Overall, the controls for Sayonara are fairly straightforward. Really, there are only two buttons we need to go over.
While that's all there is to controlling the game, there are some things to keep in mind:
- You can use any of the A, X, B, or Y for the QTE's in the game. Any time there is a specific button input, use whichever you feel most comfortable. I generally used A, but found that others were possible.
- For the LS, you can actually also use the D-Pad and RS. I generally stuck with the LS, but there might be times where the other two are appropriate. For example:
- In some of the 2D sections or when the movement had more a focus on a single plane of movement, I found the D-Pad better for my mentality.
- When there was a bow shooting mechanic in later levels, I found that the RS at times was easier to aim for the attacks as that was what I was used to for many shooting mechanics.
Beyond that, not much to say here.
For the riddles, if you don't want the exact solution given to you, here are some things to keep in mind:
- Pay attention to the Tarot cards associated with the levels. Many of the levels have one or multiple cards that are displayed during the cut-scenes. A lot of the riddles will reference these cards. This can help limit the guesswork if you're struggling.
- For some of the actions required in the riddles, consider the meaning of the words to reverse engineer them into something more straightforward. For example, little blood pump would be a heart.
- Each of the 5 bosses is associated with a Tarot card as well. This can narrow down some regions as well.
The game will allow you to skip sections if you're having trouble. Failing a section many consecutive times will give that option. Just keep in mind the following:
- You need to Gold Rank all the songs at least once to unlock the final mode for one of the achievements. Skipping a section will reset your multiplier and likely cause you to not get enough points.
For each song, here are some of the things to keep in mind:
- There are 3 pick-up types. They are:
- Small Hearts
- Large Hearts
- Each time you pick up a type of collectible, it increases the value of the next one of the same type. For example, the first small heart you collect will be worth 1 point, but the one after that will be worth 2, then 3. This is the combo/multiplier system for the game. Missing a collectible does not reset your multiplier. Instead, a mistake that results in a death will cause it to reset. In some cases, staying alive will be more important than risking it all during a tough section. The larger hearts and diamonds are each worth more and have similar increases in their point value each time you collect one.
- Along with the pick-ups, here are some other actions which gain points (these items do not increase in score when you do multiple of them):
- One variation of these will earn you points depending on your timing:
- Perfect - 250
- Good - 100
- OK - 50
- The other variation will give you points for each as you mash hits. The point value will increase with each successive hit.
- This isn't possible for every level or vehicle, but there are times when you go from the far left to the far right of the track, you can get a slide bonus
- This bonus is earned when you pass by an obstacle very close (similar to the near-miss in racing games).
- During the level with a car, drifting will give you points. Each consecutive moment of drifting will grant you an additional point in comparison to the previous one.
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