Sonic Generations Walkthrough

10. Skills & Collectibles

As you finish Challenge Acts and collect Red Star Rings, you'll unlock various extras and goodies, which you can find in the room all the way to the left in the hub world. Once you finish a Challenge Act, you'll have to ring the bell and catch up with the note that plays in order to unlock it's prize.

There are a grand total of 130 pieces of art to unlock. Each Red Star Ring grants you either a piece of concept art or a music track. Unlike the concept art, there will be charts for the other sets of collectibles, since some might want certain music tracks or skills before others and will want to hunt those down first.

A noticeable step down in quantity from the artwork, there are 50 music tracks to be unlocked throughout normal gameplay. These tracks come from a variety of different games, and can also be used in levels by changing the music before you start any Act. To unlock music tracks, you need to complete a certain amount of Challenge Acts; the tracks aren't tied to a specific Challenge, so just keep completing them to get them all.

MusicUnlock MethodOriginal Game
Green Hill Zone (Original)08/90 Red Star RingsSonic the Hedgehog (1991)
Marble Zone40/90 Challenge Act NotesSonic the Hedgehog (1991)
Star Light Zone58/90 Challenge Act NotesSonic the Hedgehog (1991)
Emerald Hill Zone13/90 Red Star RingsSonic the Hedgehog 2 (1992)
Chemical Plant Zone (Original)38/90 Challenge Act NotesSonic the Hedgehog 2 (1992)
Special Stage60/90 Challenge Act NotesSonic the Hedgehog 2 (1992)
Angel Island Zone20/90 Red Star RingsSonic the Hedgehog 3 (1994)
Hydro City Zone36/90 Red Star RingsSonic the Hedgehog 3 (1994)
Marble Garden Zone63/90 Challenge Act NotesSonic the Hedgehog 3 (1994)
Mushroom Hill Zone27/90 Red Star RingsSonic & Knuckles (1994)
Flying Battery Zone75/90 Challenge Act NotesSonic & Knuckles (1994)
Death Egg Zone34/90 Challenge Act NotesSonic & Knuckles (1994)
Open Your Heart72/90 Challenge Act NotesSonic Adventure (1998)
It Doesn't Matter30/90 Red Star RingsSonic Adventure (1998)
Emerald Coast30/90 Challenge Act NotesSonic Adventure (1998)
Live and Learn56/90 Challenge Act NotesSonic Adventure 2 (2001)
Green Forest35/90 Red Star RingsSonic Adventure 2 (2001)
Metal Harbor28/90 Challenge Act NotesSonic Adventure 2 (2001)
Sonic Heroes42/90 Challenge Act NotesSonic Heroes (2003)
What I'm Made Of47/90 Red Star RingsSonic Heroes (2003)
Special Stage - Bonus Challenge26/90 Challenge Act NotesSonic Heroes (2003)
His World32/90 Challenge Act NotesSonic the Hedgehog (2006)
Wave Ocean65/90 Red Star RingsSonic the Hedgehog (2006)
Kingdom Valley14/90 Challenge Act NotesSonic the Hedgehog (2006)
Endless Possibility18/90 Challenge Act NotesSonic Unleashed (2008)
Windmill Isle (Day)77/90 Red Star RingsSonic Unleashed (2008)
Savannah Citadel (Day)12/90 Challenge Act NotesSonic Unleashed (2008)
Reach For the Stars90/90 Red Star RingsSonic Colors (2010)
Tropical Resort87/90 Challenge Act NotesSonic Colors (2010)
Sweet Mountain10/90 Challenge Act NotesSonic Colors (2010)
Toxic Caves04/90 Challenge Act NotesSonic Spinball (1993)
Palmtree Panic06/90 Challenge Act NotesSonic the Hedgehog CD (JP) (1993)
Sonic Boom08/90 Challenge Act NotesSonic the Hedgehog CD (1993)
Stardust Speedway Zone16/90 Challenge Act NotesSonic the Hedgehog CD (US) (1993)
Diamond Dust90/90 Challenge Act NotesSonic 3D Blast (1996)
Super Sonic Racing20/90 Challenge Act NotesSonic R (1997)
Neo Green Hill Zone22/90 Challenge Act NotesSonic Advance (2001)
Leaf Forest24/90 Challenge Act NotesSonic Advance 2 (2002)
Route 9944/90 Challenge Act NotesSonic Advance 3 (2004)
Right There, Ride On46/90 Challenge Act NotesSonic Rush (2005)
A New Venture48/90 Challenge Act NotesSonic Rush Adventure (2007)
High Flying Groove50/90 Challenge Act NotesSonic Riders (2006)
Un-Gravitify52/90 Challenge Act NotesSonic Riders: Zero Gravity (2008)
Free54/90 Challenge Act NotesSonic Free Riders (2010)
Quick Trip to Paradise66/90 Challenge Act NotesSonic Rivals (2006)
Race to Win69/90 Challenge Act NotesSonic Rivals 2 (2007)
I Am... All of Me78/90 Challenge Act NotesShadow the Hedgehog (2005)
Let the Speed Mend It81/90 Challenge Act NotesSonic and the Secret Rings (2007)
Knight of the Wind84/90 Challenge Act NotesSonic and the Black Knight (2009)
Splash Hill Zone02/90 Challenge Act NotesSonic the Hedgehog 4: Episode 1 (2010)

