Sigi - A Fart for Melusina Reviews

AuthorReview
Jujii8
359,141 (185,855)
Jujii8
TA Score for this game: 1,176
Posted on 05 March 19 at 22:43
This review has 3 positive votes and 1 negative vote. Please log in to vote.
Sigi - A Fart for Melusina either soars or falls flatulence; which is it?

Sigi - A Fart for Melusina Review

Premise and Story
Sigi - A Fart for Melusina is a concise yet enjoyable old-school 2D platformer that harkens back to NES and SNESstyles of gameplay. It attempts to put a crude spin on the likes of Super Mario Bros. or Ghosts 'n Goblins and does a so-so job at it. The story is a simple "boy meets girl" scenario where our hero scares the girl away by farting and must go after her for love, I guess? It's not a strong story; it's a bit too simple to really glean anything from. It does contains hints of uniqueness (particularly with its bosses), but it is not enough to really hook me . The short-sighted story is passable if only because its influences don't boast amazing stories either.

Gameplay
The meat of Sigi comes from its gameplay. It's a 2D action platformer, which means you'll be jumping a lot and killing enemies a lot. There are no puzzles involved; however, there are some secrets to find that very much harken to those of Donkey Kong Country. You collect coins. Once you get 100, you get a life (sound familiar?). There's food to replenish health. There are also some artifacts you can collect in order to get a 100% rating at the end. The last kind of collectible are the SIGI letters (a la Donkey Kong Country again) which provide an extra life if you collect all four within a stage. You get to wield a few weapons (all of which are projectile). There are daggers, maces, and axes most notably. Enemies are arguably varied for the measely 20 stages in the game. None of them provide too much trouble, but a couple can prove to be annoying. There are four boss fights throughout the game. They are a nice break from the mostly repetitive levels. There are also a few obstacles scattered about such as swinging scythes or rolling boulders. You get three hearts, which serve as HP. There are also checkpoints throughout each stage. Gameplay is fast-paced with levels that can be finished in under a minute if you just rush through. It's a simple style that doesn't offer complex strategy but still provides some patience and satisfaction.

Achievements
All the achievements can be done in one run. It personally took me two runs to complete though. There are story-based achievements, collectible achievements, cumulative achievements, and a 100% speedrun achievement to get here. They are not difficult with maybe the speedrun requiring a second run as you must collect everything and beat the game in under 30 minutes. Luckily, you can pause the game and that won't count towards your timer. All of other the achievements will come naturally aside from the collectibles, which require you to uncover various secrets hidden throughout the game. With a walkthrough, it's no problem at all. If you're playing blindly, it's still not too difficult to hit some walls until you find a cave or certain objects to find a sparkling artifact. It's a very straight-forward completion that doesn't require much extra effort from the player. This can viewed however you'd like.

Final Thoughts
Sigi - A Fart for Melusina is great pick-up-and-play game that provides quick and easy completion as well as enjoyable gameplay. It's not a game to spend too much time on though. It's a very shallow game with an even shallower story. If you enjoy old-school 2D platformers of the past, you will find more to appreciate than the gamer who doesn't. I wish it went full-on with its quirkiness. Most of the game is traditional in its environment and enemies with mainly the bosses being whacky outliers. If the game had embraced that side of itself more, I think it would stand out and be more enjoyable overall. I still enjoyed my short time with the game though. My second playthrough didn't feel like a chore, so that must mean it passes gas my test.
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