need to find four Data Clusters for this quest, so follow the waypoints and collect them all. After collecting the fourth Data Cluster, head to the Hub and the new Powers tab. Purchase both available powers. You are then lead to a tutorial area and after completing the tutorial area leads to a Blazin' activity. Simply hold , collect the green orbs and run through the blue checkpoints. Completing this activity unlocks:
Get your first Super Powers.
I would recommend that once you acquire the Super Sprint and Super Jump abilities that you immediately begin working towards the following achievements:
Don't Look Down
Be airborne during Super Jumps for a combined 10 minutes of gameplay.
The latter will unlock a long time before the former. Though it may take you a little longer to navigate around the world, I would recommend to start working on gathering the collectibles as well. To check your progress for And I Ran, go to the Hub, select Extras and on Page Three it will show how far you've Super Sprinted. It sometimes displays in feet rather than meters, which if that is the case, then you need to Super Sprint just over 820,000 feet to complete it. This achievement is a little glitchy and unlocked for me at 168,000 meters so you may get it earlier than expected.
You will now see a large number of Data Clusters around the area. It is your choice whether you collect them now or save them for later. However, I would advise that you collect them as you see them since these are required to increase your powers. Certain Data Clusters will not be accessible until you have certain powers unlocked, but you can always return to these once you have unlocked the necessary power.
Collecting 100 Data Clusters will unlock:
Collecting all 1255 Data Clusters will unlock:
Also scattered around the open world of Steelport are 39 Audio Logs. Collecting all of them will unlock:
Don't feel overwhelmed by the sheer number of Data Clusters. You will eventually unlock an ability which shows all of the collectibles on the map. This is obtained after Matt's Side Quest: The Pledge.
So now to the next Side Quest, Simulated Instruction. This leads you to three activities. The first one you will need to climb a tower. The second one you have to complete a fraud activity and the final one is a tank mayhem activity. Completing these will unlock more of the same activities on the map.
Now it time to get back to the main quest. Open the Hub and again select, Learn the Rules. Time to learn how to destroy an alien Hotspot! Follow the waypoint and instructions to successfully destroy the Hotspot. A cut scene will roll and you will have to then kill a Warden. Upon depleting his health, you will be presented with a Quick Time Event (QTE) and, if you do this correctly, you will absorb his power, Blast. You will then be teleported to a training area to show you how to use this skill so just kill the enemies using Blast to finish up the quest.
Throughout the game you will need to kill 25 Wardens and most of these will come naturally as you play the game. If you find yourself needing a few more, then get your notoriety up to level six and one will appear. After killing your 25th Warden you will unlock:
Now that you have the Blast ability, you will want to start using it on the aliens and killing them while they are frozen. Once you have killed 100 aliens using this ability, you will unlock:
Freeze and Shatter Kill 100 Aliens with the Freeze Blast Super Power.
Until you unlock another offensive super power, I suggest continuing to kill aliens by this method in order to work towards the 1,000 alien kills using any combined super powers:
Head back to the Hub and select the quest, The Escape. It is time to get back to reality. Follow Kinzie's directions to find the gateway out and back to the ship. Unfortunately, you will no longer possess your super powers while out of the simulation so be cautious. Fight your way through the aliens until you get rescued by Kinzie and Keith.
After watching a cut scene, you will control the space ship. Use and to tilt the ship and double tap one of the other to complete a barrel role. Avoid the walls and ceilings to escape and watch another cut scene. Now you can travel back and forth to the ship using the gateway. Once you land back in the simulation you unlock:
Now that you are back in the simulator, you have the ability to call Kinzie and Keith. I suggest that you call Kinzie so that you can begin working towards:
Back in the Day
Spend 2 hours outside of missions with past Saints Row characters as your homies
In order to unlock this achievement, you have to spend two hours with your homies from back in the day. This has to be done in the simulator, so you can either jump to a roof top, call a homie and then do something else for two hours while ensuring your controller stays active, or just keep them around as you explore/progress through the game. Either way it is not a tough achievement to unlock.
