11. Misc Achievements
As with practically every Sonic game, there are going to be some nice miscellaneous achievements to earn for doing small and occasionally enjoyable tasks. Some may be better off explained with a video, while others are so simple that they might be obtained unintentionally.
Sonic Generations | Misc Achievements
As you progress through the game, you'll release more of your friends from the White Space's effects. Talk to each one at least once outside of the Zone they were trapped next to for this achievement. The achievement for destroying 100 enemies should come naturally, as well.
Chat with each of Sonic's friends you have saved.
For this achievement, you need to perform all of the actions Modern Sonic can do in his stages. All of these actions are things you should end up doing just by playing the game, but here's a list of them anyway, just in case it isn't popping for you in the late game.
- Air Boosting
- Homing Attack
- Light Dash
- Rail Switching
- Wall Jumping
Perform all of Sonic's moves in Act 2.
When you pass through a rainbow ring or use specific types off boosters, you'll be able to perform tricks once in the air. You'll want to do seven of these, or at least six with a finisher trick (performed by pressing and simultaneously at the end of your combo. You should very easily get this achievement in the third Challenge Act of Seaside Hill Zone. Just hold or constantly as you're supposed to be performing tricks, and you'll be able to pump them out a lot faster. If you wanted to get this as early as possible in the game for whatever reason, you can do it in Green Hill Zone in the jump right before you end up inside the dark cave with the giant fish mech.
Once you have all the Red Star Rings in Act 2 of Rooftop Run Zone, you'll get the Trick Mastery Skill. This lets you perform tricks faster, and thus allow you to stuff more tricks into one jump. You might want to get this skill first if this achievement is bothering you.
Pull off a seven or more trick combo or six trick combo ending in a finishing trick.
After beating the game and earning the Super Sonic Skill, apply it to a Skill Set and play through a level, preferably one of the two Acts of Green Hill Zone. For this achievement, you'll have to finish a level while in a Super Sonic state. Entering this state only asks for you to have 50 Rings so that you can transform; be cautious throughout whichever Act you play, and to make the achievement as easy as possible, just transform right at the end of the level before you pass the goal post.
Race through a regular stage as Super Sonic.
For the next two achievements, which you can get at the same time, you'll have to get through Act 1 of Green Hill Zone in under a minute. Doing this requires a very precise path, or at least a close copy of the path generally taken across the community. The video below should give you a good idea of what to do.
Reach the goal without dropping any of the rings you collected in GREEN HILL Act 1.
Something similar is required for Act 2 of Chemical Plant Zone, but you'll have to avoid touching all of the pink chemicals for the entirety of the level. Just like the two previous achievements for Green Hill Zone, this is near impossible to put into words, so I've included a video of myself doing what's required of the achievement.
Walk on Water
Clear CHEMICAL PLANT Act 2 without entering the water.
For this achievement, load up City Escape Zone Act 2 and just boost through as many cars as you can in the initial part of the level. It should be really easy to hit 30 of them.
At the end of Act 2 of Crisis City Zone, the more destructive half of the god Solaris, Iblis, will be hurling some debris of the city towards you. Finishing the level without getting hit gives you the next achievement, and it's incredibly easy to do, especially compared to the original design of this part of Sonic 06's Crisis City. You could boost the entire way forwards until you finish the level, as long as you keep an eye on whatever is ahead as well as debris heading towards you, but why do that when there's an even easier solution? Simply stop boosting and run at your own pace; the debris will land where it's intended to land, and will almost always fade out as it despawns if you've been slow enough.
Look Both Ways
Reach the goal in CRISIS CITY Act 2 without being hit by a tornado-carried cars or rocks.
Back at the start menu, go to XBox Live and select a 30-second run of any level. The objective of these is to go as far as you can in only half a minute, with your friend's markers placed around the track to show how far they went. Doing only one of these is necessary, so you may as well pick a Green Hill Zone level.
Ranking Attack will ask a bit more of you. This time, you'll have to finish the level, and your finishing time will be uploaded to the leaderboards instead. You'll have to replay all 18 Act missions again, but that shouldn't be too much of a hassle for you. If you want to do this as soon as you can, do so after finishing both Acts of Planet Wisp Zone. For anyone wondering, S Ranks earned in Ranking Attack don't count for the main game, but you do get points based on your score.
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