Shining Resonance Refrain Walkthrough

4. Opus 2 : Etude of the Dragoneers

During the scene in a bedroom you'll acquire the trait "Dragon Believer". These traits are related to an achievement, you need 100 of them. Many come from the story, others come from night events, quests or conversation scenes. I'll cover them as they come. Note that not all traits are tied to one person, you will get traits that will unlock for multiple people, but it still counts as one for the achievement. You'll unlock another trait called "Seagull Inn Visitor" during the scenes. Here in town you'll find your party members, and you can talk to them. Once a chapter they will give you some kind of prompt, and answering correctly will boost their affection for you. You need to boost their affection to get their ending, so it's important to answer these right. You're actually only given a small amount of time to answer them, so if you're not ready with the answer you might fail. As a result, only talk to them if you're ready to do the prompt, or you need to for an event. When the opus is about to end, we'll do the rounds and talk to each character and get the prompt correct. Some prompts only occur after certain story events, so doing it at the end of the opus is much simpler.

Once you regain control, head forward and you'll see a guy by a bunch of barrels, to the left of the barrels is a glowing light, this is a search point. You want to check these because they have materials. You need 200 for an achievement. There's way more than 200, and most materials are monster drops anyway. Still, I would pick up any you come across, some of them are used in useful recipes. All the orange dots on the map are people you can talk to, but they don't provide any story stuff or the like. Head south and you'll see a chest on the left with an Avian Talon. Now head north and when you go down the stairs, you'll find a save point to the right next to the stairs. Talk to the girl with a hood north of the save point for a tutorial on weather. Basically different weather means different enemies and items. It's a mechanic that won't matter to you much unless you do quests (more on that when they become available).

The east exit is closed off, the north exit leads to Castlefront Street, but all you can do here is check the search points for materials. So talk to the lady with the witch hat by the save point. She's a shop, though we don't have a ton of gold to buy stuff from her right now. I'd grab a Marga Stone though. These teleport you back to town. The game never has any fast travel systems. You have to walk all the way to your goal every single time, and then you either have to use a Marga Stone to return to Marga, or walk all the way back. It sucks. Always make sure you have at least one Marga Stone before you leave town. It will save you incredible amounts of time.

Now talk to the event guy. You'll get a tutorial about his alchemy services and he'll give you an item called Vital, which is an aspect. You can use Rapple here to make aspects with the materials you get from enemies and harvest points. Not much we can make now though. Now head back to the inn. You'll get an event once you get there, and Sonia will unlock the "Dragoneer Caretaker" trait. Once you regain control you'll have a few new things to play with, so let's talk about them. The first is aspects. These are things you can slot into your weapons to get boosts. If you select aspects you'll see your weapon at the top, and the slots you can put aspects into below it. Right now the only one you have is the Vital you were given earlier. You can equip it on the character you plan to use, it boosts their max HP. You'll get many more, but for now there's not a lot you can do with the menu. As an aside, you'll see a rank by the weapon. This is the rank of the "tuning". You see, you don't get new weapons for your characters, you get tunings. These tunings give different kinds of stats, and usually each tuning has a special boost or ability they give. We need to get a tuning to rank 30 for each character, so don't equip any other ones when we get them until you get a rank 30 weapon for them. The next thing to cover is the bond diagram. When you select the option in the menu, you'll be presented with a screen that shows all 5 characters, with lines in between them. Basically, each character equips a trait, and the traits of the people who are connected give different bond effects. Selecting different titles gives different bonds. Each bond type has 3-4 effects that can be triggered when you're hit, when you attack, and other conditions. The effects are called "resonances" and heal, do damage, cause ailments, etc. The black dots under the bond indicate it's level. The higher it is, the more likely the resonance effects are to occur. There's an achievement to use enough resonances, but this will come naturally, most likely in this Opus so it's nothing to sweat over. As for how you should arrange yours, you don't have a lot of titles so there's not much you can do. If you're interested in reading more about it right now, you can check this link.