A bit less important are the character descriptions, which you should unlock just by playing the game and rescuing Sonic's friends.

CharactersUnlock MethodOriginal Game
Sonic the HedgehogRestore Green Hill ZoneSonic the Hedgehog (1991)
Miles "Tails" ProwerRestore Green Hill Zone Sonic the Hedgehog 2 (1992)
Knuckles the EchidnaRestore Sky Sanctuary ZoneSonic the Hedgehog 3 (1994)
Amy RoseRestore Chemical Plant ZoneSonic the Hedgehog CD (1993)
Shadow the HedgehogDefeat Shadow the HedgehogSonic Adventure 2 (2001)
Rouge the BatRestore City Escape ZoneSonic Adventure 2 (2001)
Cream the RabbitRestore Speed Highway ZoneSonic Advance 2 (2002)
Silver the HedgehogDefeat Silver the HedgehogSonic the Hedgehog (2006)
Blaze the CatRestore Crisis City ZoneSonic Rush (2005)
Espio the ChameleonRestore Seaside Hill ZoneKnuckles' Chaotix (1995)
Charmy BeeRestore Planet Wisp ZoneKnuckles' Chaotix (1995)
Vector the CrocodileRestore Rooftop Run ZoneKnuckles' Chaotix (1995)
Dr. EggmanDefeat Time EaterSonic the Hedgehog (1991)
Metal SonicDefeat Metal SonicSonic the Hedgehog CD (1993)

(Hedge)Hogging It All Up!

Get all collectibles.

(Hedge)Hogging It All Up!
3 guides

After finishing Green Hill Zone's two Acts for the first time, you'll be able to check out the Skill Shop, run by none other than Omochao. The points you earn by playing levels depends on how well you perform, so you'll just want to be good at the game to buy all of the various skills he offers. You can create up to five different sets of skills to use in levels, with a maximum of 100 Skill Points available in each one. With each skill ranging in the amount of Skill Points required to use it, you'll want to plan out good combinations. Some skills can only be used by one of the two Sonics, while others can be used by both.

You can also buy extra lives for 500 points each, but you shouldn't really do that until after you have all the skills in the game. Some skills are given to you for collecting all the Red Star Rings in an Act, while others will become available in the shop after finishing a certain Challenge Act. You can play the original Sonic the Hedgehog, located above Green Hill Zone, using the SEGA Genesis Controller for sale. Once you buy the controller, you can then buy an infinite lives "cheat" for the game, if you're actually planning on playing it.

