Shadowrun Reviews

    12 Jun 2009
    25 5 1
    To say that I'm not a fan of this game would be a lie, but I will try to give an unbiased review.

    Firstly, the game is unlike most of them on the Xbox. Not that its overly creative or innovative, its that there is no storyline. The only possible explanation for the constant fighting is in the opening trailer.When you pop the disc in you just see 'a tutorial f how to play' or 'get in a match' not a lot of options. You'll soon realize there isn't even a single player mode (unless you count bot matches).So the game lacks any real depth besides its online play, so with all of its eggs in the online basket how does it fair.

    The gameplay is that you are a mystical band of Trolls, Human, Elves, and Dwarfs that work Cooperatively working to contain the magical powers for yourself. You battle another band of Mystics in various modes of attack/defend, and capture the flag, as well as Attrition ( a quasi deathmatch mode). They all are pretty fun but only with the right players. The game relies on the interplay of the teams and there character choices, along with what powers the choose. As far as weapons the standards are there Pistol, Rifle, Rocket Launcher ( with the addition of a katana). But the thing that makes this different than other shooters is the powers of magic you can attain. Teleportation, Ressurection, Summoning a Minion to fight for you.

    With these powers and weapons and characters balanced against one another it becomes vital for the player to know what works against it. A dwarf can drain magic force from other players, a elf can run faster than the other characters, and a troll (while slow moving ) can easily carry big weapons like the Minigun.

    So a lot of the fun comes down to the Online Community Experience. Which has some bugs sadly. Load times, match formations and regular lag outs and server bugs happen as regularly as 'Ole Faithful'. You often find yourself playing and about to win when you get booted with the message 'lost connection to server'. Not to say that the game isn't fun, which it is. But the fact you never know if you game will count to your totals. Also, Considering the age of a game like this you would expect the community to be fairly dead but in fact the opposite is true. The community is strong and knows how to play the game. These players make the game fun because the strong Co-op feature works only when players know all the in an outs.

    In Summation, the game is worth a buy. It can be found fairly cheap online and at a local gamestop. The game has bugs and you might often be angered by it, but i have never played a game with so much strategy and sheer team based play than this. But be warned, the achievements do take time to get. the average gameplay time for a single match is about 20 minutes and can take as long as an hour. So plan accordingly and you can have a boost a lot of them. But i would strongly recommend the game for anyone who likes to chat and have a more social gaming experience.
  • KARMAgoesHARDKARMAgoesHARD950,741
    11 Jul 2009 11 Jul 2009
    16 2 1
    Trolls, Elves, Dwarves, OH MY!

    Shadowrun Review

    Shadowrun is widely known as the flop that put FASA studios out of buisiness, and this is unfairly so. Shadowrun, although lacking a singleplayer story mode, is indeed a must buy. I have had this for just about two years or so, and I still play it constantly. It's addictive gameplay with a great online community mix to make a great game.

    Singleplayer story is absent from Shadowrun. However, there is a training mode to be played and you can play against bots, which will leave you wanting more. Multiplayer is where it is at.

    Shadowrun offers you four races to choose from- Elves, Humans, Dwarves, and Trolls. Each race has their own little special ability, attributes, and strengths/weaknesses. Magic and Tech can be bought along with weapons. This adds an all new level of strategy to the game. Each race works well with certain magics and techs, but not every single race is good with every single magic and tech. This also adds variety to online play, as everyone has their own little setup.

    Controls work really well. You run, crouch, and shoot like the standard shooter so that feel is still there. However you still need to use you magic and techs, right? Well thankfully, assigning these is really simple and easy to use. Once you assign them(only three at a time), by the press of a button you can use them. Almost like when playing on the computer with a keyboard.

    Graphically, this game is not the greatest. It could pass for a PS2 game. For a beginner it may be hard to tell teams, or find grenades/weapons on the ground, but it will eventually come if you keep playing. They are easy to adjust to.

    The objective for each game is simple, a lot simpler then trying out new races and magics. Basically you need to run the artifact to a score point in the other team's base. There is also a deathmatch-like mode, and a attack and defend-like mode. Paired with a dozen or so maps, this will really bring you back to play more. It all works smooth, the games don't drag on at all, and if you do end up buying this game, you will not be ashamed.

    Overall, Shadowrun is a nice experience. It is unlike many other games, simple to get used to, yet fun and addictive. Although not that great for those with XBL, it is a must buy for any XBL subscriber.

