4. Esteem Levels
With the exception of the first rank, each rank requires that you have the previous rank. For example, Lex Talionis, as Esteem Level Two, requires you to have Nascentes Morimur first.
If a requirement must be done in a specific mode, it will be included in parentheses after the requirement. S for story, A for Arcade, C for Score Attack.
There will be times I suggest working on other requirements when faced with particularly grindy ones. Obviously, check to make sure you don't already have the requirements in question.
Complete a stage
Simply play a stage in Story mode and this will unlock.
Destroy 200 enemy units
Don't bother trying too hard for this, it will come in a few story stages.
Empty 3 full capsules
If you don't use time capsules often, start up a stage and hold RT until the effect ends. Then restart the stage to do it again. Do this three times for the requirement.
Deploy 5 Sub-weapons
Sub-weapons are green powerups; press B to fire them. The tutorial goes over this, but hey.
Crash into 15 enemies
Load up a stage and simply run into enemies as opposed to shooting them. This may come naturally as well.
Complete a stage without using a continue
Try not to die. Stage 1 in story mode is the easiest way to do this.
Finish any stage with an "A" (or better) rating
Again, stage 1 is the best way to do this. Kill everything you can, and most importantly, don't get hit. Use time capsules to get around any patterns you find tricky, and using a shield does not count as getting hit.
Finish any stage with a hit ratio over 75%
This is a little misleading - a hit ratio is actually a kill ratio. Once again, stage 1 in story mode.
Destroy 100 stationary units
If you need to grind this one out, go into Boss Training and kill Matouschka as many times as you need, since everything you need to destroy is stationary.
Clean game time is over 2 hours
This only counts actual playing time - sitting in the menus or with the game paused will not help!
Find the weak spot of the Matouschka boss
On the last part of the boss, when you can see the front wheel of the train, use the Speed Up capsule and shoot the wheel. You'll hit a bar on the wheel that, when destroyed, takes out the entire boss.
Finish any stage with a hit ratio over 85%
Once again, kill ratio. Pick a stage you're familiar with, but stage 1 makes this easy.
Destroy 50 ships
As in boats. Stage 2 of story mode has a fair amount of ships, as does Stage 5.
Destroy a boss with 90+ seconds on the timer
Go into Boss Training and give yourself full capsule, subweapons, and a level 10 weapon. Whichever boss you're comfortable with - Matouschka is the obvious choice, but Acridoidea is also pretty easy.
Destroy Siriad on Normal difficulty (S)
Siriad is the final stage in story - this is for beating story mode.
Continue 100 times
By the time I legitimately got 100 continues, I was beating arcade mode. My suggestion is to start up arcade on any difficulty, as getting hit will take more time away. DO NOT USE SCORE ATTACK, continuing there will not count for this requirement!
This is a scenario where you'll want to look ahead to other requirements to knock them out. Play as a different chronome each time (fancy word for build - use a different combination of pilot, plane and capsule once you've hit game over), kill as many enemies as you can using only your subweapon, and always empty your capsule before dying. There are later requirements for deploying 200 subweapons, destroying 1500 enemies with subweapons, emptying 100 capsules, spending 20 minutes in speed up, and 30 minutes in roll back; grinding this requirement out is a good time to start on the rest of those.
Survive for 200 seconds without getting hit
Unlike previous requirements, using a shield does count as getting hit, so this is a legitimate 200 seconds. Come back to this after beating story; if you don't already have it, dodging the patterns in the beginning stages will become much easier when you've beaten the game. Stage 1 and Stage 2 on Normal offer easy attempts. For stage 1, when fighting Kolobok the second time, destroy his tentacles and his top-mounted turret - all that's left to dodge are his giant laser and missiles. For stage 2, when finishing Melkor, once you take out the spinning turrets above the last spot to destroy, you can sit and wait for time to almost run out to run up the clock.
Finish any stage with an "S" (or better) rating
This can be done in Boss Training. Load up your boss of preference on Normal with a maxed out weapon. If you're having trouble, choose Matoushcka, destroy it down to one turret at the end, then sit in the top right corner for a while as your rank becomes A. Staying on A rank provides a nice bonus to your overall rating, and firing at all raises your rank.
Cut down every leg of Kolobok (A/C)
I'd suggest taking the GE-22 as Ronotra Koss using the Reflection capsule. For Kolobok's first form, just focus on staying alive, shooting the covering near its eye for extra time. When it does the screen filling spiral pattern, rush toward it with reflection on to provide it with a shotgun blast of its own bullets. From there, go through the short windy stage and you'll run into him again. To make it easier, rush forward and use Punk Spirit right between its legs, two if you've got them.
Destroy 10 enemies with their own bullets (A/C)
Use the Reflection Capsule, then find enemies that shoot a lot of bullets. The beginning of stage 2 has a few big enemies that can be shotgunned in this manner; turrets are another option.