SkillPoint CostSkill PointsActsUnlock MethodDescription
Power Brake---101&2DefaultStop on a dime, regardless of your speed.
Sure-Footed500201&2DefaultLand on your feet after getting damaged.
Safety Net1000401&2DefaultBegin with 10 Rings after a restart.
Last Chance2000501&2DefaultGet an extra life when you're out of lives.
10-Second Rings1500301&2DefaultDropped Rings take 10 seconds to disappear.
Athleticism200201&2DefaultLose less speed moving uphill and in water.
Time Brake5000801&2Defeat Time EaterSlows down time temporarily.
Super Sonic---1001&2Defeat Time EaterCollect 50 Rings to become Super Sonic.
Flame Shield4500701Crisis City Zone (Challenge 4-1)A shield that enables midair dashes.
Aqua Shield2500701Chemical Plant Zone (Challenge 3-1)Enables Bound Jumps and eliminates the need to get air.
Thunder Shield4000701City Escape Zone (Challenge 2-1)Enables double jumps.
Twin Spin Attack---301All RSR's (Sky Sanctuary Zone Act 1)Allows you to attack in mid-jump.
Invincible Start---401All RSR's (Seaside Hill Zone Act 1)Start the stage with temporary invincibility.
Shield1200601DefaultA Shield protects you from a single hit.
Power Sneakers---601All RSR's (Speed Highway Zone Act 1)Run faster, plain and simple.
Long Spin Dash---301All RSR's (Rooftop Run Zone Act 1)Your Spin Dash will carry you further.
Treasure Scanner---401All RSR's (Green Hill Zone Act 1)Allows you to see hidden items and Springs.
Homing Attack---1001All RSR's (Planet Wisp Zone Act 1)Enables the use of Homing Attacks.
Hercules Muscles---101All RSR's Crisis City Zone Act 1)Push movable objects faster.
Breath Holder---201All RSR's (Chemical Plant Zone Act 1)Stay underwater longer.
Boardmaster---701All RSR's (City Escape Zone Act 1)Hop on a skateboard whenever you want.
Ring Time3500601Sky Sanctuary Zone (Challenge 4-1)
Crisis City Zone (Challenge 5-1)
Turns enemies into Rings for a short time.
Blast Off100102DefaultPress cn_X when GO! appears to get a free Boost.
Speed Up300202DefaultIncreases Sonic's Speed.
Direct Jump---302All RSR's (Seaside Hill Zone Act 2)Increase the speed of your Wall Jumps.
Power Stomp800302Crisis City Zone (Challenge 1-2)Creates a shockwave when Stomp is used.
Quick Slide---302All RSR's (City Escape Zone Act 2)Enables Quick Step when on a skateboard.
Acceleration---102All RSR's (Green Hill Zone Act 2)Increases Speed when starting to run.
Smasher Bonus---302All RSR's (Chemical Plant Zone Act 2)Breaking enemies, etc. fills Boost Gauge.
Ring Energy Bonus---402All RSR's (Planet Wisp Zone Act 2)Collecting Rings fill the gauge faster.
Boost Gauge Up2200602Green Hill Zone (Challenge 5-2)Extends the length of your Boost Gauge.
Serial Homing---402All RSR's (Crisis City Zone Act 2)Perform sequential Homing Attacks faster.
Auto-Gauge---302All RSR's (Speed Highway Zone Act 2)Boost Gauge fills automatically over time.
Gauge Rebooter---302All RSR's (Sky Sanctuary Act 2)Begin will a full Boost Gauge upon restart.
Trick Mastery---602All RSR's (Rooftop Run Act 2)Perform tricks faster.
Endless Boost3000702Rooftop Run Zone (Challenge 4-2)The Boost Gauge stays full but you can't get Rings.

Mad Skillz

Get all Skills.

Mad Skillz
2 guides

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