8. Post-Game - Battle Trophies
On this page some major story events must be mentioned somehow. If you haven't finished the game yet, avoid reading the following text.
A Quick Introduction
The Battle Trophies
The last of the things to do in this game is related to collecting all the Battle Trophies for your characters. Each character has 100 Battle Trophies, and with a total of 9 characters this means that there are 900 Battle Trophies available.
There are ten achievements related to unlocking Battle Trophies. A lot of Battle Trophies can be obtained by grinding for a relatively small amount of time, but to pass the 50% mark you'll need to put some dedication and effort into this game. To reach the 90% achievement you will need even more dedication, and unlocking the last achievement, for ultimately getting all the Battle Trophies, is the hardest task that this game asks of you, with no doubts.
There are some small real rewards for getting all the Battle Trophies for your characters. As a general rule, these are the awards:
- Extra Battle Voices, Set 1 - Awarded for unlocking 25% or more Battle Trophies for a character
- Level Cap Removal - Max level = 255 (instead of 200). Awarded for unlocking 50% or more Battle Trophies for a character
- Extra Battle Voices, Set 2 - Awarded for unlocking 75% or more Battle Trophies for a character
- CP Bonus - You get +3 CP (max total: 22 CP) - Awarded for unlocking 100% of the Battle Trophies for a character
In other words, it's basically all just for the achievements and completionism's sake.
About Faize's Battle Trophies
The first thing you've been wondering since about the middle of Disc Two is: how do I get Faize's Battle Trophies? This is because, as you know, after a certain ambush fight on Aeos, on Disc Two, Faize leaves the party and lets Arumat join in his place.
After completing the game once, and saving a Game Clear Data, if you reach that point of the story again you'll be given a choice: either let Faize go, or keep him instead of letting Arumat join the party. In order to obtain some of Faize's Battle Trophies you need to choose to keep him in the party. This can be done without restarting a new playthrough, since it's enough to have a Game Clear Data saved to "unlock" the double choice after the ambush fight in Aeos instead of being forced to let him go.
It's for this reason that in the Story Walkthrough pages I insisted so much on making you create a good EXP-bonus and Fol-bonus set of equipment before that point of the game, and why I insisted so much on even creating multiple backup saves before that ambush. If you did as I said, you now have a ready-to-go save from where you can win the ambush, keep Faize, and reach the post-game levels of strength in a very short amount of time.
Of course there are also Arumat's Battle Trophies though, and for this reason you need to grind the Battle Trophies in two separate playthroughs. One, where we're going to grind most of them, is with Arumat, that is to say your current run. The other playthrough, the so-called "Faize run", will be dedicated to the collection of all of Faize's Battle Trophies and some of the other characters' Battle Trophies too. I guess you know by now that the Battle Trophies, like other "collection" data, are saved on a commonly-shared hidden data, so it's possible to get all the 900 Battle Trophies "at once" even if they are not earned in the same playthrough.
Note that Faize has a Battle Trophy for fighting in 3,000 battles (not necessarily as Leader). It's because of this Battle Trophy that we're going to leave some of the other characters' Battle Trophies for the "Faize Run". For example, every character has a Battle Trophy for killing 999 enemies of a certain type: doing those Battle Trophies in your "normal" playthrough rather than the "Faize" run takes about the same time, but if you do it in the Faize run you can kill two birds with one stone since you work on his 3,000 battles Battle Trophy too.
How To Proceed
A lot of Battle Trophies can be done in any order, but it pays to do some planning to avoid useless detours, continuous disc-swapping to buy items, synthesize, etc. If you are after a specific Battle Trophy, on this page you can find it by searching for "[Character] BT # XXX". For example, "Meracle BT # 013". Of course you should use the CTRL+F function of your browser to type what you want to find.
If you read "BT", you can guess that it means "Battle Trophy".
For the rest, just stick with this page if you want a pre-planned route to all the Battle Trophies. Note that I will start with the "regular playthrough" Battle Trophies first, so until you read "The Faize Run" at the end of the page you know that I'm talking about working these Battle Trophies in your current playthrough, with Arumat in the party. I'll also give you a few basic tips on the Faize Run, when its time comes.
Keep in mind that the Battle Trophies acquired are saved on the common "collections data", but not their progression. In other words, if you earn a Battle Trophy for killing 100 Insect Enemies on a certain playthrough ("playthrough A"), you can see this Battle Trophy acquired on another game data (even if it's on a different playthrough, "playthrough B"). However, to acquire the Battle Trophy for killing 300 Insect Enemies in playthrough A you will need to kill 200 more enemies (since you already killed 100 Insect Enemies on this playthrough), while to acquire the same Battle Trophy on playthrough B you will need to kill 300 Insect Enemies since the progression towards the Battle Trophies is NOT carried over. This is particularly important to keep in mind for some long-grinding Battle Trophies, the grinding of which cannot be distributed in different playthroughs: if you decide to go after one of these long-grinding Battle Trophies on a certain playthrough, the best thing to do is to stick with that save. You can't just "continue" to work towards a Battle Trophy: if you decide to do it on another "playthrough B", the progression that counts is what you did in "playthrough B".
Battle Trophies - Preparation
Many Battle Trophies can be accomplished more easily with certain weapons/items. The sooner you make everything, the better. It's probably not a bad idea to reload the save where you still have everything, i.e. before starting the massive Item Creation (which consumed a ton of ingredients) session for the achievements. It's not particularly necessary, since there won't be "too" many things to get to make the necessary customization, but of course it can speed things up a little if you need to get less stuff to be ready.
This is a very important item that can easily be item-created. It's an Engineering recipe (Usable Item) that you can make with ingredients that can be bought at the Li'l Vending Machine No. 2, on the Calnus. Item-create 20x units of this item.
Compact Silence Bomb
They can be useful for some Battle Trophies. Make 20x of them (the ingredients are for sale at Li'l Vending Machine No. 1/2).
Symbol Card "Plasma Cyclone"
You need to kill a total of 50 enemies with items for a Battle Trophy, and Plasma Cyclone is the best choice since its area of effect is the whole battle arena. Other Symbol Cards work fine too, but 20x Plasma Cyclone cards are better (more than enough to kill 50 enemies) and not that hard to acquire.
Stock up on every possible Usable Item that you can buy, especially those that give particular effects (such as the Cloudy Cider).
0 ATK/0 INT Weapon
A weapon with 0 ATK/0 INT can be very useful in many situations. In order to make it, complete the following synthesis:
- Get an accessory with two Factors that can't be transferred to a weapon, such as an Anti-Silence Amulet synthesized with an Aquaberries
- Synthesize this accessory with a Scumbag Slayer (Weapon)
- Synthesize Silvance (or any "host weapon" you want) with the resulting accessory; this Silvance has now ATK -60% and INT -60%
- Duplicate this Silvance twice
- Synthesize the Silvance with one of its two copies to get a Silvance with 2x ATK -60% and 2x INT -60%
- Duplicate the result twice for future needs
Now that you have the Factors ready, use a copy of the Laser Weapon to add these Factors to the Laser Weapon itself, so any character can use this 0 ATK/0 INT weapon.
0 ATK + [Ailment Effect] Weapon
This is a weapon with 0 ATK and one or two "Adds [status] effect to attacks". It's useful to add these status ailments to enemies in battle. Do this:
- Get an accessory stuffed with three Factors that can't go to weapons (like Anti-Silence Amulet synthesized with 2x Aquaberries)
- Synthesize this accessory with the Silvance with 2x ATK -60% and 2x INT -60%, so it gets the "ATK -%" Factor
- Synthesize a new Silvance with the resulting accessory; now it has ATK -60% only
- Duplicate this Silvance and synthesize it with its own copy to get 0 ATK (2x ATK -60%)
- Duplicate the result three times
At this point you can add any status ailment you want by adding the correct synthesis item. In particular you want to add:
- Paralysis: synthesize Silvance with 0 ATK with Static Cider (Usable Item)
- Fog: synthesize the same Silvance (with 0 ATK and Adds Paralysis effect to attacks) with Cloudy Cider (Usable Item)
On one of the three copies (the other will be a backup in case you need that later) of the 2x ATK -60% weapon, add these instead:
- Pumpkin: synthesize with Pumpkin Cider
- Silence: synthesize with Silent Cider
On another copy add:
- Curse: synthesize with Lesser Demon's Fetish. The Cursed Cider also carries an "auto MP drain" Factor, so it's not preferable
- Poison: synthesize with Compact Poison Bomb. The Poison Cider also carries an "auto HP drain" Factor, so it's not preferable
Should you need to add other Factors for your own needs, simply restart from the backup copy of the 2x ATK -60% weapon to put the Factors you want.
Remember that these weapons work best along with Slayer's Bangles modified to have 4x Adds one hit chance per attack: every hit can add the status ailment, so hitting more times speed things up quite much.
1 HP Armor
As the name says, it's armor that gives you only 1 HP. Good for when you want to get your characters killed quickly.
- Make four Kokabiel Spawn Jewels
- Synthesize a Laser Suit for with 4x empty Factors with each of the three Kokabiel Spawn Jewels (they are Neck Accessories) to get a total HP of -120%, aka 1 HP
If you don't want to make a Laser Suit, then make this armor for Reimi and Lymle/Myuria (the Volcanic Chainmail and Alien's Robe are good armor pieces with No Factors, both for sale on En II).
Gear that allows you to quickly and automatically get your characters killed.
- Make an accessory with three Factors that can't go to weapons (like the usual Anti-Poison Amulet with two Aquaberries)
- Synthesize it with Poison Cider (Usable Item) to add the "Drain HP periodically in battle" effect
- Synthesize a "host weapon" (Silvance) with the accessory created, so you transfer the "Drain HP periodically in battle" Factor to it
- Duplicate and synthesize the Silvance with its own copies to get 4x "Drain HP periodically in battle" Factors
- Duplicate the result four times
- Synthesize a brand new Laser Suit, a Neck Accessory with 1 Factor and a Wrist Accessory with 1 Factor with three of the copies of the Silvance, so they get 4x/3x/3x "Drain HP periodically in battle" respectively
This Factor ("Drain HP periodically in battle") stacks when it's repeated. You want to have this gear on quite a few characters, so it's best if you synthesize a copy of the Laser Weapon with a copy of the Silvance to get a Laser Weapon (weapon for everyone) with said Factors.
Neck and Wrist Accessories with the properties to trigger Fury more frequently. Armor with the same properties can be done too, but I don't advise using it.
- Synthesize Green Talisman (Neck Accessory; buy on En II) with other Green Talismans to get a total of 4x "Increases chance of surviving incap via Fury" Factors
- Duplicate the result twice
- Synthesize any Wrist Accessory with one of the copies (so it gets three more of the same Factor)
- Synthesize a Laser Suit with another of the copies (so it gets four more of the same Factor)
Auto MP Recovery Gear
Ideal for long-lasting battles that require large amounts of MP to grind Battle Trophies. You can make accessories and armor with MP regeneration abilities.
- The items to use here are the Regeneration Symbol (Neck Accessory) and the Faerie Band (Wrist Accessory). Both have the "Restores 2% of MP periodically in battle" Factor (becomes 3% when transferred to armor)
- Just duplicate and synthesize them with their own copies to get a Regeneration Symbol and/or a Faerie Band with 4x "Restores 2% of MP periodically in battle" Factors
There is no need to make armor with these Factors too, since 16% of recovery from these two accessories is already a lot.
HP +80% Armor
Perfect to boost the HP by +80%, which increases the damage dealt with the Self-Destructor 3000. Should be done on a Laser Suit, so everyone can wear it.
- Synthesize a "host armor" piece with a Potent Health Seeds to add a HP +20% Factor
- Duplicate and synthesize until you get 4x HP +20% Factors
- Duplicate the result for a backup copy
- Synthesize a Laser Suit with the host armor that carries the 4x HP +20% Factors, so you get a Laser Suit that almost doubles your HP
INT Boost Accessories
Useful to increase the damage dealt with spells.
- Synthesize any "host weapon" with a Potent Intelligence Seeds
- Duplicate and synthesize until you obtain 4x INT +18% Factors
- Duplicate the result twice
- Synthesize any Neck/Wrist Accessory with the weapon provided with INT-boost Factors to add 3x INT +10% Factors on each accessory. The Stallion Snaps is advisable as a Wrist Accessory (the Rush Gauge charge rate +2 Factor is always nicer than others)
The total bonus is more than enough to achieve some "deal high damage with spells" Battle Trophies.
Fire-Boosting Weapon (Lymle)
Useful for one of her Battle Trophies which requires you to deal 99,999 HP of damage with Fire Bolt.
- Synthesize her best-INT weapon, which should be the Divine Wand "Empyreal Reverie", with two Symbol Card "Volcanic Burst" (also Symbol Card "Volcanic Burst" +) to add 2x +15% damage for Fire symbol Factors. If you're using another weapon which has more empty Factors available, put more +15% damage for Fire symbol Factors
"Friendly Fire" Accessory
Synthesize any accessory with the Pickled Pepper Potion to add the interesting Factor "Causes attacks to damage allies as well". Some monster jewels also have this effect (Mage Chimera Jewel, for instance), but the Pickled Pepper Potions are cheap anyways.
Some Battle Trophies require you to absorb certain elements, and for one of Myuria's Battle Trophies you need an elemental weapon.
First the weapon for Myuria:
- Get one of her weapons which doesn't have elemental affinities and has at least two empty Factors. The Wizard's Staff can be the one
- Synthesize the chosen weapon with Symbol Card "Earth Glaive" to add the "Adds Earth element to attacks" Factor
- Synthesize the result with a Compact Poison Bomb to add the "Adds Poison effect to attacks"
Then on two different armor items that can be used by Lymle/Myuria/Sarah (Alien's Robe works perfectly):
- Synthesize armor with these Symbol Cards: "Volcanic Burst", "Plasma Cyclone", "Blast Hurricane", "Aurora Rings". With this one you can absorb Fire, Thunder, Wind and Light elements
On another armor for the same characters (another Alien's Robe maybe):
- Synthesize armor with these Symbol Cards: "Arctic Impact", "Plasma Cyclone", "Vampiric Blade". With this one you can absorb Water, Thunder and Darkness
A lot of customized equipment will be necessary for some other Battle Trophies, namely those related to dealing a specific amount of damage with your attacks, and those to recover a specific amount of health with spells. These customizations are massive, and will likely use unique and/or important items. For this reason, my suggestion is to NOT prepare them now, and to make the required synthesis in due time, when you know exactly what you need. Moreover, and most importantly, it's advisable to make two saves when grinding those Battle Trophies, so you can save the Battle Trophy progression on one slot and then reload the save made before customizing the equipment to get back your ingredients and unmodified stuff, thus making it much faster to make different customizations in the future.
Main Playthrough Battle Trophies
Colosseum-Grindable Battle Trophies
The first bulk of Battle Trophies will be done in the Colosseum - Solo mode. You want to win 50 Colosseum Solo battles in a row with each character (don't engage in any other fights, don't save/reload; just win them consecutively) and a total of 200 Colosseum Solo battles with every character.
You will fight very low-rank enemies, since they are the weakest and die more quickly, and you will kill them with a specific special attack/symbol. Use your strongest (with highest ATK/INT) weapons; the weapons bought or found in the Wandering Dungeon are good enough for those characters (like Myuria) who didn't get a good customized weapon just for them.
This is what you should do:
1. Edge will use Aura Spark and Raging Strike (get 100 kills with each) against any enemy. Make sure to attack first too (i.e. before the enemy can hit you).
2. Reimi will use Chaotic Blossoms and Heavenly Flight (get 100 kills with each) against Bitter Tearflower.
3. Lymle will use Scorching Star and Trinity Blaze (get 100 kills with each) against Dis Dweller.
4. Bacchus will use Godslayer (get 100 kills with it) against any enemy. Then he will kill them with a "jump attack". In his case this means that you press B+LS (in any direction) to "slide" on the ground; press A while sliding to fire a shot during the sliding animation. This is a "jump attack" for Bacchus, though he doesn't really jump. You need to get 255 kills like this in total, but for now just grind about 100 of them in the Colosseum fights after getting the kills with Godslayer.
5. Meracle will use Acrobatic Vault and Drill Spike (get 100 kills with each) against Fierce Pecker.
6. Myuria will use Shadow Needles and Dark Devourer (get 100 kills with each) against Heavy Golem.
7. Sarah will use Blast Hurricane (get 100 kills with it) and Radiant Lancer (one kill is enough) against Ice Hound. Also get a kill by attacking with weapon attacks only (use the A button) and with an LS_Forward+A attack (forward = towards the enemy) for the "close-quarters" Battle Trophy. Make sure she has maxed out elemental resistance, so she doesn't get interrupted (while casting) by the "ice" attacks of the chosen enemy.
8. Arumat doesn't have to use any particular attack or kill any particular enemy. With him you should avoid any healing for 100 consecutive battles. The Pink Bonus Tiles DO count as healing, so if you have some of these tiles you should save the game, reload (so the bonus tiles disappear), and then start the fights with Arumat using only regular attacks (A button). Then you also want to use a DANGER! DO NOT DRINK! item in a battle outside the Colosseum to reduce his HP to 1, then maybe let him use Auto Healing once (a passive skill; equip it temporarily) to recover just a few HP (3%), but make sure he doesn't have more than 5% of his max HP. Win 100 of the 200 battles while he has less than 5% of his max HP (you will never take damage, so this is not a problem). You will also attack first during all these fights, thus working on the Battle Trophies for attacking first a total of 500 times.
