Samurai vs Zombies Defense (Win 8) Reviews

  • Pete5683Pete56831,005,794
    09 Apr 2013 25 Apr 2013
    11 3 7
    WARNING - Very long review, incorporates previous, different version. Please disregard Original Section if only interested in today, Section left in for comments / history purpose.

    I don't do long reviews, so this is intentionally short. SvZ defense is a fantastically enjoyable tower defense game - Free to Play, so by nature achievements come slowly at first, and will come a lot faster for those willing to invest, but 95% are achievable within 5-10 hours of gameplay.

    Without over-killing the issue, on release this game had significant freeze / resetting issues, that majorly hampered progress. Massive thanks to TerreDactyl for assistance / resolution on pushing Glu to apparently resolve this, patch was applied on 24/04/13 and I've got 5 bug free hours so far (to contrast, I couldn't get 1/2 hr previously, or 30 seconds idle time). Please comment / PM me if there are still issues on this game, and I'll update here accordingly.

    This is a regular leader-driven Tower Defense game; your samurai uses currency to buy allies to drive off zombies, coins / jewels upgrade your defences / resources, and jewels, for the most part, are the F2P "cost" element of the game. Without glitches, I loved this game, and am happily playing through on wife's profile currently - easy to pick up, has a fantastic element of one-more-levelitis (yes, that's a word smile) and is a genuine blast, irregardless of F2P element, which I'm not a massive fan of.

    Only current caveat / letdown is achievement 20 -
    Samurai vs Zombies Defense (Win 8)That took foreverThe That took forever achievement in Samurai vs Zombies Defense (Win 8) worth 840 pointsGet all 50 waves to level 99

    To simplify, the game takes 50 levels; standard difficulty rules apply, 1 = tutorial, 50 = final battle with multiple bosses.
    Then, when complete, you can re-play each level 97 times, to level 98, to "upgrade" the level completely. The above achievement requires 50 * 98 levels to be completed, or 4900 levels. Rough TA estimates are at 300 hours played, so whilst kudos to the first who gets there, not even a good idea for a grind achievement, rather a money-making grab in my view. Further comments on this last achievement below - credit to Chris8875 for guide on original, 1 to level 99, achievement.

    Solution for Finally…… in Samurai vs Zombies Defense (Win 8)

    Thanks for reading! Again, to summarise, whilst this game had catastrophic issues on release, credit to Glu for appearing to fix game, and make a great Tower effort for W8! Also, massive thanks to TerreDactyl for fixing this one, Glu should be paying you right about now!



    Original Section

    FYI - this is not a full review yet, I will write this when it is done. For the time being, this is a massive FYI / beware.

    It's a freemium game, always good for something, right? Maybe even completable, with time and effort, right? I mean, what's the worst that could happen? Put simply, if I had realised this was made by Glu...

    This game is great. Really, it is. The gameplay, the concept / level up, this is defense gaming (not using word tower, not my genre but doesn't feel quite right) at it's best. And, much as I positively despise freemium, I can even tolerate the forcing of jewels on you, as game is just about doable without the things.

    For me, however, this game crashes each 5-7 minutes on my PC (Amilo HP, 9 months old, very recent spec.). It crashes when an achievement unlocks. It crashes on progression of a level. It crashes when the sun rises in the western sky. And it doesn't crash the game... it crashes my whole computer. ALL. THE. TIME.

    How long would a reasonable, non half-assed effort, at testing the gameplay bugs on this, take? I had hoped this was my PC issue, but exploration of TA / X360A indicates this is a widespread issue. Please note, do not expect a full 200 of this, or any reasonable concept on fun gameplay, until this is resolved. I will update this review if / when this occurs, still attempting to play on my / wife's profile.

    As a last thought, those who've noted second paragraph may wonder on Glu's gaming previously? My highest rated solution (pathetic, I know :-),

    Deer Hunter 3D (WP)All Year RoundThe All Year Round achievement in Deer Hunter 3D (WP) worth 25 pointsPlay 365 hunting days


    , is the simplest reminder of why Glu cannot be trusted to design games. My submission to Glu's support site is detailed below, I will again update on response.

    Glu,
    You may be aware the Windows 8 version of this game has significant issues currently, and crashes PC / tablet on regular occurrence, notably on pause, unlock of achievements, or progression of level. Please can you let me know if this is known issue / a patch is imminent for this?

    N.B. NOT USING A PHONE / TABLET, A DESKTOP HP AMILO PC.


    Glu fault reference # #130409-000173, please feel free to fault if you have same issue / correct me if I'm the only one! Thanks.

    EDIT 14/04 - Have been corresponding with Terredactyl via PM / review comments, and got feedback from Glu...