Finish any stage on the highest rank (A/C)
Once again, Stage 1 comes to the rescue. Just worry about getting through Kolobok's first form, you can worry about your rank afterwards. Firing and destroying enemies raises your rank; getting hit, using a subweapon or using a capsule lowers it. Using a subweapon lowers your rank much less than a capsule does. If you're still not Rank A at the end of Matouschka, destroy all but one turret, then sit in the top corner and fire until you are.
Complete the story with alternative narration (S)
To unlock alternative narration, you must beat story mode in one sitting on Challenging difficulty. You can use as many continues as you need, so long as you start a new game and do it all at once. From there, whenever you go into story mode, it will ask you which narration you want. Choose alternative and go through on Normal.
Absorb 200 score tokens
Score tokens are the bronze, silver and gold tokens floating by with a numerical value on it.
Empty 100 full capsules
Hopefully you did this or came close around the same time as grinding out continues. If not, start up a stage and immediately hold RT to deplete your capsule. Doing this in Story on Normal will take longer, but give you more time to work towards spending 20 minutes in speed up.
Finish a stage unharmed
Activating a shield counts as being harmed. Simply go through a stage you know forwards and backwards (chances are the first two stages meet this with flying colors) and use everything you have.
Fully upgrade your primary weapon
Go into Boss Training and set yourself up with a level 10 weapon. By itself, this won't give you the requirement. Get hit, then immediately pick up all nine powerups for this and a future requirement.
Clean game time is over 5 hours
Again, time spent paused or in menus does not count for this.
Complete the same stage with all airplane types (A/C)
This says any game mode, but as you can only choose your plane in arcade or score attack, it can't be done in story. Stage 1 is an obvious choice, but stage 5 is also short and strangely easy. This also gives you the opportunity to check out all three planes and determine which one you like best.
Spend 100 seconds on the highest rank (A/C)
As long as you spend time on rank A, it contributes to this. For stage 1, after the first form of Kolobok, maintaining an A throughout the rest of the stage is relatively easy. If you have a shield, sacrifice it to the spiral pattern to keep your rank up. Once again, using a subweapon lowers your rank far less than a time capsule, so I would suggest using Koss and Punk Spirit-ing Kolobok's legs if you're having trouble later. Another tip is to use the Roll Back capsule, which allows you to rewind to before you got hit to salvage your rank.
Complete the story using only your primary weapon
There's nothing to add to this, as it just comes down to practice. Play it on normal and keep your hand off the B and RT buttons. You've got more than enough continues to make up for it.
Destroy 2,000 flying enemy units
Just keep playing through the requirements. If this is somehow your last requirement, skip to the next achievement and work on things from there.
Annihilate 42 boss enemies
Load up Boss Training with a maxed out weapon and go to town. Matouschka is an easy boss, but Angrenost and Steropes are fast bosses.
Finish any stage with a 100% hit ratio
Stage 1 on Normal is the best bet for this simply because it's difficult to miss anything after this much practice. The only potential missable enemy, short of a regular enemy flying by you, is the top-mounted turret on Kolobok.
Deploy 200 subweapons
Rather than go into Boss Training, load up stage 1 on Score Attack, using Lynthe Ytoo. Line up in front of the first row of planes, let them get as close as you're comfortable with, then fire the Zebaoth Driller. From there, sweep over other enemies and destroy as many as possible for the later requirement of destroying 1,500 enemies with subweapons.
Play with 25 different chronomes
Go into Boss Training and hit A until you reach the chronome screen. This is a numerical listing of every possible build in the game. Chronomes you haven't used are a white/light gray; hover over them, press X, then start the stage. Once it starts, back out to the main menu and it counts as using the chronome.
Clean game time is over 10 hours
Menus and pauses don't count, you should be used to this by now.
Hold the highest rank for 90 seconds (A/C)
This was likely obtained on the previous achievement for getting 100 seconds. After the first form of Kolobok, it's roughly smooth sailing from there. Just keep using your primary weapon, although subweapon is fine if your rank is high enough. If you need to boost it, you can play with Kolobok and leave just the final piece alive while you shoot to raise your rank; just remember to dodge the occasional rocket barrage. Another tip is to use the Roll Back capsule, at which point you can rewind to before you got hit in order to salvage your rank.
Story 1CC (Complete Story without using a continue) (S)
As difficult as this sounds, the easy way to do it is to load up stage 7 and defeat Siriad with only your primary weapon. For some reason, this counts. If the game is patched between now and then, simply try it on normal and don't be shy about using subweapons or capsules.