One of the missable achievements requires you to get the good ending. To get this good ending, you must complete all the side missions and loyalty missions with your friends. That said, head back to the ship and speak to Keith by pressing to try and fail romancing him. Afterwards, speak to him to start the side quest, Campaign Trail of Destruction. After completing this, you will unlock the side quests, Executive Orders and The Simulation Recognizes. If you have been completing a number of the open world gameplay activities, then you may find that a lot of these objectives have already been fulfilled. If not, simply follow the objectives of the quests. Upon completing all of the objectives for these three quests, you should unlock the unlimited super sprint power, an outfit, the Dubstep gun, and unlocked:
Now that you have the Dubstep gun, approach the gateway and press . Access the weapon cache and select the Dubstep Gun from "Special". This gun is awesome! Once it hits 100% charged, simply aim and hold onto to kill enemies.
Once this is in your arsenal, head to an area with aliens and kill at least 25 aliens with this gun in order to work towards Experimental Tech (Kill 25 enemies with each of the best toys). There is no actual in game method of tracking this other than when it pops up to tell you 25/150 experimental tech kills and so on. There is a challenge record that identifies how many overall kills you have completed with this weapon, but for this achievement it has to be alien kills, so this isn't very helpful.
If you are satisfied you have killed at least 25 aliens with this gun, then head back to the gateway and select the Abduction Gun. Again you want 25 alien kills to work towards this achievement.
The other weapons required for this achievement are the Bounce Rifle (unlocked during and after quest Ghost in the Machine), Inflatoray (unlocked after Pierce side quest Fun Trumps All), Disintegrator (unlocked after quest Back by Popular Demand) and the Singularity Gun (unlocked after Johnny Gat's side quest WWGD). Once you have unlocked these guns, I would suggest heading to the gateway and equipping them to knock out this achievement. You will need to get plenty more kills with these guns for their challenges, but they can be any enemy and not just aliens. I will remind you when the gun becomes unlocked during this walkthrough.
Onto the main quest, so select Breaking the Law. The aim is to hack the stores, which is done by a playing a mini game where you have to link pipes from left to right. Some are fairly easy while others can be more challenging. Follow the waypoint to the objective and before you get a chance to put your hacking skills to use, you will need to take out the cops and then aliens and their portals. Finally, sprint after a CID and tap when close enough to destroy it, once done the quest is complete.
Another two collectibles are now added to the game, Text Adventures and Zinyak statues. Both of these are scattered across the map.
By this point, you should have obtained over two hours of game time in the simulator. Confirm this by going to Extras and then Stats and see the total time played. If this reads over two hours, then head to a plastic surgery shop and change the sex of your character. After playing for an additional two hours as the opposite gender, you will unlock:
Play for at least 2 hours as a male character AND 2 hours as a female character.
Next, open the Hub and select the side quest, Power Play. Head back to the ship and approach Kinzie, press and then speak to her again afterwards. Again, you may have already completed a number of these objectives already, but if not, just work through them and hand in the quest, which rewards you with Blast Damage.
Now lets head back to the main quest line, so select Breaking the Lawn. Follow the objectives and complete another training area and you will net a new power, Blast Element - Fire.
Head back to the Hub, select quests and pick up Ghost in the Machine. Head to the waypoint and then make your way to the Hotspot. Steal the Bounce Rifle and use this to kill the aliens. Once the Hotspot is cleared, interact with three CID's and, once you have one following, make your way to the waypoint on the rooftop. Defend the CID again using the Bounce Rifle in order to work towards the kills for Experimental Tech. Head to the power plant and follow the objectives. If you have exclusively killed aliens with the Bounce Rifle you should have racked up your 25 kills by the time the CID is fully uploaded.
You will now have to kill a Warden. Destroying it gives you the power Telekinesis. Enter the training area and upon completing it you will unlock:
Using your new power, kill 100 aliens and you will also unlock:
Kill 100 Aliens with the Telekinesis Super Power.
Back to the main quest so select Ghost in the Machine. Again, head to the waypoint to start a new activity, Mind over Murder, where you have to throw certain objects into their designated rings.
After you have finished Mind over Murder, select the side quest Obey. Head back to the ship and start off by pressing and then speak to CID. Complete several objectives, then head back to CID and complete the quest. You will then get Obey (again), so complete the objectives and head back to CID. You will then get the last quest, Obey (one more time), so complete the objectives once more and turn it in to CID.
Completing all of these quests will get you the Telekinesis - Life Steal, an outfit, and Telekinesis Element - Lightning, and you should also unlock:
Do everything you can for CID -- Quests and... everything.