This is the list of the Battle Trophies you're going to earn:
Edge BT # 031 - Defeat 100 enemies with Aura Spark
Edge BT # 076 - Defeat 100 enemies with Raging Strike
Edge BT # 003 - Attack first with a special art
Edge BT # 004 - Defeat an enemy using a special art
Edge BT # 002 - Attack first five times in a row
Edge BT # 022 - Attack first 10 times in a row
Edge BT # 044 - Attack first 20 times in a row
Edge BT # 066 - Attack first 30 times in a row
Edge BT # 085 - Attack first 50 times in a row
Edge BT # 034 - Win 20 colosseum solo battles
Edge BT # 042 - Win 50 colosseum solo battles
Edge BT # 063 - Win 100 colosseum solo battles
Edge BT # 080 - Win 200 colosseum solo battles
Edge BT # 089 - Win 50 consecutive colosseum solo battles
Reimi BT # 040 - Defeat 100 enemies with Chaotic Blossoms
Reimi BT # 085 - Defeat 100 enemies with Heavenly Flight
Reimi BT # 038 - Win 20 colosseum solo battles
Reimi BT # 050 - Win 50 colosseum solo battles
Reimi BT # 066 - Win 100 colosseum solo battles
Reimi BT # 084 - Win 200 colosseum solo battles
Reimi BT # 091 - Win 50 consecutive colosseum solo battles
Lymle BT # 047 - Defeat 100 enemies with Scorching Star
Lymle BT # 089 - Defeat 100 enemies with Trinity Blaze
Lymle BT # 003 - Defeat 10 enemies with Cerberus
Lymle BT # 013 - Defeat 30 enemies with Cerberus
Lymle BT # 024 - Defeat 80 enemies with Cerberus
Lymle BT # 035 - Defeat 100 enemies with Cerberus
Lymle BT # 041 - Defeat 200 enemies with Cerberus
Lymle BT # 045 - Defeat 10 consecutive enemies with Cerberus
Lymle BT # 055 - Defeat 20 consecutive enemies with Cerberus
Lymle BT # 064 - Defeat 30 consecutive enemies with Cerberus
Lymle BT # 073 - Defeat 40 consecutive enemies with Cerberus
Lymle BT # 083 - Defeat 50 consecutive enemies with Cerberus
Lymle BT # 093 - Defeat 60 consecutive enemies with Cerberus
Lymle BT # 038 - Win 20 colosseum solo battles
Lymle BT # 051 - Win 50 colosseum solo battles
Lymle BT # 067 - Win 100 colosseum solo battles
Lymle BT # 087 - Win 200 colosseum solo battles
Lymle BT # 094 - Win 50 consecutive colosseum solo battles
Bacchus BT # 098 - Defeat 100 enemies with Godslayer
Bacchus BT # 057 - Defeat an enemy using only support mechs
Bacchus BT # 007 - Defeat 10 enemies using jump attacks
Bacchus BT # 023 - Defeat 55 enemies using jump attacks
Bacchus BT # 004 - Land the battle-winning blow 10 times
Bacchus BT # 014 - Land the battle-winning blow 30 times
Bacchus BT # 025 - Land the battle-winning blow 60 times
Bacchus BT # 035 - Land the battle-winning blow 100 times
Bacchus BT # 045 - Land the battle-winning blow 10 times in a row
Bacchus BT # 054 - Land the battle-winning blow 15 times in a row
Bacchus BT # 064 - Land the battle-winning blow 20 times in a row
Bacchus BT # 073 - Land the battle-winning blow 30 times in a row
Bacchus BT # 084 - Land the battle-winning blow 40 times in a row
Bacchus BT # 094 - Land the battle-winning blow 50 times in a row
Bacchus BT # 020 - Defeat 30 enemies without being knocked down
Bacchus BT # 041 - Defeat 100 enemies without being knocked down
Bacchus BT # 060 - Defeat 32 consecutive enemies without being knocked down
Bacchus BT # 079 - Defeat 64 consecutive enemies without being knocked down
Bacchus BT # 099 - Defeat 128 consecutive enemies without being knocked down
Bacchus BT # 038 - Win 20 colosseum solo battles
Bacchus BT # 049 - Win 50 colosseum solo battles
Bacchus BT # 063 - Win 100 colosseum solo battles
Bacchus BT # 083 - Win 200 colosseum solo battles
Bacchus BT # 089 - Win 50 consecutive colosseum solo battles
Meracle BT # 048 - Defeat 100 enemies with Acrobatic Vault
Meracle BT # 087 - Defeat 100 enemies with Drill Spike
Meracle BT # 008 - Attack first with a special art
Meracle BT # 036 - Win without ever standing still
Meracle BT # 002 - Defeat an enemy using only special arts
Meracle BT # 023 - Defeat 20 enemies using only special arts
Meracle BT # 043 - Defeat 70 enemies using only special arts
Meracle BT # 064 - Defeat 200 enemies using only special arts
Meracle BT # 035 - Win 20 colosseum solo battles
Meracle BT # 044 - Win 50 colosseum solo battles
Meracle BT # 062 - Win 100 colosseum solo battles
Meracle BT # 082 - Win 200 colosseum solo battles
Meracle BT # 089 - Win 50 consecutive colosseum solo battles
Myuria BT # 042 - Defeat 100 enemies with Shadow Needles
Myuria BT # 085 - Defeat 100 enemies with Dark Devourer
Myuria BT # 012 - Defeat an enemy using only symbols
Myuria BT # 026 - Defeat 10 enemies using only symbols
Myuria BT # 056 - Defeat 100 enemies using only symbols
Myuria BT # 014 - Successfully cast a symbol 10 times in a row
Myuria BT # 033 - Successfully cast a symbol 20 times in a row
Myuria BT # 045 - Successfully cast a symbol 50 times in a row
Myuria BT # 090 - Successfully cast a symbol 100 times in a row
Myuria BT # 044 - Cast 200 symbols
Myuria BT # 022 - Use MP in 10 consecutive victorious battles
Myuria BT # 049 - Use MP in 30 consecutive victorious battles
Myuria BT # 067 - Use MP in 50 consecutive victorious battles
Myuria BT # 097 - Use MP in 100 consecutive victorious battles
Myuria BT # 028 - Win 20 colosseum solo battles
Myuria BT # 041 - Win 50 colosseum solo battles
Myuria BT # 059 - Win 100 colosseum solo battles
Myuria BT # 083 - Win 200 colosseum solo battles
Myuria BT # 088 - Win 50 consecutive colosseum solo battles
Sarah BT # 021 - Defeat an enemy using only Radiant Lancer
Sarah BT # 085 - Defeat 100 enemies with Blast Hurricane
Sarah BT # 002 - Defeat an enemy using only weapon attacks
Sarah BT # 012 - Defeat an enemy using a close-quarters attacks
Sarah BT # 036 - Win 20 colosseum solo battles
Sarah BT # 050 - Win 50 colosseum solo battles
Sarah BT # 073 - Win 100 colosseum solo battles
Sarah BT # 083 - Win 200 colosseum solo battles
Sarah BT # 090 - Win 50 consecutive colosseum solo battles
Arumat BT # 010 - Attack first 30 times
Arumat BT # 035 - Attack first 100 times
Arumat BT # 062 - Attack first 200 times
Arumat BT # 011 - Win 30 consecutive battles
Arumat BT # 032 - Win 10 battles in a row without taking damage
Arumat BT # 052 - Win 20 battles in a row without taking damage
Arumat BT # 099 - Win 100 consecutive battles without healing
Arumat BT # 080 - Win 50 consecutive battles without healing
Arumat BT # 005 - Defeat an enemy in one hit 10 times
Arumat BT # 015 - Defeat an enemy in one hit 40 times
Arumat BT # 026 - Defeat an enemy in one hit 100 times
Arumat BT # 046 - Defeat an enemy in one hit 10 times in a row
Arumat BT # 055 - Defeat an enemy in one hit 20 times in a row
Arumat BT # 066 - Defeat an enemy in one hit 30 times in a row
Arumat BT # 075 - Defeat an enemy in one hit 40 times in a row
Arumat BT # 085 - Defeat an enemy in one hit 50 times in a row
Arumat BT # 095 - Defeat an enemy in one hit 60 times in a row
Arumat BT # 100 - Defeat 100 enemies while HP is 5% or less
Arumat BT # 057 - Win 10 consecutive battles with no item drops
Arumat BT # 083 - Win 20 consecutive battles with no item drops
Arumat BT # 023 - Win 20 colosseum solo battles
Arumat BT # 039 - Win 50 colosseum solo battles
Arumat BT # 061 - Win 100 colosseum solo battles
Arumat BT # 073 - Win 150 colosseum solo battles
Arumat BT # 081 - Win 200 colosseum solo battles
Arumat BT # 091 - Win 50 consecutive colosseum solo battles
When it's all done, head to the Cave of the Seven Stars.
HP/MP Absorption Battle Trophies
The next bulk of Battle Trophies are related to absorbing MP from the enemies with Reimi, Myuria and Sarah, and also for absorbing HP with Sarah.
To absorb HP you need to use the HP Absorption Unit, a Usable Item made via Item Creation (Engineering). Its creation is not made with materials that you can buy, so your best bet is Duplicating it. When farming the Magical Clay to Duplicate the HP Absorption Units, don't use Myuria as usual, but use Meracle instead (give her the 0 ATK weapon and equip the Slayer's Bangle with 4x Adds one Hit chance per attack). Meracle has a Battle Trophy for stealing 50+ items, and this should come naturally if you farm Magical Clay with her from now on. Remember to use a close-quarters attack (LS_Forward+A) to steal.
Once you have 20x HP Absorption Units, use 19x of them on the enemies in the Cave of the Seven Stars (any random enemy should be fine) to absorb 2,000+ HP from them with each item. When you're out of items (only one left), start another Duplication session until you have 20x again, and repeat this until necessary (you will need about a couple of full stocks). Only the HP drained from the enemies count; you can't just absorb an elemental attack.
As for the MP absorption, although there is an item called MP Absorption Unit, using the Symbolic Weapon spell (Edge has it) is a much better option since it's item-free. You should also already have these kinds of Battle Trophies for Myuria, if you've been farming Magical Clay with her. Any high-HP enemy will be good for this purpose: just use Symbolic Weapon with Edge on the character (Reimi/Sarah and also Myuria if necessary) who is currently grinding, and then use normal melee attacks with them (as Leader of course) to damage and absorb MP from the enemies. It won't take long before you get them all.
Here are the Battle Trophies:
Reimi BT # 053 - Absorb a total of 5,000 MP
Reimi BT # 069 - Absorb a total of 20,000 MP
Reimi BT # 087 - Absorb a total of 30,000 MP
Myuria BT # 004 - Absorb a total of 200 MP
Myuria BT # 013 - Absorb a total of 1,000 MP
Myuria BT # 025 - Absorb a total of 5,000 MP
Myuria BT # 036 - Absorb a total of 10,000 MP
Myuria BT # 046 - Absorb a total of 30,000 MP
Myuria BT # 055 - Absorb a total of 50,000 MP
Myuria BT # 066 - Absorb a total of 70,000 MP
Myuria BT # 079 - Absorb a total of 99,999 MP
Sarah BT # 006 - Absorb a total of 3,000 HP
Sarah BT # 016 - Absorb a total of 4,000 HP
Sarah BT # 029 - Absorb a total of 5,000 HP
Sarah BT # 042 - Absorb a total of 8,000 HP
Sarah BT # 053 - Absorb a total of 12,000 HP
Sarah BT # 063 - Absorb a total of 20,000 HP
Sarah BT # 075 - Absorb a total of 30,000 HP
Sarah BT # 084 - Absorb a total of 50,000 HP
Sarah BT # 032 - Absorb a total of 200 MP
Sarah BT # 046 - Absorb a total of 1,000 MP
Sarah BT # 056 - Absorb a total of 5,000 MP
Sarah BT # 067 - Absorb a total of 10,000 MP
Sarah BT # 078 - Absorb a total of 30,000 MP
Sarah BT # 087 - Absorb a total of 50,000 MP
Sarah BT # 095 - Absorb a total of 99,999 MP
Max Damage Battle Trophies
Save the game in the Colosseum, and get Lymle ready with her "Fire-boosting weapon" (should be a Divine Wand "Empyreal Reverie" with 2x +15% damage for Fire symbols Factors) and the two INT-boosting accessories. Make sure she has Fire Bolt boosted to level 10, as well as Mindflare (the latter is a skill, not a spell), and Chain Combos also to level 10. Set up 6x Fire Bolt combos.
Also make sure that Sarah only has Healing and Sacred Pain (spells) enabled and boosted to level 10, and give Lymle a decent armor piece to boost her DEF as high as you can (the usual Laser Suit with 4x DEF +20% is perfect).
Lastly, level up Edge's Raging Strike attack if you didn't do so earlier.
In B7, engage the "Barachiel" boss fight in the East room. Your goal is to deal damage of 99,999 HP with Lymle's Fire Bolt. The boss is already weak against Fire, and it exposes its weak spot for high damage -- this means up to 99,999 if it's the sixth Fire Bolt of a Bonus Combo chain, if you've used Mindflare to boost your INT to 9,999 (Mindflare at level 10 doubles your INT, so you should be at 9,999 easily) and added some Sacred Pain (with Sarah) effects to break down his elemental resistance against Fire even further. You need luck more than timing here: if you're lucky you will manage to land some Fire Bolt hits when your bonus chain is at 280%, thus hitting 99,999 with no problems. Otherwise the boss will turn around too much and your hits will land elsewhere, and with attempt after attempt you will deal so much "random" damage that the boss will die before you can land "the" hit on his weak spot while you have a 280% bonus chain. If this happens, just reload the last save and try again. Use Rush Mode as soon as you can, so you don't get interrupted by any of the boss' attacks.
If the boss is still alive by the time you acquire Lymle's BT 099, switch to Edge and un-equip his weapon. Boost his ATK as high as you can (use a Spriggan Jewel, ATK-boosting accessories, even cast Berserk) and use Raging Strike (a single Raging Strike should be enough) on the weak spot of the boss to acquire Edge's BT 099. Don't worry if you fail this one now, you'll get it against another boss.
These are the Battle Trophies that you are going to earn:
Lymle BT # 011 - Deal at least 100 points of damage
Lymle BT # 022 - Deal at least 500 points of damage
Lymle BT # 032 - Deal at least 1,000 points of damage
Lymle BT # 043 - Deal at least 4,000 points of damage
Lymle BT # 054 - Deal at least 10,000 points of damage
Lymle BT # 063 - Deal at least 30,000 points of damage
Lymle BT # 072 - Deal at least 50,000 points of damage
Lymle BT # 079 - Deal at least 70,000 points of damage
Lymle BT # 091 - Deal at least 99,999 points of damage
Lymle BT # 099 - Deal at least 99,999 points of damage with Fire Bolt
Edge BT # 099 - Deal 99,999 points of damage without a weapon
Edge BT # 006 - Deal at least 100 points of damage
Edge BT # 016 - Deal at least 500 points of damage
Edge BT # 027 - Deal at least 1,000 points of damage
Edge BT # 038 - Deal at least 4,000 points of damage
Edge BT # 048 - Deal at least 10,000 points of damage
Edge BT # 060 - Deal at least 30,000 points of damage
Edge BT # 068 - Deal at least 50,000 points of damage
Edge BT # 078 - Deal at least 70,000 points of damage
Edge BT # 088 - Deal at least 99,999 points of damage
Check if you already obtained Edge's BT 054. If not, go up one floor, to B6. You want to fight "Tamiel" in the South Room (you have to go Northwest, then Northeast, then Southeast, then you can finally reach the South room) and defeat him with a Rush Combo by Edge. The other three BTs of this kind (Edge's 040, 050, 062) can be done elsewhere. For BT 054, scan the HP of Wrathful Tamiel, who is a Grigori, set everyone except Edge and Sarah to Manual, and fight the boss alone. Un-equip the skills from the other characters when he's close to death (about 300,000 HP left). At this point, start a Rush Combo with Edge alone (Scintillant Stream will work fine), as Leader of course, to kill this Grigori with a Rush Combo.
Here are the Battle Trophies:
Edge BT # 054 - Defeat a Grigori with a Rush Combo
Edge BT # 040 - Land a 5-hit Rush Combo
Edge BT # 050 - Land a 6-hit Rush Combo
Edge BT # 062 - Complete a perfect Rush Combo
If you still haven't obtained the next two Battle Trophies yet, then also pay a visit to Gabriel Celeste to acquire them. At this point defeating Gabriel Celeste within 10 minutes as Leader-Meracle should be no problem. You could even use Meracle alone and spam Blindsides and X Claw attacks, just to be sure that nobody else interferes. Otherwise put up a "real" fight with Arumat and Reimi too for like 60 seconds, then switch the other two fighters to Manual (keep Sarah active, so she can heal Meracle) and spam X Claw.
Here are the Battle Trophies to acquire:
Meracle BT # 086 - Defeat Gabriel Celeste
Meracle BT # 100 - Defeat Gabriel Celeste within 10 minutes
If you failed to get Edge's BT 099 (the one for dealing 99,999 damage without a weapon, go to B3 and fight "Sahariel" in the North room (go West, Northwest and then North to reach him). He has a weak spot too, so dealing 99,999 with high ATK and Raging Strike will be no problem.
Lastly, if you need to get Meracle's BT 028, reach B2 and (possibly with a 0 ATK weapon equipped and everybody on Manual except Sarah) steal from the "Black Eagle Ranger" boss until you manage to snatch his tri-Emblum. Not an exciting bounty, but it is an accessory and can be stolen easily since it's his only item:
Meracle BT # 028 - Steal an accessory
Then you can leave this place and depart for Lemuris - Triom.
Save the game in Triom Village, then exit outside and engage in a fight with the Dryad enemies. These enemies are weak against Fire, and the Self-Destructor 3000 is a fire-based attack item. Your goal is to self-destruct your characters near a Dryad to deal 99,999 HP of damage. This is easily achieved if your characters have high enough HP (current HP are what matters, not the max HP; make sure you're fully healed) and ATK, since that's what the damage of the Self-Destructor 3000 is mostly based on. To give you an idea, Myuria at level 140 with the "HP Armor" equipped (+80% HP total), along with the old equipment used on Edge/Meracle for the Ethereal Queen fight, has enough HP (about 55,000) and ATK (8,000+) to deal 99,999 HP of damage. If you need, round up the damage another bit by casting Sacred Pain on the Dryads.
You want to do this with every character in your party who still needs to get the BT for dealing 99,999 points of damage.
You will acquire the following Battle Trophies:
Reimi BT # 006 - Deal at least 100 points of damage
Reimi BT # 018 - Deal at least 500 points of damage
Reimi BT # 029 - Deal at least 1,000 points of damage
Reimi BT # 041 - Deal at least 4,000 points of damage
Reimi BT # 052 - Deal at least 10,000 points of damage
Reimi BT # 061 - Deal at least 30,000 points of damage
Reimi BT # 071 - Deal at least 50,000 points of damage
Reimi BT # 089 - Deal at least 70,000 points of damage
Reimi BT # 098 - Deal at least 99,999 points of damage
Bacchus BT # 006 - Deal at least 500 points of damage
Bacchus BT # 016 - Deal at least 1,000 points of damage
Bacchus BT # 027 - Deal at least 4,000 points of damage
Bacchus BT # 037 - Deal at least 10,000 points of damage
Bacchus BT # 047 - Deal at least 30,000 points of damage
Bacchus BT # 066 - Deal at least 50,000 points of damage
Bacchus BT # 075 - Deal at least 70,000 points of damage
Bacchus BT # 086 - Deal at least 99,999 points of damage
Meracle BT # 001 - Deal at least 500 points of damage
Meracle BT # 011 - Deal at least 1,000 points of damage
Meracle BT # 022 - Deal at least 4,000 points of damage
Meracle BT # 032 - Deal at least 10,000 points of damage
Meracle BT # 042 - Deal at least 30,000 points of damage
Meracle BT # 063 - Deal at least 50,000 points of damage
Meracle BT # 073 - Deal at least 70,000 points of damage
Meracle BT # 083 - Deal at least 99,999 points of damage
Myuria BT # 015 - Deal at least 1,000 points of damage
Myuria BT # 027 - Deal at least 4,000 points of damage
Myuria BT # 038 - Deal at least 10,000 points of damage
Myuria BT # 048 - Deal at least 30,000 points of damage
Myuria BT # 058 - Deal at least 50,000 points of damage
Myuria BT # 070 - Deal at least 70,000 points of damage
Myuria BT # 091 - Deal at least 99,999 points of damage
Sarah BT # 008 - Deal at least 1,000 points of damage
Sarah BT # 018 - Deal at least 4,000 points of damage
Sarah BT # 028 - Deal at least 10,000 points of damage
Sarah BT # 040 - Deal at least 30,000 points of damage
Sarah BT # 052 - Deal at least 50,000 points of damage
Sarah BT # 062 - Deal at least 70,000 points of damage
Sarah BT # 074 - Deal at least 99,999 points of damage
Arumat BT # 003 - Deal at least 1,000 points of damage
Arumat BT # 013 - Deal at least 4,000 points of damage
Arumat BT # 021 - Deal at least 10,000 points of damage
Arumat BT # 024 - Deal at least 20,000 points of damage
Arumat BT # 034 - Deal at least 30,000 points of damage
Arumat BT # 044 - Deal at least 50,000 points of damage
Arumat BT # 056 - Deal at least 70,000 points of damage
Arumat BT # 064 - Deal at least 99,999 points of damage
Arumat BT # 065 - Deal at least 30,000 points of overkill damage
Arumat BT # 090 - Deal at least 90,000 points of overkill damage
Note that the "overkill damage" BTs for Arumat are awarded if you deal more than 90,000 points of "unnecessary damage" to an enemy. For example, if you kill an enemy with 2,000 HP left with an attack that inflicts 93,000 HP of damage (this would be 91,000 points of overkill damage).
After getting these BTs, save the game on another slot, then reload the save you made before using the Self-Destructor 3000 to get these last BTs: the Battle Trophies are still earned, and now you have your Self-Destructor 3000s back, ready to be used for the next sets of Battle Trophies.
