Sherlock Holmes: The Devil's Daughter takes us to late 19th century London
and allows us to embody the famous detective, as well as very occasionally his acolytes Dr. Watson, young Wiggins and even dog Toby. Our protagonist takes part in 4 successive investigations, testing his senses of observation, analysis and deduction
, before being propelled in spite of himself towards a more personal finale, taking the form of a 5th case
slowly but surely brought to us by the transition scenes between previous ones.The investigations are interesting and original
, although sometimes a bit long. We are free to move and choose our destinations from those that are relevant in the current case. Most of the time we inspect a crime scene, we question the witnesses, we collect clues to analyze or further study in Sherlock Holmes’ house, our hints lead us to other places that we also go over with a fine-tooth comb and, one thing leading to another, we obtain elements that can be paired to draw inferences via a dedicated menu
. As the investigation progresses and we discover clues, our conclusions combine, or not, and allow us to determine a culprit, who can always be condemned or absolved according to our will.
It should be noted that the last screen of each case lets us know if our conclusion was good or not
and we can replay the final scene changing our tune and choosing to pin another suspect.
Objectives, portraits of persons, important elements
, places to visit and details about Sherlock's conversations are gathered together in a notebook
and can be read any time, even during loading sequences
that are due to a change of location. Indeed, these take the form of a fiacre ride
allowing our detective to read, smoke the pipe and take stock of the items at his disposal. A good idea for immersion, and so is the freedom left to the player to experience the story in 1st or 3rd person.
Another good idea is the presence, or even the abundance, of various and varied mini-games within investigations
. Many situations are indeed excuses to break the routine that I described above. Indiscriminately, the player is required to pick locks, play lawn bowling, restore the chronological order of several concomitant events, perform QTEs, solve puzzle-games of several types, keep his balance on a wire using the 2 sticks, reconstruct a torn letter, translate a pictograms inscription, etc. If we appreciate this variety and the willingness of developers to always surprise us by giving an action-adventure aspect to the game, we also praise the ability to press a key to simply skip the mini-games and puzzles
that we do not like or that we feel too difficult or too long. Although most situations are easy to deal with, some mini-games can be frustrating and devious, such as those encountered in the Mayan pyramid and the last lock picks.
Now moving to more technical aspects of the game, the environments are detailed and the atmosphere of London in the Victorian era is well transcribed
. Unfortunately, this work never really shines due to a quite dated technique
. Indeed, there is some aliasing and sometimes textures appear magically moments after the beginning of a scene. Finally the loading times are also quite long
, even if we can use them to make some deductions.
It remains for me to finally deal with the lifespan of the game and its achievements. It takes between 12 and 15 hours to unravel all the investigations
, depending on our pace of progression and the number of mini-games actually performed. Many achievements are unlocked simply by playing the investigation cases
, regardless of the conclusion reached. However, the others require to successfully complete some specific mini-games, so be careful not to skip all of them!
As a conclusion, Sherlock Holmes: The Devil's Daughter is a pleasant and accessible adventure
that is worth doing. It gives little choice to the player in terms of narration but allows him to vary and customize his experience via mini-games and riddles that all can be skipped. Based on a technique that is a little fragile, it also has the good idea to introduce a personal and emotional dimension to the eponymous detective via a last investigation that goes off the beaten track.