After playing
Sea of Thieves for more than 2000 hours I felt the need to share my experience. I'll try to give an impression what it feels like to play this game in 2024 and what my experience was over the years.
Sea of Thieves is an online live-service pirate game, which means that it's constantly evolving and being updated since it's release in 2018. Personally, I got into the game in Summer 2020 at the hight of the COVID pandemic, where everyone was looking for a digital world to dive into. Up until that point I was avoiding live-service games, but a co-worker asked me if I want to join him and a few others to play Sea of Thieves. I found a cheap disc in the bargain bin, so I didn't have much to lose. While I only played around 2 sessions with my colleagues, I didn't expect the game to get it's hooks into me and take up a major part of my gaming life, keeping me invested so many years later.
The first time I booted up the game many years ago on the Xbox One S I was a bit skeptical, the game offers you a bunch of pre-generated characters rather than allowing you to create your own and of course as in real-life each character has it's imperfections. One has a strange nose, the other is a bit plumper, the other thin as a straw, but after a few shuffles I had my character. I played the "Maiden Voyage" which is a tutorial and teaches the player the game's basic mechanics, ending with an epic title screen and the player traversing into an online Sea of Thieves server. I was genuinely blown away watching it all on my OLED TV with all the splendor of HDR and the epic soundtrack. While the game has a certain "painted comic style", in combination with luminance of HDR it's unbelievably beautiful. Sunrises and sunsets bath the islands in warm red color tones transforming the scenery into beautiful sights. Once you set sail on those majestic digital ocean waves, which rock your ship with all their force, you will be fully captivated by the presentation. While the world was in a lock-down, I was in a beautiful, immersive Caribbean virtual world. The game allows you to start in a 1 or 2-player sloop, a 3-player brig or a 4-player galleon. So, I started the first time a solo sloop session at Galleon's Grave Outpost, one of the 7 main outposts where you start a session, interact with non-player characters and sell loot. So began my long journey on hunting achievements and living the pirate life...
I quickly noticed that the game doesn't hold your hand, you need to do everything yourself: You need to collect supplies like food, cannon balls and wood to keep your ship and yourself in good shape. On the ship you need to manually raise the anchor, steer with the wheel, raise/lower/angle the sails, shoot the canon, navigate, repair the ship because you are new and you bump into each island at the beginning, bail water before your ship sinks. It's quite a lot for one player, hence while it's recommended to play the game with friends. Each mechanic on its own isn't to complex: for example shooting the canon is easy: you aim, shoot, reload - but you need to consider your ship's and the target's movement and the ballistic fall of the cannon ball. Not only the visuals look good, but also the audio is so well designed with crucial audio cues enhancing your experience, like the short melody when your cannon ball hits another ship. With each session I was learning more and improving my knowledge. I started doing my first quests for one of the 3 beginner trading companies: The Gold Hoarders (who send you on a treasure hunt), the Order of Souls (who send you on skeleton captain bounty hunt) and the Merchant Alliance (who either send you on a cargo transport or ask you to catch certain animals). So with you active quest you sail out and try to find the island mentioned in your quest. Unlike modern day open world games, Sea of Thieves doesn't give you any UI icons or directional arrows on the screen where you need to go, instead you need to figure it out by looking on your ship's map and looking at a compass in which direction you need to go. This is by far my favorite part of the game: it feels great to learn to navigate by looking at distant islands on the horizon, your map and the compass. So, once you find your way to the island you need to go, you solve the quest's requirement and you get loot. Loot is in various forms of treasure chests, skeleton skulls, crates, gems. But there is a catch, you need to take that loot and sell it at one of the trading companies at an outpost. This sounds easier said that done, as the game has several dangers. Sometimes a skeleton crewed ship can hunt you, other times a megalodon can attack you. But the most dangerous of them all are OTHER PLAYERS.
"Player vs Player" is a major part of Sea of Thieves, most memorable moments will occur while interacting with other players - be it with friendly and hostile players. Sometimes it feels like some social experiment. Initially I was very naive, and I learned the hard way the dangers of underestimating the intentions of other crews. I would mind my own business and gather some loot when suddenly a ship would roll around the corner to attack me, leading to a frustrating result where I would lose loot gather over many hours. I learned to be paranoid, always scanning the horizon for other ships, trying to anticipate what they might do next. Maybe they just want to form an alliance, or do they intend to attack? The game elegantly combines naval and on-foot combat. On foot you can use swords, pistols, blunderbusses (shotguns) and the eye of the reach (sniper), with each of the ranged weapons having only 5 shots before you need to find ammo. While there isn't much depth to the combat, recent updates did add some new weapons like a double-barrel pistol, throwing knives, a blowpipe with different darts and a grappling gun. A combat is only won once a player's ship has sunk, if you just kill a player, they will go for a short time to the Ferry of the Damned and return after short time.