Before leaving, while you're here, give Meracle the 0 ATK weapon and steal from the Dryad enemies until you get a Nectar (Food item) which will award you this Battle Trophy:
Meracle BT # 009 - Steal food
Then warp to Aeos.
Incapacitation Battle Trophies
The next set of Battle Trophies deals with incapacitation (being incapacitated for Lymle, being revived for Reimi, surviving incapacitation via Fury for Reimi, Meracle and Myuria, reviving characters from incapacitation for Sarah). You need to be Leader of the character all the time that these events happen. For example, you need to manually revive the characters with Restoration (or any other way of reviving them) with Sarah in order to work on her BTs. Nothing done by the AI counts, sadly.
1. Reimi needs to be revived from incapacitation 10 times in one battle. Give her the "suicide gear" (Laser Weapon, Laser Suit and two accessories all filled with "Drains HP periodically in battle"), set everyone to Manual except Sarah, control Reimi and leave the controller on your desk to automatically get her killed and revived. It helps to leave only one enemy on the battlefield and add Paralysis on it with the 0 ATK weapon provided with "Adds Paralysis effect to attacks" (keep attacking, the status will eventually be added). Also equip the 0 ATK weapon on Sarah, just in case she goes nuts and decides to kill the enemy that's left (it very rarely happens when the enemies are much weaker than you).
2. Do the same thing for Lymle, except that it will take longer. If you can, rubber-band LS, directing your LS 45° in any direction (as if it were pointing "Northwest/Northeast/Southwest/Southeast"), so Lymle also automatically runs in circles during the battle (she needs to run for 1km in battle, so it's better to work on this while we're here). Note that if she runs against a wall it won't count, so that's why your should put LS in a good direction to make her run in circles and cover real distance. The BT I'm talking about is Lymle's BT 023, which will be described "officially" later in another group of BTs.
3A. To "Survive incapacitation via Fury [up to 15] times in a row" better, equip the "Pro-Fury Gear" (Neck/Wrist Accessories with "Increases chance of surviving incap via Fury"; the Neck Accessory should be a Green Talisman) and the "1 HP Armor". Make sure she has the Fury Boost skill equipped and at level 10 too.
Use a Self-Destructor 3000 on Reimi repeatedly, and she should trigger Fury 15 times in a row, unless you're unlucky. If that happens, reload your last save to get the Self-Destructor 3000 back, and try again. Being at 1 HP helps because Fury triggers more often if you have full HP (regardless of whether it's 35,000/35,000, 99,999/99,999, or just 1/1 like in this case), and when Fury triggers it takes you to 1 HP anyways (in other words you don't have to heal to be back at 100% health to increase the chances of triggering Fury).
After getting the Battle Trophies for surviving incapacitation via Fury 15 times in a row with one character, save on a different slot and reload to get your Self-Destructor 3000s back.
3B. Do the same thing with Meracle to obtain Meracle's BT 078. Save and reload again.
3C. Do the same with Myuria for her BT 076. Save and reload again afterwards.
4. To get the remaining "Survive incapacitation via Fury" Battle Trophies, give Meracle the "Friendly Fire Accessory" (with the Factor "Causes attacks to damage allies as well"). Use a Cloudy Cider on Meracle to add Fog status on her. Then use Claws of Fury far from an enemy, and then switch back to Reimi and place her where Meracle is blindly scratching the air: she will get hit and Fury will trigger a bunch of times consecutively. Let Sarah revive you and repeat until you get Reimi's BT 039.
4. Sarah's BT 070 is self-explanatory, just don't do anything to help her trigger Fury (i.e. do not equip Fury-boosting stuff). Her BT 071 is intuitive too, just play around with the timing of her spells (start casting Restoration on a character who is alive but close to death for reasons like Poison, etc.) and the death of your characters.
5. For Sarah's BT 098 you need to grind, there's no way around it. Give her your "Auto MP Recovery Gear" (should be a Regeneration Symbol, Neck Accessory, and Faerie Band, Wrist Accessory, filled with the same Factor to restore MP automatically), and give two of your characters the "Suicide Gear". At the rate that they will die, one of them will always be dead while you're reviving the other one, so you can keep casting Restoration over and over on one of them while the other one is dying (and will be revived next). Paralyze the enemies to make it easier. It's going to take about 3 hours to finally get her BT 098.
Reimi BT # 005 - Survive incapacitation via Fury
Reimi BT # 017 - Survive incapacitation via Fury 10 times
Reimi BT # 028 - Survive incapacitation via Fury 30 times
Reimi BT # 039 - Survive incapacitation via Fury 50 times
Reimi BT # 051 - Survive incapacitation via Fury 5 times in a row
Reimi BT # 060 - Survive incapacitation via Fury 10 times in a row
Reimi BT # 070 - Survive incapacitation via Fury 15 times in a row
Reimi BT # 022 - Recover from incapacitation three times in one battle
Reimi BT # 063 - Recover from incapacitation 10 times in one battle
Lymle BT # 004 - Become incapacitated 10 times
Lymle BT # 025 - Become incapacitated 30 times
Lymle BT # 046 - Become incapacitated 50 times
Lymle BT # 065 - Become incapacitated 70 times
Lymle BT # 084 - Become incapacitated 100 times
Meracle BT # 016 - Survive incapacitation via Fury
Meracle BT # 033 - Survive incapacitation via Fury 10 times
Meracle BT # 050 - Survive incapacitation via Fury 30 times
Meracle BT # 070 - Survive incapacitation via Fury 5 times in a row
Meracle BT # 078 - Survive incapacitation via Fury 10 times in a row
Myuria BT # 076 - Survive incapacitation via Fury 10 times in a row
Sarah BT # 038 - Revive an incapacitated ally 20 times
Sarah BT # 060 - Revive an incapacitated ally 99 times
Sarah BT # 081 - Revive an incapacitated ally 300 times
Sarah BT # 098 - Revive an incapacitated ally 999 times
Sarah BT # 071 - Use Restoration within one second of incapacitation
Sarah BT # 070 - Fail to survive incapacitation via Fury 10 times in a row
You should have also obtained some "get knocked down" Battle Trophies for Lymle while getting incapacitated, but we'll grind this set elsewhere.
Attacks-Received Battle Trophies
The "Suicide Gear" can be used to get the next Battle Trophies easily. They require you to heal with Items (as Meracle Leader) and with the Emergency Repair skill (as Bacchus Leader), so equip at least some of the suicide-gear items on them (do one at the time) to cause some damage that will then be healed with common Blueberries/Bigberries and with Emergency Repair. Make sure nobody else interferes (i.e. turn Sarah and company to Manual). You *do* have to heal some damage (in other words, healing when you already have full health won't count).
These are the Battle Trophies that you will earn:
Bacchus BT # 009 - Use Emergency Repairs 16 times
Bacchus BT # 030 - Use Emergency Repairs 32 times
Bacchus BT # 059 - Use Emergency Repairs 64 times
Bacchus BT # 078 - Use Emergency Repairs 256 times
Meracle BT # 014 - Recover HP with items 20 times in a row
Meracle BT # 047 - Recover HP with items 30 times in a row
While you're here on Aeos, with weak enemies all over the place, get the next easy Battle Trophies. For those related to guarding attacks, avoid using the equipment bought by Santa, since it lowers your GRD. Your natural GRD at high levels will be more than enough to achieve all of the following:
Bacchus BT # 002 - Guard against five consecutive attacks
Bacchus BT # 012 - Guard against eight consecutive attacks
Bacchus BT # 033 - Guard against 11 consecutive attacks
Bacchus BT # 052 - Guard against 14 consecutive attacks
Bacchus BT # 071 - Guard against 17 consecutive attacks
Bacchus BT # 092 - Guard against 20 consecutive attacks
Arumat BT # 054 - Guard against 15 consecutive attacks
Arumat BT # 078 - Guard against 20 consecutive attacks
Arumat BT # 084 - Guard against 30 consecutive attacks
Head back to Lemuris - Triom (Thalia Plains).
You can use the Dryad enemies for most/all of the next Battle Trophies. These enemies frequently use a "stomp" attack which knocks down your characters (this is necessary for some Battle Trophies). Here's a quick explanation on the next set.
1. For all the "close-quarters" ones you need to attack with LS_Forward+A.
2. The "wake-up" attack is when you attack with A after being knocked down.
3. Reimi and Meracle's leg-based attacks are also their close-quarters attacks.
4. Edge's leg-based attack is easily achieved using Mystic Cross.
5. A knockdown attack is basically any attack; it's hard to believe that you didn't get these during natural story progression.
These are the Battle Trophies you are after:
Edge BT # 008 - Defeat an enemy using a wake-up attack
Edge BT # 020 - Defeat an enemy with a knockdown attack
Edge BT # 036 - Defeat an enemy using only leg-based attacks
Reimi BT # 012 - Defeat an enemy using a close-quarters attack
Reimi BT # 021 - Defeat an enemy using only leg-based attacks
Lymle BT # 005 - Defeat an enemy using a close-quarters attack
Lymle BT # 006 - Defeat an enemy using only Fire Bolt
Lymle BT # 016 - Defeat an enemy using only Wind Blade
Lymle BT # 002 - Obtain a Bonus Board tile
Bacchus BT # 010 - Defeat an enemy using a close-quarters attack
Bacchus BT # 013 - Defeat an enemy using only melee attack
Bacchus BT # 040 - Defeat 255 enemies using jump attacks
Meracle BT # 004 - Defeat an enemy using a wake-up attack
Meracle BT # 012 - Defeat an enemy from behind
Meracle BT # 018 - Defeat an enemy using only leg-based attacks
Meracle BT # 038 - Defeat an enemy using only wake-up attacks
Myuria BT # 005 - Defeat an enemy using only close-quarters attacks
Myuria BT # 020 - Defeat an enemy over 20 meters away
Arumat BT # 008 - Defeat an enemy with a knockdown attack
Arumat BT # 017 - Defeat an enemy using only symbols
Arumat BT # 040 - Defeat an enemy from behind
For the next set of Battle Trophies you will need a few Fainting Potions (buy in En II if you need). They are all very easy, and they can all be done anywhere. I would advise using the usual auto-damage system with Cloudy Cider + "Causes attacks to damage allies as well" + Claws of Fury to get these quickly (much like the BTs for surviving incapacitation via Fury 50 times with Reimi). In case you don't know this, "Energy Shield" is a skill for Lymle (learned from its respective manual) and must be "equipped" to have a chance of being triggered; level it up to increase the odds of triggering it.
Here are the Battle Trophies I'm talking about:
Reimi BT # 011 - Take no damage five times in a row
Reimi BT # 023 - Take no damage 10 times in a row
Reimi BT # 046 - Take no damage 20 times in a row
Reimi BT # 064 - Take no damage 30 times in a row
Reimi BT # 083 - Take no damage 40 times in a row
Reimi BT # 094 - Take no damage 50 times in a row
Lymle BT # 027 - Use Energy Shield twice in a row
Lymle BT # 049 - Use Energy Shield three times in a row
Lymle BT # 076 - Use Energy Shield four times in a row
Bacchus BT # 022 - Take no damage 15 times in a row
Bacchus BT # 062 - Take no damage 25 times in a row
Bacchus BT # 087 - Take no damage 35 times in a row
Myuria BT # 011 - Take no damage five times in a row
Myuria BT # 037 - Take no damage 10 times in a row
Myuria BT # 047 - Take no damage 20 times in a row
Myuria BT # 068 - Take no damage 30 times in a row
Myuria BT # 082 - Take no damage 40 times in a row
Myuria BT # 087 - Take no damage 50 times in a row
Exact Damage Battle Trophies
The next Battle Trophies will be rather time consuming due to your need to customize weapons depending on your characters' level and stats, and because of the massive customization behind it you will probably need to do this in more than one trip to the Calnus. Of course feel free to read the whole list (or at least more than one BT at a time) to see if you can make more than one "exact stat equipment" at a time.
These BTs are all related to dealing exact damage with some of your characters. Your best help in this case will be the Item Synthesis page of this walkthrough, since you can find a list of all the stats modifiers that the items give when synthesized into something. I'll give you some rough indications on the equipment which you should need to use to get the necessary stats, but you'll need to "polish" your stats to achieve the exact result. Note that every reference to the attacks/spells used are made considering that they are at level 10 (maxed out). If I say "use Radiant Lancer", it means Radiant Lancer level 10.
Every time that I say things like "a Scumbag Slayer and the Learning Gloves should give you about this value of ATK", the important thing I'm referring to is of course the ATK -60% and ATK -20% Factors of this weapon/accessory. In other words, a Silvance with ATK -60% is almost the same as a Scumbag Slayer, and a tri-Emblum with ATK -20% is almost the same as a Learning Gloves accessory. Since you will often need to add various item-synthesis to your weapon/accessories (and armor, which is good to add or subtract smaller values), it's better to synthesize the effect of said weapon/accessory on other pieces of equipment with a higher Synthesis Limit (the Scumbag Slayer has a Synthesis Limit of 1, the Learning Gloves accessory has a limit of 3; a Silvance has a limit of 8, and so does a tri-Emblum).
Keep in mind that the monster you fight is important. Although the defense of your enemies doesn't seem to change very much throughout the game, it's obvious that when you're trying to hit a specific value even the slightest difference in their resistance to your attacks can make a big difference. Most of the time the suggested target will be the Adephaga enemies (the bugs on Aeos), because they are widely found and very easy to respawn if you simply exit/re-enter the Urd Falls Cave (the first narrow cave-passage of the game). Other enemies on the "old Aeos" (not the areas from Southern Reaches on) can be good targets as well, since their defense is basically the same. However, remember that these enemies have elemental affinities (some are weak against Wind, others are weak against Earth), and this must be kept in consideration if you're using weapons like, say, the Quake Scythe of Arumat's.
Also note that you will need to try, try and try again several times before succeeding. The damage range can be calculated (or at least extimated), but the exact damage that you will hit within that range is random. For example, you can calculate that you need "X" ATK to deal from 10,000 to 10,100 HP of damage, but hitting exactly 10,082 HP of damage is a matter of luck. All the values listed have been tested of course, but don't be surprised to spend even a whole hour trying and trying before finally succeeding. You don't always have to get the exact ATK specified, but try your best to get as close as possible (max 1-2 points of difference) when you need to use a Self-Destructor 3000 and when the damage you're aiming for is very small (less than 1,000 HP). If the damage is, say, 7,777, and the ATK suggested is 9,596, it's not like 9,595 ATK won't work. After all, as you probably expect, the higher the numbers are, the bigger the range of uncertainty is.
For all these Battle Trophies you should follow this pattern: save the game on a slot (let's name it "Slot A"); get the required gear and stats with the synthesis needed, then save the game on another slot ("Slot B") when you are near the enemy that you're going to target to get the Battle Trophies; get the Battle Trophy (one at the time) and save the game on a third slot ("Slot C") if you succeed. If you run out of items (like the Self-Destructor 3000) before succeeding, reload the save on Slot B to get the items and your prepared gear back; if you succeed, reload Slot A to get back both your items and rough gear back, so you can use it again for the other Battle Trophies.
Let's see them one by one now.
Edge BT # 010 - Deal exactly 55 points of damage
If you didn't get this one randomly early in the game, use Radiant Lancer with 168 INT. Enemies like the Honeybee around Tatroi should be good targets to deal 55 HP of damage.
You should have about 1,555 INT at level 255, so to take it down to 168 you can use the Battle Armor "God of Hellfire" and a Scumbag Slayer (this takes you down to about 222 INT); to lower the INT even further you can synthesize Self-Destructor 3000 on your equipment (-20 a piece) and then adjust with smaller INT-1/2 (or INT +1/2) until you hit the exact number.
Edge BT # 025 - Deal exactly 555 points of damage
Use Radiant Lancer with 1,554 INT on the Guiafairo enemies in the Cave of the Seven Stars. This should be pretty much your INT at level 255.
Edge BT # 045 - Deal exactly 5,555 points of damage
Get 444 ATK and 99,999 HP and use a Self-Destructor 3000 on the Adephaga enemies on Aeos.
At level 255 you have about 2,380 ATK. Use a Scumbag Slayer and the Battle Armor "God of Hellfire" to bring it down to 553, then add some Kokabiel Spawn Jewels to your equipment to lower the ATK by -20 every time. Then polish the numbers with other synthesis actions, as usual.
Edge BT # 074 - Deal exactly 55,555 points of damage
Get 4,187 ATK and 99,999 HP and use a Self-Destructor 3000 on the Adephaga enemies on Aeos.
Equip a Moonstone Sword and Battle Armor "God of Hellfire" to reach about 4,200 ATK; use the usual items to get to 4,187.
Reimi BT # 009 - Deal exactly 111 points of damage
You need to lower your ATK down to 129 for this one and then use a regular attack against the Adephaga. Honestly it's easier to try to get it on a second playthrough.
Otherwise you need to mess around with ATK-lowering Factors quite a bit. Reimi has 1,949 ATK at level 255. If you add the Learning Gloves to a basic Scumbag Slayer you will obtain a weapon with ATK -90% total, which means 195 ATK on her. You can take the rest down with a lot of synthesis of Kokabiel Spawn Jewels, "Santa's Armor", or (even better) the Ethereal Queen Jewel.
Reimi BT # 035 - Deal exactly 1,111 points of damage
You need 1,057 ATK to hit the Adephaga with regular hits and land this amount of damage. Equipping the Ethereal Queen Jewel will take you very close to this value.
Reimi BT # 056 - Deal exactly 11,111 points of damage
Get 860 ATK and 99,999 HP, then blow her up on the Adephaga. A Scumbag Slayer and a tri-Emblem should roughly give you this value of ATK.
Lymle BT # 017 - Deal exactly 123 points of damage
Get to 450 ATK (a Scumbag Slayer will take you very close to this) and reach an Adephaga in melee range. Attack in close range with Lymle without touching LS, so she does her three-hit "spin attack", and you should hit for 123 eventually.
Lymle BT # 040 - Deal exactly 1,234 points of damage
Get 938 ATK and attack from long distance this time. A Flame Wand with Learning Gloves equipped will take you to around these values.
Lymle BT # 061 - Deal exactly 12,345 points of damage
Give her a weapon with 4x HP damage +35% and 3,836 ATK (many values around this number work, this is just one of them). You should reach this result simply by giving her her old glorious "Ethereal Queen slayer" (the weapon synthesized for Lymle's BT 100), though adjustments will be necessary. Attack the usual bugs on Aeos from long distance.
Bacchus BT # 015 - Deal exactly 512 points of damage
Get 1,826 ATK and use Black Hole Sphere. A Plasma Cannon along with the Learning Gloves should do it.
Bacchus BT # 024 - Deal exactly 1,024 points of damage
Give him 532 ATK and use long-distance attacks on Adephaga. A Scumbag Slayer and an Ethereal Queen Jewel should almost do it.
Bacchus BT # 032 - Deal exactly 4,096 points of damage
Shoot Adephaga with long-distance attacks with 2,056 ATK. No weapon equipped and a few Kokabiel Spawn Jewels should work for this.
Bacchus BT # 043 - Deal exactly 16,384 points of damage
With 99,999 HP and 1,252 ATK, use a Self-Destructor 3000 on the usual Adephaga. Use the Ethereal Queen Jewel and a few Kokabiel Spawn Jewels.
Bacchus BT # 050 - Deal exactly 32,768 points of damage
With 99,999 HP and 2,480 ATK, use a Self-Destructor 3000 on the Adephaga. Give him a weapon like the Deadly Cannon and then boost up the damage for what you need to reach 2,480.
Bacchus BT # 074 - Deal exactly 65,536 points of damage
With 99,999 HP and 4,934 ATK, use the usual Self-Destructor 3000 on the Adephaga. You can go close to these values with Symbol Cannon "Tempest" and with the Learning Gloves you'll get close to the required ATK.