The combinations generally depend on the color of the title and the characters linked. I'd just play around with it until all 4 characters have a bond between them that is not a red circle with a black star symbol in it, as that will cause negative effects like stat reductions and the like. While we're talking about this, go into the item menu and cn_RB over to the last tab, which are costumes. Equip Sonia/Kirika/Excella's maid outfit to unlock the "Shining Maid" traits for them, and equip Yuma's and Jinna's idol outfit to unlock the "Superstar" trait for them. You can use whatever costume you want now. With all that out of the way, talk to the two people with a ... bubble over their heads (they show up on the map) and talk to them. These are usually short skits that will flesh out the characters a bit more. Some of them will unlock traits, and that's the main reason you should talk to these people. I won't mention them because their appearance is random. Much like search points, just check them when you see them. If you're interested, here's what you can find from the search points.

Downtown

Cheer Carrot
Fishwort Mushroom
Spirit Seed
Fishwort Mushroom

Castlefront Street

Cheer Carrot
Bull Balm

When you're ready take the east exit in Marga - Downtown to reach Windia Grasslands - Origin Field. For each area I'll list the enemies, and then the materials you can get from search points.

Windia Grasslands - Origin Field

Crawler
Goblin
Cassowary

Heal Mint
Cheer Carrot
Happyberry
Bull Balm
Rosso Tomato
Windia Swallowtail

Some notes on this area to begin. You'll see enemies out on the field, when you touch one, enemies will spawn and the fight will start. When you approach an enemy from behind, you have a chance for an advantageous encounter, which is like surprising/ambushing an enemy in many other RPGs. The enemies won't act for awhile, giving you some time to blitz them to do a ton of damage. You need to do this 10 times for an achievement, so try to do it when you get the chance. It's won't take long at all to get 10 advantageous encounters for the achievement, but you should still try for it anyway because it makes the battles easier. Enemies seem to have a pretty wide vision cone, you basically have to come up behind them from far away to do it, as they usually detect you on their sides pretty well. If enemies ambush you from behind it's a risky encounter, and your party will not move for a time, maybe 5-6 seconds or so. Needless to say, avoid this. Unfortunately the game seems a little bugged when it comes to this, I've gotten many risky encounters just charging an enemy head on, for reasons the game never seems to explain. As for the battles themselves, you can generally just mash cn_B until everything dies. You can use forces as well. You regenerate MP by attacking (or using items). I would generally stick to your normal attack, though. Generally speaking I use Yuma in regular encounters, and Sonia in boss fights. Sonia's break attack is quite fast and will break an enemy very quickly, so she's ideal for boss fights. Her damage is lacking though, which is why I use Yuma in regular encounters. Sadly the only way to switch characters is to go into the menu, choose party, and then move the character you want to control into the leader position. Kind of sucks. As for exploration, I will point out the chests (since they are always in a specific spot) along with anything else of note. Make sure to grab any search points you come across as you go as well. As for fighting, I generally fight every group I come across unless they are a couple levels below me.

Follow the south wall east until you come to a chest. You'll see it's a regular wooden chest, these usually give you easy to find items (usually healing items or buffing items). The other kind of chest looks more ornate and is red, these have the good shit, rare materials or traits usually. This chest has a Potion. To the northwest, north of the rocks, is a chest with a Muscle Apple. Take the east exit.

Windia Grasslands - Fountain Valley

Goblin
Crawler
Frogger

Heal Mint
Happyberry
Cheer Carrot
Bull Balm
Fishwort Mushroom
Muscle Pumpkin
Rosso Tomato
Windia Swallowtail
Spirit Seed

Head east to the northeast alcove to find a chest with the "Bright n' Cheerful" trait. You can go to the southeast part of the area (with a campfire) and you can check the campfire for a tutorial on camping. When you camp you can make alchemy items (aspects and healing stuff) or rest to recover HP/MP. You can also try to invite people to night events. These are the main method for increasing affection. There's no gauge for this, but based on an aspect you can make post-game, charaters you fight battles with gain affection. After you've fought enough battles, they will agree to a night event. However there's no reason to do them here. If they agree to a date, you'll have to hoof it back to town to do the date anyway. The only thing to use camps for is to rest to recover, or to make an aspect you're farming materials for. Return to the first area and go through the north exit.