    This was originally posted by me at .
  • Sera Di SiahSera Di Siah1,003,636
    21 Nov 2012 23 Nov 2012
    9 0 4
    Shadowrun is a game that seems to have a lot of potential. In the end, though, it isn't fully exploited. The game mixes fantasy games and sci-fi shooters in a marriage that should be any nerds dream, and it does so very well. When you go online the game is solid. The problem is that there are only 3 game modes. So, after completing the tutorials and playing a few matches online, you'll be wondering where the rest of the game is. Sadly that is a question the will forever remain unanswered.

    There are a couple things to note about Shadowrun. First, if you play Shadowrun on the computer it is Windows Vista only and does require a decent system (2GBs RAM and Ge Force 7600+ graphics card). It is enhanced for dual core system so if you have one it, its a plus. Also, since this is a Games for Windows LIVE title, the online requires a Windows LIVE account (hotmail account) to play online. You can play against other PC players with a silver account, but most gamers are Xbox 360 players and you'll need a Gold account which is $50/60 Euro a year if you don't already have one (it does come with a month free). Of course the game can be played locally over LAN, if you're opposed to online for whatever reason.

    Shadowrun is set in a fictional future where, in addition to technological discoveries, magic is uncovered for the first time in 5000 years. The discovery of magic lead opposing forces into war and also created different races of meta-humans. As the player, you're fighting for the forces of RNA or Lineage for control of magical artifacts simply called "artifacts" (creative, right?). Anyway, the story doesn't matter at all and serves only as an excuse for you to be shooting at other players online.

    Edit: As Mentioned by Deevius in the comments there are comic books about Shadowrun but since I never read them or played the orginal Shadowrun there is no story or any way to know or to find out in the game itself what the story and background is about so that's why I'm saying the story doesn't matter if you only played this Shadowrun because Multiplayer is all there really is.

    When you join a match you'll be placed on a team. At the beginning of each round you'll have a chance to buy your choice of weapons or skills. For anyone who has played Counter Strike, that should be pretty familiar. Then you'll set off to destroy the opposing team. Should you be killed you will not respawn, but you can rejoin the fight if one of your team members revives you. If the player who revived you dies, you'll start to bleed out and die quickly after unless you have a tree of life or another teammate revives you. Once the game gets going there will be people flying and teleporting around, as well as shooting and healing, killing and reviving. It is a lot to wrap your mind around and that is the real strength of Shadowrun.

    In the game there are four races, human, elf, dwarf, and troll. Each race has its own advantages and they are all balanced very well. In addition to the races there are Tech and Magic... oh and of course guns too. Magic skills allow you to heal team mates, or teleport, or even summon minions and more. Tech abilities allow you to use a glider, or have radar like vision, or improve your speed, or aim better. As for weapons there is your standard fair of pistol, machine gun, rifle, shotgun, sniper rifle, mini-gun, rockets, and (maybe not so standard) katana. When you start messing around with Race/Skill/Weapon combos then you start to understand Shadowrun's complexity, and its uniqueness. From my experience it is easy to make a combination you like, but difficult to master all the different aspects of what your enemy may be doing at any given time. A big plus about Shadowrun is that isn't doesn't have campers, really, I've played Shadowrun a lot and nobody ever camped. Because you can't really, it will get you nowhere, the maps are quite big and you're easily seen in a corner.

    So, the game is totally based around team play and, as I previously mentioned, there is an astounding 3 different modes to play and that might even be brought down to two. Each map is set up as either a Extraction Map or a Raid Map, and Extraction Maps you can't play Raid on and vise-versa. Extraction has both teams fighting to bring the artifact back to their base, while in Raid only Lineage tries to capture the flag while RNA tries to protect it. In either of these game modes if one team eliminates all players on the other team, they win the round regardless of the artifact. The third game type, availible on all maps, is called Attrition, where the objective is to kill the other team. In Attrition the artifact stays on the map, but only serves as a kind of power-up that either team can use. The player that has the Artifact can see every enemy player and the only way to destroy bodies from fallen enemies is with the Artifact. While all of these game modes are fun they're not very diverse and I really feel the game could use more modes to choose from.

    Graphically the game does pretty well, but there are a few issues. Each team has a different look for the different races, but other that that there is no difference between characters. You can't change your clothes or looks in the slightest way, there isn't even a choice to change gender (everyone is male). The developers also failed to put in a ladder climbing animation for some unknown reason. Still, everything looks good even on the lowest settings. Everything holds up graphically even with 16 players quickly moving around and using magic and skills.

    Sound is pretty simple in the game. I don't know that there is much to say on it. It isn't bad or distracting, but its not something you'll be looking for the soundtrack for. One thing the game does that I appreciate, is that it gives you auditory warnings as to where enemies are and where your team mates are fighting. Some people might find that annoying, but it isn't overdone, so I'm glad they included it. As far as sound effects go everything sounds like it should.