Meracle BT # 010 - Deal exactly 777 points of damage
Get to 975 ATK and attack an Adephaga. Meracle has many different "normal" attacks; the one you want is when she stands still and "scratches" the enemy twice; the hit that can give you 777 HP of damage is the first one (left hand), while the second swing will be more powerful. Scumbag Slayer, Ethereal Queen Jewel and a tri-Emblem should get you close to this value.
Meracle BT # 029 - Deal exactly 7,777 points of damage
Aim for 9,596 ATK and attack an Adephaga. You need to mess around with item synthesis a bit here; the Hidden Claws "Crimson Falcons" with ATK +18% is a good way to approach said value.
Meracle BT # 080 - Deal exactly 77,777 points of damage
Go for 5,850 ATK and 99,999, then use a Self-Destructor 3000 on the Adephaga.
Arumat BT # 002 - Deal exactly 999 points of damage
Lower your stats to 892 ATK and attack the Adephaga with Arumat's normal attack (the horizontal swing in front of him; just stand still before attacking). You should reach said value with a Scumbag Slayer and the Ethereal Queen Jewel, plus some minor adjustments with synthesis.
Arumat BT # 016 - Deal exactly 4,444 points of damage
Get 3,888 ATK and attack the Adephaga with his normal attack. Grim Reaper, tri-Emblem and Ashlay Bernbeldt Jewel are a good start. A slightly higher ATK (3,890 for example) might work a bit better, but 3,888 is also okay.
Arumat BT # 029 - Deal exactly 9,999 points of damage
This time aim for 8,730 ATK. Use the Conqueror Scythe "Asura Vajra" and the Ethereal Queen Jewel. Again, slightly higher values (8,735 max) might work a bit better.
Arumat BT # 042 - Deal exactly 44,444 points of damage
Get to 3,355 ATK and 99,999 HP and use a Self-Destructor 3000 on the Adephaga. A Laser Scythe with a tri-Emblem and the Ethereal Queen Jewel should be a good start.
And - that's - it.
Or is it? There are still some Battle Trophies related to dealing a certain amount of "relative" damage, but thankfully for me they can be calculated much more easily, and thanfully for you they have much less variance involved.
Bacchus needs to kill an enemy in one hit and with exact damage (i.e. if the enemy has 200 HP Bacchus must land a single 200-HP-shot, not 199, not 201), and he needs to defeat two enemies in a row with exact damage (not necessarily in the same battle).
For one of Arumat's Battle Trophies you need to deal the exact same damage twice in a row. If this didn't happen on its own without trying, then simply equip a 0 ATK weapon: all the attacks should deal minimal damage, and the odds of dealing two consecutive 0/1 HP of damage are very high. No problem here.
Bacchus BT # 034 - Defeat an enemy in one hit with exact damage
Get to 925 ATK and use Black Hole Sphere on the Giant Bat enemies of Urd Falls Cave (on Aeos). They have 259 HP, and you should deal this damage. You can approach said value of ATK by equipping the Immortal Smasher, Electroshock Gear "War Deity", Ethereal Queen Jewel and Astralian Emblem with some extra synthesis somewhere.
Bacchus BT # 003 - Defeat an enemy with exact damage
Bacchus BT # 091 - Defeat two enemies in a row with exact damage
For these two you can make use of the "bomb" items in your inventory (such as the Compact Silence Bomb) to deal a fixed amount of damage. You will need 16 of these bombs (the Compact Silence Bomb items are better since their status effect is not important for the HP and can be item-created with materials for sale on the Calnus).
Your targets in this case are the Skeleton Soldier enemies of Alanaire Citadel (Lemuris; warp to Woodley to be near the place), with 728 HP. Equip the 0 ATK weapon and attack one of them first, making sure that you deal total damge of 8 HP. If you deal more than that, simply flee from the fight and try again. If you succeed, your enemy will now have 720 HP left (scan them just to be sure). Use eight Compact Silence Bombs in a row to kill this enemy with exact damage. To avoid killing other enemies in the process, kill them with someone else (Edge is quite reliable) before landing the finishing hit on the Skeleton Soldier that you will kill with Bacchus. Actually it's not a bad idea to start the fight by killing all the enemies except a Skeleton Soldier in the first place.
Then repeat the same process with another Skeleton Soldier, maybe in another fight. Note that between the first and the second "kill with exact damage" you can kill all the enemies you want (with random overkill damage) with the other characters; it's just Bacchus that must not kill anything (but he can still damage whatever enemy he wants, provided that he doesn't kill it).
Arumat BT # 059 - Deal the same amount of damage twice in a row
Exact Recovery Battle Trophies
The next bunch of Battle Trophies are also a bit "mathematical", but they deal with healed HP instead of damage output. Vexacion made a great calculation of the values you can use if you take Edge, Reimi and Sarah to level 255, with BEAT B, and use a specific piece of equipment (easy to prepare), provided you never used Health Seeds/Potent Health Seeds to modify the original stats, and also assuming that you have your healing spells maxed out to level 10. I will report said calculations after a quick general explanation of the maths behind these Battle Trophies, which you should read only in case you can't follow Vexacion's method for some reason.
If "I'm not at level 255/my BEAT B is not at level 20" is the reason, then skip these Battle Trophies for now, and come and get them later, after (or meanwhile) grinding the massive 90,000 kills Battle Trophies which will certainly take you to level 255 and maxed out BEATs. If the reason is that you used the "Seeds", then remember that:
- Health Seeds = +50 HP
- Potent Health Seeds = +200 HP
To "fix" the mistake of having used a Health Seeds, eat three more Health Seeds so the max HP that you have now exceed the default stats by +200 HP, and then add a Ruby on one of the accessories that you're going to use to add the Maximum HP -200 Factor which will nullify that.
The Potent Health Seeds can be compensated the same way. There are also other "HP malus" Factors that can be used too, in case you ate more than one (check the Item Synthesis page for more info).
The important thing to remember about compensating the use of these "seeds" is (since there are no Factors that give HP -50/HP -100 directly): use more Health Seeds to reach a total value of HP boosted with seeds which is equal to 200, 300, 500 or 800 (because -200, -300, -500 and -800 are the four "malus" Factors that you can get on your equipment), then negate it with the HP-malus Factors.
Just for your information, all the healing spells will recover X HP +Y% of max HP of the character you are healing, and X and Y depend on the spell used and its level. Sarah must heal exactly 777 HP, 7,777 HP and 77,777 HP. With the spells at level 10, X and Y can be:
- 100 HP +40% of max HP (Healing)
- 100 HP +35% of max HP (Faerie Healing)
- 500 HP +60% of max HP (Faerie Light)
- 1,000 HP +80% of max HP (Ex Healing)
- 1,000 HP +90% of max HP (Faerie Star)
Now let's see the "preparations" part. For all of the suggested synthesis, any weapon/armor/accessory with all the necessary empty slots is good, regardless of their stats (which can't influence the HP) and their Factors (except those that influence the owner's HP). Of course no-Factor Armor is preferable, as well as one-Factor accessories. Feel free to make one of these sets of gear (and Battle Trophy) at the time instead of all at once, so you don't have to farm and duplicate seeds and jewels for everybody.
Edge (lv 255, BEAT B lv 20) - 95,971 HP Setup
Armor Factors: HP +20%, HP -800.
Armor Synthesis: 1x Potent Health Seeds, 1x Star Ruby.
Accessory Factors: HP -500.
Accessory Synthesis: 1x Star Ruby.
Reimi (lv 255, BEAT B lv 20) - 21,934 HP Setup
Weapon Factors: ATK doubled but maximum HP halved.
Armor Factors: HP +10%, HP -300.
Armor Synthesis: 1x Health Seeds, 1x Ruby.
Accessory Factors: HP -20%.
Accessory Synthesis: 1x Kokabiel Spawn Jewel (or 1x Magick Emblem).
Sarah (lv 255, BEAT B lv 20) - 1,933 HP Setup
Armor Factors: HP +3%, HP -30%, HP -30%.
Armor Synthesis: 1x Skill Manual "HP Boost" (or 1x Silver Chalice), 2x Kokabiel Spawn Jewel (or 2x Magick Emblem).
Accessory Factors: HP -20%, HP -20%.
Accessory Synthesis: 2x Kokabiel Spawn Jewel (or 2x Magick Emblem).
Lastly, let's see how to make use of this equipment. Note that you don't have to "heal for real": even if they are at maximum HP, you still get credited as long as the green "777/777/77,777" number of HP recovery appears on the screen. This is different, for instance, from Meracle's BT 047.
1. Edge's equipment makes him ready to recover 77,777 HP: as Sarah, cast Ex Healing on him to obtain it.
2. Reimi's equipment makes her ready to recover 7,777 HP: as Sarah, cast Faerie Healing on the party when she's deployed.
3. Sarah's equipment makes her ready to recover 777 HP: as Sarah, cast Faerie Healing on the party.
Sarah BT # 001 - Recover exactly 777 HP
Sarah BT # 044 - Recover exactly 7,777 HP
Sarah BT # 086 - Recover exactly 77,777 HP
There is another, easier, Battle Trophy related to "calculated healing". It's awarded for healing a character to max HP with "exact healing". There is not a particular character to use, just some bare synthesis to do. This is what you should do:
Any Character (any level, any BEAT)
Armor Factors: HP +200, HP -300.
Armor Synthesis: 1x HP Absorption Unit, 1x Ruby.
Accessory Factors: HP -20%, HP -20%.
Accessory Synthesis: 2x Kokabiel Spawn Jewel (or 2x Magick Emblem).
Before wearing this gear, fully-heal the chosen character that will wear it, then equip it. Then un-equip it again: you now have 100 HP less than 60% of your max HP. It's enough to cast Healing at level 10 to heal 100 HP + 40% of max HP, which is exactly the amount that the target of the spell was missing.
You need to do this as Edge and as Myuria.
Edge BT # 023 - Recover HP to the exact maximum capacity
Myuria BT # 023 - Recover HP to the exact maximum capacity
To end the "healing symbols" Battle Trophies, here's something simple and self-explanatory for you (to induce the "critical HP" condition you can use the "DANGER! DO NOT DRINK!" on everyone, maybe after paralyzing the enemies):
Myuria BT # 057 - Cast Faerie Heal on an entire party with critical HP
Sarah BT # 043 - Cast Faerie Heal on an entire party with critical HP
Sarah BT # 041 - Use 10 healing symbols in one battle
Ailments-Related Battle Trophies
The next Battle Trophies will deal with status ailments, dealt and taken. For all of the "offensive" ones, it help a lot to have a Slayer's Bangle with 4x Adds one hit chance per attack along with a 0 ATK weapon with the ability to add the required status (Paralysis, Fog, Silence, Curse).
The target of your attacks can be any enemy that doesn't have resistance against the specific status ailment you need to inflict. I would go with the usual bugs on Aeos, but the Unicorn Wolf enemies of Tatroi Area are not bad either (besides, you must be sick of the dusk environment of Aeos by now, so let's get some Astral sun).
For the "Silenced" enemies you can and should also enable Lymle to cast the Silence spell to help Edge (or whoever is adding status ailments with a 0 ATK weapon).
For Bacchus' BT 019 and BT 072 you need to have the enemy in Fog status, not Bacchus! The in-game description is quite misleading, since it reads as if it was Bacchus that needs to be under Fog status. Again, it must be the enemy, not him.
For the "Frozen" enemies (with Myuria) you may prefer to challenge the "Bugs, Bugs, Bugs!" fight in the Colosseum in Team Mode and use the free Deluxe Freezing Bomb given in the offensive set of items. Wait until the enemies gather up, then toss the bomb(s). This process includes quite a long time spent in the Colosseum menus, but on the other hand you must be careful if you do it with the "Adds frozen effect to attacks" weapon Factor, since a frozen enemy is subject to instant-death (so you can't just spam attacks, you must pay a bit of attention to avoid hitting a frozen enemy). You could also use any "ice" spell (Ice Needles, Deep Freeze, Arctic Impact) to freeze your targets, but it's not a very good method as you need to alternate casting and regular attacks too often. See what fits you best though, any method is okay as long as you kill 100 frozen enemies.
There are also two Battle Trophies related to freezing up to three enemies at once with Deep Freeze: no tricks here, just make good use of the 0 INT weapon on the gathered bugs of "Bugs, Bugs, Bugs!" until you manage to freeze three at once. When you succeed, feel free to abandon this method of freezing and continue with your preferred way of doing it.
Here are the Battle Trophies you want to earn:
Edge BT # 028 - Defeat a poisoned enemy
Edge BT # 077 - Defeat 100 poisoned enemies
Reimi BT # 030 - Defeat a paralyzed enemy
Reimi BT # 079 - Defeat 100 paralyzed enemies
Lymle BT # 021 - Defeat a silenced enemy
Lymle BT # 085 - Defeat 100 silenced enemies
Bacchus BT # 019 - Defeat an enemy while in fog status
Bacchus BT # 072 - Defeat 100 enemies while in fog status
Meracle BT # 065 - Defeat a pumpkined enemy
Myuria BT # 019 - Defeat a frozen enemy
Myuria BT # 086 - Defeat 100 frozen enemies
Myuria BT # 054 - Freeze two enemies with Deep Freeze
Myuria BT # 089 - Freeze three enemies with Deep Freeze
Sarah BT # 034 - Defeat a frozen enemy
Arumat BT # 027 - Defeat a cursed enemy
Arumat BT # 077 - Defeat 100 cursed enemies
Lymle also has three Battle Trophies for casting Silence on enemies 10 times in a row (i.e. without failing between the attempts). These Battle Trophies can be done more easily than you think since when you save the game your "Silence streak" is also saved. In other words, if you manage to Silence, say, 4 enemies in a row, and then save the game, then if you fail to silence the fifth enemy, you can simply reload the previous save and try again: you will still only need 6 more silenced enemies in a row to acquire the Battle Trophy for getting a streak of 10 successful Silence statuses. Abuse this trick to acquire these Battle Trophies:
Lymle BT # 015 - Silence three enemies in a row
Lymle BT # 037 - Silence five enemies in a row
Lymle BT # 060 - Silence 10 enemies in a row
Now we'll see the Battle Trophies for being affected/healed by a specific status ailment, which require "a lot" (100 units of several different items at least) of items from the Calnus. They are all self-explanatory, and you can simply use the correct "cider" item on yourself, then wait for Sarah to heal you and repeat until you are out of items. For Sarah's Battle Trophies you will need to either wait until pumpkin status wears off automatically (not recommended), or actively switch to somebody else to use a Pumpkin Exctract to recover from Pumpkin status more quickly.
For the "avoid status ailments" Battle Trophies you need to equip some ailment-resistant gear and try to add the corresponding status. For example equip an Anti-Silence Amulet and use a Silent Cider.
Reimi can get affected by Poison/Curse/Paralysis statuses in this order by using the corresponding cider on herself; make sure she doesn't have ailment-resistant equipment in this case. The Static Cider (adds Paralysis) should be used last, since of course Reimi won't be able to use the Poison/Curse Cider after getting paralyzed. To recover and repeat the process you can simply let Sarah cast Cure Condition continuously. Make sure to be Leader as Reimi when the healing of her status ailments occurs.
Since you would need to switch discs a lot if you were to do this in the post-game, instead of doing it now you should reload an old save (like the backup saves made before the "Phantom Ambush" on Aeos, in Disc Two) when the Calnus was still available everywhere. Before the "Phantom Ambush" should be the best moment: just take the Calnus from the Exploration Base and fly to a planet like Lemuris, where the enemies are just a couple of meters away from where the Calnus is parked. Then go up and down from Thalia Plains to the Calnus to buy more Ciders as you need, and when it's all done save on an empty slot (or overwrite any useless old save). This will update the Battle Trophies on all the game datas, including your main post-game file. Then simply reload your main file (in the post-game) and continue from there with the Battle Trophies all acquired easily.
Here are the Battle Trophies:
Reimi BT # 003 - Avoid getting a status ailment
Reimi BT # 044 - Avoid status ailments five times in a row
Reimi BT # 004 - Recover from poison 10 times
Reimi BT # 042 - Recover from cursed status 10 times
Reimi BT # 019 - Recover from paralysis 10 times
Reimi BT # 057 - Recover from poison 99 times
Reimi BT # 078 - Recover from cursed status 99 times
Reimi BT # 065 - Recover from paralysis 99 times
Reimi BT # 067 - Get three status ailments at once
Reimi BT # 090 - Get four status ailments at once
Lymle BT # 069 - Get turned into a pumpkin in battle
Lymle BT # 070 - Win while pumpkined
Sarah BT # 009 - Cure a paralyzed ally
Sarah BT # 019 - Cure a poisoned ally
Sarah BT # 027 - Cure a silenced ally
Sarah BT # 039 - Cure a cursed ally
Sarah BT # 051 - Cure a pumpkined ally
Sarah BT # 061 - Cure a frozen ally
Sarah BT # 049 - Get turned into a pumpkin in battle
Sarah BT # 094 - Get turned into a pumpkin in battle 100 times
Another BT of this kind is Sarah's BT 072. For that one you can't use the auto-stun from overloading the Rush Gauge. Other than being tricky because of the timing, it simply won't work. The "stun" must be caused by an enemy attacking. The Mandragora enemies, found in the Tropp Area of Roak, have a "cry reaction" after being Blindsided and attacked. This "cry" is accompanied by Stun status (which is what you need for Sarah's BT 072), and it's also related to a Battle Trophy for Lymle.
Lymle needs to Blindside a Mandragora enemy and then attack "her" while the Mandragora has her "head" stuck in the ground (which happens after she gets Blindsided). Simple as that, just Blindside and then attack.
Just as a curiosity, to cast Cure Condition in time on an ally stunned by overloading the Rush Gauge you can use a Poison Cider on a character and then immediately start loading the Rush Gauge (hold B). You will automatically get stunned from this process: as soon as it happens, switch to Sarah who should be automatically casting Cure Condition to heal Poison, and therefore also stun at the same time. If she starts casting Cure Condition too soon you may not have enough time to get stunned. To avoid this, manually send Sarah near an enemy, then switch to the poisoned character that you're going to auto-stun: Sarah will first waste a few seconds running away from the enemy, and then she will start casting Cure Condition. This should give you enough time to auto-stun and immediately switch to Sarah before the spell lands. Then again, this method does work to "cure stun with a symbol as Leader", but the Battle Trophy won't unlock this way.
Here are the Battle Trophies:
Lymle BT # 018 - Make a Mandragora cry
Sarah BT # 072 - Cure stun status with a symbol
While you are around these parts, enter the Cave to the Purgatorium/reach the desert half of Tropp Area and have Meracle steal against the Skeleton Armor enemies. If she manages to snatch the Solid Protector (armor), she will earn:
Meracle BT # 053 - Steal armor
Low HP/MP Battle Trophies
For the next set of Arumat's Battle Trophies you need to win a battle with 1/2/3/4/5 HP left. The first thing to say is that Sarah (and any other healing character) needs to be on Manual, of course.
You will use the Auto Healing skill maxed out and a few Poison Cider/DANGER! DO NOT DRINK! . Poison status drains 1% of max HP periodically; a level-10 Auto Healing recovers three times as much, but due to some mathematical rounding up/down it works out that most of the time Auto Healing recovers 1 HP more than the HP drained by three drainages from Poison. For example, with 91,717 max HP, Auto Healing lv 10 heals 2,752 HP, while Poison drains 917; 3*917 = 2,751 and not 2,752. This is because 1% of 91,717 is 917.17, rounded down to 917, while 3% of 91,717 is 2,751.51, rounded up to 2,752.
This makes you understand that the method described below only works with "some" values of HP; basically any value of "random" HP. Some other values are made so that the approximation trick doesn't occur, and 99,999 is one of these values. Long story short, make sure Arumat doesn't have 99,999 HP, and if this technique isn't working for you it means that you have another of the other possible values for which this method doesn't work. If that's the case, just wait until you've reached level 255 with BEAT B (that's when Arumat has 91,717 HP without anything equipped).