Time to get back to the main quest once more. Select the quest Zero Cool. Follow the waypoint and into a Tron-style tank game. Finish the area, get on the bike and make your way to Matt's prison. You will be offered the choice of two doors, make sure you pick the red door first in order to unlock:
Now restart from the checkpoint and pick the blue door. You are now playing an old style RPG so select the following options: "Approach computer", "I am a slave", "Fly to the purple star", "Enter the purple star", "Drink the wine", "Wake up", "Make 2 martini glasses out of coconuts", "Offer the architect a drink", "Your mom's a slave", "You locked me in a virtual hell hole", "I'm sorry", "I said I'm sorry", "I want to rescue Matt Miller", "And who's that", "Then where's Matt", "Let's do this", "I know you can beat him Matt", "Punch Killbane", "Punch Killbane again", "Punch Killbane again", "Time to go Matt", and finally "Pick up the phone".
After watching a cut scene, you will complete the quest. Now go to the Hub and select the side quest, Gateway. Head to Kinzie on the ship and speak to her. Again, you may have already completed the objectives, but if not, head into the simulator and complete them. In addition, I would recommend spending time to hack all the stores since it will save you time when jumping back and forth from the ship. This side quest will lead to four further quests called White Rabbit, White Light/White Heat, A Whiter Shade of Pale, and White Wedding. Completing all of these will give you a new Gateway as a reward.
Once that is over with, its back to the main quest, Zero Cool, so head on over to the Hub and select it. Speak to Kinzie and now it's time to rescue Matt with the help of a Mech suit. Head through the alien ship, navigating from waypoint to waypoint. Rescue Matt who kindly equips the mech with weapons. After defending Matt for the second time, you will be rescued by Kinzie and its time to control the ship's turret. Keep on eye on the ship's health in the top left, however this part is pretty easy. Eventually you will complete the quest and unlock:
Now we have a few quests to pick from so let's start with the side quest, The Pledge. Head to Matt on the ship and press when you meet him. After that, speak to him. You will be given a number of objectives to complete and once these have been completed, return to the ship to speak to Matt. Again, this will lead to two further side quests, The Turn and The Prestige, both with similar objectives. Finish these up and for your troubles you will receive the very useful Collectible Finder, an outfit and Blast Element - Mind Control.
To utilize the Collectible Finder, go to your map and use the D-pad to head down to collectibles. This will only show the collectibles on your map as well as being highlighted when you are walking around.
Whilst still on the ship, select Loyalty - Nytefall. Head to the waypoint to begin the mission. Upon entering the simulation, you will have to fight a Warden and after defeating him, you will receive the Stomp power. Once again, enter a training area and complete it.
Now that you have this power, you will want to use it to rack up 150 alien kills to unlock:
Now that you've finished the training area, follow the waypoint to continue the quest. Head into Matt's fantasy simulation and fight some zombies. After defeating the zombies follow Nyteblayde. This part sometimes bugs out so if you find Nyteblayde starts driving towards the law, stopping at green lights, etc., then just restart from the checkpoint. Otherwise, follow Nyteblayde till the end of the quest and unlock:
Head back to the main quest, Anomalous Readings. Go to the waypoint which begins a Super Power Fight Club activity where you need to defeat three waves of enemies. After completing this, you will finish the quest.
The Fight Club - Hard in Loren Square is a great way of grinding the super power kills. After completing it for the first time, just start the activity again and in round two, stay out of the green circle and continue to kill the enemies using whichever super power you need to work on. Just make sure you finish the fight club otherwise those kills will not count. Using this method can easily rack up fifty kills for two minutes of work.
In the Hub, select Back by Popular Demand and head to the waypoint to go into a plane simulation. You are here to rescue Johnny so just follow the waypoints through the level. After the cut scene, head to save Shaundi by again following the waypoints once more. Find the smallest gaps to jump over the green areas and you will end up in a nightclub. Continue downstairs and kill the enemies until you receive the Disintegrator. Use this to kill the endless wave of enemies and then watch a cut scene to finish the quest.
Now that you have the Disintegrator, don't forget to get 25 alien kills to work towards Experimental Tech.