Use the Roll Back capsule for 30 minutes
Use Lynthe Ytoo with Roll Back on stage 1 of Score Attack. Line up the first set of enemies, then use your subweapon to destroy as many as possible for a future requirement. As soon as your subweapon stops firing the second time, roll back as far as possible and use any subweapons you may have regained from all that. Once your second rampage is complete, kill yourself as fast as possible and do it again. This one and it's sibling in Speed Up is not fun.
Clean game time is over 15 hours
Okay, you get it by now.
Use the Speed Up capsule for 20 minutes
If you still need the 1500 enemies destroyed with subweapons, follow the same guide for Roll Back, just use up your capsule at the end. If you already have it or you're finishing it later, go into Story on Normal, which will let you use your capsule for far longer than Score Attack.
Collect every score token through 3 stages
This compounds with a future requirement for collecting tokens worth 100,000 points. Every score token you pick it up increases the value of the next one. It starts at 1,000, goes up in increments of 1,000 to 10,000, then jumps to 20, 40, 60, 80, and finally 100,000. If you miss one score token or use a continue, it resets to 1,000. While it says every 3 stages, do yourself a favor and keep going until you know you've hit 50 100,000 score tokens collected. You can check your progress in the pause menu.
Complete a stage utilizing the Extend power-up
First, you need to pick up a purple Extend power-up. When you die, this adds an additional ten seconds to the clock. Pick one up in Story Mode on the stage of your choosing, I'd recommend stage 4, then get to the final boss of the stage with Extend. Whittle the boss down to the last portion of health, then stop firing and let time run out. On stage 4, this is Angrenost; destroy all the turrets and wait in front of the glass. When time runs out and the extra ten seconds kicks in, destroy the glass for your requirement.
Immediately recollect 9 primary weapon power-ups
Go into Boss Training and set yourself up with a level 10 weapon. Get hit, then immediately pick up all nine powerups.
Destroy Siriad (A)
This is the first legitimately difficult requirement - Arcade is difficult until you've gotten used to it. For the first time through, use Lynthe Ytoo, Ronotra Koss, or Garai, as they have excellent boss-killing subweapons. Unless you find yourself favoring another, GE-22 is a solid choice for plane. Reflection is my capsule of choice, as you don't have to use much of it to hurry through a difficult pattern. Roll Back is another option to consider if you don't find yourself using Reflection much. You have three continues and the lowest difficulty you can play on is Hard. Practice makes perfect in this scenario.
Pick up 1,000 power ups
I really hope you haven't been dodging them all this time.
Clean game time is over 20 hours
I'm not explaining this one, either.
Reflect 10,000 bullets
Load up Arcade mode with the Reflection capsule. Play normally until you reach Kolobok. Dodge his shots, destroy a part or two for time, then when he does the spiral attack, fire up Reflection and get in his face. Once he's done, crash into him until you self-destruct, then continue and do it again.
Play with 40 different chronomes
Use 40 different builds, the game tells you which ones you have and haven't used. Load it up in Boss Training, then exit to the main menu.
Finish every stage with an "A" (or better) rating (C)
This is another case of practice. The big things contributing to score are not getting hit and keeping a high rank. Try to only use your primary weapon - if nothing else, it's good practice for getting through arcade mode with only your primary weapon. The two hardest stages to complete are stage 4, the section after Libelle and stage 6, beginning and Domus. Once again, practice makes perfect. Use the list of stages to cross off every stage you complete, because the game won't tell you.
Complete Arcade with 2 different pilots (A)
Simply use someone else you hadn't the first time around. Lynthe Ytoo, Ronotra Koss and Garai are good for boss killing, Argus, Durak and Myryan are good practice for primary weapon only.
Finish any stage on Insane difficulty (A/C)
Insane is Hard with enemies exploding into more bullets. Arcade means you have to do it with stage 1 on that route, but stage 5 is short and relatively easy. Stage 7, the final boss, is another option.
Collect 50 score tokens with 100,000 value
The longer you keep the score token streak going, the longer you'll see 100,000 value score tokens. Start a new game of Story on Normal and collect every score token you see in one run. Higher values reset as soon as you use a continue or miss a token.
Destroy a boss with its own bullets
Load up Boss Training on everyone's favorite, Matouschka. Defeat it down to its last turret, take down its health as close to zero as you can, then sit in front of it with Reflection.
Destroy 1,500 enemies with your subweapons
Lynthe Ytoo, then Argus Pytel have the best weapons for killing a large amount of enemies with a single subweapon. Ronotra Koss and Garai have the potential, so long as a group of enemies get clustered together. The beginning of Stage 1 with Lynthe Ytoo provides a lot of opportunities to use Zebaoth Driller. Stage 3 after the laser barricade works well for Ytoo and Argus. Stage 4 with Garai, cluster bombing the wasps is also handy.
Play with every single chronome
Load up a chronome in boss training, then quit to the main menu once the stage starts. Do this for the last 22 chronomes.