The method is simple: drink a DANGER! DO NOT DRINK! to get to 1 HP; win the battle for the first Battle Trophy. Engage a new battle, and as soon as it starts equip the Auto Healing passive skill, maxed out to level 10. Let it recover your HP once, then un-equip it. Then use a Poison Cider: let it drain your HP three times, so it takes you to 2 HP. Win the battle, heal from Poison, engage another battle and repeat this process to "gain" +1 HP with every Auto Healing + 3x Poison Damage cycle, thus earning all the other Battle Trophies as well.
Here they are:
Arumat BT # 087 - Win with 1 HP remaining
Arumat BT # 068 - Win with 2 HP remaining
Arumat BT # 048 - Win with 3 HP remaining
Arumat BT # 025 - Win with 4 HP remaining
Arumat BT # 004 - Win with 5 HP remaining
Lymle has similar Battle Trophies, but for winning with 0/1 MP instead of HP. The status "Curse" (use a Cursed Cider to add it) drains your MP periodically in battle and, as you can imagine for "analogy" with the Poison status, it drains 1% of your MP. The Regeneration Symbol accessory recovers 2% of MP and for the same reasons explained about the HP you can get the Battle Trophy for winning with 0 MP first, then engage another fight, equip the Regeneration Symbol to recover MP once, then un-equip it, use a Cursed Cider to let it drain your MP twice, and if you're lucky (i.e. if you don't have an amount of MP that doesn't cause the approximation to fail this method) you will "gain" +1 MP from this process.
If this doesn't work for you, then you should probably just recover a few MP one way or another, then cast some spells in a smart way to make your MP go to 1. For example, if you have 93 MP left you can use Faerie Healing, Wind Blade, 2x Explosion, thus consuming 18+14+2*30 MP = 92 MP. It's not hard, just play around with the numbers a bit.
These are the Battle Trophies:
Lymle BT # 014 - Win with 0 MP remaining
Lymle BT # 086 - Win with 1 MP remaining
Instant-Kill Battle Trophies
The next Battle Trophies for Arumat require a Scumbag Slayer. You need to kill a total of 100 "scumbag" enemies (any of the four available in the game) by means of its instant-death effect. The best opportunity to do so is in the Colosseum Team Mode fight "Space Cowboys" (now Rank 14), since there are six of them here and they cannot run away. It's a bit boring to go through the menus all the time, but just deal with it. Make sure nobody else interferes, and remember that any death caused by regular damage and not by the instant-kill effect of the Scumbag Slayer will not count.
Here are the Battle Trophies to earn:
Arumat BT # 014 - Bury a scumbag with a single swipe
Arumat BT # 037 - Bury a scumbag with a single swipe 50 times
Arumat BT # 074 - Bury a Scumbag with a single swipe 100 times
Element-Related Battle Trophies
The next set of Battle Trophies is somehow related to elements, and they are mostly related to absorbing a certain elemental attack or using a certain element on enemies weak against that element. You need some specific armor for the "defensive" ones (also a particular weapon for one of Myuria's BTs), both described in the Elemental Gear of the first "preparation" section of this page. If you have everything, let's start with something in the Colosseum.
The Team Mode fight "Meet the Corpses" (now Rank 22) offers enemies that will attack with these elements: Fire, Water, Thunder, Darkness. Equip the first elemental-absorbing armor (Alien's Robe, probably) on Lymle and the second armor on Myuria before starting the fight. Then engage it and let them absorb the lightning and darkness attacks to get:
Lymle BT # 036 - Absorb a fire-based attack
Lymle BT # 048 - Absorb a thunder-based attack
Myuria BT # 062 - Absorb a water-based attack
Myuria BT # 043 - Absorb a thunder-based attack
Myuria BT # 071 - Absorb a darkness-based attack
Win the fight (you can't switch equipment during Colosseum fights), give the first elemental-absorbing suit to Sarah and get these two with her:
Sarah BT # 037 - Absorb a thunder-based attack
Now move to the Cave of the Seven Stars; B1 will work. Find and engage a Crater Peryton group. They can (and will) cast Tornado, so it will be easy to acquire these:
Lymle BT # 056 - Absorb a wind-based attack
Sarah BT # 022 - Absorb a wind-based attack
Lastly, go down to B6 and fight against the Spirit Archbishop enemies. Let them cast the Aurora Rings spell and absorb it with Sarah to get the corresponding Battle Trophy. Note that these enemies can also cast Void; if that happens on Sarah she won't be able to absorb the attack because Void negates the Factors of your equipment. An Anti-Void Amulet (or simply a quick healing from Void) can fix this. You will get:
Sarah BT # 025 - Absorb a light-based attack
Myuria needs to kill an enemy after using four different elements on him. The 0 INT weapon will help here. She only has three elements available in her spell-set (Water, Thunder, Darkness), so for the fourth element you'll need to throw a Symbol Card of the Earth/Fire/Wind/Light element. You will get:
Myuria BT # 031 - Defeat an enemy using three elements
Myuria BT # 069 - Defeat an enemy using four elements
Myuria also needs to kill an enemy via Poison damage only. This means that the enemy must take 0 damage (damage from other members of your party DOES count) but it also needs to get poisoned. The only two ways to do this are by either dealing 0 damage with the 0 ATK weapon and hope that Poison kicks in, or by dealing 0 damage because the enemy is immune against the element with which your weapon is imbued. You should have made a weapon with "Earth attack" and "Poison attack". With this one, go to Aeos - Southern Reaches and fight the "mandragora" enemies (Lamia Radix): set everyone to Manual and use only Myuria to attack one of them with the Earth/Poison weapon. All your hits will deal 0 HP of damage; after Poison kicks in, just wait until the enemy dies. Thanks to Vexacion again for this one! Don't switch to any other character by the way, you must be in control of Myuria from when Poison lands to when Lamia Radix dies.
You will get:
Myuria BT # 021 - Defeat an enemy via damage from poison
Myuria BT # 075 - Defeat an enemy via damage from poison only
While you're here, make Lymle use a fire spell on another Lamia Radix, so she can get:
Lymle BT # 001 - Use a fire symbol on an enemy weak to fire
For the other "use a [element] symbol on an enemy weak to [element]" you can actually just use Sacred Pain, since what matters is not the "original" elemental resistance, but the current one. Of course if you choose an enemy who is normally resistant against Thunder and cast Sacred Pain just once it might not be enough to make him weak to that element, so cast Sacred Pain up to four times in these cases. Any enemy can work well here, even the good old Adephaga.
These are the Battle Trophies to earn:
Lymle BT # 012 - Use a thunder symbol on an enemy weak to thunder
Lymle BT # 026 - Use a wind symbol on an enemy weak to wind
Sarah BT # 007 - Use a wind symbol on an enemy weak to wind
Sarah BT # 017 - Use a light symbol on an enemy weak to light
Sarah BT # 026 - Use a thunder symbol on an enemy weak to thunder
Myuria BT # 002 - Use thunder symbol on an enemy weak to thunder
Myuria BT # 016 - Use a water symbol on an enemy weak to water
Myuria BT # 039 - Use a darkness symbol on an enemy weak to darkness
Movement Battle Trophies
At this point it's time to grind something boring, but can thankfully be automated (mostly, at least).
1. Edge needs to jump a cumulative height of almost 9 km (!). Equip the 0 ATK weapon and the "Auto MP Recovery Gear" (accessories), kill all the enemies but one, paralyze the one that is left. Then use a Cloudy Cider on him, get into a corner and spam Raging Strike (chain it three times on your favourite "trigger" button of the controller). Keep spamming that poor LT/RT and do something else (read a book, watch a movie, have fun reading the remaining Battle Trophies...); Edge shouldn't move from that corner, and if he does he shouldn't manage to kill the only enemy left. Every now and then win the fight, check if he got the BTs, and either continue or stop, depending on what you saw in the Battle Trophies menu. Eventually you will get:
Edge BT # 082 - Jump for a total height of 3,776 meters
Edge BT # 095 - Jump for a total height of 8,848 meters
2A. Lymle needs to be knocked down up to 40 times in one battle and up to 333 times total. She also needs to "roll forward" a total of 10km and run in battle for 1km. For the "knocked down" ones you should already be at a good point (100+) after doing her incapacitation BTs. Grind the remaining knock-downs by engaging a fight against the "mandragora" enemies (Dryads on Lemuris, for instance), since their "stomp" attacks always knock the character down. You can leave the controller and let the process run on its own (remember to touch a button every 10 minutes or so if you have a wireless controller, or it will turn off after 15').
2B. For the "roll forward" and "run in battle" BTs you want to kill all the enemies but one, paralyze the survivor, then rubber-band your LS so that it forms a 45° angle (you should remember this from her earlier BTs), and with this setup she should run in circles without too many problems. After getting Lymle's BT 023, add a weight onto your B button too, so she does the same thing but rolling instead of running. Remember that running/rolling against walls does NOT count: it's important to cover real distances while doing it. Eventually you will get:
Lymle BT # 007 - Get knocked down 40 times
Lymle BT # 028 - Get knocked down 100 times
Lymle BT # 039 - Get knocked down 200 times
Lymle BT # 050 - Get knocked down 333 times
Lymle BT # 033 - Get knocked down 20 times in one battle
Lymle BT # 066 - Get knocked down 40 times in one battle
Lymle BT # 023 - Run one kilometer in battle
Lymle BT # 029 - Roll forward a total of 10km
Lymle BT # 057 - Roll forward 123 times
Lymle BT # 081 - Roll forward 456 times
3. Meracle needs to run more than 42km in battle (sigh), jump 55 times in a row (easy, just hold B and move LS around to jump on the battlefield), and also stay airborne for 60 minutes. The first one can be rubber-banded like Lymle's BT 023 (again, only real distance covered counts), while the third one can be done the same way you did Edge's BT 095, except that this time you will chain Acrobatic Vault instead of Raging Strike. These BT's will be the result of the grinding:
Meracle BT # 056 - Run 42.195 kilometers in battle
Meracle BT # 057 - Jump 55 times in a row
Meracle BT # 075 - Spend a total of 60 minutes airborne
4. Sarah needs to jump a total of 5,555 times (spending 90 minutes airborne is more than included in this; a jump lasts less than 2 seconds). This is the easiest to automate, since you don't have to make sure that she doesn't jump against a wall or things like that. Simply paralyze the last enemy on the battlefield and then keep LS held in any direction along with B held permanently by another rubber band or any kind of weight you can put on it. The only nuisance is the wireless controller that will automatically turn off every 15 minutes.
Sarah BT # 004 - Jump 100 times
Sarah BT # 014 - Jump 300 times
Sarah BT # 024 - Jump 500 times
Sarah BT # 035 - Jump 777 times
Sarah BT # 048 - Jump 1,000 times
Sarah BT # 058 - Jump 1,500 times
Sarah BT # 069 - Jump 2,000 times
Sarah BT # 080 - Jump 3,333 times
Sarah BT # 089 - Jump 4,444 times
Sarah BT # 097 - Jump 5,555 times
Sarah BT # 045 - Spend a total of 30 minutes airborne
Sarah BT # 066 - Spend a total of 60 minutes airborne
Sarah BT # 092 - Spend a total of 90 minutes airborne
Special Hits Battle Trophies
A lot of easy Battle Trophies require you to land a bunch of hits in a certain way consecutively. Get in a fight with an opponent from Roak (let's say the Unicorn Wolf) and kill all the enemies but the last one, which of course you're going to paralyze.
1. Set everyone to Manual and spam regular attacks with the 0 ATK weapon to get the "land [up to 30/35] consecutive hits unassisted". The real condition is that you don't miss the hit, so as long as you hit the enemy it will be alright. You need to get a counter of 35 Hits with Meracle and 30 with Edge.
With Edge you also want to hit the enemy in his face 50 times in a row. These are your rewards:
Edge BT # 014 - Land 10 consecutive hits unassisted
Edge BT # 035 - Land 20 consecutive hits unassisted
Edge BT # 075 - Land 30 consecutive hits unassisted
Edge BT # 029 - Land 10 consecutive hits from in front
Edge BT # 046 - Land 30 consecutive hits from in front
Edge BT # 081 - Land 50 consecutive hits from in front
Meracle BT # 003 - Land 10 consecutive hits unassisted
Meracle BT # 020 - Land 15 consecutive hits unassisted
Meracle BT # 039 - Land 20 consecutive hits unassisted
Meracle BT # 055 - Land 25 consecutive hits unassisted
Meracle BT # 076 - Land 30 consecutive hits unassisted
Meracle BT # 094 - Land 35 consecutive hits unassisted
2. Bacchus and Reimi need to land hits from "long-range". Just stay as far away as possible from the enemy; your character might automatically approach him, but will still stay as far away as possible (so still in the "long-range"). Reimi needs to do this with up to 85 Hits; Bacchus needs to do this up to 80 Hits.
Bacchus also needs to hit an enemy from long-range while in Fog status (this time it's him that needs to be in Fog status), which doesn't need any further explanation. These are the Battle Trophies to acquire:
Bacchus BT # 001 - Land four consecutive long-range attacks
Bacchus BT # 017 - Land eight consecutive long-range attacks
Bacchus BT # 029 - Land 12 consecutive long-range attacks
Bacchus BT # 044 - Land 16 consecutive long-range attacks
Bacchus BT # 056 - Land 30 consecutive long-range attacks
Bacchus BT # 068 - Land 50 consecutive long-range attacks
Bacchus BT # 088 - Land 80 consecutive long-range attacks
Bacchus BT # 053 - Land a long-range hit while in fog status
Reimi BT # 008 - Land four consecutive long-range attacks
Reimi BT # 020 - Land nine consecutive long-range attacks
Reimi BT # 031 - Land 15 consecutive long-range attacks
Reimi BT # 043 - Land 22 consecutive long-range attacks
Reimi BT # 054 - Land 30 consecutive long-range attacks
Reimi BT # 062 - Land 39 consecutive long-range attacks
Reimi BT # 073 - Land 49 consecutive long-range attacks
Reimi BT # 082 - Land 60 consecutive long-range attacks
Reimi BT # 092 - Land 72 consecutive long-range attacks
Reimi BT # 099 - Land 85 consecutive long-range attacks
3. Reimi needs to land up to 7 Critical Hits, consecutively. Simply Blindside an enemy, attack him once, Blindside again and repeat until you get Reimi's BT 048. This is the bunch:
Reimi BT # 034 - Land a critical hit from behind
Reimi BT # 002 - Land three critical hits in a row
Reimi BT # 013 - Land four critical hits in a row
Reimi BT # 036 - Land six critical hits in a row
Reimi BT # 025 - Land five critical hits in a row
Reimi BT # 048 - Land seven critical hits in a row
Special Attacks Battle Trophies
Some Battle Trophies are related to using special attacks in a certain way, or doing something with these attacks. They are mostly self-explanatory, so I'll just focus on the two that may require a quick explanation.
Myuria needs to kill up to 50 enemies with items only. The Symbol Card "Plasma Cyclone" is your best option; use it against groups of large enemies (get "surprised" by Unicorn Wolf enemies, and things like that).
Meracle needs to hit a "falling" enemy with Claws of Fury. For this one, set everyone to Manual and give Arumat the 0 ATK weapon. Let an enemy approach and attack Meracle (it's easier if you're controlling her as Leader), lock onto this enemy, then take control of Arumat and press A to automatically send him to attack the target enemy. Arumat's attack, when he comes from afar, is a scythe attack that launches the enemy into the air. After attacking with Arumat, immediately switch back to Meracle and use Claws of Fury: she will start the attack as the enemy is falling, and she will hit it in mid-air.
Lymle BT # 030 - Strike three enemies with Lightning Blast
Lymle BT # 078 - Land 10 hits with Explosion
Lymle BT # 082 - Land 12 hits with Scorching Star
Lymle BT # 096 - Land 16 hits with Scorching Star
Bacchus BT # 021 - Land eight hits with Galvanic Shock
Bacchus BT # 048 - Strike three enemies with Black Hole Sphere
Meracle BT # 066 - Strike three enemies with Max Shockwave
Meracle BT # 079 - Strike five enemies with Max Shockwave
Meracle BT # 041 - Hit a falling enemy with Claws of Fury
Myuria BT # 024 - Strike three enemies with Lightning Blast
Myuria BT # 010 - Defeat an enemy using only items
Myuria BT # 063 - Defeat 50 enemies using only items
Sarah BT # 010 - Strike three enemies with Wind Blade
Sarah BT # 064 - Strike two enemies with Tornado
Sarah BT # 091 - Strike three enemies with Aurora Rings
Arumat BT # 050 - Land eight hits with Stone Rain
Rush Mode Battle Trophies
Many easy Battle Trophies are related to Rush Mode. There are good chances that you have obtained most of them automatically without even trying. If you're missing one of them, go and get it. None of them needs an explanation; just remember the Stallion's Snaps accessory, in case you need an extra push.
Edge BT # 012 - Land 20 hits during Rush Mode
Edge BT # 056 - Lands 50 hits during Rush Mode
Edge BT # 086 - Land 100 hits during Rush Mode
Edge BT # 024 - Stay in Rush Mode for 20 seconds
Edge BT # 067 - Stay in Rush Mode for 30 seconds
Edge BT # 094 - Stay in Rush Mode for 60 seconds
Reimi BT # 010 - Win with the Rush Gauge maxed out
Reimi BT # 016 - Land 20 hits during Rush Mode
Reimi BT # 059 - Land 50 hits during Rush Mode
Reimi BT # 088 - Land 100 hits during Rush Mode
Lymle BT # 009 - Keep the Rush Gauge maxed out for one minute
Bacchus BT # 018 - Activate Rush Mode 30 times
Bacchus BT # 039 - Activate Rush Mode 60 times
Bacchus BT # 058 - Activate Rush Mode 99 times
Bacchus BT # 077 - Activate Rush Mode 150 times
Bacchus BT # 097 - Activate Rush Mode 255 times
Bacchus BT # 042 - Stay in Rush Mode for 15 seconds
Bacchus BT # 067 - Stay in Rush Mode for 20 seconds
Bacchus BT # 081 - Stay in Rush Mode for 30 seconds
Bacchus BT # 100 - Stay in Rush Mode for 120 seconds
Meracle BT # 015 - Land 20 critical hits during Rush Mode
Meracle BT # 013 - Land 25 hits during Rush Mode
Meracle BT # 058 - Land 55 hits during Rush Mode
Meracle BT # 096 - Land 120 hits during Rush Mode
Myuria BT # 008 - Activate Rush Mode 30 times
Myuria BT # 030 - Activate Rush Mode 60 times
Myuria BT # 052 - Activate Rush Mode 99 times
Myuria BT # 073 - Activate Rush Mode 150 times
Myuria BT # 093 - Activate Rush Mode 255 times
Arumat BT # 020 - Defeat an enemy in Rush Mode
Timing Battle Trophies
The following Battle Trophies require you to have some timing in battle. There are no tricks or secret strategies here, but it might help to turn off all the sounds on your game to concentrate better on the seconds/minutes that pass. A clock helps too, but I guess you will figure as much after reading what you're supposed to do. The fight timer starts the moment you are able to move your characters.
These are your goals:
Reimi BT # 033 - Defeat an enemy in exactly one minute
Reimi BT # 075 - Defeat an enemy in exactly three minutes
Bacchus BT # 011 - Win a battle in exactly one minute
Bacchus BT # 036 - Win a battle in exactly two minutes
Bacchus BT # 061 - Win a battle in exactly three minutes
Bacchus BT # 080 - Win a battle in exactly five minutes
Bacchus BT # 005 - Win in 90 seconds or less
Bacchus BT # 026 - Win in 70 seconds or less
Bacchus BT # 046 - Win in 50 seconds or less
Bacchus BT # 065 - Win in 30 seconds or less
Bacchus BT # 085 - Win in 20 seconds or less
Bacchus BT # 095 - Win in 10 seconds or less
Meracle BT # 006 - Fight a single battle for 5 minutes
Meracle BT # 046 - Fight a single battle for 10 minutes
Meracle BT # 090 - Fight a single battle for 15 minutes
Miscellaneous Battle Trophies
What's left now, other than a BIG grind, is a large number of "miscellaneous" Battle Trophies, awarded for performing mostly self-explanatory actions.