    In the end, Shadowrun is a fun, but limited game. Everything it does works well, but you might get sick of what is really just two different types of matches. This PC version can actually be picked up fairly cheap now. I got mine for $10 with a free month of Gold. I only bought it to boost some achievements I could hardly get legit which require Vista players aswell. I bought Shadowrun on the 360 first when it came out and loved it and played it a LOT but since the game is a little limited you might get bored of it quick. If you're the kind of person who enjoys playing games like Counter Strike endlessly and want to try something different you need this game.

    Achievement wise you will get most achievements quickly and easily in online matches, 44 out of the 50 are online achievements.
    They can be easily boosted with a party of 8, getting 100 kills with each weapon and playing a 100 times as each race will take a while but it isn't hard. ALL achievements can be boosted but it just takes time.
    Note that some achievements require Vista players aswell, but Shadowrun on Vista is cheap to get and the achievements for it are easy aswell. 1 player on a party of 8 is enough. The hardest achievement on 360 is to kill 100 players on Vista, really barely anybody still plays on Vista but you can get this achievement cross-wise aswell by killing 100 360 players on Vista.

    Sorry if some sentences may look weird, it's only my 2nd review so I'm still trying to build up sentences in a good way and English isn't my first language. :)
  • Glycerin GhostGlycerin Ghost149,224
    01 Oct 2009
    14 5 3
    Are you tired of playing Halo online? Tired of your plain old death matches? Well look no further because Shadowrun is your game. This game has all the ingredients to make a good FPS. However, there are a few 'bugs' in the game that may make people think twice before purchase.
    Shadowrun is about struggle for control. The rouge, rag-tag faction, known as Lineage, has stolen magic and plans to distribute to the overall population of the world. RNA however, a security division, wants to keep it from the wrong hands. That is pretty much the story of Shadowrun, the little bit it has. The game has no depth in the storyline at all and doesn't offer much as far as the Single Player Campaign goes. There are only 6 missions which are more so tutorials then missions. The rest of the game is mostly online. So for those Xbox 360 people out there, you better have a gold membership, because this game is online.
    The gameplay is unique and is fast paced. There are 4 different species you can play as; Humans, Elves, Trolls, & Dwarves. All with their own unique abilities.
    At the start of every match, you get to chose if you want a weapon better then a pistol, or some magic, or technology. The wide variety of weapons range from the shotgun, to the katana. The magic in the game can get very fun and can tilt the scale in your favor. You can resurrect your teammates, summon minions, and much more. The technology in the game is new to the world of gaming. You can purchase a glider to help you soar to new heights, vision enhancer, or wired reflexes that juices your system so you can reload faster, move faster, and can even block bullets with a katana. After each round, based on your performance, you can earn money to purchase more items for the battle. However, should you purchase a weapon and die, you will have to purchase that weapon again. The magic and technology is a permanent, one-time payment.
    The gamestyles are a bit limited however, as you can only play 3 different games. Extraction, both teams attempt to secure the artifact to their extraction point. Raid, Lineage attempts to secure and extract the artifact while RNA attempts to stop them. And finally, Attrition, kill everyone on the other team. Those are the only 3 types of game plays. There are many levels to play them on, but if you played on one level, you've played them all. Also, you can not download more maps and so are limited to your options. The only thing I can't complain about is that almost every game is different.
    However, due to the fact of the lack of new maps, poor choice of gametypes, and no Single Player Campaign, I rate this game a 4 out of 5 stars.
  • SilentRich69SilentRich69743,225
    13 Sep 2012 17 Sep 2012
    6 2 0
    This review was posted on March 8th 2011 and posted to gamespot I am currently moving all of my review over to TA with some light editing added to them. I hope its a good read of shadowrun as it can be a damn fun game.

    After first sampling this online only experience a few years ago I was very skeptical, I had only seen it through a friend who introduced me to it. I myself had never heard of shadowrun as a franchise in anyway but I didn't let that put me off making a purchase in the end and after sampling the game with a friend.

    The only real drawback for this game is it lacks total content in general the game is online only, apart from supporting bot matches but I doubt that would appeal to many people. And there is a brief tutorial mode to get you into the setting and familiarize yourself with the gameplay since it can be a little overwhelming at first. Luckily the game has a tutorial mode in the form of small bot matches that will help you learn with the basics.

    The games combat is a mix of technology and magic for example you could be blasting away at somebody with an SMG then suddenly reinforcements arrive so you make a quick escape using a teleport or a smoke ability (which turns you invisible and partially invincible at the cost of essence and you won't be able to keep fighting) so there is quite alot of variaty to be found in the combat. To explain essence is your magic metre which recharges over time so you can keep using spells etc, you also have 3 slots to hotkey your abilities they can be either magic or tech based depending on how you want to play.