You will see you have some quests to pick from so, select Something to Prove. Meet the fun Shaundi on the ship and speak to her. Again, you may have already completed these objectives, but if not, clear them up and then return to the ship to finish the quest. This leads to The Solid and Shaundi's List, clearing all three will get you Stomp Element - Gravity, an outfit and Stomp Element - Shrink.
Since you are already on the ship, you may as well pick up Payback and meet up with the real Shaundi, press , and then speak to her. This is yet another go and complete a number of objectives type side quest so just finish them up and return to Shaundi. Handing this in leads to Under Pressure and Secret Admirer that will get you the following as rewards upon completing them: Murderbot Mini-gun and Minethrower, Cyberspace car and bike, and unlock:
Now let's get back to the main quests. You have three to select from and they all relate to saving your friends. We will save Pierce first so pick The Boss Goes to Washington and follow the waypoint. You will then enter into Pierce's weird simulation involving cans. Simply follow the instructions and kill everything. After the "giant" battle, you will complete the quest.
Let's get Pierce's Loyalty quests and side quests out of the way so select Fun Trumps All. Again, as you approach Pierce, press then speak to him. Clear the usual types of objectives and return to him on the ship. This will lead to Back to Basics and Embrace the Crazy. For finishing these, you will receive the Inflato-Ray, costume and the Inflato-Ray upgrade from him as your rewards.
Don't forget to get those 25 alien kills with the Inflato-Ray for Experimental Tech.
Go to the Hub, select Loyalty - Pump Up the Volume and head to the waypoints. Destroy the trucks, locate the nuclear waste, follow the truck and kill the target to complete the quest. Doing so will unlock:
Next, pick up King of Stilwater as its time to save Ben King. Head to the waypoint and you will find yourself in a simulation of Stilwater. Just follow the objectives and instructions to save Ben King. Once you kill Tony and Tanya, you will complete the quest.
Go back to the Hub and select the side quest, Loyalty - King of the Dance. Head back into the simulation and to the waypoint. Once you have started the quest, you will need to absorb three viruses and then head out to take on Tanya again. Upon reaching the park, the quest is complete.
Let's save the next friend, so pick From Asha with Love and head to the waypoint. You will find yourself in Asha's simulation where you have to track the evil you. Be sure to listen in on some of the comical lines from the guards. Follow the instructions from Asha and after defeating the evil you will have completed the quest.
So it's time for your favorite part, the side quests again... Select Three-Count Royale, press when you see Asha then speak to her. Complete the objectives and hand this in, which again leads to more side quests: Kill and Let Die and Saintfinger. You will receive Weapon - Energy sword, an outfit and Weapon - Energy sword health for completing these.
Next, select Loyalty - Training Day and head to the waypoint. Escort the VIP and defend her on three separate occasions. After the final battle, you will receive your powers back and completing the quest will unlock:
Time to select Emergency Situation from the main quests. It's useful to select some weapons that you still need to work on for your challenges since there is a section where the spawn is unlimited (Credit to Fire Hawk GYJS). You will take down several relays and then find the source. Your objective will say "TK throw clones back into source". This is where the unlimited spawn comes in so just stand near a portal and you will get nine enemies spawning at a time. Use this method to mop up as many kills as you want. When your done farming the spawn, Telekinesis nine clones into the source. Now defeat three additional clones and throw them into the source as well. Finally, after taking out the Warden, you will absorb the Buff power. Time to go into another training area! Completing this will finish the quest and also unlock:
So now that you have the Buff power, killing 100 aliens with it will unlock the following:
Back to the side quests! Select Ghost Writing and meet Ben on the ship. As you approach him, press and then talk to him. Again, there are more objectives for you to clear and once you are done, return to Ben. This leads to Rising Action and The Climax. Completing these will net you the following rewards: Buff Element - Freeze, an outfit, and Buff Element - Lightning. You will also unlock:
Now head back into the simulator and you will want to select the following powers:
- Blast - Fire
- Telekinesis - Lightning
- Stomp - Gravity
- Buff - Lightning
Doing this unlocks:
Choose a new element for all of your superpowers.