1. Reimi needs to interrupt an enemy while it's casting a spell. Many enemies can work, but the Axe Beak enemies of Roak (Northeast Astralian Continent) are a good choice. You can get surprised by them so you enter a fight with four of them at once. They attack with Wind Blade very often, and you can strike them easily by chaining Savage Sparrows. Use a 0 ATK weapon, of course, and kill the possible "intruders" (Unicorn Wolf, usually) that might spawn along with the Axe Beaks.
Reimi BT # 026 - Interrupt an enemy's casting
Reimi BT # 037 - Interrupt an enemy's casting 10 times
Reimi BT # 049 - Interrupt an enemy's casting 44 times
Reimi BT # 058 - Interrupt an enemy's casting 99 times
Reimi BT # 068 - Interrupt an enemy's casting 144 times
Reimi BT # 077 - Interrupt an enemy's casting 200 times
Reimi BT # 086 - Interrupt an enemy's casting 255 times
Reimi BT # 096 - Interrupt an enemy's casting 500 times
2. Meracle needs to kill a "scumbag" enemy while he has started his run-away animation. You should know what it looks like by now (you see them running but not moving away for a few instants, then they disappear). Let them do this, but kill them before they can get away. The Thieving Scumbags on Roak are good for this.
Then she needs to get back the Fol stolen from her by this same type of enemy (scumbags). You should know how to deal with this from your Fol-farming experience in the Cave of the Seven Stars.
Meracle BT # 034 - Prevent an enemy from escaping battle
Meracle BT # 059 - Recover stolen Fol
3. Lymle and Arumat need to let all the enemies flee from battle. Engage battle with the Thieving Scumbags on Roak (pre-emptive attacks work better to avoid "intruders") and wait until they all flee. If there is another enemy along with them, flee and try again. Do this with both Lymle and Arumat as Leaders when the fight ends.
Lymle BT # 010 - Allow all enemies to escape from battle
Arumat BT # 047 - Allow all enemies to escape from battle
4. Lymle needs to be Leader while you own up to 1,000,000 Fol at once. You most certainly got these earlier.
Lymle BT # 019 - Earn a total of 10,000 Fol
Lymle BT # 068 - Earn a total of 100,000 Fol
Lymle BT # 092 - Earn a total of 1,000,000 Fol
5. Myuria needs to trigger First Aid twice in a row. This can be obtained by either putting her in a dangerous situation, or (as I prefer) by giving Bacchus the "Causes attacks to damage allies as well" Factor and spamming Black Hole Sphere with a low-ATK weapon against high-HP enemies (Bone Knights in the Cave of the Seven Stars for example). Note that you must deal damage, or First Aid simply can't trigger. Switch back to Myuria after using Black Hole Sphere (chain it a couple of times maybe), and she should get it rather quickly.
Myuria BT # 065 - Recover HP with First Aid twice in a row
6. The next bunch are more self-explanatory than usual.
Edge BT # 013 - Win a battle with nothing equipped
Reimi BT # 001 - Win without being targeted
Reimi BT # 076 - Win without ever moving
Reimi BT # 014 - Win 20 battles without using MP
Reimi BT # 081 - Win 100 battles without using MP
Reimi BT # 007 - Defeat an enemy using only jump attacks
Reimi BT # 027 - Defeat 20 enemies using only jump attacks
Reimi BT # 080 - Defeat 100 enemies using only jump attacks
Reimi BT # 015 - Strike two airborne enemies at once
Lymle BT # 008 - Win without being targeted
Lymle BT # 059 - Win without ever moving
Lymle BT # 058 - Summon Cerberus 10 times in one battle
Lymle BT # 020 - Hide 20 times
Lymle BT # 044 - Hide 50 times
Lymle BT # 074 - Hide 100 times
Bacchus BT # 082 - Win without any player-controlled actions
Myuria BT # 001 - Win without being targeted
Myuria BT # 003 - Cast a symbol within close range of an enemy
Myuria BT # 034 - Cast a symbol with no casting time
Sarah BT # 065 - Cast Enhance on one character four times
Sarah BT # 020 - Win while in the middle of casting a symbol
Sarah BT # 003 - Escape from battle 20 times
Sarah BT # 013 - Escape from battle 40 times
Sarah BT # 023 - Escape from battle 60 times
Sarah BT # 033 - Escape from battle 100 times
Sarah BT # 047 - Escape from battle 10 times in a row
Sarah BT # 057 - Escape from battle 20 times in a row
Sarah BT # 068 - Escape from battle 30 times in a row
Arumat BT # 001 - Use Taunt 20 times
Arumat BT # 033 - Use Taunt 100 times
Arumat BT # 063 - Use Taunt 200 times
Arumat BT # 092 - Use Taunt 300 times
Arumat BT # 094 - Use Taunt on Gabriel Celeste 10 times
Arumat BT # 097 - Use Taunt on the Ethereal Queen 10 times
7. Get some kills while in Berserk status as Meracle, Myuria and Arumat. You probably got the first and third much earlier; for Myuria, use a Pickled Pepper Potion on her in battle to put her in Berserk status. Arumat needs to stay in Berserk status for five consecutive minutes; just use Berserk every 20-25 seconds until it's done.
Meracle BT # 025 - Defeat an enemy while in Berserk status
Myuria BT # 018 - Defeat an enemy while in Berserk status
Arumat BT # 012 - Defeat an enemy while in Berserk status
Arumat BT # 019 - Stay in Berserk status for two minutes
Arumat BT # 049 - Stay in Berserk status for five minutes
8. Some characters have Battle Trophies for landing hits/critical hits on the weak spot of the Grigori bosses. You should know where to find them.
Reimi BT # 047 - Land a critical hit on an enemy's weak point
Meracle BT # 024 - Land a hit on an enemy's weak point
Sarah BT # 005 - Land a hit on an enemy's weak point
Special Kills Battle Trophies
Edge BT # 083 - Defeat Ashlay
Edge BT # 100 - Defeat Ashlay within five minutes
Found in Tatroi - Colosseum - Team Mode Rank 1.
Lymle BT # 088 - Defeat the Ethereal Queen
Lymle BT # 100 - Defeat the Ethereal Queen within 10 minutes
Found in Wandering Dungeon - Floor 20.
Bacchus BT # 070 - Defeat 100 Kokabiel Spawn
Boss Fight in En II.
Sarah BT # 088 - Defeat Satanail
Sarah BT # 100 - Defeat Satanail within five minutes
Reimi BT # 100 - Defeat own shadow
Sarah BT # 096 - Defeat own shadow
Arumat BT # 088 - Defeat own shadow
Found in Cave of the Seven Stars - B5.
Edge BT # 097 - Defeat own shadow
Bacchus BT # 090 - Defeat own shadow
Myuria BT # 094 - Defeat own shadow
Found in Wandering Dungeon - Floor 16.
Lymle BT # 097 - Defeat own shadow
Meracle BT # 098 - Defeat own shadow
Found in Wandering Dungeon - Floor 18.
The Big Grind - Race Kills and Special Drops
The big final grind is where you need commitment, time, and lots and lots of patience to hold on and get through. While acquiring these BTs, a rather big amount of other miscellaneous Battle Trophies will be earned too. If you're not aiming for 100% completion and you think you want to stop at 90% BTs, the first to leave out are the "race kills" and "special drops", while the miscellaneous BTs that accompany them in the next lists can often be grasped with less effort too.
Anyways, as you certainly know every character has a particular "affinity" for a certain type (Race) of enemy, and every enemy has a special drop that is named after their Race. For example, Edge is related to Humanoids and the drop is called Anthropology.
Every character has a Battle Trophy for killing 999 enemies of a certain "race", and getting 255 special drops related to that race (the former is more than included in the latter, even if the other AI-controlled characters kill most of the enemies before you can do so). The two things that you must know as general rules are that:
- If you have 20x units of the "special drop" item of a character, you don't have to discard the item for the drop to be counted. In other words it doesn't matter if you are "really" acquiring the special drop item: even if it exceeds your inventory capacity, it still counts. This is good news
- The character gets "credited" for the special drops only if he/she is the Leader when the fight ends. This means that you can't simply control Arumat as Leader, spam Dragon Roar on Demon enemies, and if you get the special Demonology drops then Myuria gets credited for them. Once again: you must be the Leader when the fight ends. You *can*, however, fight with a good character, then switch to the character who is farming drops before the last enemy dies. This is good to do for characters like Sarah, since spamming Dragon Roar/X Claw manually and then switching to Sarah before the end of the fight is much more effective than waiting for the AI-controlled Arumat/Meracle to kill the enemies
There is also a BT for each character awarded for obtaining two "special drops in a row". In case you wonder, this means that in the post-battle screen (where you see the Fol and EXP earned, along with the bounty) you must see the two "special drops" one after another. Obtaining the drops in an order like "special drop, common drop, special drop" isn't enough. This is a minor problem though, with 255 drops to farm it's not very likely that you won't get two consecutive special drops in a row.
Another "disclaimer" is about the upcoming "Faize run". You should remember from the introduction of this page that Faize has a BT for fighting (aka winning) 3,000 battles. For this reason, and considering that during the "Faize Run" you will certainly not fight 3,000 battles naturally, you should leave all the "race kills" and "special drops" Battle Trophies where you haven't progressed much yet for the Faize run.
I can tell you one of them for sure: Lymle's kills on scumbags can all be left for the Faize Run. Other possibilities are the special drops of characters used more rarely as Leader during common fights, such as Myuria. If you got the corresponding Battle Trophy for acquiring 20 special drops on a certain character, then you know that you will farm his drops in this playthrough. If you didn't get it...well, it's up to you whether to continue now or not, you might have 19 special drops tracked in your stats but you might also still sit on 0 special drops. Also, in case you wonder, not having Arumat is not going to slow down the process, since Meracle is equally effective at killing everything quickly with X Claws.
Many of the characters can grind the kills, and especially the drops, in the Wandering Dungeon, where the drop rate of Geostones (the special drop) is usually quite high, but I guess I don't have to tell you why this might not be convenient for all the players. When possible, an alternative location will be suggested; make your choice based on the pros and cons. Also remember that Ambushes make the drops easier to obtain, cutting the farming time.
As anticipated earlier, let the AI help you. It's not like you're going to get 255 special drops before killing the 999 enemies of a specific race, so get the kills when you can but don't give them too much thought, they are almost bound to come naturally before the 255 drops for most of the characters. If that isn't the case (it may, for Myuria and Sarah) you can always grind the remaining kills with other weaker enemies elsewhere.
Try to have Myuria in your active party if she doesn't get her BTs for fighting up to 10 hours (not as Leader, she just has to be in battle for that time; she'll be credited for it as soon as you control her as Leader for a moment) by the time you're done with her drops.
Also take this opportunity to max-out the BEATs of your characters. Max out at least BEAT S for Edge, Meracle and Arumat (it helps for some BTs related to Blindsides) and also BEAT B for Edge, Reimi and Sarah if you still need to get the "heal exact amount of HP" BTs previously described.
Let the grind begin!
1. Reimi (I start with her because it's better to leave Edge for last) can farm these either from the plant enemies in the Wandering Dungeon, or from the Albero di Anima outside Tropp, in the Tropp Area of Roak. If you choose the second option, you want to engage the two of them near each other (just outside Tropp) in an Ambush.
If you choose the first option (which I recommend in this case, since it can be done on the very first floor), then look for a room with two (or even three) dark ghouls that "hide" a group or Plant enemies (Acid Gerel and Myconid), get surprised and Ambushed and have fun spamming Savage Sparrow while Arumat and Meracle help you out. It goes without saying that it's a good idea to fill the bonus board with Pink Bonus Tiles to have a consistent recovery of MP after each fight.
Reimi BT # 024 - Defeat 200 plant enemies
Reimi BT # 045 - Defeat 300 plant enemies
Reimi BT # 072 - Defeat 500 plant enemies
Reimi BT # 095 - Defeat 999 plant enemies
Reimi BT # 032 - Obtain 20 Botany item drops
Reimi BT # 055 - Obtain 50 Botany item drops
Reimi BT # 074 - Obtain 100 Botany item drops
Reimi BT # 097 - Obtain 255 Botany item drops
Reimi BT # 093 - Obtain two Botany item drops in a row
2. Lymle should farm these in the Wandering Dungeon, since it's just way better than any other place available in the game. The Undead enemies (Ghostkeeper and Arch Spellmaster) are found widely from the sixth floor onwards, which shouldn't take long to reach. Finding a room with two or even three dark ghouls that have this type of enemy will be easy; fight them non-stop, since they are among the easiest enemies in the whole dungeon. Tornado is her best (speed/strength) attack available, though she might also collect her kills with the old "Ethereal Queen killer" gear (she was dealing 36,000+ HP of damage per hit after all). If you'd prefer going with spells instead, then enhancing your damage output with "+15% damage for Wind symbols" Factors is at least advisable. Do as you wish though. This farming should also earn you the Arch Spellmaster's 100% monster data, so you can have its precious jewel by the time the Faize Run starts.
Refer to the Faize Run for info on the "scumbag" race-kills.
Lymle BT # 034 - Defeat 100 undead enemies
Lymle BT # 052 - Defeat 300 undead enemies
Lymle BT # 075 - Defeat 500 undead enemies
Lymle BT # 095 - Defeat 999 undead enemies
Lymle BT # 031 - Obtain 20 Parapsychology item drops
Lymle BT # 053 - Obtain 50 Parapsychology item drops
Lymle BT # 071 - Obtain 100 Parapsychology item drops
Lymle BT # 090 - Obtain 255 Parapsychology item drops
Lymle BT # 077 - Obtain two Parapsychology item drops in a row
3. Bacchus. Eh, Bacchus...Bacchus can farm his drops in three different places. One is on the Cardianon Mothership. "The WHAT?". Yea, an option - crazy IMHO, but some people suggest it - is to farm it against the abundant mechanical robots on the Cardianon Mothership. Of course this means reloading an old save made back there or starting a new playthrough to get these (or just wait until you get there again on the Universe playthrough; farming is not much harder than on Galaxy difficulty). The second option is farming against the mechanical enemies (Dark Bot "Striker" and Phantom Dragoon, though the latter is not a real option due to the low amounts that can be found) on Nox Obscurus - Halls of Termination; not a terrible choice all in all. The third option is farming against the Metal Scumbags in the Cave of the Seven Stars.
The choice, as usual, is up to you. I (and many others) chose the Metal Scumbags for a simple reason: they are easy to catch, fight and respawn. On B7 you may even be able to find a Metal Scumbag group somewhere near the East room (where "Barachiel" is), and it's possible to "push" him (he flees away from you on the field) all the way into that room, where no other enemy can disturb you. Of course there is the disadvantage of fighting small groups of Mech enemies and also the intrusion of the Hades Crabs (Arumat and Meracle will take care of that while you spam Black Hole Sphere with a Scumbag Slayer), but on the other hand it's a rather easy process that can be done without too much thinking. When farming the Metal Scumbag, if you didn't figure this out on your own, the best thing to do is to sprint (with X) on the field towards the spot where you know you fought him the last time; then open the menu (while sprinting), use the Ocarina skill, and you will immediately run in the Metal Scumbag again. This eliminates almost entirely the problem of catching them around the field, since you will engage the next fight too quickly for it to move away.
The Cardianon Mothership option seems good until you remember that at that point of the game you can't customize your equipment yet, there is no Meracle (ergo no Ocarina, other than no X Claw), no Sarah, no Arumat, and before reaching level 50 (when Black Hole Sphere, the first decent zone attack, is acquired) you need to get almost 490,000 EXP...and the local enemies give like 20 EXP each on average.
The Nox Obscurus option is not bad, although it is quite unpopular for some reason. The enemies chase after you there, even at level 255, so getting into Ambushes is easy (the central most area of the Halls of Termination offers a good opportunity for an Ambush with two Dark Bot "Striker" enemies; it's the area immediately South/Southwest of the first Harvesting Point that you come across when entering from the Pulsating Bog), and the enemies usually die quickly (unless there are some "lizards" along with them which need to be Critical-Hit to take real damage). The average Ambush consists of 3x enemies in two groups, for a total of 6x Mechs that will die almost instantly.
If you still didn't get Bacchus' 20 Robotics item drops yet, then seriously consider leaving it for the Faize Run. His drops alone should take you about 1,500 fights to acquire, and doing this during the Faize run helps a ton in cutting down the time to grind the 3,000 fights.
Bacchus BT # 008 - Defeat 100 mechanical enemies
Bacchus BT # 028 - Defeat 300 mechanical enemies
Bacchus BT # 055 - Defeat 500 mechanical enemies
Bacchus BT # 093 - Defeat 999 mechanical enemies
Bacchus BT # 031 - Obtain 20 Robotics item drops
Bacchus BT # 051 - Obtain 50 Robotics item drops
Bacchus BT # 069 - Obtain 100 Robotics item drops
Bacchus BT # 096 - Obtain 255 Robotics item drops
Bacchus BT # 076 - Obtain two Robotics item drops in a row
4. Meracle doesn't have an opportunity in the Wandering Dungeon, like Bacchus. The Crater Perytons in the Cave of the Seven Stars are the way to go: they can Surprise-attack you, they follow you, they are easy to fight and two of them can be found on B2 for a Surprise-Ambush (or even just an Ambush, it doesn't really matter). The two Crater Perytons on B2 can be found in the Northwest, near the corner where a chest is. Sometimes a Winged Nightmare enemy will spawn instead of one of the Crater Perytons; if that's the case, leave the Cave of the Seven Stars (exit to the Colosseum, not just to 1F of the cave itself!) and try again. I think you know which attack you should use.
Meracle BT # 007 - Defeat 100 avian enemies
Meracle BT # 026 - Defeat 200 avian enemies
Meracle BT # 054 - Defeat 300 avian enemies
Meracle BT # 077 - Defeat 500 avian enemies
Meracle BT # 095 - Defeat 999 avian enemies
Meracle BT # 031 - Obtain 20 Ornithology item drops
Meracle BT # 052 - Obtain 50 Ornithology item drops
Meracle BT # 072 - Obtain 100 Ornithology item drops
Meracle BT # 093 - Obtain 255 Ornithology item drops
Meracle BT # 074 - Obtain two Ornithology item drops in a row
Other Battle Trophies that Meracle should earn in the process:
Meracle BT # 005 - Land 1,000 hits in total
Meracle BT # 027 - Land 3,000 hits in total
Meracle BT # 045 - Land 10,000 hits in total
Meracle BT # 049 - Land 20,000 hits in total
Meracle BT # 068 - Land 30,000 hits in total
Meracle BT # 088 - Land 99,999 hits in total
Meracle BT # 084 - Defeat 500 enemies using only special arts
Meracle BT # 017 - Earn 10 consecutive Bonus Board bonuses
Meracle BT # 037 - Earn 20 consecutive Bonus Board bonuses
Meracle BT # 085 - Earn 40 consecutive Bonus Board bonuses
Meracle BT # 060 - Earn 30 consecutive Bonus Board bonuses
Meracle BT # 097 - Earn 50 consecutive Bonus Board bonuses
If you don't acquire Meracle's BT 088, grind it later by giving her a 0 ATK weapon and spamming X Claw attacks on large groups of enemies (Claws of Fury can work too, but the larger area of effect of X Claw, and its faster speed, earns you more Hits). If necessary, kill all your other party members, so the enemies focus on Meracle more easily. The Honeybee enemies (get Surprised) of Tatroi Area are good to trigger large fights.