    In the game there are four races human, elf, dwarf and the troll (no pun inteneded) they all play in there own ways with there own strengths and weaknesses.

    The human is your basic soldier with a reasonable amount of essence and he doesnt take any penalties for acquiring technology, he also has the most starting money. The human is probably the most balanced since they are neither hard nor easy to take down in a direct conflict they are like the middle ground class for the game. For any new players I would recommend human simply for the advantage with technology that they have.

    The elf (my favourite choice) is more of a rush opponent they have alot of essence and the ability to heal themselves by staying out of combat and hiding. But they have the lowest amount of health in the game so they rarely last long in a fire fight. But they make up for their lack of strength with speed and agility, a decent player using teleport and an SMG could take down a troll if times got desperate. They are definitely the most recommended class for a magic build as they can regenerate their health when they are not using their powers.

    The dwarf has the most essence but recharges at a much slower but he can tap into allies and enemies essence and use them as a cheap way to refill their power. They also take two head shots to take down so they aren't easy to pick off for snipers who want an easy kill. In my personal experience dwarfs are like mini trolls they are hard to take down but not as tough when it comes to a direct blast from an SMG or decent rifle shots. They are also a good race for a strong magic build but their lack of decent essence recharge makes you heavily dependant on your allies and sadly sometimes your team mates may not be around to save you.

    And finally is the troll they are the tank of the game being able to take alot of damage and have an ability to increase their damage intake by using essence to harden them. So in theory the more you fire the stronger it gets but it isn't invincible its size makes it a good target and snipers can take them down easily if they have a good aim. They also have the smallest essence pool so their magical abilities are rather limited compared to the rest, they are better for supporting players who want to give out heavy fire power. A truly spray and pray class but this doesn't mean they shouldn't be feared when you run into a competent troll they are truly the hardest to kill if your opponent knows what they are doing.

    The appealing part of the game is there is alot of choice in the style you may want to play in. The weapons are varied and balanced enough, along with the abilities since none of them are really game winners they just give you more of an advantage but its far from game breaking. Combining technology and magic is a good way to go sometimes for example using a glider and teleport can make you the fastest player on the battlefield. Making you capable of responding to situations alot faster than your team. But it also means you sacrificed fire power for speed so make sure to balance your decisions with your team.

    While playing very few matches will play out the same, it all comes down to the people you are playing against they will all have styles of fighting they like to use and you will have your own, its not too often that matches are one sided and the game does try to balance itself even if it means splitting up in game parties to do so. There is also a booting system to make sure team killers dont last too long on their little spree's thinking they are actually accomplishing something in the game.

    In conclusion shadowrun only has one weakness it needs MORE to be added to it, their are not too many maps and the lack of any real single player is a bit of a back fall for the game. But the game itself plays perfectly with very few balance issues and the maps we do have are all different enough with only one or two that give some teams an advantage over others (I am looking at you DIG SITE!). I would advise to anyone who likes a new experience to at least try the demo out before choosing if its for you. For me 4/5 feels justified since I am very satisfied with the time and fun I have had in this overlooked title.

    At this point I have gathered all the achievements from this game with very little boosting needed to get this far so this game receives a personal recommendation from me. I hope this review helps people gain a good first impression of the game.
  • NeonCthulhuCultNeonCthulhuCult178,320
    07 Jul 2012 07 Jul 2012
    2 9 3
    Never Trust a Dragon and always Trust 90's Box art
    I got hooked on Shadowrun when The Snes/Genesis titles launched. I just thought the CyberPunk Near Future and Tolkien Fantasy races went together Like Peanut Butter and Jelly or A asian woman on one arm and White Woman on the other.
    No Single Player?? No Problem!! I have to say that the people who Smash This game for being loosely based on the source material are well Retarded for hating on it for the sake and prob never Gave this game a chance from the start.
    (Over the course of this Generation of consoles I have noticed how Corporate media have Jesus Christed some Games absolutely crucifying the likes of Too Human, Shadowrun for not being a 2060 Seattle rpg, Duke Nukem for things like making them wait too long to review it. This disturbs Me. I know I am missing one)
    Back to SR (Hoi Chummer!)
    There is enough source material to be a licensed Shadowrun game. The Tech and Street Samurai are here along with Tolkien elements.
    The magic Is the wild card in this game and adds endless possiblities to the matches themselves. Rez, tree, summon, strangle are all so good and all shooters should of took notice.
    So to keep it short Excellent UNSUNG game
    My Only Bitch is Teamkilling is all over the game online and out of the very cool small maps the AI seems to make you play on the same one over and over.