Sherlock Holmes: The Devil's Daughter Reviews

  • KorewahondesKorewahondes312,879
    15 Feb 2018 04 Nov 2019
    8 1 4
    Sherlock Holmes: The Devil's Daughter takes us to late 19th century London and allows us to embody the famous detective, as well as very occasionally his acolytes Dr. Watson, young Wiggins and even dog Toby. Our protagonist takes part in 4 successive investigations, testing his senses of observation, analysis and deduction, before being propelled in spite of himself towards a more personal finale, taking the form of a 5th case slowly but surely brought to us by the transition scenes between previous ones.

    The investigations are interesting and original, although sometimes a bit long. We are free to move and choose our destinations from those that are relevant in the current case. Most of the time we inspect a crime scene, we question the witnesses, we collect clues to analyze or further study in Sherlock Holmes’ house, our hints lead us to other places that we also go over with a fine-tooth comb and, one thing leading to another, we obtain elements that can be paired to draw inferences via a dedicated menu. As the investigation progresses and we discover clues, our conclusions combine, or not, and allow us to determine a culprit, who can always be condemned or absolved according to our will. It should be noted that the last screen of each case lets us know if our conclusion was good or not and we can replay the final scene changing our tune and choosing to pin another suspect.

    Objectives, portraits of persons, important elements, places to visit and details about Sherlock's conversations are gathered together in a notebook and can be read any time, even during loading sequences that are due to a change of location. Indeed, these take the form of a fiacre ride allowing our detective to read, smoke the pipe and take stock of the items at his disposal. A good idea for immersion, and so is the freedom left to the player to experience the story in 1st or 3rd person.

    External image


    Another good idea is the presence, or even the abundance, of various and varied mini-games within investigations. Many situations are indeed excuses to break the routine that I described above. Indiscriminately, the player is required to pick locks, play lawn bowling, restore the chronological order of several concomitant events, perform QTEs, solve puzzle-games of several types, keep his balance on a wire using the 2 sticks, reconstruct a torn letter, translate a pictograms inscription, etc. If we appreciate this variety and the willingness of developers to always surprise us by giving an action-adventure aspect to the game, we also praise the ability to press a key to simply skip the mini-games and puzzles that we do not like or that we feel too difficult or too long. Although most situations are easy to deal with, some mini-games can be frustrating and devious, such as those encountered in the Mayan pyramid and the last lock picks.

    Now moving to more technical aspects of the game, the environments are detailed and the atmosphere of London in the Victorian era is well transcribed. Unfortunately, this work never really shines due to a quite dated technique. Indeed, there is some aliasing and sometimes textures appear magically moments after the beginning of a scene. Finally the loading times are also quite long, even if we can use them to make some deductions.

    It remains for me to finally deal with the lifespan of the game and its achievements. It takes between 12 and 15 hours to unravel all the investigations, depending on our pace of progression and the number of mini-games actually performed. Many achievements are unlocked simply by playing the investigation cases, regardless of the conclusion reached. However, the others require to successfully complete some specific mini-games, so be careful not to skip all of them!

    External image


    As a conclusion, Sherlock Holmes: The Devil's Daughter is a pleasant and accessible adventure that is worth doing. It gives little choice to the player in terms of narration but allows him to vary and customize his experience via mini-games and riddles that all can be skipped. Based on a technique that is a little fragile, it also has the good idea to introduce a personal and emotional dimension to the eponymous detective via a last investigation that goes off the beaten track.
    3.5
  • Hi Im PantherHi Im Panther84,107
    13 Dec 2017
    4 7 2
    To start off this review, I want to say that I only played this game because I had a free month of Xbox GamePass, and Microsoft was running an event for the month that would give you a reward if you played a GamePass game for 30 minutes every day. I had looked this game up and saw it was a simple and easy 100% achievement completion so I figured I would kill two birds with one stone.

    While I initially enjoyed the game at the start, I found it quickly began to get tedious and annoying to play. While I greatly enjoyed the investigations, clue searching, analyzing and interrogations, all of the "action" sequences and quick time events really bogged down the game. I found myself quickly dreading the next escape, chase or infiltration event because the clunky and poor controls made them more irritating to play through then fun.

    Nothing in the game is overly difficult. Your casebook pretty obviously tells you what to do, where to go and what to look for. When investigating for clues, the game makes it clear that there are more clues to find or that you've finished either through text prompt or the camera de-selecting whatever item or group of items you're looking at. Forming deductions isn't difficult either - each clue only matches another one and you can try every combination until two of them match. You can even skip many of the puzzles, although this voids some of the achievements. I would have appreciated a little more difficulty to make me have to actually think about who committed the crimes instead of the game handing the answer to me on a platter.

    I enjoyed the story very much for the first half of the game. Each of the cases felt unique and interesting, with very different environments, people, scenes and events. Unfortunately I feel like they completely mishandled the overarching story in chapter 3.
    *** Spoiler - click to reveal ***

    At the beginning of the review I mentioned that I played through this game for free. I'm happy about that because if I had paid any money for this game, I would be extremely disappointed. The fun and enjoyable evidence collecting was marred by the frequent and tiring action sequences, the controls are clunky and while initially strong, the story was ruined in the middle of the game. I could only recommend this game if you can play it for free or extremely cheaply and want a quick and easy achievement completion for your system. It's not worth playing for any other reason.
    2.0