    Glu's helpful response, came through this afternoon (only 3 days smile);



    Crashes are normally related to apps running in memory or not having the latest video drivers for your computer. Please ensure that your drivers are up to date.
    We have alerted the team to your issues to investigate the issue.
    Regards,
    Glu Mobile Customer Care

    Well that was useful, right? Did your pretty computer not work the complicated game? Sigh...

    My response, after harassing Terredactyl (massive thanks, again!) below;

    Michael / Glu Mobile,
    Thank you for response. To confirm, as intimated in original note, I have no concerns regarding either memory or video drivers, and am comfortable this is not the issue.

    I had a friend check the issue on my behalf, and he advised it may be prudent for your technical team the following;
    "The game runs on ARM and Pc but the touch parameters didn't set what are ARM specific and which are not.
    So if the game has to check hardware it may crash due to a runtime error in .net 4.5

    The errors were also because i don't have the korean language pack installed.

    There's also a major memory leak where it tries to load a file that doesn't exist on the main menu then that would be swell"

    Please see below screen shot, which may assist.

    External image


    Thanks,

    Pete.

    TL:DR - Glu Mobile either don't understand why their game doesn't work, or don't care. Not holding much hope for a fix, but I will update here if / when any news from dev.

    Update 17/04/13 - response from Glu Mobile Customer Care.

    Hello Pete,
    I will pass this information along to the development team, they are currently working on addressing many of these issues.

    Regards,
    Glu Mobile Customer Care
    3.5
    Showing all 7 comments.
    http://i.imgur.com/TkUNbOu.png Thar's your problem mate.
    Posted on 11 Apr 13 at 21:44
    Pete5683Terredactyl, I have nowhere near the programming experience (i.e. non-existent) to even guess the issue based on that, but am massively grateful for the contribution to what / how the issue has arose. Can you plain-text it for me to either fix myself / shout at Glu, which ever needs doing, please?
    Posted by Pete5683 on 11 Apr 13 at 22:53
    Pete5683Right, one conversation with Terredactyl, and one response from Glu later... I'm educated around the issue, and not shocked at Glu's customer care.

    Glu's helpful response, came through this afternoon (only 3 days smile);



    Crashes are normally related to apps running in memory or not having the latest video drivers for your computer. Please ensure that your drivers are up to date.
    We have alerted the team to your issues to investigate the issue.
    Regards,
    Glu Mobile Customer Care


    Well that was useful, right? Did your pretty computer not work the complicated game? Sigh...

    My response, after harassing Terredactyl (massive thanks, again!) below;

    Michael / Glu Mobile,
    Thank you for response. To confirm, as intimated in original note, I have no concerns regarding either memory or video drivers, and am comfortable this is not the issue.

    I had a friend check the issue on my behalf, and he advised it may be prudent for your technical team the following;
    "The game runs on ARM and Pc but the touch parameters didn't set what are ARM specific and which are not.
    So if the game has to check hardware it may crash due to a runtime error in .net 4.5

    The errors were also because i don't have the korean language pack installed.

    There's also a major memory leak where it tries to load a file that doesn't exist on the main menu then that would be swell"

    Please see below screen shot, which may assist.

    http://i.imgur.com/TkUNbOu.png

    Thanks,

    Pete.


    TL:DR - Glu Mobile either don't understand why their game doesn't work, or don't care. Not holding much hope for a fix, but I will update here if / when any news from dev.
    Posted by Pete5683 on 12 Apr 13 at 18:21
    MajesticPanda89I had crashing issues when some achievements would unlock during a wave, but otherwise haven't had this issue at all. I'm running windows 8 64 bit. I've been playing this quite literally for 50+ hours without restarting it and haven't crashed.
    Posted by MajesticPanda89 on 17 Apr 13 at 02:32
    rocking23nfmine crashed on certain achievements, but that's it, and im around 300 total levels played.
    Posted by rocking23nf on 19 Apr 13 at 03:09
    Pete5683MajesticPanda89, Rocking23nf, thanks for responses, haven't had much time to update lately outside work. Game appears to have been patched yesterday morning (24/04/13), have played 5+ hours and unlocked 1 achievement, no issues at all currently. Have updated guide above, thanks again for pointers / comments!
    Posted by Pete5683 on 25 Apr 13 at 20:44
    MajesticPanda89Since I'm the first to finish the game, I can confirm the all waves to 99 achievement does pop without issue. I would actually bump up the 300 hour estimate a bit though. I was playing this game in almost all my free time and it took weeks to get it. I didn't have to spend money, but I did have to repeatedly grind the early levels to get bonus waves. Each bonus wave gives you a chance at 5-15 gems. There's also pachinko. Either way, it's very time consuming to get the gems needed to finish this one. I may draft up a guide for it at some point, since I've already posted my methods in some other places.
    Posted by MajesticPanda89 on 28 Apr 13 at 13:49