The "earn bonuses" BTs are not explained very well. What they mean is, basically, that you need to be Leader at the end of the battle with at least one Bonus Tile earned. You don't have to collect the Bonus Tiles, you only have to benefit from at least one of them for 50 fights in a row. They are very "natural" BTs, as long as Meracle is Leader when the fight ends.
5. Myuria has her best farming opportunities in the Wandering Dungeon against the Jade Golem enemies, since they are found on the earliest floors (even Floor 1). Another opportunity is represented by the Mage Chimera enemies, especially the two found near each other in the Astral Caves: B3 (North-most part of this area), ready for an Ambush. The Jade Golems are the way to go though, the drop rate is very good with them and at these levels of strength they actually die faster than the Mage Chimeras (which are weaker, but also smaller in numbers).
Myuria might even get her 255 drops before the 999 kills; if that's the case, grind the remaining kills against the Mage Chimeras. Another choice is represented by the Leonblade enemies in the Cave of the Seven Stars: getting Surprised by them puts you in a large fight, and you may even find two of them on B4 (somewhere Southeast) if the Flying Ice/Queen Mandragora enemies won't spawn in their place. The Surprise by one group is good enough.
The attack to spam is obviously Plasma Cyclone.
Myuria BT # 009 - Defeat 100 demon enemies
Myuria BT # 050 - Defeat 300 demon enemies
Myuria BT # 081 - Defeat 500 demon enemies
Myuria BT # 100 - Defeat 999 demon enemies
Myuria BT # 032 - Obtain 20 Demonology item drops
Myuria BT # 053 - Obtain 50 Demonology item drops
Myuria BT # 074 - Obtain 100 Demonology item drops
Myuria BT # 098 - Obtain 255 Demonology item drops
Myuria BT # 080 - Obtain two Demonology item drops in a row
Other Battle Trophies that Myuria should obtain in the process:
Myuria BT # 078 - Defeat 100 enemies with Plasma Cyclone
Myuria BT # 096 - Cast 999 symbols
Myuria BT # 007 - Fight for over one hour in total
Myuria BT # 017 - Fight for over two hours in total
Myuria BT # 029 - Fight for over three hours in total
Myuria BT # 040 - Fight for over four hours in total
Myuria BT # 051 - Fight for over five hours in total
Myuria BT # 060 - Fight for over six hours in total
Myuria BT # 072 - Fight for over seven hours in total
Myuria BT # 084 - Fight for over eight hours in total
Myuria BT # 092 - Fight for over nine hours in total
Myuria BT # 099 - Fight for over 10 hours in total
If "Cast 999 symbols" is not acquired yet, grind it later by setting 0 INT and chaining Ice Needles (up to 6x one after another).
If the 10 hours of total fight time is not acquired yet, grind it passively along with Arumat's Battle Trophies later (just deploy her in the group).
6. Sarah can grind her kills in the Wandering Dungeon or in many other places, among which the Unicorn Wolf enemies in the Tatroi Area probably represent your best opportunity. Unfortunately the "kobold" Animal enemies found on the first floors of the Wandering Dungeon have a terrible drop rate and they are very low in numbers. The Lizard Tyrant enemies, found from Floor 16 onwards, are good enemies to farm Zoology drops, but getting all the way down there is very annoying, not to mention that it's extremely time consuming if you also need to take breaks and save the progress.
The Unicorn Wolf enemies are much easier to grind, and there's little left to add.
The spell to use here is Tornado; try to have a low enough INT so that Sarah doesn't insta-kill them. The reason for this is that she has a Battle Trophy for killing 1,000 airborne enemies, and by "airborne" the game means not only the natural flying enemies (like the Honeybees), but also any enemy that is normally on the ground but happens to be in the air when you kill it. Tornado sends the enemies in the air, so it also works well for this reason (other than being an excellent spell for quick kills). Of course in her case everyone else should be set to Manual.
Sarah BT # 011 - Defeat 10 airborne enemies
Sarah BT # 015 - Defeat 100 animal enemies
Sarah BT # 031 - Defeat 100 airborne enemies
Sarah BT # 055 - Defeat 500 airborne enemies
Sarah BT # 059 - Defeat 300 animal enemies
Sarah BT # 077 - Defeat 1,000 airborne enemies
Sarah BT # 079 - Defeat 500 animal enemies
Sarah BT # 099 - Defeat 999 animal enemies
Sarah BT # 030 - Obtain 20 Zoology item drops
Sarah BT # 054 - Obtain 50 Zoology item drops
Sarah BT # 076 - Obtain 100 Zoology item drops
Sarah BT # 093 - Obtain 255 Zoology item drops
Sarah BT # 082 - Obtain two Zoology item drops in a row
7. Arumat is for obvious reasons one of the "most comfortable" characters to get these BTs with. Your target will be an Ambush fight in the Cave of the Seven Stars - B1. The enemies of the ambush will be a Guiafairo and a Gust Hornet, which can be found immediately North of the first elevator on B1; if you find a Bone Knight instead of the Guiafairo, exit and enter the cave again.
The reason why the choice lands on a mixed group (Guiafairo is not an Insect) is simple: Arumat has to grind far worse Battle Trophies than those related to the "drops", and this Ambush fight (which you may want to make a Surprise-Ambush fight; it shouldn't be hard with the enemies chasing after you), and his ultimate goal is to kill 30,000 enemies (any race). This Ambush offers the quickest way for him to reach said result. The partners in his battles should be Bacchus, set on chains of 4x Black Hole Sphere while wearing a 0 ATK weapon, Sarah set on healing duties only, and an idle fourth character who doesn't interfere with Arumat's kills. "Every kill counts", you know.
Arumat BT # 006 - Defeat 100 insect enemies
Arumat BT # 043 - Defeat 300 insect enemies
Arumat BT # 069 - Defeat 500 insect enemies
Arumat BT # 086 - Defeat 999 insect enemies
Arumat BT # 031 - Obtain 20 Entomology item drops
Arumat BT # 051 - Obtain 50 Entomology item drops
Arumat BT # 071 - Obtain 100 Entomology item drops
Arumat BT # 096 - Obtain 255 Entomology item drops
Arumat BT # 082 - Obtain two Entomology item drops in a row
Other Battle Trophies that Arumat should earn in the process:
Arumat BT # 022 - Survive 30 surprise attacks
Arumat BT # 045 - Survive 60 surprise attacks
Arumat BT # 072 - Survive 100 surprise attacks
Arumat BT # 076 - Attack first 300 times
Arumat BT # 093 - Attack first 500 times
Arumat BT # 036 - Defeat an enemy in one hit 300 times
Arumat BT # 070 - Fight as battle leader for 120 minutes
The last of these will be earned much, MUCH later than the 255 drops. To give you an idea, I already had my 8,000-kills Battle Trophy when I started grinding this on my first playthrough, and I finished after 35 more hours of fighting. Arumat's BT 098 is, along with one of Edge's BTs, the most boring to obtain. You can be proud of yourself when you obtain it; you're pretty much halfway through the most hellish part of this game:
Arumat BT # 009 - Defeat 108 enemies
Arumat BT # 028 - Defeat 200 enemies
Arumat BT # 030 - Defeat 400 enemies
Arumat BT # 041 - Defeat 666 enemies
Arumat BT # 053 - Defeat 1,000 enemies
Arumat BT # 060 - Defeat 2,000 enemies
Arumat BT # 067 - Defeat 4,444 enemies
Arumat BT # 079 - Defeat 8,000 enemies
Arumat BT # 089 - Defeat 15,000 enemies
Arumat BT # 098 - Defeat 30,000 enemies
Your kill counter in the monster data collection stops at 9,999, and of course you will need more than 9,999+9,999 Guiafairo/Gust Hornets to reach 30,000 kills, even if you've been using Arumat as Leader to land a ton of deaths since getting him in the party. Knowing how many enemies you've killed doesn't make this any faster, but if you "must" track your progress then you should use the Memory Plate on the Calnus as soon as you get one of these Battle Trophies. The Memory Plate tells you how many enemies you've killed in total, so if you know that you've killed 13,000 enemies in total when Arumat gets his BT 060, then you know that you will get his BT 098 only when the Memory Plate marks something around 41,000 kills.
8. Edge, like Arumat, needs to grind far worse BTs than the special drop ones, and also in his case the "devil" is a massive 30,000 enemy kills (any enemy). He can use the same place where Arumat got his own kills, but without Dragon Roar things are not as smooth with Edge. In case you pick this option to grind his kills (not his race kills/special drops, since neither of the enemies involved in that fight is a Humanoid), Raging Strike is the attack you should use (Scintillant Stream is not good on multiple enemies). There is however another method, which is more elaborate but also more effective.
The method I'm talking about is the "Vexacion Ambush", a large fight designed by the legend of Star Ocean: The Last Hope ;p
The fight takes place in the first area of the Palace of Creation, on Nox Obscurus. If you go West from the entrance you will soon see some stairs, and near those stairs you can gather up to six enemies at once for a mega ambush which earns you a lot of kills at once just by pressing A on the controller. You will use "Lymle's" equipment, the one used to slay the Ethereal Queen; you may want to change something, but keep the 4x "HP damage +35%" on the weapon and at least one "Adds one hit chance per attack".
These are the enemies that you want to gather:
- Two enemies (Dark Raptor and Phantom Lizard) are found immediately as you enter; just lure them towards the stairs and trigger the fight. The Dark Raptor is the most elusive, since he can't quite reach the stairs. He can approach them closer if you lure him to just in front of the stairs
- One enemy is the Lava Golem just near the stairs; no problems spotting him. Lure him onto the stairs and fight him there
- Two more enemies are found, also on the base level of the area, just past the stairs. They can be lured towards the bottom of the stairs as well. One of them is a "crawler" enemy (Chaotic Leader); the other is a Dark Raptor group
- At last, another Chaotic Leader group can be found upstairs, and can be lured barely onto the stairs
After killing the enemies all more or less near the stairs, sprint towards the stairs and use Ocarina to respawn them all at once. If done correctly, the Vexaction Ambush will trigger and you will get a 200% EXP Bonus at the end of the battle. The 200% EXP Bonus is not important on its own of course, it's just a way to know whether you are involving all the enemies in the ambush or not (if you read 180% then you're missing a group). If you are not, then you should look for the missing enemy and try to bring him back. This could be a bit frustrating at times, and I wouldn't advise spending too much time trying to get the "perfect" setup. In other words, you can be happy with a 180% ambush too.
Edge BT # 058 - Defeat 200 humanoid enemies
Edge BT # 069 - Defeat 500 humanoid enemies
Edge BT # 096 - Defeat 999 humanoid enemies
Edge BT # 032 - Obtain 20 Anthropology item drops
Edge BT # 053 - Obtain 50 Anthropology item drops
Edge BT # 071 - Obtain 100 Anthropology item drops
Edge BT # 098 - Obtain 255 Anthropology item drops
Edge BT # 092 - Obtain two Anthropology item drops in a row
Other Battle Trophies that Edge should earn in the process:
Edge BT # 019 - Fight as battle leader for 60 minutes
Edge BT # 057 - Fight as battle leader for 120 minutes
Edge BT # 087 - Fight as battle leader for 180 minutes
Edge BT # 051 - Press 10,000 buttons
Edge BT # 091 - Press 100,000 buttons
Edge BT # 009 - Land 1,000 hits in total
Edge BT # 030 - Land 3,000 hits in total
Edge BT # 049 - Land 10,000 hits in total
Edge BT # 070 - Land 30,000 hits in total
Edge BT # 090 - Land 99,999 hits in total
Edge BT # 005 - Register 10 preemptive attacks
Edge BT # 015 - Register 30 preemptive attacks
Edge BT # 026 - Register 50 preemptive attacks
Edge BT # 037 - Register 100 preemptive attacks
Edge BT # 047 - Register 200 preemptive attacks
Edge BT # 059 - Register 300 preemptive attacks
The "press 100,000 buttons" is quite a bizarre BT, but it's just what it reads: any button counts.
If you somehow don't get the 99,999 hits BT, use the same method used for Meracle, but spam Scintillant Stream in his case.
Earning the following BTs, and Edge's BT 093 in particular, is the most boring of all the tasks that you must do to achieve the 1,000 G on Star Ocean. Don't give up, grinding these kills is tremendous, but you CAN do it and you WILL do it with the right mood and dedication. Just a word of advice: do this in as few sittings as possible, do not plan anything like "1,000 kills today, 1,000 kills tomorrow" unless you really can't do any more than that. All the people I know who tried to do this "too gradually" ended up losing that driving force that is necessary to endure against this trial of patience. The sooner it ends, the better!
Edge BT # 001 - Defeat 100 enemies
Edge BT # 011 - Defeat 200 enemies
Edge BT # 021 - Defeat 400 enemies
Edge BT # 033 - Defeat 700 enemies
Edge BT # 043 - Defeat 1,000 enemies
Edge BT # 055 - Defeat 2,000 enemies
Edge BT # 065 - Defeat 4,000 enemies
Edge BT # 072 - Defeat 8,000 enemies
Edge BT # 084 - Defeat 15,000 enemies
Edge BT # 093 - Defeat 30,000 enemies
Stealing Battle Trophies
While you are in the Palace of Creation you also want to have Meracle steal from the Dark Raptor enemies in order to obtain the Cardianon Sword (weapon) item, so she can obtain another stealing-related BT (you should already have those for stealing Food and Armor). Actually you should have obtained it earlier in the Purgatorium, when you should have stolen the Fanatic's Staff from Tamiel.
By now she should also have stolen more than 50 times, so all of these should be yours:
Meracle BT # 069 - Steal a Weapon
Meracle BT # 019 - Steal successfully 10 times
Meracle BT # 030 - Steal successfully 20 times
Meracle BT # 040 - Steal successfully 30 times
Meracle BT # 051 - Steal successfully 40 times
Meracle BT # 061 - Steal successfully 50 times
Blindsides Battle Trophies
After all this grinding you have also certainly maxed out BEAT and, for the characters deployed in the fights, also maxed out levels. What matters here are the BEAT S of Edge, Meracle and Arumat, since they can make the following BTs (perfectly obtainable before the previous "block" of massive grinding BTs) faster thanks to the double-blindsiding that occurs when you blindside an enemy that can "Counter" (you know, the red target instead of flashing yellow/red...).
You need to pull off a total of 1,000 Blindsides as each of the said characters. Double-Blindsiding counts for two, and that's why BEAT S helps. A good enemy for double blindsiding is the Metal Golem enemy from the Old Road to the Sanctuary area of En II. Kill every enemy but one of these guys, then work on your collection of Blindsides with him. Edge also has a BT for "squatting" 200 times: he squats when he's loading his Rush Gauge (which is what he does when preparing to Blindside), so doing it 200 times is included within the BT for pulling off 1,000 Blindsides.
Edge BT # 052 - Squat 200 times
Edge BT # 007 - Pull off five Blindsides
Edge BT # 017 - Pull off 20 Blindsides
Edge BT # 039 - Pull off 50 Blindsides
Edge BT # 061 - Pull off 200 Blindsides
Edge BT # 079 - Pull off 1,000 Blindsides
Meracle BT # 021 - Land a critical hit from behind
Meracle BT # 071 - Pull off 20 Blindsides
Meracle BT # 081 - Pull off 50 Blindsides
Meracle BT # 091 - Pull off 200 Blindsides
Meracle BT # 099 - Pull off 1,000 Blindsides
Meracle BT # 067 - Blindside one enemy 10 times
Meracle BT # 092 - Blindside one enemy 30 times
Arumat BT # 007 - Pull off 20 Blindsides
Arumat BT # 018 - Pull off 50 Blindsides
Arumat BT # 038 - Pull off 200 Blindsides
Arumat BT # 058 - Pull off 1,000 Blindsides
The Faize Run
At this point it's time to reload your old backup saves made before the "Phantom Ambush" on Aeos, in Disc Two. Remember that, as I said in the page's introduction, in case you made a "careless" run up to the point where these events trigger, it might be a better idea to just start your Universe Playthrough and make that your Faize Run. Universe is still an easy mode, especially now that you know the game, and getting back to this point won't take long at all. What matters the most is that you got the EXP (and possibly Fol) bonus equipment before the Phantom Ambush, and it's also a good thing if you got some kills as Faize-Leader on many or all of the missable enemies encountered up to that point (remember that you need to kill 130 different enemies that belong to the Monster Data collection). If you have a good file, then restart from there.
Ambush Battle Trophies
The Phantom Ambush itself is a good place to grind the next Battle Trophies for Edge. Remember that surviving more than the necessary ambushes is *not* ok; you need to survive just the required amount of ambushes. You can't switch the Leader from Edge, you can't die; just stick with Edge the whole time. This should be an easy task if you over-levelled with the EXP-bonus equipment early on.
With eight fights available in this story-related ambush (which means seven ambushes), having Edge deployed from the beginning of the battle won't work. You need to win the first fight first, then switch to Edge when the second fight begins; then stick with him until the end to earn Edge's BT 073.
After getting it, skip the scenes that follow the fights, save on a different slot to update your Battle Trophy collection on all the saves, then reload the previous save made before the Phantom Ambush and this time win two fights before switching to Edge as Leader. Rinse and repeat, using Edge as Leader after the third and then fourth fights to acquire all the other "ambush" battle trophies. Remember that for X ambushes in one battle you need to fight and win "X+1" consecutive ambush-fight.
On a side note, these BTs can also be ground at the "Vexacion Ambush" in the Palace of Creation, except for the six-ambush fight which must be done here.
Here are the Battle Trophies:
Edge BT # 018 - Survive three ambushes in one battle
Edge BT # 041 - Survive four ambushes in one battle
Edge BT # 064 - Survive five ambushes in one battle
Edge BT # 073 - Survive six ambushes in one battle
When you are done, it's finally time to continue with the "Faize Run" itself: decide to "keep" Faize in the party after the story events that follow the Phantom Ambush (this happens only if you have a Game Clear Data saved), and continue with him.
General Tips on the Faize Run
The "Faize Run" should be played without worrying about secondary things: with the EXP-bonus equipment you will have no problems ensuring that Faize gets a kill on every new enemy (including the bosses, especially the two Grigori "Armaros Manifest" and "Kokabiel"). Skip all the chests, side events, Private Actions: there is nothing important to do, just reach the "Palace of Creation: Audience Chamber" area of Nox Obscurus as soon as possible, deploying Meracle, Bacchus, Faize and Sarah in your party during boss fights so that they can get as much "free" EXP as possible and get ready for the Cave of the Seven Stars.
The only "extra" things to do are:
- Set Faize to BEAT S; he needs it at level 17 for some BTs
- Make a synthesized Stallion Snaps (buy them in En II) with 4x Rush Gauge charge rate +2, since it's always nice to have it available at least on your main damage dealer (Meracle, in this playthrough)
- Make a couple of Spriggan Jewels (the monster data is shared among the saves like the Battle Trophies, as you know) for Bacchus and Meracle respectively, thus making them even more powerful
- Make an Arch Spellmaster Jewel for Faize, to double his INT
- Complete the "Trial of Might" quest in En II (Sanctuary) after defeating Kokabiel, so you get the Laser Weapon. Leave it untouched/unmodified!
Once you finally reach the last area of the game, don't go after the final boss: the Undying Dragon is already available in the West side room of the Audience Chamber, and he will earn you the Darkness Ring as he did the first time. Get it, then instead of finishing the game again (there's no point in doing so) go directly to the Cave of the Seven Stars, which is already open of course since you already have a Game Clear Data save.
In the Cave of the Seven Stars your goal is to reach B7 as quickly as possible, so again just skip all the fights (unless you still need to boost Meracle's level to 71 to get X Claw) except the mandatory ones against the bosses. Try your best to kill the Grigori enemies as Faize (B3, B6; later also another one on B7), who is particularly good at it if you chain Ice Needles on their weak spot.
Once you get to B6, level up against the Metal Scumbags if you need it, then reach B7 and get the Duplication Skill. I'm sure you'll be happy to know that Faize can learn this skill too, and this means that you can "quickly" remake the good gear you made in your former playthrough.