The good thing is that progression is only about gold, renown and cosmetics. This means that each player gets the same gameplay tools and have equal chance of succeeding in a battle. The only advantage that a skilled player has over a new player is knowledge about the various game mechanics, islands, world events and common tricks that many players apply. Renown is a leveling system which unlocks new types of quests and cosmetics for each faction. Apart from the afore mentioned 3 trading companies, there are the Reaper's Bones which are representing renegade pirates and Athena's Fortunate which is unlocked by reaching level 50 in 3 other trading companies and becoming a pirate legend. Each trading company allows you to raise an emissary flag which can increase in grade and grant a bonus for each loot you sell to that company. But there is the risk of stacking loot on board rather than trying to sell it right away, which raises the risk of your ship sinking before you manage to sell your loot. While the Reaper's Bones emissary flag is visible for everyone on the map, many crews flying that banner will hunt for other emissary flags which gives them a large amount of gold.
Apart from quests, players can also partake in random world events. Such world events can be a battle against ghost ships around an island, ashen skeleton lords and their minions, skeleton fleets, active skeleton forts, or the newly added burning blade war ship which players can take over when they defeat it. These world events are visible for everyone on the server and will attract other crews.
There are also a decent number of story quests called Tall Tales with 4 different storylines: "The Shores of Gold", "Ashen Age", the Disney's Pirates of the Caribbean crossover "A Pirate's Life" and the Monkey Island crossover "The Legend of Monkey Island". These don't offer much loot, but they are entertaining quests which challenge the players with riddles, platforming and fighting skeletons. But in general, what's the story about? The game doesn't clearly share the story with the player, but through interactions with NPCs, game progression, playing the tall tales, reading journals or listening to the
Athena's Fortune free audio book, you will learn about it. Basically Sea of Thieves is a magical place which used to be populated by merfolk and an ancient civilization. But many years ago pirates managed to find a way through the Devil's Shroud, a barrier that kept Sea of Thieves hidden. One such pirate was Ramsey, who became the Pirate Lord and under his banner ships should explore the seas in an alliance. Another pirate is Captain Flameheart who wants Sea of Thieves to become a place where every pirate ship fights one another.
There is basically content & variety for hundreds of hours of entertainment. And I didn't even mention the Sea Forts, the Sunken Shrines, the Fort of the Damned and the whole fishing part. Not to mention the more grindy aspects of Guilds and emissary ledger monthly high score leaderboards.
At one point there was an Arena mode which allowed multiple PVP crews to fight in large battles on a smaller map, but unfortunately the waiting times between matches were quite long and the mode didn't receive much attention from the development team. The Arena mode was replaced by the Hourglass PVP, which basically allows 2 crews of the same size to spawn next to each other fight in a small area on the regular game map until one of the ships sink, making it less frantic than the Arena mode. Unfortunately, this change also resulted in obtainable "legacy" achievements tied to the Arena mode - something that gets brought up in the comment section of every Sea of Thieves article on TA.
In 2021 Sea of Thieves introduced a seasonal model which is typical nowadays for live-service games. It comes with a seasonal progression and a Plunder Pass which can be bought with a premium currency to unlock some fancy cosmetics and grants enough premium currency throughout the 100 levels of the season to buy the next Plunder Pass. Personally, I feel like Sea of Thieves is one of the more casual live-service games. It already offers enough decent looking cosmetics through natural progression, and you are not pressured into spending more real money on premium cosmetics in the in-game shop.
Now after 4 years in this game I'm at a point where I played all parts of the game, which grew to become this large pirate fantasy with many facets. It's hard for me to say if I would recommend the game to others as it's a very special game, but very time consuming, sometimes "pointless" and everyone needs to find out for themselves it they will enjoy it. Over the last few years several updates added many quality-of-life improvements, better onboarding tools, options to play on private server without opposing players and lowered the difficulty on certain areas to ease the entry for new players. But if you have some good friends you want to play online with and have a good laugh, or if you are looking for a game which doesn't hold your hand and rewards your sailing, navigational and puzzle solving skills, Sea of Thieves might be the right game for you. It's definitely one of the most unique gaming experiences I've encountered throughout my history of gaming.
I will keep all the memorable moments I had over many online sessions with my wife, friends, colleagues and friendly random strangers close to my heart. This game is my go-to online game, it's my digital comfort food, it's a lifestyle, it's a mental haven after a stressful day. I don't know how long I will continue playing but I do know that whenever I set sail in the waters there will always be an adventure waiting on the horizon in Sea of Thieves.
4.5