Shantae: Half-Genie Hero Walkthrough

26. Risky's Hideout

RISKY'S HIDEOUT: PART 1

The first part of this level is going to be an autoscroller as you're a Mermaid. You're pretty much going to have to shoot blocks as you come across them so there's not much to really explain. However you will get an achievement here for having three Starfish follow you as you make your way through this part of the level. Sit back and enjoy the best track in the game, too!

The Swim Team

Gather up as many friends as possible for a swim!

The Swim Team
1 guide

RISKY'S HIDEOUT: PART 2

Now is where the fun begins! The main enemies you'll be facing will be normal Tinkerbats and hovering Tinkerbats, who take 1 and 3 hits to kill respectively. Keep treading to the right until you find a platform with a flower on it. Elephant Stomp on it a few times to lower the platform and then continue on. You'll reach a new enemy which looks like a baby P.O.O.P T.O.O.T that spews boulders from its mouth. Simply put on invincibility and just attack it until it does. Right after this, you'll need to transform into a Bat to float across the lava pit. After landing, change into the Harpy and fly over the spikes in the middle of the screen and land safely on the other side. Now change into the Monkey and Monkey Bullet to the right wall, climb up it and jump on the left wall and Monkey Bullet to the right again. Climb down and latch on to the left wall and Monkey Bullet one more time to the right to safety. Change back into the Elephant and stomp on the platform with the flower to lower it and then Monkey Bullet over to the right side. Take care of the Tinkerbats and advance to the next area of this part of the level.

Change into the Harpy and fly over the spikes and then past the next set of spikes you come across. Flying over the top of the screen should suffice. Once you're on safe ground, head to the round and you'll find another baby P.O.O.P T.O.O.T so kill it. Keep going to the right to reach the next area.

RISKY'S HIDEOUT: PART 3

Just a bit after the start you'll need to change into the Harpy and fly across the lava and dodge the spiked walls. The one in front of you will slightly come up from the lava every once in awhile but staying on top of the screen will keep you safe. After the first one you'll come across two more spiked walls, one on top and one on bottom. Carefully navigate them and right after the third one, two spiked walls will come together, then break apart and repeat. Just fly through it when the path opens up. One more spiked wall will be in the middle of the screen when you emerge and then you can finally land safely. Surprise! Time to turn back into the Harpy.

Dodge the spiked wall coming out of the lava and stay at the top of the screen as the second one will come up much higher than the first one. After getting past the second one, lower yourself to fly beneath the third spiked wall and the next set of spiked walls will again come together then break apart. Fly through when they're apart and watch out for the spiked wall near the bottom of the screen. There's a small platform to land on after so do so and change into the Monkey. Monkey Bullet to the right wall and then jump on to the left wall above you and Monkey Bullet through the spiked hallway. Continue to the right to reach the next screen.

This is where it gets a bit difficult. Change back into the Harpy and time yourself as the spiked walls will move much more quickly this time around. Fly through the first set of spiked walls and then fly down to avoid the second one and fly up to avoid the third one. You'll now need to time yourself carefully as there are three spiked walls back to back to back that will come together and break apart so fly when there's an opening. Right after those three there will be two square spiked walls moving in a square formation so stay high in the air as you fly so you can avoid one more squared spike wall. Continue right to finally reach the end of this hellish sequence.

RISKY'S HIDEOUT: PART 4

There's another save point even though you just saved so use it if you want. The two jars contain big hearts that fill up a lot of health so use them if needed and continue right to start the much anticipated showdown against Risky Boots.

Risky Boots

This fight isn't that hard once you learn her patterns, however it's a joke since we have unlimited invincibility. But if you decide you want to fight her without it, here's what to look out for. At the start she'll jump thrice in the air and then run to the opposite side of the room she's on. After this, she'll shoot one shot that will go out in a slow, straight line and then a second spread shot that will blow up that first shot. After shooting, she'll teleport three times. You'll be able to tell when she's about to do this when she starts glowing purple. She'll jump three more times, run to the corner and jump, shooting a spread shot from her gun. She'll jump two more times before standing her ground and shooting another spread shot. She'll then again jump two more times before pulling out a cannon and shooting cannonballs from above. She'll then fall down riding an anchor two times before calling a ship full of Tinkerbats that will enter the battle as well as throwing fireballs up from above you. After this the whole process repeats.

Now what I would recommend is damage her as much as possible BEFORE she starts shooting down those cannonballs. This will weaken her quite a bit which will allow you to turn into a mouse and start biting her starting the next cycle. We want to do this because you get an achievement for defeating her with the Mouse Bite. It may take a few more cycles but with her weakened pretty badly after the first go around, it shouldn't take too long. Just memorize her pattern, which is listed above and heal if needed. If you defeat her with the Mouse Bite, you'll unlock the corresponding achievement.

Queen of the Seven... Cheese?

Defeat Risky Boots using only the mouse bite.

Queen of the Seven... Cheese?
3 guides

You will also unlock

Pummeled Pirate

Thwarted the Queen of the Seven Seas.

Pummeled Pirate
1 guide

After the fight, some more scenes will play out. Looks like we're not done yet!

Tinkerbrain

This fight isn't that bad. Basically what you want to do is run either to the right or left, avoiding the gears he shoots out that will bounce around the arena. You'll notice that one of his screws will start lighting up green, depending on the direction you're running. Once he becomes stunned, five generators will come out of the ground. Attack them until they light up. Once all five light up, one eye will be destroyed. Repeat the process by running the opposite direction and work on breaking the other eye.

Once he's defeating another scene will play out. Uh-oh, looks like we're not done yet! This fight is a tad more difficult but again we can abuse Invincibility if you feel like you're getting your butt kicked on this fight. Basically where will be five genies around the arena. They will either shoot shockwaves on the ground when there's a black aura above them which you can simply jump over or shoot energy balls that will spread out when there's a white aura above them and all you need to do is just keep your distance to avoid them. In order to damage the Tinkerbrain, look for a genie with its shield down. Attack it and it'll turn into an energy ball. Wait for the shield around Tinkerbrain to slow down which will reveal and opening. Hit the energy ball and it'll hit Tinkerbrain, damaging him. Do this 10 times total to defeat him. Make sure to quickly switch to the Flamethrower magic spell when he's defeated. For defeating him you'll unlock an achievement.

Brain Basher

Put a stop to the mechanized madness!

Brain Basher
1 guide

After the cutscenes that follow, you'll be "escaping" and by escaping I mean sliding down a ramp. You can get an achievement for not getting hit by any gears on this part and I would highly recommend doing it now. Basically what you want to do is get a bit more than halfway to the right on the screen, jump in the air and hold the B button. You'll shoot fire and hover in the air the entire time, allowing you to dodge the gears and easily make it to the end. For doing so you'll unlock an achievement.

The Great Escape

Avoid all the gears during the escape slide.

The Great Escape
1 guide

After the cutscenes, the credits will start to play. You'll unlock the achievement for simply beating the game.

Guardian Genie

Beat the game.

Guardian Genie
1 guide

Once the credits are done (Protip: You can skip them by holding the A button), you'll get a screen showing your completion percentage. If you followed this walkthrough exactly, it should say 100% completion and you'll unlock the corresponding achievement for accomplishing that feat.

Half-Genie, all Hero!

Achieve 100% completion!

Half-Genie, all Hero!
1 guide

Congratulations! Now to do some quick mop up achievements and prepare yourself for the speedruns!

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