Windia Grasslands - Breeze Field

Hobogoblin
Breedershell

Heal Mint
Bull Balm
Cheer Carrot
Happyberry
Windia Swallowtail
Fishwort Mushroom
Rosso Tomato

Follow the north wall to a chest with an Ether. Continue following the wall around until you get to an exit and go south, and follow this wall. When you see a tree to the left, check the chest by it for a Sand Shell. Now go to the event for a boss battle. The game will tell you about how to transform Yuma into a dragon (hold cn_LB and press cn_RB). The dragon form has a normal attack and a break attack. It's obviously quite strong, but it constantly drains MP. When his MP hits zero, he will go berserk and attack everyone (it's like the "confuse" status you see in many RPGs). He also has a chance to do this when he is hit, and it also seems to happen randomly sometimes. You don't have any remedy for him going into berserk, which mean you have to kill all the enemies while getting slapped around by a dragon in order to win, which is as hard as it sounds. So transform to get an achievement and then do it again to return to human form.

Dragon Soul Inheritor in Shining Resonance Refrain
Use Dragonshift for the first time.
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This boss does much more damage than anything you've fought so far, so you'll need to be a little more careful than usual. Still, Kirika should heal anyone who gets low. Use Sonia, use break attacks until he breaks, and then use Million Thrusts if you have it. When he gets back up, repeat. The main goal in battle to break enemies as often as possible, because when they're on the ground being broken, they aren't attacking. It gives your healers a chance to heal anyone who might be low. Once it's dead, check your inventory. You want 4 Goblin Kukri from Hobgoblins, and 1 Large Shell from Breedershells for a quest later. Head back to Marga. Now head to Castlefront Street and go the event marker. After the scene return to Downtown and go the event marker south of you. After the scene talk to him again and then a third time to see the tuning menu, this is where you can change tunings. You can also use the score items to increase the rank of a tuning. As I said we want to get a Tuning to level 30, so don't switch them until you do. It unlocks 3 tunings for that character, and you need all of them for an achievement. Head to the inn for an event, then head to the event marker by the east exit for a scene, then exit to Windia Grasslands - Origin Plains, head east to Fountain Valley and head toward the southeast exit to the campfire/save point. You'll see a guy in green by the save point, we'll be doing a bunch of quests of his throughout the game for tunings, though he doesn't have one right now. Talk to Liselotte. Take the east exit now.

Ladlum Caverns - Buried Ruins

Dragonfly
Marasmius
Statue

Kaiser Shroom
Heal Mint
Fishwort Mushroom
Muscle Pumpkin
Mana Fragment

Some notes about the monsters here. Statues are highly resistance to physical damage, but take much more damage when in break status, which Sonia can quickly put them into with her cn_Y attack. So basically much like the breedershells, except even higher defense. The marasmius in this area love to cast spells, and there's an achievement for breaking 30 spell casts. The easiest way to do this is abuse Sonia's multi-hit cn_Y attack. When you see them casting, start mashing the break attack button. If you want, you can even hold cn_up and press cn_X to order your allies to not attack, and then farm spell breaks. However, so early in the game such a thing isn't necessary, you'll have plenty of chances to do it. It's something you'll do all the time against bosses. Just make sure to do it when you have the chance. The statues also cast spells, but seem to do it much less often than the marasmius. Follow the path until it goes south, and then turns east. Go east to the wall and then south to find a chest with a Water Bottle then head north to the wall, and go west to find a chest with a Shield of Darkness. Now take the east exit.

Ladlum Caverns - Howling Hole

Marasmius
Green Paste
Dragonfly
Statue
Orc

Muscle Pumpkin
Mana Fragment
Heal Mint
Fishwort Mushroom
Kaiser Shroom

You'll see an event ahead, and an obvious boss fight, a Flare Dragon. Same process applies, break it, spam Million Thrusts repeat. Should be able to drop it during the second break. It drops a Drake Scale. Our objective is complete, but we might as well scour the area, and we can also get an easy achievement out of the way here. First follow the south wall east to come to a chest with the "Boy at Heart" trait. Now look at the full map (press cn_Y to cycle through the map types). You'll see 2 big red dots. The northeast one is a level ~35 manticore that will just bend you over his knee and spank ya. The game uses these disgusting strong monsters to make sure you don't visit areas before you're supposed to. We want the one in the northwest corner. It's an Orc. He has a ton of health compared to the damage you do, which makes him ideal for a 99 hit combo. There's probably a lot of ways you can do 99 hits, but they are all more complicated than what our girl Sonia can do, which is basically just our boss fight strategy. Command your allies to not attack (hold cn_up and press cn_X) so they don't mess it up, and then engage the Orc. Get behind him and mash cn_Y until your AP is gone, then use Million Thrusts. Your AP will recover while the move occurs, and you won't lose the combo. Then mash cn_Y again until your AP is gone, and repeat until you have 99 hits.