Now back to the main story! Select ....The Very Next Day. Head to the ship and watch the cut scene. Time to rescue Johnny Gat for real this time. You will find yourself in a Streets of Rage side scrolling beat-em-up that is just awesome! Follow the level, beating enemies up along the way. After the third level, you will finish this section up and you will be returned back to reality. You will jump into your Mech suit in order to locate Johnny on Zinyak's ship so just follow the waypoints. When you get to a cut scene showing Zin's scattered on the floor, this will mark the end of the quest. You will receive a few rewards including the super power, Death from Above. To utilize this power, simply jump and hold and press to kill. You will also unlock:
In addition, now that you have the Death from Above power, kill 100 aliens with it to unlock:
You are nearly done with the loyalty side quests! So now that you have Johnny, let's get his missions done. Select WWGD and meet up with Johnny on the ship. Again, press when you first meet him and then talk to him. It's more of the same, so complete a number of objectives and once you are done, speak to Johnny again. This leads to Closer to 250 and Kill Kill Destroy Kill. As a reward for completing these quests, you will receive: Weapon - Singularity Gun, Singularity Gun Ammo Upgrade and Singularity Gun Recharge Upgrade.
Now that you have the Singularity Gun, use it to kill 25 aliens. If you've followed the walkthrough so far, then on the 25th kill you will unlock:
Kill 25 Aliens with each: Dubstep, InflatoRay, Bounce Gun, Disintegrator, Abduction, and Black Hole.
In the Hub, select Loyalty - SR3 Wrap-up. This takes you back to Genkibowl where you need to finish three rounds to complete the quest and unlock:
Let's continue on with the main quest, Death from Above. Head to the waypoint and complete the training.
Due to the previously mentioned glitchy achievement, Where's My Cape, make sure you now complete a separate save and then collect the rest of the Data Clusters.
Once completed, select The Kinzie Gambit and head on over to Kinzie's warehouse. Time to fight the Zin and a lot of them! Eventually as you progress through the mission, you'll end up giving air support to the other Saints. After that, you will find yourself in a Genkibowl, so protect Kinzie. Once completed, head out in the Genki mobile and get back to the ship. Now it is time to clear the ship of Zin while picking up two bombs along the way and planting them on the Zin ship. Upon returning to the ship once more, you will watch a cut scene and the quest finishes, unlocking:
Now go to your Power area in your Hub. Provided that you have followed the walkthrough to this point and have gotten to level fifty, upgrade all of your super powers and hopefully, if it hasn't glitched on you, you will unlock:
So back to the main quest, Talkie Talkie. Head to the ship and speak to Matt. Once completed, select The Girl Who Hates the 50's where you will now have to find Keith David. Head back into the simulator and to the waypoint. Watch the cut scene and survive the ambush. Next, follow the waypoints in order to find Keith. Watch another cut scene and then you will be transported into another simulation. Explore the area until you find Keith being attacked. Once again, follow the waypoints while killing Zin along the way. You will then find yourself on the roof so destroy the CIDs and take out the satellite. Finally, watch the last cut scene which will complete the quest.
Again, select the Girl Who Hates the 50's where this time you will need to rescue Kinzie. Head to the waypoint to meet up with CID and follow him. Interact with the symbol and head into the 50's style simulation one more time. Follow the waypoints to find Kinzie and then just simply follow the objectives and defeat Cyrus to complete this quest and unlock:
Now let's do the final loyalty side quest. Select Loyalty -The Girl Who Beat Cyrus, enter the simulation and meet up with Kinzie. Go to the armoury island, and blow all the targets up - its as simple as that. This will lure Cyrus out in a jet, so destroy the jet and fight and defeat Cyrus. Once completed, you will unlock:
The Full Kinzie
Do everything you can for Kinzie -- Quests, Loyalty Missions... everything.
At this point, every audio log is now available in the map for collection.
We are nearly done now! Select Keymaster and meet up with Johnny Gat. Your task now is to locate the keys. Follow the waypoints and objectives while destroying quite a lot of things, though its pretty easy. Once you collect all three parts and get into the helicopter with Shaundi, the quest will be complete.