This includes three "ATK Laser Weapons" (even Faize becomes good at killing with his saber when he has high ATK), but also one special "INT Laser Weapon" for Faize, since he needs to have his INT as high as possible. This is much easier if you can synthesize the Arch Spellmaster Jewel on his Laser Weapon, since it will double his INT right away. He will use Ice Needles to attack strong enemies very often, so having a high value of INT is important. There's no need to put 15x Moonstone Swords on his INT weapon, since it won't make any concrete difference on the INT stat; it's okay though, you don't need it.
This time you won't need to fight the Ethereal Queen, so don't worry about Lymle's special equipment and don't be concerned about maxing out your stats or anything like that. Do a quick but effective job to get good stats, especially on Meracle's ATK and Faize's INT (and everyone's DEF) -- that's all you need.
After getting your equipment back, reach level 150 if you haven't done so already, and also farm Fol (no need to get the "Mille-feuille updated Fol-bonus gear"; the old +30% Fol-bonus equipment is fine for this quick run), let's say at least 30,000,000 Fol.
Then finish to clear the Cave of the Seven Stars. The third Grigori in this place, "Barachiel" on B7, is strong against Water; instead of Ice Needles you can spam Shadow Needles or just attack with melee attacks. Then it's Gabriel Celeste's turn, even with just Meracle alone as you should know. He is actually a good monster for Faize's killing list, so if you can try to kill him as Faize Leader it's better; you might not need this anymore though, since if you did everything correctly the 130 different enemies should have been one of those in the Cave of the Seven Stars.
Now that the Wandering Dungeon is open it's time to slow down and think of some serious stuff.
Faize Run - Wandering Dungeon
In the Wandering Dungeon, if you didn't get the BTs for killing 130 different enemies make sure to kill every enemy available at least once as Faize Leader.
You will need to go as deep as Floor 18 to fight Shadow Faize and defeat him as Faize Leader (abuse Rush Combos after turning everything off on the other characters, or really just spam Ice Needles chains) to get another of his Battle Trophies.
While you're here do your best to kill the Grigori in this place as Faize Leader, so you keep progressing on the 55 Grigori kills too. Ice Needles should always work fine against these enemies.
It's important that you look for Santa. If you manage to find him within Floor 19 (Floor 20 is too dangerous due to the Ethereal Queen), much better! Buy at least one Battle Armor "God of Hellfire", 20x tri-Emblems and of course a couple of Sky Sword "Ama-no-Murakumo" (if you want, Faize can learn Divine Wave too). The rest is not important, since from now on the only fighter will basically be Faize (also Meracle/Edge for some quick Gabriel Celeste kills, but they're fine with the old equipment).
If you can't find Santa before leaving the dungeon, then at least make an effort to get a Philosopher's Stone (from the Damascus Fort enemies up to Floor 15; then from Floor 16 on you can get it from the Grim Reaper enemies) as it is really important to be able to create the Onyx Saber, a valid alternative to Santa's equipment.
By the time you complete your first and only run in the Wandering Dungeon you should have obtained:
Faize BT # 098 - Defeat own shadow
Faize BT # 001 - Defeat 10 types of enemies
Faize BT # 021 - Defeat 20 types of enemies
Faize BT # 043 - Defeat 40 types of enemies
Faize BT # 064 - Defeat 60 types of enemies
Faize BT # 084 - Defeat 100 types of enemies
Faize BT # 092 - Defeat 130 types of enemies
Faize Run - Customization
It's time to check your equipment again. If you managed to meet Santa, then your final equipment will become:
- Sky Sword "Ama-no-Murakumo"-R01; this will have 4x HP Damage +35% Factors, and is the weapon to use against "Barachiel" in the Cave of the Seven Stars (you'll have to defeat him many more times)
- Sky Sword "Ama-no-Murakumo"-R02; this will have 4x "+15% damage for Water symbols" Factors, and is the weapon to use against any other enemy since you can spam Ice Needles at its best with it
- Battle Armor "God of Hellfire"; unmodified, it's fine as it is and it's not even that important to have it. The old Laser Suit with 4x DEF +20% is okay too
- Spriggan Jewel/Arch Spellmaster Jewel; these give an extra ATK/INT boost to reach 9,999 ATK/INT. You will use the former when fighting Barachiel, the latter when farming the other enemies
- tri-Emblum synthesized with any Factor you want (Rush Gauge charge rate +2 maybe, or Maximum HP +10%, whatever you want; no need for status ailment protections, no need for elemental protection) and boosted with 7x tri-Emblem synthesis to increase its stats (what matters are the ATK and INT boosts)
With this setup Faize will destroy everything. If you couldn't get this setup because you didn't meet Santa (sigh), then be happy with what you can get. The Onyx Saber is a good alternative weapon for Faize, except it has lower stats (this is partially compensated by the absence of the Battle Armor "God of Hellfire") and an occupied Factor slot. It's still a devastating weapon, so returning to the Wandering Dungeon again to find Santa would only be a waste of time. If necessary, use the Factors on the Wrist Accessory (choose a Stallion Snaps instead of a tri-Emblum) to raise up the INT/ATK with 3x ATK/INT +10% (make two different Wrist Accessories, one for the ATK and one for the INT, just like the Neck Accessory and the Weapon). There will be almost no difference with Santa's equipment, except for a missing Factor on the Weapon which changes basically nothing.
In any case you should also make:
- A 0 ATK weapon. No need to make it a Laser Weapon; it's only Bacchus and Faize that need a 0 ATK weapon which does NOT have the effect of instant-kill on the Scumbags. Keep the "real" Scumbag Slayer too though, you'll need it a lot
- A 0 ATK weapon with the "Adds Paralysis effect to attacks" Factor
- Any Armor for Faize that can absorb Earth, Water, Darkness
- A full set of "suicide gear" for Lymle and another character of your choice (Edge, preferably)
- 20x Compact Silence Bomb
- 7x Compact Stun Bomb
- 1x Self-Destructor 3000
- 20x Poison Cider
- At least 7x Pickled Pepper Potion
So, now that the customization is finished for Faize you can go and fight his 200 Colosseum Solo fights. Choose the Sharp Hooks opponent, since it's a weak Insect, and attack with Terra Hammer/Reaping Spark to get 100 kills with each of these two spells.
These are the Battle Trophies that you will earn:
Faize BT # 074 - Defeat 100 enemies with Terra Hammer
Faize BT # 088 - Defeat 100 enemies with Reaping Spark
Faize BT # 049 - Defeat 100 enemies using only symbols
Faize BT # 081 - Defeat 50 consecutive enemies of the same type
Faize BT # 036 - Win 20 colosseum solo battles
Faize BT # 047 - Win 50 colosseum solo battles
Faize BT # 066 - Win 100 colosseum solo battles
Faize BT # 086 - Win 200 colosseum solo battles
Faize BT # 091 - Win 50 consecutive colosseum solo battles
While you are here, rank-up in Team mode until you can fight the "Space Cowboys" (Rank 12) and start farming these guys over and over with Lymle while she's equipped with a Scumbag Slayer. She needs to kill a total of 999 Scumbag Enemies, and also 99 Metal Scumbag enemies. Since the latter requirement is included in the former, you should actually get her BT for killing 99 Metal Scumbags first on B6/B7 of the Cave of the Seven Stars and then come back to the Colosseum and farm the "Space Cowboys" until you acquire the 999 "scumbag kills".
Farming the 99 Metal Scumbags will be a good opportunity to earn free EXP and grind Bacchus' Robotics Drops -- unless you find only Metal Scumbags (so no Hades Crabs), after killing them with Lymle you should switch back to Bacchus to get him credited for the possible Robotics Drops. A few is better than 0 after all. About the "how-to" part, equip Bacchus with a 0 ATK weapon and use Black Hole Sphere as soon as the fight starts; then switch to Lymle equipped with the Scumbag Slayer and make her use something like Tornado (chain it multiple times) to kill the Metal Scumbags gathered. At the same time, let Meracle take care of the Hades Crab, switching to Bacchus before the end of the fight if Lymle has finished killing the Metal Scumbags before Meracle has finished killing the Hades Crab.
The "Space Cowboys" are farmed more easily than this: start with Black Hole Sphere to gather them, then switch to Tornado to take them all out.
These are the Battle Trophies to earn:
Lymle BT # 042 - Defeat 100 "Scumbag" enemies
Lymle BT # 062 - Defeat 300 "Scumbag" enemies
Lymle BT # 080 - Defeat 999 "Scumbag" enemies
Lymle BT # 098 - Defeat 99 Metal Scumbags
Faize Run - Miscellaneous Battle Trophies
There are a bunch of miscellaneous Battle Trophies for Faize, most of which are similar to those of other characters or self-explanatory.
1. Faize's "stab" attack is his close-quarters attack, when he hits the enemy quickly multiple times. Do so on any enemy with a 0 ATK weapon equipped to collect a total of 3,000 hits.
Faize BT # 041 - Stab enemies 1,000 times with a rapier
Faize BT # 072 - Stab enemies 2,000 times with a rapier
Faize BT # 099 - Stab enemies 3,000 times with a rapier
2. Some BTs require you to reduce the HP of an enemy to small fixed amounts. There are no tricks here, just go and fight some weak enemies on Aeos and equip a 0 ATK weapon when they are close to death (you can take them close to death by tossing some Compact Silence Bombs maybe). Keep trying to attack them, and hopefully you will deal very small amounts of damage per attack (even just 1 HP of damage), thus working on these Battle Trophies.
Faize BT # 009 - Reduce an enemy's HP to 9
Faize BT # 023 - Reduce an enemy's HP to 7
Faize BT # 031 - Reduce an enemy's HP to 5
Faize BT # 042 - Reduce an enemy's HP to 4
Faize BT # 051 - Reduce an enemy's HP to 3
Faize BT # 063 - Reduce an enemy's HP to 2
Faize BT # 071 - Reduce an enemy's HP to 1
3. Another bunch of BT's are related to Blindsiding enemies "at once". You should know that BEAT S offers, at level 17, the opportunity to somehow Blindside the enemies near the one that you are Blindsiding. Your goal is to Blindside six enemies at once. Engage some large fights (get surprised by Unicorn Wolf enemies, etc.) and let the enemies gather; Blindside one of them and hopefully you will Blindside the others too. The best opportunity is probably offered by the "Bugs, Bugs, Bugs!" fight in the Colosseum Team mode, since the enemies are large and will "stick together" better.
Faize BT # 017 - Blindside two enemies at once
Faize BT # 030 - Blindside three enemies at once
Faize BT # 050 - Blindside four enemies at once
Faize BT # 062 - Blindside five enemies at once
Faize BT # 094 - Blindside six enemies at once
4. If you remember, Lymle had a Battle Trophy for causing Silence status on 10 enemies consecutively, i.e. without failing. Faize has a similar BT, except that he needs to Stun them. You can use the "save the streak" trick here too, so it won't be hard to stun seven enemies in a row. Use Compact Stun Bombs.
Faize BT # 016 - Stun two enemies in a row
Faize BT # 026 - Stun three enemies in a row
Faize BT # 037 - Stun five enemies in a row
Faize BT # 048 - Stun seven enemies in a row
5. Faize has some "damage"-related BTs too (not the exact damage ones, thankfully). The Self-Destructor 3000 is always a good way to achieve these.
Faize BT # 004 - Deal at least 100 points of damage
Faize BT # 014 - Deal at least 500 points of damage
Faize BT # 024 - Deal at least 1,000 points of damage
Faize BT # 035 - Deal at least 4,000 points of damage
Faize BT # 046 - Deal at least 10,000 points of damage
Faize BT # 056 - Deal at least 30,000 points of damage
Faize BT # 067 - Deal at least 50,000 points of damage
Faize BT # 078 - Deal at least 70,000 points of damage
Faize BT # 096 - Deal at least 99,999 points of damage
6. Some BTs are related to status ailments. For Berserk, use the Pickled Pepper Potion as you did for Myuria's BTs.
Faize BT # 010 - Cure a poisoned ally
Faize BT # 018 - Use Antidote within five seconds of poisoning
Faize BT # 070 - Use Antidote within one second of poisoning
Faize BT # 039 - Win while poisoned
Faize BT # 027 - Defeat an enemy while in Berserk status
Faize BT # 057 - Stay in Berserk status for two minutes
Faize BT # 087 - Stay in Berserk status for five minutes
Faize BT # 028 - Freeze an enemy with Ice Needles
Faize BT # 032 - Defeat a frozen enemy
7. Some other BTs are related to elements instead. The Sharp Hooks fight of the Colosseum - Solo Mode uses Earth attacks (to absorb Earth); Meet the Corpses (Team Mode Rank 22/23) offers Water/Darkness attacks as you should already know. For the "offensive" elemental BTs just use Sacred Pain to make the enemies weak against elements.
Faize BT # 073 - Absorb an earth-based attack
Faize BT # 077 - Absorb a water-based attack
Faize BT # 083 - Absorb a darkness-based attack
Faize BT # 005 - Use an earth symbol on an enemy weak to earth
Faize BT # 045 - Use a water symbol on an enemy weak to water
Faize BT # 060 - Use a darkness symbol on an enemy weak to darkness
8. These other BTs need no explanation at all.
Faize BT # 019 - Scan 10 enemies
Faize BT # 069 - Cast Enlighten on one character four times
Faize BT # 003 - Defeat an enemy using only weapon attacks
Faize BT # 007 - Defeat an enemy using only symbols
Faize BT # 015 - Defeat an enemy using a close-quarters attack
Faize BT # 089 - Defeat 255 enemies using only symbols
Faize BT # 061 - Land eight hits with Stone Rain
Faize BT # 053 - Land a hit on an enemy's weak point
Faize BT # 058 - Fail to recover stolen Fol
Faize BT # 020 - Land 10 critical hits during Rush Mode
Faize BT # 090 - Land 50 critical hits in Rush Mode
Faize BT # 011 - Land 10 consecutive hits unassisted
Faize BT # 040 - Land 20 consecutive hits unassisted
Faize BT # 082 - Land 30 consecutive hits unassisted
Faize BT # 059 - Win without ever moving
Faize BT # 008 - Get three Bonus Board tiles in one battle
Faize BT # 038 - Get four Bonus Board tiles in one battle
Faize BT # 068 - Get five Bonus Board tiles in one battle
Faize BT # 090 - Get eight Bonus Board tiles in one battle
Faize Run - The Last Battle Trophies
Let's start with some old fashioned "race kills". Faize goes for Insects like Arumat, but he doesn't need the special drops or the 30,000 kills. I would advise fighting the Insect enemies on Aeos (any of them): it's not the fastest way, but this means that you will need more fights to earn these BTs, i.e. more progression for the 3,000 fights. If you prefer faster methods, engage Honeybees on Roak instead.
These are the Battle Trophies:
Faize BT # 006 - Defeat 100 insect enemies
Faize BT # 025 - Defeat 200 insect enemies
Faize BT # 052 - Defeat 300 insect enemies
Faize BT # 079 - Defeat 500 insect enemies
Faize BT # 097 - Defeat 999 insect enemies
Now there is a long-lasting series of deaths and enraged characters. The suicide gear will be your friend in this case: leave only a Paralyzed enemy alive and equip it on someone who is not Sarah or Faize. Control Faize as Leader and leave Sarah able to cast Restoration. She will consume MP, but just use Blackberries when she needs a recovery (it's not worth making MP-regen accessories again). Faize will occasionally get "enraged" by the death of other characters (an automatic boost of ATK/INT is given when this happens), and this needs to happen 40 times in total and at least 3 times in the same battle.
While doing this, rubber-band LS and the B button so that Faize jumps, thus staying airborne and working on Faize's BT 029.
Myuria has the same BTs too, but she can also equip the "Rage" passive skill (learned from a manual for sale in En II): max it out to level 10 and she will get enraged much more often than Faize when it's her turn to grind these Battle Trophies. It goes without saying that you must be Leader when "Rage" kicks in.
It will take a while, but it's all automatic at least. These are the Battle Trophies to earn:
Faize BT # 013 - Get enraged 10 times
Faize BT # 034 - Get enraged 20 times
Faize BT # 055 - Get enraged 30 times
Faize BT # 076 - Get enraged 40 times
Faize BT # 095 - Get enraged three times in one battle
Faize BT # 029 - Spend a total of 30 minutes airborne
Myuria BT # 006 - Get enraged 10 times
Myuria BT # 035 - Get enraged 20 times
Myuria BT # 061 - Get enraged 30 times
Myuria BT # 064 - Get enraged twice in one battle
Myuria BT # 077 - Get enraged 40 times
Myuria BT # 095 - Get enraged three times in one battle
The most famous BT related to Faize is the one for killing 55 Grigori enemies. You can fight countless Grigori in the Cave of the Seven Stars and Wandering Dungeon, but the former is a better option for obvious reasons. To respawn the bosses of the Cave of the Seven Stars, and thus the Grigori among them ("Sahariel", "Tamiel" and "Barachiel" are the Grigori), you need to defeat Gabriel Celeste. This means that you will need to run through the Cave of the Seven Stars a bunch of times (up to 19 times) to kill the three Grigori on B3/B6/B7 and Gabriel Celeste every time.
This is not hard at all with the gear you own. Just...boring, indeed. It won't take that much time though: at the speed rate that you can kill the enemies you should be done in less time than the average "special drop" BTs.
Eventually, you will earn:
Faize BT # 100 - Defeat 55 Grigori
At this point you can mop up the remaining Battle Trophies that you might have wisely left for the Faize Run. One of them is "hopefully" Bacchus' special drops BT grind, which will likely give you an extra 1,500-2,000 battles in the process.
If you don't have anything else to do and you still haven't fought 3,000 battles with Faize in the party (not necessarily as Leader, just like Myuria's "fight for 10 hours" BTs), then you'll have to grind it battle after battle. Ambushes count as a single battle, as you probably know by now. There is a "battles fought icon" in your main menu too; it's the one between the clock and the Fol; it doesn't necessarily match up with how many battles Faize has fought of course, but it gives you an idea of your progression. The Urd Falls Cave offers many quick-to-kill enemies in a narrow area: spam Black Hole Sphere with Bacchus (no need to lower his ATK; the sooner they die, the better) to annihilate them at once, and engage all the fights one after another to clear the cave until you reach its other exit. Then enter again and repeat until you need.
Sooner or later, these are the BTs you earn:
Faize BT # 002 - Fight 50 battles
Faize BT # 012 - Fight 100 battles
Faize BT # 022 - Fight 200 battles
Faize BT # 033 - Fight 333 battles
Faize BT # 044 - Fight 500 battles
Faize BT # 054 - Fight 777 battles
Faize BT # 065 - Fight 1,000 battles
Faize BT # 075 - Fight 1,500 battles
Faize BT # 085 - Fight 2,000 battles
Faize BT # 093 - Fight 3,000 battles
Believe it or not, this is the last set! If you did everything else, you should now have 900/900 Battle Trophies, and only a couple of easy-easy achievements separate you from the 1,000 G in this game. These achievements will be the result of your gradual and relentless grind:
Unlocked by 10,091 tracked gamers (46% - TA Ratio = 1.47)
Unlocked by 4,017 tracked gamers (18% - TA Ratio = 2.33)
Unlocked by 2,052 tracked gamers (9% - TA Ratio = 3.26)
Unlocked by 1,296 tracked gamers (6% - TA Ratio = 4.11)
Unlocked by 953 tracked gamers (4% - TA Ratio = 4.79)
Unlocked by 641 tracked gamers (3% - TA Ratio = 5.84)
Unlocked by 474 tracked gamers (2% - TA Ratio = 6.79)
Unlocked by 371 tracked gamers (2% - TA Ratio = 7.68)
Unlocked by 298 tracked gamers (1% - TA Ratio = 8.57)
Unlocked by 219 tracked gamers (1.0% - TA Ratio = 10.00)
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