Hit Maker in Shining Resonance Refrain
Hit Maker75 (30)
Achieve a 99-hit combo.
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In this area with the orc is a chest, it has the "Soothing Girl" trait. Now we can leave, but first grab 1 Statue Fragment from the Statues and 2 Paste Core from the Green Paste enemies for a quest if you don't have them already. You'd have to walk all the way through the Ladlum Caverns AND the Windia Grasslands, which is why we grabbed a Marga Stone. Use it to return back to town. Buy a few more Marga Stones since you should have some cash now, then head to the inn. Head to the castle in Castlefront Street for an event. You'll get the "Power to Protect" trait during it. Head to the Downtown area and go to the two events here. After talking to Liselotte you'll be told about quests, and you'll see there's a ton on the map. If you press cn_RT, you can see all the quests you've accepted. The ! is the main quest, the rest are side quests. The icon tells you what type of quest they are. A green bag means getting materials, a red monster head means killing an enemy. I don't bother doing the quests. I was doing them and then in chapter 4 I got a quest that required an enemy that only spawned during a thunderstorm. I slept 30 times and still didn't get a thunderstorm, and that's when I flipped a table and said screw this shit. Feel free to do them if you like though, some of them even have decent rewards. However, the only quests we need to do are Rapple's and Fernando's (the guy in green we saw earlier). Rapple's unlock new aspect recipes, and Fernando's give tunings, which you need all of for an achievement. What I usually do is wait until the end of a chapter, and then do their quests. That way every area is open and I can access anything I might need.

In town you'll have a scene about someone in trouble, they can wait. Of special interest is Fromage, who can be found in Castlefront Street next to a Lucky Egg. It has nothing to do with achievements, but if you want to fill out the monster book, this is the best way to do it. As an aside, if you want the monster book entries for monsters, you either get it from an item drop that shares the name of the monster it came from, or via this Lucky Egg. The drop rate for the item (hexagon shaped) seems stupidly low, so this Lucky Egg seems to be a better alternative. It costs a lot of money though, so even if you want to mess with this, now is not a good time.

Now that we're back in town, let's talk more about night events. As I said after you've fought enough battles, they'll go on a night event with you (seems to be about 10-15). During a night event, they may have a timed question for you, just like they do once per chapter. Here's the fun part : they have a bunch of possible prompts, and which one you'll get is random. Usually the first one or two night events won't have a prompt, and then almost every night event after that will. If you check the affection page you'll find a link to these random prompts. Basically how it works is that the night event starts, the characters exchange nicities, and then the text window will appear and then disappear. The next text box is what you want to pay attention to. Match it to the answer I have on the affection page, and you'll have the right answer before the prompt even comes up. Note that failing a prompt doesn't mean you're screwed, it'll just take a little longer to get their ending.

Sometimes when a night event ends, they'll ask you to go on a date. The date is much simpler, you find them after you wake up and invite them and there will be heart icons on the map, you go to the spot and you'll have a scene. After 3 scenes the date ends. Generally speaking after 4 dates or so you'll get a trait that means their ending is unlocked. It has a heart icon. Sadly Jinas and Excella do not have a trait that signifies this, so you have to do 4-5 dates and then go to the final battle and check if they have it. As an aside, Excella and Jinas will give you an item after the first date that YOU MUST NOT USE, as it will void the only truly missable achievement in the game. As a result I wouldn't bother doing night events with them until post-game, that way you have less chance of goofing up. As a general rule, I would do night events as often as you feel like. If you do them once or twice an opus you will likely have the first 3 maxed before you finish the game and be partway on the next 3. Post-game there is an aspect that boosts affection gain from battles, so that will help us finish everyone off. When you do these night events, make sure to check for new ... conversations, and quests from Rapple and Fernando. You'll also get an achievement for your first night event.