Complete Arcade with 4 different pilots (A)
No matter what, you'll be out of people with great subweapons for this requirement. Argus and Durak are decent in a pinch, but you'll want to try and use it as sparingly as possible as practice for a future requirement.
Reach the canyon without using a continue (A)
So long as you finish the first three stages without using a continue, you'll get this requirement. The only truly tricky part is the raw materials transport before Tsuchigumo. You'll want to stay in the middle or behind the raw materials, as flying too close to the front has a larger chance of killing you. After Tsuchigumo, make absolutely certain that the crushers are finished crushing. Sometimes they'll go once, sometimes they'll go twice. Make sure they're done before you fly through.
Destroy every boss using only your primary weapon (A/C)
Once again, this says Arcade, but it can be done in Score Attack as well, which is handy for later bosses. Use the list of bosses to write off every boss you've destroyed this way, as the game won't tell you which one you've done.
Promoted to General of the Air Force
Clean game time is over 24 hours
No menus, no pauses, Final Destination.
Encounter the Killer Piano
This is the Killer Piano powerup; it's a bit paler than a time capsule powerup. Once you pick it up, the game stops and drops a piano on you, instantly killing you. The end.
The Killer Piano is rare; I didn't see one for the first 20 hours of the game. However, once it shows up, you're best off just taking the death and being done with it; avoiding the Killer Piano just makes it mad. When I was trying to complete a stage on insane without picking up anything, I had the Killer Piano show up five times in a single stage. It will just keep coming until you cave or slip up. Keep it from haunting you if you can.
Finish a stage with half or less second remaining
Load up Boss Training with a maxed weapon and choose Angrenost on Normal. Use a chronome with Lynthe Ytoo and the Speed Up capsule. Destroy all the turrets surrounding the final station, then keep tapping the fire button until the glass is almost broken. At the one second mark, start holding RT, and once it hits the half second mark, tap B and hold A. Likely overkill, but hey, it's insurance.
Complete Arcade with all pilots (A)
Nothing easy about this, as Akyta Dryad in particular just doesn't have a good subweapon. As mentioned frequently, Lynthe Ytoo, Ronotra Koss and Garai have the best subweapons, with Argus Pytel and Durak having decent but situational subweapons, and Myryan Magusa is only useful with your primary weapon at low levels. Use Myryan at the very least to practice for a primary weapon only playthrough.
Arcade 1CC (Complete Arcade without using a continue) (A)
I'd use the GE-22 with Ronotra Koss or Garai and the Reflection capsule. Beware the instant kill zones - the raw materials transport in stage 3, the fire pits in stage 4, and the trains after Domus in stage 6. The pilots in particular are great for bosses but especially against Domus, widely considered to be the hardest. Reflection can be used to speed through the yellow lasers, but the red laser gates are instant kills. Koss can use Punk Spirit to destroy them if he happens to be facing the opposite way and can hit the final core with Punk Spirit through the wall near the Extend powerup. Garai, on the other hand, can fire through all the walls with Cluster Bomb and blow up the core without having to go through any gates at all. Once you get into the red laser gate area and the core is on your right, even though you can't see it, fire a Cluster Bomb and it should blow up the final core. Practice this manoeuvre on Normal Boss Training if you're planning on using it!
Complete Aracde using only your primary weapon (A)
You'll want to use your plane of choice here. The Soprano offers huge damage at high levels, but the GE-22 isn't so ridiculously spread out at mid-range levels. Choose Akyta Dryad, because Azimuth Battery is the sort of subweapon you don't want to use. This is the hardest requirement in the game, and there's simply nothing around it but practice. If you're not having a good run by the time you finish Angrenost, just quit and restart. The canyon is all but the determining factor; what with the wasps, fire pits, Libelle, too many bullets in a military operation, Papa Carlo chasing you and Papa Carlo itself, your ability to get through here is crucial, even if you lose all your powerups on the way. Domus is going to be a pain, but keep your guard up after he's done. The game is easier after that, but I've still been killed by B630214 and Siriad after that. Good luck.
Finish a stage on insane without picking up anything (A/C)
After everything so far, this is the epitome of not having any fun. There are three options here: Stage 1 on Score Attack, Stage 5 on Score Attack (I did it here) or Stage 2 on Arcade after you've picked up everything on Stage 1.
Stage 1 is an area that, by now, you've memorized and see it in your sleep; however, the caves in the second portion continuously ricochet powerups, and you'll spend the majority of your time avoiding the same ones bouncing back at you.
Stage 5 is short and easy, although potentially less well known. The bosses are Steropes and Palladion, who are fairly easy.
Stage 2 on Arcade sounds the easiest, but if you mess up (and you will mess up) you have to do stage 1 over again. Furthermore, you can't get hit, since you'll lose all your primary weapon powerups and then have to avoid those.
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