Next, it's time to finish off the key, so select Keymaster again and go and find CID. This time you will need to find three power supplies. Head to the waypoints pointed out by CID and fight the Zin, collecting the power supplies along on the way. You will end up stealing a tank and will need to get it to Kinzie's warehouse in a set time. Once completed, you will unlock:
Let's mop up some achievements before the end, two of which are in the same place. You may already have unlocked these through the game so feel free to skip ahead. As you are probably level fifty by now with a fair bit of cache knocking about, head to the nearest gun store and select your favorite weapon . You want to fully upgrade the weapon of your choice (the cheapest weapon to upgrade is the baseball bat). My advice, if you can afford it, is to fully upgrade the Thump Gun and Singularity Gun since the combo of both of these is nigh unstoppable. Also, it is useful to upgrade the alien SMG for when you go back to Zinyak's ship. Fully upgrading a weapon will unlock:
Now, while still in the gun store, you want to select each of your weapons one-by-one and customize them so they don't have the default skin (one melee, one pistol, one SMG and so on). As long as you have selected a different customized look for each weapon, then upon leaving the store you will unlock:
The last miscellaneous achievement is linked to jumping from one area to another on the first island. I have included a map below so that you can see the locations you need to travel.
Essentially, climb to the top of the 3 Count building. Make sure that you are on the roof and not a chimney stack or else it will not count. Now, set your waypoint to the power plant and jump in the air as high as you can. While in the air, call in a plane from the menu by going to the Hub, select Phone, and then Vehicle Delivery. The void is a great choice since it is a fast plane. You will find that you teleport into the plane without touching the ground. Therefore, just fly over to the power plant and simply by flying over the power plant should be enough to unlock:
Epic Jump Quest
Jump from the roof of 3 Count to the Nuke Plant, without touching the ground or other rooftops.
Onto the final quest! Select Punch the Shark and head back to the ship. This is the point of no return, but if you have followed the walkthrough, then don't worry. For some reason, the stat page may show you have only completed 5/6 loyalty missions, but as long as you have been following the guide, you are fine to continue. If not, complete the missing missions, otherwise you will not be able to get the good ending and will miss an achievement. The required loyalty missions that must be completed are:
- Kinzie - Loyalty - The girl who beat Cyrus
- Matt - Loyalty - Nytefall
- Pierce - Loyalty - Pump up the volume
- Asha - Loyalty - Training Day
- Ben - Loyalty - King of the dance
- Gat - Loyalty - SR3 Wrap Up
When you are happy that you have done everything you want, head to the waypoint and press Accept. Don't worry, you can return to free roam to mop up things after completing the game
After watching the cut scene, select your team (no one is required so feel free to choose who you want). Once you have selected your team, head back into the simulation. Your first task is to get the key to the tower so defend the truck then move towards the key. You will then need to defend CID and eventually you will get inside the tower. Time to defend CID again and afterwards, follow his instructions and eventually he will get the key into place. There will be a lot of Zin to fight here so be prepared for a long drawn out fight. Once the key is in place, the first part of the quest is complete and you return to the ship.
Back on the ship, it is time to select the next team for the second part (again, no one is required so feel free to choose who you like). Once you've made your choice, head back into the simulator. Now you have to take over three portals and defend them. As you go from portal to portal, you will lose a member of your backup, but just keep killing Zin and defending the portals. After the third portal is defended, make a hasty escape to the nearest gateway only to find it locked. After several more attempts, the simulator will crash. Simply press on continue game to end this part of the quest.
After the cut scene, you will be in the final part of the quest. Follow the waypoints to the armoury while fighting a lot of Zin along the way. Defend your homie hacking the terminal and then make your way into the armoury to get the power armour. Next, follow the waypoints and avoid the red laser beams along the way. Overload the conduits and keep heading towards Zinyak and dodging debris on the way down. Finally, it's time to fight Zinyak. This is fight is divided into three stages:
- First Stage - A straight up fight with Zinyak so lay into him until he hides behind a shield.
- Second Stage - You will need to throw CIDs at him in order to destroy three shield generators. Zin will continuously be attacking you during this stage as well.
- Third Stage - With the shield down, attack Zinyak again and complete some button mashing in order to finally defeat him.
Time to watch a cut scene and then the credits. If you received the good ending, then after the credits you will have a final cut scene, which will unlock:
For completing the game, you will also net:
You may need to grind out a few challenges. More than likely you'll have completed the game in about twenty to thirty hours, so you will have need to play a few more hours to go to get the fourty hours in the simulator achievement. Again, the time playing the DLC counts towards this achievement.
I hope the walkthrough has been of use to you, this has been completed using my own methods and the solutions already posted on TA, but if you feel I have not credited you please don't hesitate to PM and I will correct this.
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