Heart to Heart in Shining Resonance Refrain
Trigger your first night event.
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Anyway, our new objective is Elmore Greatwood. When giving directions through areas we've been before, I'l just write the area name, and then the direction of the exit to take.

Breeze Field : North exit > Breeze Field : Northwest exit.

Elmore Greatwood - Forest of Giants

Lantern
Crawler
Psilocybe

Mana Fragment
Kaiser Shroom
Dynamo Mushroom
Heal Mint
Elmore Aloe

First off, you'll notice there's a bunch of imperial soldier running around. There's going to be multiple times during the story where the usual enemies in an area will be replaced by imperial soldiers, which is why you don't see any of the enemies above running around. Once the story stuff is over, the enemies will revert. To start make your way toward the event for a fight. Rinna sucks in melee combat, so mashing cn_B won't be particularly effective. Instead use her force abilities and stay back. Once they're dead you'll have a scene, and you'll get Yuma's trait "Innocent Boy". Next up is a fight, and you'll be able to use a B.A.N.D. session. Simply press cn_RB and then press A to confirm. You'll get an achievement for it. Needless to say I'm just calling it BAND, my . key doesn't deserve the torture of B.A.N.D.

B.A.N.D. Member in Shining Resonance Refrain
Perform a B.A.N.D. session.
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Let's get an achievement out of the way now. It's not permanently missable, but we eventually lose the ability to earn it and have to do some farming to get the ability to do it post-game, so why not do it now and save ourselves the extra effort? Head for the northeast exit, kill both enemy parties on the way. Head to the next area and then enter another battle, you should get one bar of BAND in the process. Tell everyone not to attack, kill all but one enemy, and then switch to Yuma. Use Forces until his MP is really low (but keep at least one MP). Switch to dragon form and don't attack, and then when Yuma goes down to zero MP you'll have a short scene and then you'll be forced onto a different character. This means Yuma went berserk. Now do a BAND session to calm the dragon and get an achievement.

Quelled Dragon in Shining Resonance Refrain
Quell the Shining Dragon from a berserk state.
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Now that we have BAND to stop Yuma from going berserk in dragon form, you can actually use it relatively safely now. However since you have to build the BAND bar up, I wouldn't really use it for random encounters, but it's an option for boss fights. You can use Sonia to get them almost broken, then switch to Yuma and go into dragon form and do some great damage, then transform back and switch back to Sonia. Or you can just stick to Sonia, since switching characters is such a pain in the butt. As for BAND, you can go into the menu and choose who is the center. The song does different things based on who is the center. For example if Kirika is the center, your chance for critical hits goes up and your attacks never miss. Very useful when facing an enemy much higher level than you, since your attack will usually miss. You need 10 BAND sessions for the achievement. The easiest way to do this is to wait until 1 or 2 enemies is left and then start a BAND session. Kill the enemies quickly and you won't use too much of the BAND bar, so you do it ten times fairly easily. It's another thing you'll use way more than 10 times though, so you don't really need to sweat it. Southeast of the northeast exit is a chest with a Spirit Seedling. Take the northeast exit now.

Elmore Greatwood - Elmore Springs

Sharpfin
Lizard Man
Daisy

Elmore Water

Go straight north for a chest with a Melt Bottle. In the southwest corner of the area is a chest with a Soothing Bark. You'll probably run into some Elite Swordsman, there is an achievement for breaking their block 30 times. The process is mostly the same as breaking enemies that are casting, with the only difference being you want to wait until they raise their shield, then mash cn_Y. Return to Forest of Giants and take the northwest exit.

Elmore Greatwood - Creek Path

Crawler
Daisy
Lantern
Psilocybe

Heal Mint
Dynamo Mushroom
Elmore Water

Here you'll find more elite swordsman. Head to the alcove in the northeast corner for a chest with a Heal Blessing, then head to the southwest corner for a chest with the "Wired" trait. Now we can head to the event, make sure you save on the way as a boss is coming up. At the event you'll have a boss fight. The game tells you about breaking body parts, but you don't need to worry too much about it. Just break him often as you do all bosses. If you catch him casting he breaks even faster. If you want to be efficient about it, you can stay away from him until he starts casting and them spam break attacks, but I generally just spam them regardless. He does about 200-300 damage a strike but you'll break him so often he won't be attacking much. You get a Sea Score for beating him. Afterward exit Elmore Greatwood, with the catch being that Sonia and Rinna are KO. Put Excella and Jinas in your party and save, then make your way out. The enemies are different as the soldiers are finally gone.

When you reach the exit, you'll have a boss fight. It's super obnoxious, and none of the characters you have are particularly good, so he'll likely wipe the floor with you. He uses a ton of super fast sword attacks and moves around a ton. I couldn't put Yuma in my party when the fight started, but once I lost and retried, I could. You might want to do the same. Swap Yuma in, let Jinas die (who is probably level 2 and will do so easily), go into dragon form, and you'll be able to take most of his health down before the form ends, if you don't beat him outright. After that start a BAND session and finish him off. You'll get a Shining Score for winning. If you want to try it without losing the process is the same, you need to break him and then go to town. Your new character Agnum is awful for this, his break attack takes so long that the boss will likely move out of the way. You'll probably have more luck using someone like Kirika, since she doesn't have to chase him around like the melee characters do. You'll get your full party back as well. If you followed my initial strategy you'll get an achievement for winning a battle with someone dead (thanks Jinas!).

Sound of Silence in Shining Resonance Refrain
Win a battle with a party member incapacitated.
  • Unlocked by 1,380 tracked gamers (69% - TA Ratio = 1.19) 1,987


Apparently you can't Marga Stone out, so walk back to town. After a bunch of scenes, you'll be in front of Burroughs. Don't go to the inn quite yet, as that will end this "Opus" AKA chapter. So now is the time to do anything you haven't done, including answer everyone's prompts for the opus.

Kirika (Downtown, east of Rapple) - "Nothing, really. I just wanted to talk to you."
Sonia (Downtown, up stairs by save point) - "I don't feel comfortable here yet..."
Rinna (Downtown, southern part of map, east of Lyle - "You don't need to thank me."
Agnum (Castlefront street, by the south exit) - "I'm feeling like fish today."
Excella (Downtown, up stairs by Rapple) - "I'm ok. Are you sure you're fine?"
Jinas (Downtown, east of the inn) - "You look worse than me, Jinas."

We have two quests to do. Rapple gives "New Cauldron". You need to make a Pressure Cauldron, which you can find in the item creation menu. You need 1 Statue Fragment, 2 Paste Cores, and 1 Large Shell, which you should have gotten already. The other is "Unique Ensemble" from Fernando, he wants 4 Goblin Kukri, which the Goblin or Hobgoblin enemies drop, again you should have it. Do any night events you have available and then you're ready to go. I kept a save before the end of each opus, but you probably don't need to bother. When you're ready, head to the inn for an event. You'll get Agnum's trait "Big Brother" during. You'll finish Opus 2 and get an achievement.

Etude of the Dragoneers in Shining Resonance Refrain
Complete Opus 2.
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I got a bunch of achievements during this opus. 500 enemies killed, 30 spell breaks, used force abilities 100 times, 10 advantageous encounters and 30 resonances. If you haven't got them yet you've got plenty of time.

Dragoneer, Forward! in Shining Resonance Refrain
Defeat 500 monsters.
  • Unlocked by 1,013 tracked gamers (51% - TA Ratio = 1.39) 1,987

Flow Breaker in Shining Resonance Refrain
Trigger a Break on casting enemies 30 times.
  • Unlocked by 641 tracked gamers (32% - TA Ratio = 1.75) 1,987

Force Medley in Shining Resonance Refrain
Use Force abilities 100 times.
  • Unlocked by 1,070 tracked gamers (54% - TA Ratio = 1.36) 1,987

Resonance Forte in Shining Resonance Refrain
Trigger a Resonance 30 times.
  • Unlocked by 1,187 tracked gamers (60% - TA Ratio = 1.29) 1,987

Swift Conductor in Shining Resonance Refrain
Trigger 10 advantageous encounters.
  • Unlocked by 1,143 tracked gamers (58% - TA Ratio = 1.31) 1,987

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